Only faction specific thing I’m not looking forward to is mines because they are just grenade affect we already have but each faction only gets one of them
Based on the rough math I can do with the footage in the video (with 1080p60fps), once the TR weapon spools up to max fire rate it looks like 9 frames per shot, which translates to 6.67 shots per second or almost exactly 400rpm. That's 3% less than the listed stat for RPM of 411, which is well within the margin of error when you consider RPM losses due to FPS (usually 5-10% reduced RPM is typical, even at high framerates). Considering that the current Basilisk mounted on the ANT fires at 400RPM and the Sunderer basilisk is being upgraded to match in the update, it seems like a downgrade to me. Less damage up close, longer reload, and very similar fire rate (which you now have to spool up to). All you get in exchange for that is a slightly higher muzzle velocity and double magazine size. Seems underpowered to me, but I guess we'll see how it all shakes out.
Happy to see the faction flavor getting some attention. Always found it odd that the Vanu pride themselves on technology yet the majority of their tools are nanite systems themed which hurt in the immersion aspect of things. I know from a development aspect it would be easier to slap a NS model and give it to all factions instead of having to model a specific empire skin, however I feel like they have relied on that a bit too much and it hurt faction identity in the long run.
Probably faction bias on my part, but yeah, Vanu’s stuff is pretty bland. And since they’re nerfing heat, that takes away the one thing that made vanu weapons unique and remotely useful. A lot of vanu weapons are out done by TR or NC guns because our thing is being high-tech but that apparently just amounts to no bullet drop on our cqb weapons. Yay.
@@tylerwebber37 Wasn't the initially sold idea Vanu: Accurate, TR: high RoF and NK: hard hitting for weapons(replaced with agile, fast and resilient for vehicles)?
@@CAMIKAZE78 Yeah my hope is that this is the gateway as a start to seeing more faction flavor items down the road. NS gear is nice and all but it feels like the faction specific gear has been severely neglected.
Burst Fire modes and such for defensive turrets would have worked better than just statistical turrets. TR is the one with the only 'changing mechanic' as you hold down the fire button so to speak... The NC and VS have simpler mechanics that were altered from the base gun. If the NC hard hitting turret fired in 5 round bursts then you might have something there, and if the VS has a charged attack turret (consume up to 5 rounds, then lobs it as a energy blast) then there is something there.
Hi, I tried these weapons on PTS earlier today. We went with stationary stock sundies shooting one uncerted weapon against each other. Trawler came out as slightly higher dmg than the other three. Palisade is probably easiest to shoot at vehicles, plus the high velocity makes it feel really good. VS and NSO ones are solid as well, but for me TR and NC variants feel more unique.
Not to quit but maybe to eventualy return go back to their initial faction before they figured out that the VS was above the others. You know , for "balance" . Most of elite players are on vs side for a reason . And if you compare the win rates of alerts ... At least on Cobalt Eu Server, don't know about the others ...
Faction flavor and large battles is what I really loved about this game back in 2012. As they started shifting from faction flavor to NS weapons, I lost more and more interest and been on and off since. If they want to keep players like me more consistently (and get a sub and cash), I want more faction flavor. They need to keep this up with weapons, and eventually extend it to new armors/helmets (most player made stuff looks tacky or like trash) and once in a while a new vehicle and/or map.
Yeah, I'm really disapointed that we've actually NEVER got new empire specific vehicles. Harasser (first pateched in vehicle) and ANT I can understand, but the Valkiyrie would've been a great place for that.
I feel like the pariah should have a tiny damage over time effect to help match damage output for the other two, it would make sense for plasma weapons to melt armor and whatnot i think.
Eh, in a game where everything isn’t hitscan, having a hitscan weapon doesn’t sound like a great idea IMO. Means that in large groups, even with tanked damage, sunderers could just plink aircraft with minimal effort.
@@CAMIKAZE78 That's the other thing I was afraid of. Maybe have aircraft resist the laser's damage better that typical machine gun fire? Or have the turret have limited angles of fire and turn it into more dedicated anti infantry or ground.
just from what you said, it seems VS got the shaft on this one, however, it looked like it was a bit of an upgrade over the old standard and a solid weapon.... but we shall see how that plays out on the battlefield I suppose.
The NC one is my favorite. Perfect Planetside parallel to a 30/40mm autoloader. It feels like a tank's secondary. And it's insanely satisfying to shoot on that basis alone.
Me and my friends took those top guns out for a spin too. Tested all of them, including the NSO top gun that is also getting released. Overall, the NSO, VS, and TR top guns feel fairly identical, in meaningful terms. The NC one is the biggest deviation from the crowd, and its damage output is quite simply too high. I admit I am a veteran top gunner and harasser driver so I might be better at leading my shots than the average player, but of them all, the Trawler was the one that was doing the most consistent damage by a wide margin. It has more muzzle velocity than the gatekeeper ever had, which also means more than the halberd or vulcan have, and you already know veteran players don't really struggle to hit targets with a halberd. 425m/s versus Vulcan's 300m/s, really, it isn't a challenge to hit things with that accuracy. Me and my buddy auraxed the harasser's basilisk good and proper, this gun won't be any harder. Put the extended magazine on it because it works best with it. You can one-mag a liberator with it, and one-mag a prowler from the back, similar to a Vulcan. It takes 6.7 seconds to empty the magazine (25 rounds), or 8.1 with extended mags (30 rounds). For reference a Vulcan without extended mags takes 7.2 seconds (90 rounds) to unload, 7.8s with it (98 rounds), so this thing will kill a tank from the back in similar time to a vulcan, but at considerably longer ranges because of its much longer damage drop off. It didn't feel like the other guns were getting that same level of raw damage output.
@@plep1046 I just did the calculations for you then closed my comment and I can't get it back... Vulcan was 7.6 seconds, Trawler was 9.6, Palisade was 12.5 or so, basilisk is 11 or so. That didn't account for reloads, vulcan would need 1 reload or extended mags, trawler and basilisk would both need 1 reload too. It also accounted for damage type, all the basilisk alternatives use the "heavy guns" damage type which does 20% damage to MBTs, while vulcan uses "gatling guns" type, which does 25% damage to MBTs. If we assume two trawlers, then no reloads are required, EVEN from the front. Trawlers take 56 shots to kill an MBT from the front at the 450 damage threshold, so with extended mags a sunderer with two trawlers can kill an MBT in 7.3 seconds. For reference, two palisades would take 9.12 seconds in the same circumstances. A basic dpm calculation of 450*231=103950 versus 200*411=82200 is all you need to know this to begin with. Pariah of course does 220*377=82940, so same as a Palisade, hence why they feel functionally identical. Their damage types are the same so the basic dpm values are totally applicable between them. So, trawler has 25% more DPM than the other guns, and you can really feel it.
