#RiggingInMaya

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 73

  • @aestheticamorous
    @aestheticamorous 3 роки тому +13

    S Tier Tutorials for the price of nothing. It's even better that some of the videos are timestamped. You sir are what we call a bloody legend.

  • @tonykim7748
    @tonykim7748 4 роки тому +36

    I've watched your four Rigging Fundamentals videos so far and I've got to tell you that your tutorials are way much better than the ones I have to pay for to watch. Can't wait to see the rest of the videos. Thanks a lot.

    • @antCGi
      @antCGi  4 роки тому +2

      You're welcome!

    • @madmodder
      @madmodder 3 роки тому +5

      I was just gonna skip the fundamentals, but I decided to watch them anyway and this dude really went into crazy detail right from the start. I would have run into serious headaches down the road if he hadnt explained some of the concepts that he did even in that very first video. Best rigging tutorials ive found so far.

  • @hugogrethen4236
    @hugogrethen4236 5 років тому +27

    Incredible tutorial, you deserve a lot more attention. Can't wait to see your next tutorial.

  • @farahahmed100
    @farahahmed100 5 років тому +17

    could you make a tutorial on the node editor specifically? youre the only logical & straightforward person making maya tutorials PLEASE🥴

    • @antCGi
      @antCGi  5 років тому +12

      Of course! I will add it to my list :D

  • @insaneGG1
    @insaneGG1 2 роки тому +2

    this is BY FAR THE BEST tutorial you can find on the matter

  • @Ahmed-rn9yz
    @Ahmed-rn9yz Рік тому +1

    This channel has several thousand dollar course . May God bless you.

  • @fragiquerence
    @fragiquerence 3 роки тому +2

    So far these series along with Raffaele's "cult of rig" series are literally million dollar worth of information on a subject! Getting into a rigging and this helps a LOT! Huge thank you for the tutorials!

  • @toddlawrimore3577
    @toddlawrimore3577 4 роки тому +1

    Brilliant. Never seen the foot rig broken down so clearly.

  • @김키니-z8c
    @김키니-z8c Рік тому +1

    I am so grateful to you. I have been trying to rig a character and have not found a tutorial so far that adds such specific options for roll and ball. It suddenly became difficult as I moved from part3 to part4, but it is worth learning.

  • @Tritoon710
    @Tritoon710 5 років тому +5

    Thank you, really good series. please post more :)

  • @coloreyed
    @coloreyed 2 роки тому

    i dont think anyone can teach this topic better than you..thank you so much

  • @wenweigan9518
    @wenweigan9518 2 роки тому

    Really great tutorial for beginners to this area. Highly recommand everybody watching this to pick up a ramdon rig and follow steps shown in the video so you will notice the details mentioned so much helpful.

  • @nahtechart
    @nahtechart 4 роки тому +1

    Very nice and clean tutorials, thank you sir!

    • @antCGi
      @antCGi  4 роки тому

      You’re welcome!

  • @2bit8bytes
    @2bit8bytes Рік тому

    Really cool.

  • @kenanwallace2124
    @kenanwallace2124 3 роки тому +1

    This is the shortest video on the fundamentals and yet it's probably the most in-depth on set driven keys and basics of utility nodes. I felt like I would blink and I'll miss something very important but it was all very well laid out and helped me understand something that I couldn't get my head round otherwise. Thank you very much for your help and I'm looking forward to covering the basics of rigging next.
    As a small aside, I noticed in the outliner for the hand and foot skeletons that you have your controls in offset groups already. Is this simply done out of good habit so that they match the orientation of the joints as mentioned in the previous video or do the joints have to be constrained to the controls before using set keys or utility nodes. I'd appreciate any clarification you have and thank you once again.

  • @NicolásEstebanLobosOpitz
    @NicolásEstebanLobosOpitz 3 місяці тому

    Do you have another video to complement this as respecting to the utility nodes for this topic? Thanks for your awesome content!

  • @k-millegalo
    @k-millegalo 4 роки тому +6

    Utility nodes are very useful but also are so hard to understand. T.T Thank you for the video!!!

    • @antCGi
      @antCGi  4 роки тому +1

      Thanks, did you check out my other video on Utility Nodes? - ua-cam.com/video/fTfUlTmlGtk/v-deo.html

  • @baudmarch3925
    @baudmarch3925 2 роки тому +2

    Great videos ! I'm going through all of them and it's clearing up a multitude of technical little details I didn't know about, which is gonna help me a lot in the future ! Thanks a lot !
    There's a detail in this one however, I think it's just called a 'driven key', and 'set' is just the referring to the action of creating one x)
    It's stupid but it makes me a little crazy when you say it xD

  • @wilhelm992
    @wilhelm992 5 років тому +1

    So helpful, can not wait to learn from this video! Thank you so much!