I wouldn't say it's too strong, it has huge disadvantages as well. Like, yes, it's the best close range. But the TR, NSO and VS ones are muuuch better mid to long range, like, forget shooting at air with the trawler unless it lands on you. Plus you have to tap fire at long range, meaning the rate of fire will go down and the other ones performing as well or better
@@Megan-ii4gf where did you get 241, 411 and 377? those aren"t the magazine sizes of those guns, those are RPMs. Or ar those "Damage Per Minute?" Even more pointless because you're completely ignoring how many times the Trawler has to reload in a minute. (Spoiler: most of the 3) trawler 2,700 damage/ clip for 7.79s to empty Vulcan 3,503 damage / clip 7.84s to empty So no, the Trawler is 23% weaker than the Vulcan and rightly so. That's not "similar".
Pariah needs a better CoF to be usable. The DPS is extremely lacking. I think the Palisade will probably be nothing special, and the Trawler will become my new top gun for everything but my Vanguard
Sundies running a pair of Palisades is glorious in the middle of an armour column. It is great support against both infantry and aircraft. I think it excels as a don't you dare leave that building.
oooo I have not played Planetside 2 in a while. It would be interesting to get back into it. I haven't seen Oshur yet but my outfitmates have been giving me mixed opinions. Btw. Thank you Camikaze. I always watch your videos when I want to learn more. Especially on the NC arsenal. Much thanks!
411 is almost certainly the starting point; that's more of a "chug-chug-chug." Things around 850 are "tack-tack-tack-tack-tack" and anything beyond 1200 is more of a "brrrrrrrt."
Battle buses have definitely made a return, on Connery there were actually several battle bus zergs that rushed points.. it was some of the most fun I've had in the game for years.
"Are battle sundys going to be a thing again" Le me, with: "Battle Recon 100m radar, mine and explosives detecting, ammo printer infantry/anti vehicle support Palisade ANT" (also combining the rock mining = spammable spawns and artillery wherever needed in under 60 seconds)
Don't feel like watching the whole video just for one (comparably) tiny question: If these are replacing the old basilisks on the MBTs, what happens to the certs I put into them?
When they swapped the starting weapons around for the Lightning, I think you just got the HEAT cannon for free while keeping the Viper. In other cases though, usually you'll get your certs refunded if something gets a major change.
Does the A2-20 HCG even have an upside to make up for it just being a slower basilisk with less bonus ammo from mag size than the real basilisk? Seems to be the same weapon, except it has 100 more velocity at the cost of 5 bullets a mag, reduced Ammo Capacity max pool from 1000 to 250, and 49 less fire rate.
TR faction specific flavor is high RPM...... Wrel makes it 2% faster RPM than basilisk (after a spinup which completely defeats the purpose) but *20% less damage per bullet* and the compensation is....10% higher velocity????? No thanks, it's just a nerfed Basilisk. Hard pass wIll never equip. The VS Pariah is actually an almost identical tit for tat stats change as well where if one stat goes up another goes down by an amount that balances out to being worse overall by the same amount as the TR Palisade. So TR and VS are mathematically getting the same raw deal but everybody here says VS is the worst of the 3, telling. The palisade magazine size is much larger but the pariah has longer damage drop off so there is some apples to oranges there. Not sure I'd prefer one over the other. Both have almost identical 82K damage per minute. Obviously the NC Trawler is clearly buffed compared to a standard Basilisk as everyone has been pointing out. It has 103k DPM and the other stat reductions don't compensate for that.
_TR gun is basically a distant cousin of the Vulcan_ _Can put two of these basedboys on a sunderer_ It's almost like the devs remember an old time where no one used the Prowler and instead ran columns of sunderers with basilisks and bulldogs with harassesr.
Because of the last dozen updates where VS has been given the best of all worlds. The guy above me calls it crying, I call it the reason why veterans don't play TR.
Honestly I definitely prefer the VS option to the TR one. We get that couple rounds of almost laser accuracy for infantry and higher burst damage against vehicles than TR. This is the kind of gun that can pass pretty well fighting Infantry, Armour, and Air. I think this gun lends itself better to an armour column than sundie defense, but I doubt it will have any issues hitting infantry and we will make TR and NC cry about it
@@SkollTheWerewolf what u mean they were given the best of all worlds? VS has the most average of stats, rarely any specialized stats unlike TR or NC. It is whining, the tr and nc salt babies been crying about the magrider forever regardless of the fact that it has lower defense and offense potential than both. Mobility/flexibility ≠ direct advantage. VS is painfully average in near all situations, rewards such as Betelgeuse or magrider recharge do not give any advantage even against the underpowered tr (imo). All the thungs people complain about vanu being OP are just ways that let you operate differently in engagements. Unless the VS player is knowledgable or “good” theres no advantage and most likely will just decrease the players overall performance (in personal experience)
@Neon Lights also yes before you call bias my main character is VS, but i also very regularly play NC and NSO, i agree TR can be considered weak especially their max suits but VS is not directly in advantage of either
I had a great time with the Pariah at the Ascent, gunning for a Chimera. Melting away infantry and vehicles. Seemed like a good weapon, but I was comparing it to pre-buff Basilisk, so how it performs compared to the other alternatives now I'm not sure. Also been killed alot with the NC Trawler - this thing is a beast. Not seen much of the Palisade yet.
I think the part im most excited about with the Pariah is that its an energy weapon, so no bullet drop. Should be super useful in air fights, on a galaxy, lib, etc. Long range fights are common when you're on route to your objective and not having to worry about bullet drop means ill actually hit more of my targets now.
That would mean more if it was more accurate. Tighten up that bloom and we might have something more useful at range. Like the Basilisk I would assume that these are restricted to ground vehicles only.
The distances you're talking about and the damage output of this joke gun make it a laughable choice for AA even if we fully ignore the bloom or how little bullet drop matters for weapons with 500+m/s velocity in this game. Bullet drop is the least of one's concerns when dealing with air while gunning even a regular Basilisk. You're probably the first person to ever mention this as an issue. ...something tells me you barely play VS if at all.
@@dalentces2492 I play console, so can't test, but just looking at the footage the CoF stats seems to be different than stated. The VS option looks way tighter than the TR option, but maybe that's because you can burst fire it. With air, I think it will be the most passable of all the basilisk variants
The basilisks aren't exactly meant for infantry hunting, they can but it's more for picking off the odd c4 fairy. They're best used with others to pick off armor, because of their velocity you barely have to compensate for movement or bullet drop. And if you build them up they can be kind of stupidly effective. Maxed out magazine capacity and you can almost kill an Ant before reloading maybe a sunderer too, basically you just sneeze at it after reloading. I've used that tactic to kill other ants even when they get the first few shots on me, the extra shots are far better than reload speed from my experience. But that's all from the old basilisks, will have to see how the new ones stack up.
Trawler is looking good except for its inadequacy against air, Palisade is fine, as long as your Sundy is within C4 range... And the Pariah's looking pathetic, and I think I would use the Basilisk over all three. Being VS I definitely will be sticking to my guns, lol
As is usual, TR (in my eyes) gets the more fun version of the vehicle weapons, NC gets a much more skill based variant, even if they usually get that at some sort of detriment, and VS gets something "balanced" while also being the weakest out of all options. I moved to VS because I really like their slow and steady infantry weapons, but their vehicle weapons are just appalling to even look at. This combined with the heavily nerfed heatbased weapons that I was hoping to work towards is kinda pushing me towards swapping faction again and seeing if NC will take me back or if TR feels better now that I'm a "better" player.
@@jermu8706 Not really trying to say it like that, but I liked the idea of 'moving forward' towards the interesting concept of the directive weapons that VS has. I've tried getting into vehicles thinking of playing as a gunner for tanks and such, but I just don't like what VS has to offer. I have tried all of the factions, and I really like TR's vehicles, but I "hated" their infantry weapons. That "was" a long time back, and I've come to understand the game's mechanics better now, so I imagine I might do better with their weapons now. I already know I like NC's weapons, but I definitely needed a different style of weapon other than 167 and 200 which is why I swapped to VS, and VS taught me how the game can be played without the extreme recoil that those weapons can sometimes dish out if you don't know how to counter them. It's more a kind of "straw that broke the camels back" type of situation this time. I swapped from NC to VS because the game was getting stale and pissing me off. This time I'm debating swapping from VS to TR because there are mechanics I don't want to interact with "because its VS" and because I'm at a (in my eyes) higher skill level that might counter-act some of TR's more aggressive and less controllable weapons. Or maybe back to NC too, since they have a 'different kind' of uncontrollable weapons, that might be worth seeing how the deal now that I have a different perspective. There are plenty of weapons I absolutely adore that I legitimately will miss if I actually swap (I'm curious as to how the CME will turn out), but there are plenty of things about VS that I wouldn't miss. Really, the biggest shame for swapping between factions would be losing all the time and experience I put into getting closer to level 100, rather than anything else. It will also be nice to not have the looming doom of needing the ~1k kills in several weapons just to get the directives that I 'really' wanted to play with.
Above all else, the Trawler just sounds MEATY. And as an NC main, I am here for that. Hell I'd probably have put it on my stuff even if it wasn't as good as it is currently, just bc of how good it sounds
The real use case for the Pariah is massed double Pariah Sunderers. Zerg vs zerg, the Vanu will win combined arms battles at ranges longer than 100m. Period spacebar.
I'd suggest them to remove bloom from Pariah completely and make it into 100% accurate plasma gun that can reach high distances, almost like an artillery to an extent. I think that would fit VS the most.
"Never made a sniper shot at 314 meters" *laughs in Railjack* Jokes aside, 314 meters isnt actually as far as you may think. Using the Railjack or Moonshot for NC, I tend to sit at that 250-350 meter range pretty frequently. For a Basilisk though? Pretty impressive range.
At least the TR did not get some version of a damn flamethrower. Although I don't see this as a better option because while it fires fast it's not anything special as all it does is hammer in the fact that tr fires fast and that's all we need
Pariah seems underpowered atm. Would be nice to get a headshot multiplier on that to make it a viable, skillbased alternative to the standart basilisk. Right now it's just filling the same niche the Basilisk was already in but doing worse at it.
I think in the same vein they should all have headshot multipliers. I'm VS, but in this video it looks like the VS one is the most accurate of all three when bursting. Higher ROF or alpha damage headshot multipliers wouldn't be too OP if infantry knows how to move kinda weird
@@Direblade11 I don't know I can already drop the meat bags like flies with the default Basilisk. The trick I use is just hold down the trigger and let them run into it. No seriously I don't track them, unless they are standing still. You already know the direction that they will try to evade, because they always go for the closest cover. I haven't had the chance to test out any of the new top guns against infantry yet. But for my tactics I'd say the VS and Tr's will be efficient at killing infantry. Whereas the NC's will take the most skill( meaning it's the hardest to use against infantry)
Is it that hard to remember that we have four factions now? Sure, the NSO Basilisk has no flashy new skin but the stats still got changed and it's just as important as the other new weapons.
I mean, the NSO got a weapon that is already added to the game - the selection has just been expanded a bit to fit more vehicles. I know it got some slight balance changes too, but the this video was only really about covering the brand new stuff.
I have no idea which is the weapon I look the most forward to. My mainchar is a TR so that will be the most used weapon for me. I think we will see it on the battlefield which one is the best of these weapons
Im VS player... Ofcorse i like the VS gun. xD But i think it deservs better cone of fire for the range it has. If the damage stays then it deffinilty deservs to be more accurate. If i get 3 tapped by the NC gun while i try to C4 it or nade it then this should have the accuracy so that people won't even have the chance to get close.
Would have been nice if you covered the NSO's HCG changes. /toaster Also IIRC the Palisade got buffed to have better max. spread in the last PTS update (the one where they buffed the Sunderer Basilisk to 400rpm).
Does it really worth it to run low shadows instead of Ultra? I notice really like 1-2 fps difference between two and it's questionable if it really exist, why don't you use them on Ultra?