  • @7ruthVVizard
    @7ruthVVizard 3 роки тому

    amazing set of tutorials, as a game designer this helps so much thank you

  • @azhrshahzad
    @azhrshahzad 4 роки тому +1

    Nice Tutorials! After struggling a lot on the web finally found a good resource to learn from. Wanted more tutorials on fundamentals. Also wanted to know difference between game and film rigs.

  • @ChofniKnol
    @ChofniKnol 3 роки тому

    Hahah this is a good tutorial series on how to rig.But boy am i glad i actually know programming otherwhise i would be crying right now...

  • @antCGi
    @antCGi  5 років тому +1

    Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above.
    If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜

  • @madmodder
    @madmodder 3 роки тому +1

    This tutorial gave me an idea for keyframing relatively obtuse information with export to unreal in mind. I think I could have a dummy joint, something thats not weighted to any geometry, but I could have a controller that drives, say the x scale value of that joint. And that scale x value could drive the brightness of an emissive texture on something like a robot to make its face light up as it speaks. so playing with a float value on that controller, scales the joint on the x axis and that drives a material property in maya just so i can see what im animating. This is something that can be easily keyframed. Unreal wont be able to see the relationship in maya, of course, between scale x of the joint and the material nodes, but it should be able to see that raw scale value, then I could set up a virtually identical relationship in unreals language where that scale value drives a scalar parameter for that emissive texture on the shader graph. So that what i see and keyframe in maya can be easily passed through the fbx file format and recreated in unreal. I could keyframe the brightness of the robots light at the same time that I author the rest of the animations without having to manually trigger that later with unreals timelines and such.

    • @madmodder
      @madmodder 3 роки тому +1

      So, I tried it, and I had to parent a socket under that dummy joint in unreal, then grab the transform of that socket and son of a bitch, it actually worked! I was able to, in a very simple sense, get my test object to light up in response to what Id keyed on that dummy joint in maya!

  • @sixxmahmud9837
    @sixxmahmud9837 5 років тому +1

    Thanks a lot your videos really help

  • @redg1999
    @redg1999 2 роки тому +1

    Thanks!

  • @mututhlaw
    @mututhlaw 5 років тому +1

    Hi i have been following your videos for a few months and they have really helped. Can you do a video on the hypershade and the materials options. Thanks in advance and keep up the good work.

    • @antCGi
      @antCGi  5 років тому

      Thanks, that's great to hear. I will add that to my list of future videos :D

  • @Lykiri
    @Lykiri 2 роки тому

    so awesome.

  • @Baniyangang33
    @Baniyangang33 3 роки тому

    nice video

  • @andrewjhonatan8153
    @andrewjhonatan8153 4 роки тому +2

    Will u do tutorial for making those flex toe,roll end etc utility nodes?

    • @antCGi
      @antCGi  4 роки тому +2

      I will! That will come in the advanced sections.

  • @honorpoke5312
    @honorpoke5312 2 роки тому

    Sir everything is clear an understandable in this series. As a student thanks for these beatiful stuff bu i have to ask you something how can i find these models in tutorials ?

  • @WolfyPlays
    @WolfyPlays 5 років тому

    Can u do a video on the nodes which u use the most or commonly used more, and how do they work.

  • @darrenc309
    @darrenc309 4 роки тому +2

    I've always used set driven keys for the foot controls, but i never realized how flexible the utility nodes can be. Watching this video, makes me reconsider using the nodes instead. It's a bit confusing for me at the moment, but i'm pretty sure i'll get the hang of it in due time. Do you know of any course or books that have an in depth look at utility nodes? Thanks for the amazing tutorial

    • @antCGi
      @antCGi  4 роки тому +1

      I have had a lot of people ask me to do a video on utility nodes and the node editor, sort of a basics one, so I will be doing that at some point in the future and it might help you.

  • @dukenecromancer245
    @dukenecromancer245 4 роки тому +1

    Have wires/ chains/ ropes been covered. Also ones that work with a skinned rig. As some of these nhair chains etc don’t attach to rigs and cant be constrained in a way that makes them follow without breaking the chain rig.

  • @Argona.
    @Argona. Рік тому

    Thank you for the lesson!
    But I am a bit puzzled. You connected three nodes to three input channels of Heel_multi and then use only one output channel?