@@lonewolfhero3526 It wouldn't but trawler is still currently the last weapon out of those 3 that is needing a buff. If that were to happen I expect both palisade and pariah to get major dps boost. The strenght of the trawler is its alpha damage against infantry and good dps generally for a basilisk type of weapon.
If only the devs had $$$. Imagine if all of NS weapons would just look different based on which faction was holding them? That'd be a lot of art, but it would be so wonderful for flavor :)
I think i can confirm the tr gun starts at 411rpm I find myself using the salamander on the javelin frequently which has 400rpm and I can tell you it does not fire that fast
Us robot heads just patiently waiting for something new. . Liiiiiiikkkeee a smaller esf maybe??? Juuuuusstttt a suggestionnnn, sometimes solo flying in a pancake larger than the broadside of a barn isnt too fun. . (Honestly wish the Pancake was some kind of valk/lib hybrid, and then we had our own smaller dog fighting esf.) . Thoughts?
This will be salty comment. But as VS.. For now it seems like out directives was fcked to ground and ES Basilisk is not much better... I know VS is wining too much.. But is this rly way how to boost other factions?
The Pariah seems really good though, I expect it to be the best at AI and AA of the 3 due to range and accuracy. Trawler will hit nothing if the LA knows how to move weird Remember our guns' overall easier accuracy is what makes us so good. Get used to the accuracy, don't charge in without a clear advantage, and you'll do good. Our armour column vs. armour column fights will have to be fought further away now though
they all seem cool and not too powerful, but the VS one just feels slightly underpowered compared to the others, unless u intend on sniping in a sundy which seems kinda ridiculous if u ask me, like telling a whale on land:" here, go hide behind that tree over there"
I have only used NC Trawler & I don't like it. I don't know why the muzzle velocity is so slow & combined with bullet drop, just make it harder to use. The accuracy boom is only accurate enough for vehicle sized engagement may be at 100 meter-ish range, so don't even think about infantry targets. And with all that, you need a ton of practice to ever try aerial targets. I don't know why NC got such hard to learn weapon, so I would rather use the M20.
Theyre just not interesting at all. They should have been more creative. For example the VS variant could have had a crescent shot like the Aphelion after releasing the trigger after 10 rounds. Not as powerful of course.
Just came back to the game and I see the VS hate train has continued for 10 years. This combined with the heat mechanic nerfs just prove that there is no love for my beloved purple spandex.
Im just happy to be getting more empire specific hardware
Yarp. VS over here and I just appreciate they keep adding more flavor to the game in the form of these guns.
Looking forward to a Empire Specific Transport (Harasser)
@@webad00 I would love this
@@londonraptor-859 I have little respect for commissioner users.
Only faction specific thing I’m not looking forward to is mines because they are just grenade affect we already have but each faction only gets one of them
Based on the rough math I can do with the footage in the video (with 1080p60fps), once the TR weapon spools up to max fire rate it looks like 9 frames per shot, which translates to 6.67 shots per second or almost exactly 400rpm. That's 3% less than the listed stat for RPM of 411, which is well within the margin of error when you consider RPM losses due to FPS (usually 5-10% reduced RPM is typical, even at high framerates).
Considering that the current Basilisk mounted on the ANT fires at 400RPM and the Sunderer basilisk is being upgraded to match in the update, it seems like a downgrade to me. Less damage up close, longer reload, and very similar fire rate (which you now have to spool up to). All you get in exchange for that is a slightly higher muzzle velocity and double magazine size.
Seems underpowered to me, but I guess we'll see how it all shakes out.
All good points but never underestimate not needing to reload in an armor fight
TR always get screwed one way or another
Wrel does it again .
Iirc the tr gun can one clip an MBT from behind
mb it's like ESF guns that don't have that FPS-RPM-drop
Happy to see the faction flavor getting some attention. Always found it odd that the Vanu pride themselves on technology yet the majority of their tools are nanite systems themed which hurt in the immersion aspect of things. I know from a development aspect it would be easier to slap a NS model and give it to all factions instead of having to model a specific empire skin, however I feel like they have relied on that a bit too much and it hurt faction identity in the long run.
Probably faction bias on my part, but yeah, Vanu’s stuff is pretty bland. And since they’re nerfing heat, that takes away the one thing that made vanu weapons unique and remotely useful. A lot of vanu weapons are out done by TR or NC guns because our thing is being high-tech but that apparently just amounts to no bullet drop on our cqb weapons.
Yay.
@@tylerwebber37 Wasn't the initially sold idea Vanu: Accurate, TR: high RoF and NK: hard hitting for weapons(replaced with agile, fast and resilient for vehicles)?
The more faction specific stuff the better IMO too, plus it allows for new art assets to come to the game which is always nice
@@CAMIKAZE78 Yeah my hope is that this is the gateway as a start to seeing more faction flavor items down the road. NS gear is nice and all but it feels like the faction specific gear has been severely neglected.
Burst Fire modes and such for defensive turrets would have worked better than just statistical turrets.
TR is the one with the only 'changing mechanic' as you hold down the fire button so to speak... The NC and VS have simpler mechanics that were altered from the base gun.
If the NC hard hitting turret fired in 5 round bursts then you might have something there, and if the VS has a charged attack turret (consume up to 5 rounds, then lobs it as a energy blast) then there is something there.
Hi, I tried these weapons on PTS earlier today. We went with stationary stock sundies shooting one uncerted weapon against each other. Trawler came out as slightly higher dmg than the other three. Palisade is probably easiest to shoot at vehicles, plus the high velocity makes it feel really good. VS and NSO ones are solid as well, but for me TR and NC variants feel more unique.
They really want the VS playerbase to quit.
Not to quit but maybe to eventualy return go back to their initial faction before they figured out that the VS was above the others. You know , for "balance" . Most of elite players are on vs side for a reason . And if you compare the win rates of alerts ...
At least on Cobalt Eu Server, don't know about the others ...
Faction flavor and large battles is what I really loved about this game back in 2012. As they started shifting from faction flavor to NS weapons, I lost more and more interest and been on and off since. If they want to keep players like me more consistently (and get a sub and cash), I want more faction flavor. They need to keep this up with weapons, and eventually extend it to new armors/helmets (most player made stuff looks tacky or like trash) and once in a while a new vehicle and/or map.
Yeah, I'm really disapointed that we've actually NEVER got new empire specific vehicles. Harasser (first pateched in vehicle) and ANT I can understand, but the Valkiyrie would've been a great place for that.
I feel like the pariah should have a tiny damage over time effect to help match damage output for the other two, it would make sense for plasma weapons to melt armor and whatnot i think.
I really hope the empire specific rework trend for common pool vehicle weapons continues and carries over to some of the vehicles themselves
THANK YOU CAMI for making these videos and thank you WREL for helping the game out !
Much love mate.
I wish VS would get like a hitscan directed energy weapon. Of course, damage would have to be tanked but I think it could be done.
Eh, in a game where everything isn’t hitscan, having a hitscan weapon doesn’t sound like a great idea IMO. Means that in large groups, even with tanked damage, sunderers could just plink aircraft with minimal effort.
@@CAMIKAZE78 That's the other thing I was afraid of. Maybe have aircraft resist the laser's damage better that typical machine gun fire? Or have the turret have limited angles of fire and turn it into more dedicated anti infantry or ground.
@@CAMIKAZE78 Ya. VS gotta have something thats OP af. Like TR strikers for instance.
The VS basilisk should be range and accuracy above all else. And then make an NSO basilisk that's a jack of trades master of none
It’s seem like NC Trawler is doing just fine. TR need a little buff and VS need a big buff.
Don't underestimate high fire rate tho. Missing shots with Tawler is a bigger deal.
@@DemonKnight94 True, but it’s about triggered discipline.
just from what you said, it seems VS got the shaft on this one, however, it looked like it was a bit of an upgrade over the old standard and a solid weapon.... but we shall see how that plays out on the battlefield I suppose.
We always get the shaft
The NC one is my favorite.
Perfect Planetside parallel to a 30/40mm autoloader. It feels like a tank's secondary. And it's insanely satisfying to shoot on that basis alone.
Me and my friends took those top guns out for a spin too. Tested all of them, including the NSO top gun that is also getting released. Overall, the NSO, VS, and TR top guns feel fairly identical, in meaningful terms. The NC one is the biggest deviation from the crowd, and its damage output is quite simply too high.
I admit I am a veteran top gunner and harasser driver so I might be better at leading my shots than the average player, but of them all, the Trawler was the one that was doing the most consistent damage by a wide margin. It has more muzzle velocity than the gatekeeper ever had, which also means more than the halberd or vulcan have, and you already know veteran players don't really struggle to hit targets with a halberd. 425m/s versus Vulcan's 300m/s, really, it isn't a challenge to hit things with that accuracy. Me and my buddy auraxed the harasser's basilisk good and proper, this gun won't be any harder.
Put the extended magazine on it because it works best with it. You can one-mag a liberator with it, and one-mag a prowler from the back, similar to a Vulcan. It takes 6.7 seconds to empty the magazine (25 rounds), or 8.1 with extended mags (30 rounds). For reference a Vulcan without extended mags takes 7.2 seconds (90 rounds) to unload, 7.8s with it (98 rounds), so this thing will kill a tank from the back in similar time to a vulcan, but at considerably longer ranges because of its much longer damage drop off. It didn't feel like the other guns were getting that same level of raw damage output.
Except the Vulcan doesn't need to empty its mag to kill the MBT.
You should get TTK, not time to empty mag.
@@plep1046 I just did the calculations for you then closed my comment and I can't get it back... Vulcan was 7.6 seconds, Trawler was 9.6, Palisade was 12.5 or so, basilisk is 11 or so. That didn't account for reloads, vulcan would need 1 reload or extended mags, trawler and basilisk would both need 1 reload too. It also accounted for damage type, all the basilisk alternatives use the "heavy guns" damage type which does 20% damage to MBTs, while vulcan uses "gatling guns" type, which does 25% damage to MBTs.
If we assume two trawlers, then no reloads are required, EVEN from the front. Trawlers take 56 shots to kill an MBT from the front at the 450 damage threshold, so with extended mags a sunderer with two trawlers can kill an MBT in 7.3 seconds. For reference, two palisades would take 9.12 seconds in the same circumstances.
A basic dpm calculation of 450*231=103950 versus 200*411=82200 is all you need to know this to begin with. Pariah of course does 220*377=82940, so same as a Palisade, hence why they feel functionally identical. Their damage types are the same so the basic dpm values are totally applicable between them.
So, trawler has 25% more DPM than the other guns, and you can really feel it.
I wouldn't say it's too strong, it has huge disadvantages as well. Like, yes, it's the best close range. But the TR, NSO and VS ones are muuuch better mid to long range, like, forget shooting at air with the trawler unless it lands on you. Plus you have to tap fire at long range, meaning the rate of fire will go down and the other ones performing as well or better
@@Megan-ii4gf where did you get 241, 411 and 377? those aren"t the magazine sizes of those guns, those are RPMs.
Or ar those "Damage Per Minute?" Even more pointless because you're completely ignoring how many times the Trawler has to reload in a minute. (Spoiler: most of the 3)
trawler 2,700 damage/ clip for 7.79s to empty
Vulcan 3,503 damage / clip 7.84s to empty
So no, the Trawler is 23% weaker than the Vulcan and rightly so. That's not "similar".
With full mag upgrades and minimum damage, the Palisade drops a deploy shield sundie in almost exactly 2 mags, with 2 or 3 bullets to spare.
- i can't feel my dakka!
- it ain't there!!!!
Pariah needs a better CoF to be usable. The DPS is extremely lacking. I think the Palisade will probably be nothing special, and the Trawler will become my new top gun for everything but my Vanguard
A slightly tighter COF would be a good way to go I think, really emphasizing accuracy above all else.
Sundies running a pair of Palisades is glorious in the middle of an armour column. It is great support against both infantry and aircraft. I think it excels as a don't you dare leave that building.
The Trawler be like: Look at me. Look at me. I'm the Enforcer now.
oooo I have not played Planetside 2 in a while. It would be interesting to get back into it. I haven't seen Oshur yet but my outfitmates have been giving me mixed opinions.
Btw. Thank you Camikaze. I always watch your videos when I want to learn more. Especially on the NC arsenal. Much thanks!