  • @KrendelMos
    @KrendelMos 5 років тому

    Фэнкью мистер! Русское комьюнити благодарит Вас🤗

    • @antCGi
      @antCGi  5 років тому +1

      Поц на лесопеде Hi, sorry I don’t understand unfortunately ☹️

  • @JeanyILoveYou
    @JeanyILoveYou 4 роки тому +1

    Thank you for these awsome tutorials, it really helps me with my exam! I was wondering though, with the driven keys, if you would change the graph to infinity on both ends, that would give the animator the same amount of freedome, wouldn't it?

    • @antCGi
      @antCGi  4 роки тому +1

      Hi and thanks! Yes that would work, but they wouldn't be able to change the values as easily. SDK's are great for some things, but I find nodes to be more powerful and flexible.

  • @robinnegi2671
    @robinnegi2671 2 місяці тому

    just started to not skip any add on your video

  • @SirHosisofLiver
    @SirHosisofLiver 4 роки тому +1

    I didn't have to use multiplyDivide node for ball and toe joints, it was already doing the right thing. Multiplying it by -1 actually reversed it. Is that because I didn't create an IK handle in the beginning?

  • @september.designer
    @september.designer 3 роки тому

    ❤❤❤❤❤❤❤

  • @devjitpaul1191
    @devjitpaul1191 4 роки тому +1

    Can you please make a mechanical rigging tutorial, an airplane landing rig to be specific. Or if you know some other tutorial please let me know

  • @khalilshaik7587
    @khalilshaik7587 4 роки тому +2

    Can you please make a detailed video on only node editor it is really confusing.

    • @antCGi
      @antCGi  4 роки тому +2

      I plan to when I get done free time 👍😁

    • @khalilshaik7587
      @khalilshaik7587 4 роки тому

      @@antCGi Thank You very much for the tutorials. no tutorials in the youtube are this much elaborative keep up the good work sir.

  • @juhaojala4
    @juhaojala4 5 років тому

    I want to show you my support! Your videos are explained so well and they are easy to understand. Orienting joints in still kinda unclear to me. You said that you orient the way that Y points to bone when doing rigs for game engines, but for example Epic Games Mannequin in Unreal Engine is created by X pointing into bone. I guess that is just how different people prefer their rigs? How many years did you learn to rig to get a job in industry?

    • @antCGi
      @antCGi  5 років тому +2

      Juha Ojala yeh it depends on the game engine really. I’ve been in the industry since 1994, so before rigging was even a thing 😂🤣

  • @47humza
    @47humza 5 років тому +2

    we want more tutorials but this one is difficult.

    • @antCGi
      @antCGi  5 років тому +1

      Sorry to hear that, which part did you find difficult?

    • @47humza
      @47humza 5 років тому

      @@antCGi not by yours sides I saw this things first time

  • @rizaljamaludin1288
    @rizaljamaludin1288 3 роки тому

    Amazing tutorial. Thanks Sir..
    Could you please help me to create a face controller using image texture sir? for example.. option 01 Sad, option 02 Happy, option 03 Angry. So basically we just need swith the number to change the facial expression. thanks in advance for your help sir. :)

  • @faithrakhajiit9773
    @faithrakhajiit9773 5 років тому +3

    ermm.... utility nodes isnt for me... but thnx for the class!

    • @antCGi
      @antCGi  5 років тому +2

      faithra khajiit no problem! Is there anything else I can help with?

    • @faithrakhajiit9773
      @faithrakhajiit9773 5 років тому +1

      @@antCGi Thank you, I'm fine, keep up the great work!

  • @morin6661
    @morin6661 4 роки тому +2

    who is that person disliking this video..what the hell :)

  • @rafaelikenaga
    @rafaelikenaga 3 роки тому

    at the end of video, in your controller channel box you have these 2 sections; Foot and Multi. So I understand the Multi is only achievable using utility nodes, but could you achieve the "Foot" section parameters with Driven Keys? Can you Key in different parameter (change them) within the same control attribute?

    • @rafaelikenaga
      @rafaelikenaga 3 роки тому

      By the way, Thank you sooo much for these videos, you're the clearest tutor out there, we're so lucky to have you.

  • @danteabott9142
    @danteabott9142 Рік тому +1

    sorry to be straight, but in the intent of explaining things some time you just make it more intricated.

  • @michaeldaw8291
    @michaeldaw8291 2 роки тому

    Are we creating a set driven key, or are we setting a driven key? 😂

  • @anxhelo7383
    @anxhelo7383 3 роки тому +1

    utility is hella confusing

    • @antCGi
      @antCGi  3 роки тому +2

      I know :D That's why I recorded this - ua-cam.com/video/fTfUlTmlGtk/v-deo.html

  • @Zeo380
    @Zeo380 2 роки тому

    Holy cow. this is too much i guess