411 is almost certainly the starting point; that's more of a "chug-chug-chug." Things around 850 are "tack-tack-tack-tack-tack" and anything beyond 1200 is more of a "brrrrrrrt."
This is the first time that I'm excited for a vehicle change for the game. Keep it up.
Based on your last stream, you mis-spoke in this video Cami.
The Vanu didn't get the V42, they got the V-Forty-UwU.
Oh look, the TR got shafted again...
Yeah of course they got shafted with a variant that is capable of oneclipping a vanguard with min dmg.
Battle buses have definitely made a return, on Connery there were actually several battle bus zergs that rushed points.. it was some of the most fun I've had in the game for years.
"Are battle sundys going to be a thing again" Le me, with: "Battle Recon 100m radar, mine and explosives detecting, ammo printer infantry/anti vehicle support Palisade ANT" (also combining the rock mining = spammable spawns and artillery wherever needed in under 60 seconds)
Don't feel like watching the whole video just for one (comparably) tiny question: If these are replacing the old basilisks on the MBTs, what happens to the certs I put into them?
You'll find out. Not by watching this video, but you'll find out
When they swapped the starting weapons around for the Lightning, I think you just got the HEAT cannon for free while keeping the Viper. In other cases though, usually you'll get your certs refunded if something gets a major change.
Does the A2-20 HCG even have an upside to make up for it just being a slower basilisk with less bonus ammo from mag size than the real basilisk? Seems to be the same weapon, except it has 100 more velocity at the cost of 5 bullets a mag, reduced Ammo Capacity max pool from 1000 to 250, and 49 less fire rate.
Very excited to use the N-30 in the near future.
Trawler needs to have a higher velocity. That's all I think it needs. Vet players dart around like ants, good luck actually hitting anything on Live.
Well, maybe but don’t buff too much.
I think that's the way they're balancing them. NC hard and slow, TR fire rate and big mag, and VS fast, inaccurate, no bullet drop.
Already got the best out of the bunch, and now you're saying you need more. Classic NC.
TR faction specific flavor is high RPM...... Wrel makes it 2% faster RPM than basilisk (after a spinup which completely defeats the purpose) but *20% less damage per bullet* and the compensation is....10% higher velocity?????
No thanks, it's just a nerfed Basilisk. Hard pass wIll never equip.
The VS Pariah is actually an almost identical tit for tat stats change as well where if one stat goes up another goes down by an amount that balances out to being worse overall by the same amount as the TR Palisade. So TR and VS are mathematically getting the same raw deal but everybody here says VS is the worst of the 3, telling. The palisade magazine size is much larger but the pariah has longer damage drop off so there is some apples to oranges there. Not sure I'd prefer one over the other. Both have almost identical 82K damage per minute.
Obviously the NC Trawler is clearly buffed compared to a standard Basilisk as everyone has been pointing out. It has 103k DPM and the other stat reductions don't compensate for that.
_TR gun is basically a distant cousin of the Vulcan_
_Can put two of these basedboys on a sunderer_
It's almost like the devs remember an old time where no one used the Prowler and instead ran columns of sunderers with basilisks and bulldogs with harassesr.
why is VS being done so dirty lol
Years of crying from the other factions players about betelgeuse and magrider mobility i suppose
Because of the last dozen updates where VS has been given the best of all worlds. The guy above me calls it crying, I call it the reason why veterans don't play TR.
Honestly I definitely prefer the VS option to the TR one. We get that couple rounds of almost laser accuracy for infantry and higher burst damage against vehicles than TR. This is the kind of gun that can pass pretty well fighting Infantry, Armour, and Air.
I think this gun lends itself better to an armour column than sundie defense, but I doubt it will have any issues hitting infantry and we will make TR and NC cry about it
@@SkollTheWerewolf what u mean they were given the best of all worlds? VS has the most average of stats, rarely any specialized stats unlike TR or NC. It is whining, the tr and nc salt babies been crying about the magrider forever regardless of the fact that it has lower defense and offense potential than both. Mobility/flexibility ≠ direct advantage. VS is painfully average in near all situations, rewards such as Betelgeuse or magrider recharge do not give any advantage even against the underpowered tr (imo). All the thungs people complain about vanu being OP are just ways that let you operate differently in engagements. Unless the VS player is knowledgable or “good” theres no advantage and most likely will just decrease the players overall performance (in personal experience)
@Neon Lights also yes before you call bias my main character is VS, but i also very regularly play NC and NSO, i agree TR can be considered weak especially their max suits but VS is not directly in advantage of either
I had a great time with the Pariah at the Ascent, gunning for a Chimera. Melting away infantry and vehicles. Seemed like a good weapon, but I was comparing it to pre-buff Basilisk, so how it performs compared to the other alternatives now I'm not sure. Also been killed alot with the NC Trawler - this thing is a beast. Not seen much of the Palisade yet.
I hope they give the Valk a good look over as well!
Oh good. Another VS weapon with migraine inducing visual effects. It would be a worthwhile buff just to reduce the muzzle flash.
I think the part im most excited about with the Pariah is that its an energy weapon, so no bullet drop. Should be super useful in air fights, on a galaxy, lib, etc. Long range fights are common when you're on route to your objective and not having to worry about bullet drop means ill actually hit more of my targets now.
That would mean more if it was more accurate. Tighten up that bloom and we might have something more useful at range. Like the Basilisk I would assume that these are restricted to ground vehicles only.
@@StrixyN To be fair, it looks on the video like the Pariah's starting CoF spread is tighter than the other two, regardless of what the stats say
The distances you're talking about and the damage output of this joke gun make it a laughable choice for AA even if we fully ignore the bloom or how little bullet drop matters for weapons with 500+m/s velocity in this game. Bullet drop is the least of one's concerns when dealing with air while gunning even a regular Basilisk. You're probably the first person to ever mention this as an issue.
...something tells me you barely play VS if at all.
@@dalentces2492 I play console, so can't test, but just looking at the footage the CoF stats seems to be different than stated. The VS option looks way tighter than the TR option, but maybe that's because you can burst fire it.
With air, I think it will be the most passable of all the basilisk variants
Coming back to this after using the trawler. It really is Anti everything.
The basilisks aren't exactly meant for infantry hunting, they can but it's more for picking off the odd c4 fairy. They're best used with others to pick off armor, because of their velocity you barely have to compensate for movement or bullet drop. And if you build them up they can be kind of stupidly effective. Maxed out magazine capacity and you can almost kill an Ant before reloading maybe a sunderer too, basically you just sneeze at it after reloading. I've used that tactic to kill other ants even when they get the first few shots on me, the extra shots are far better than reload speed from my experience.
But that's all from the old basilisks, will have to see how the new ones stack up.
Trawler is looking good except for its inadequacy against air, Palisade is fine, as long as your Sundy is within C4 range... And the Pariah's looking pathetic, and I think I would use the Basilisk over all three. Being VS I definitely will be sticking to my guns, lol
As is usual, TR (in my eyes) gets the more fun version of the vehicle weapons, NC gets a much more skill based variant, even if they usually get that at some sort of detriment, and VS gets something "balanced" while also being the weakest out of all options.
I moved to VS because I really like their slow and steady infantry weapons, but their vehicle weapons are just appalling to even look at. This combined with the heavily nerfed heatbased weapons that I was hoping to work towards is kinda pushing me towards swapping faction again and seeing if NC will take me back or if TR feels better now that I'm a "better" player.
so directive weapons nerf and new basilisks made the other guns worse? the fuck
@@jermu8706 Not really trying to say it like that, but I liked the idea of 'moving forward' towards the interesting concept of the directive weapons that VS has. I've tried getting into vehicles thinking of playing as a gunner for tanks and such, but I just don't like what VS has to offer. I have tried all of the factions, and I really like TR's vehicles, but I "hated" their infantry weapons. That "was" a long time back, and I've come to understand the game's mechanics better now, so I imagine I might do better with their weapons now. I already know I like NC's weapons, but I definitely needed a different style of weapon other than 167 and 200 which is why I swapped to VS, and VS taught me how the game can be played without the extreme recoil that those weapons can sometimes dish out if you don't know how to counter them. It's more a kind of "straw that broke the camels back" type of situation this time. I swapped from NC to VS because the game was getting stale and pissing me off. This time I'm debating swapping from VS to TR because there are mechanics I don't want to interact with "because its VS" and because I'm at a (in my eyes) higher skill level that might counter-act some of TR's more aggressive and less controllable weapons. Or maybe back to NC too, since they have a 'different kind' of uncontrollable weapons, that might be worth seeing how the deal now that I have a different perspective.
There are plenty of weapons I absolutely adore that I legitimately will miss if I actually swap (I'm curious as to how the CME will turn out), but there are plenty of things about VS that I wouldn't miss. Really, the biggest shame for swapping between factions would be losing all the time and experience I put into getting closer to level 100, rather than anything else. It will also be nice to not have the looming doom of needing the ~1k kills in several weapons just to get the directives that I 'really' wanted to play with.
Super pumped for this! Planning on picking them all up and using them with Sunderers and Harassers
2:42 FYI, no vehicle weapon has a headshot multiplier
Above all else, the Trawler just sounds MEATY. And as an NC main, I am here for that. Hell I'd probably have put it on my stuff even if it wasn't as good as it is currently, just bc of how good it sounds
I think they forgot one faction. The NSO
It's called the NS Basilisk :^)
Edit: oops
@@Direblade11 Nope, its callled HCG-20. he just forgot to show em
Question i have would be, do new basilisk have normal headshots multipliers? or is it x1
The real use case for the Pariah is massed double Pariah Sunderers. Zerg vs zerg, the Vanu will win combined arms battles at ranges longer than 100m. Period spacebar.
Does the VS one have bullet drop?
I'd suggest them to remove bloom from Pariah completely and make it into 100% accurate plasma gun that can reach high distances, almost like an artillery to an extent. I think that would fit VS the most.
I'm pretty sure that somewhere in between the 10 obtrusive reminders for interaction there was a video here.
battle buses were one of the most fun things back in the day. Hope they back.
Confirmed. Rolled through the half of the Hossin with our new gunship sundee yesterday. Trawlers are OP for now.
"Never made a sniper shot at 314 meters"
*laughs in Railjack*
Jokes aside, 314 meters isnt actually as far as you may think. Using the Railjack or Moonshot for NC, I tend to sit at that 250-350 meter range pretty frequently. For a Basilisk though? Pretty impressive range.
250~350 meter is the frequent range for most snipers in game, but some people are expert at it, can nail a sniper shot at 400~600 meter easily.
At least the TR did not get some version of a damn flamethrower. Although I don't see this as a better option because while it fires fast it's not anything special as all it does is hammer in the fact that tr fires fast and that's all we need
Fires fast? 411 maximum RPM compared to 400 RPM? I would hardly consider that "fast"
@@Chrispins it's better than a flamethrower
the vs one looks depressing. papa vanu sheds 1 tear
Pariah seems underpowered atm. Would be nice to get a headshot multiplier on that to make it a viable, skillbased alternative to the standart basilisk. Right now it's just filling the same niche the Basilisk was already in but doing worse at it.
I think in the same vein they should all have headshot multipliers.
I'm VS, but in this video it looks like the VS one is the most accurate of all three when bursting. Higher ROF or alpha damage headshot multipliers wouldn't be too OP if infantry knows how to move kinda weird
Pariah is easiest too use out of the 3.
@@Direblade11 I don't know I can already drop the meat bags like flies with the default Basilisk.
The trick I use is just hold down the trigger and let them run into it. No seriously I don't track them, unless they are standing still. You already know the direction that they will try to evade, because they always go for the closest cover.
I haven't had the chance to test out any of the new top guns against infantry yet. But for my tactics I'd say the VS and Tr's will be efficient at killing infantry. Whereas the NC's will take the most skill( meaning it's the hardest to use against infantry)
@@bluepaperclipfastens3559 That's pretty cool. I'm just thinking about the vehicle game, we'll have to be careful about range of engagement with NC
Is it that hard to remember that we have four factions now? Sure, the NSO Basilisk has no flashy new skin but the stats still got changed and it's just as important as the other new weapons.
Wait it got one???? LETS FUCKING GOOOOOO. From home for 3 weeks so I couldn’t check it out. What does it do???
I mean, the NSO got a weapon that is already added to the game - the selection has just been expanded a bit to fit more vehicles. I know it got some slight balance changes too, but the this video was only really about covering the brand new stuff.
I'm slapping the trawler on my ANT with that sweet new deliverer module plus. . . BOOSTER!
As a proud member of the Cat Girl Republic of MAJI, we Otaku embrace your memery.
I have no idea which is the weapon I look the most forward to. My mainchar is a TR so that will be the most used weapon for me. I think we will see it on the battlefield which one is the best of these weapons
Im VS player... Ofcorse i like the VS gun. xD But i think it deservs better cone of fire for the range it has. If the damage stays then it deffinilty deservs to be more accurate. If i get 3 tapped by the NC gun while i try to C4 it or nade it then this should have the accuracy so that people won't even have the chance to get close.
What about the NSO weapons?
As OP the NC Trawler looks, some tanks can delete your sunderer in like 3 hits. With those 1500+ dmg weapons that shoot kinda fast.
Maybe but Vanguard with AP Round and N30 Trawler. It can kill tank faster in close range.
As a NC main, oh man... With this gun we gonna do A LOT of trawling
So excited for the update to go live😭
So NSO didn't get something new?
Tr version's audio sounds like it should be ~1000 rpm at max fire rate
NC get a proper autocannon and not a shotgun, automatically making them the best.
TR and VS get a Walker that can aim down, which is okay I guess.
Battle sundee. Yes.
I agree, let's bring back the battle Sundies. I always loved a good battle sundy crew
I feel like the VS are kinda getting shafted in this new update with the nerf to recharging weapons an a so so turret hop some stuff changes
Would have been nice if you covered the NSO's HCG changes. /toaster
Also IIRC the Palisade got buffed to have better max. spread in the last PTS update (the one where they buffed the Sunderer Basilisk to 400rpm).
Does it really worth it to run low shadows instead of Ultra? I notice really like 1-2 fps difference between two and it's questionable if it really exist, why don't you use them on Ultra?
With my 12600k I indeed don't have much difference between the two settings however with my 6700 I would get around 20 more fps
Would like a small bumb in bullet speed for the NC one up to 500m/s or somthing other than that they all seem good
That would be too good meaning OP.
Bruh, you're already getting the best one with the best dps. That's why it has slower muzzle velocity
A slight nudge in velocity wont be bad tho, not bump it a bit, but just a little bit.
@@lonewolfhero3526 It wouldn't but trawler is still currently the last weapon out of those 3 that is needing a buff. If that were to happen I expect both palisade and pariah to get major dps boost. The strenght of the trawler is its alpha damage against infantry and good dps generally for a basilisk type of weapon.
I don't know. A canister sunndy sounds fun.
I once got a headshot with the railjack at render distance and it wasn’t a kill :(
Dammit Cami you forgot the HCG-20 for the NSO faction.
I was hoping for more DAKKA DAKKA on TR side, bit dissapointed :(((
*Empire specific Bastions when?*
I doubt ever, but that would be interesting. I would definitely be salty because the VS one likely wouldn't be best at A2G or A2A
Why doesn't the TR basilisk spin as it fires? ☹️☹️☹️
Cause its art is WIP
@@plep1046 its not art, its in the game. The other new guns animate firing.
If only the devs had $$$.
Imagine if all of NS weapons would just look different based on which faction was holding them? That'd be a lot of art, but it would be so wonderful for flavor :)
Trawler is going to be scary for infantry that want to destroy a NC sundi.
Seems relatively balanced. I like it!
You forgot the NSO empire specific top gun
Isn’t the NSO top gun the one that’s been ripped from the Chimera? I didn’t really worry about it because it wasn’t technically new I guess.
@@CAMIKAZE78 well, you could not slap it onto sundy, so you could say its new. Not sure about stats wise if they are equals to Basilisk or different.
@@CAMIKAZE78 They are indeed basically the same but slightly slower fire rate
@@CAMIKAZE78 I mean they sport a 50m max dmg range.
@@Jubikus actually NSO variant shoots faster by 49 RPM, not slower.
So anyone knows what happens to original Basilisk?
I think i can confirm the tr gun starts at 411rpm
I find myself using the salamander on the javelin frequently which has 400rpm and I can tell you it does not fire that fast
I'm assuming we're gonna have to wait a while until this hits playstation 4/5
Us robot heads just patiently waiting for something new.
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Liiiiiiikkkeee a smaller esf maybe??? Juuuuusstttt a suggestionnnn, sometimes solo flying in a pancake larger than the broadside of a barn isnt too fun.
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(Honestly wish the Pancake was some kind of valk/lib hybrid, and then we had our own smaller dog fighting esf.)
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Thoughts?
This will be salty comment. But as VS.. For now it seems like out directives was fcked to ground and ES Basilisk is not much better... I know VS is wining too much.. But is this rly way how to boost other factions?
The Pariah seems really good though, I expect it to be the best at AI and AA of the 3 due to range and accuracy. Trawler will hit nothing if the LA knows how to move weird
Remember our guns' overall easier accuracy is what makes us so good. Get used to the accuracy, don't charge in without a clear advantage, and you'll do good.
Our armour column vs. armour column fights will have to be fought further away now though
N-30 "Troller"
they all seem cool and not too powerful, but the VS one just feels slightly underpowered compared to the others, unless u intend on sniping in a sundy which seems kinda ridiculous if u ask me, like telling a whale on land:" here, go hide behind that tree over there"
@camikaze78 It is NOT the trawler, it is the TROLLer.. Fixed it for ya.
I have only used NC Trawler & I don't like it. I don't know why the muzzle velocity is so slow & combined with bullet drop, just make it harder to use. The accuracy boom is only accurate enough for vehicle sized engagement may be at 100 meter-ish range, so don't even think about infantry targets. And with all that, you need a ton of practice to ever try aerial targets. I don't know why NC got such hard to learn weapon, so I would rather use the M20.
Empire specific lib weapons pls
Nothing for the nso?? They need a harasser gun mang
Yet again, the Vanu get shafted
Kobalt door guns on valk please.
Theyre just not interesting at all. They should have been more creative. For example the VS variant could have had a crescent shot like the Aphelion after releasing the trigger after 10 rounds. Not as powerful of course.
Just came back to the game and I see the VS hate train has continued for 10 years. This combined with the heat mechanic nerfs just prove that there is no love for my beloved purple spandex.
The new NC-Troller.
What a surprise, Vanu getting shafted in the weapon department again.