Why Is Drifting In Simulators So Hard?
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- Опубліковано 26 сер 2024
- I have struggled with drifting ever since I got into racing games, but I may have changed that
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Still can't believe The Rock helped me make this video
The wock🍜🍱
🪨
Edit:mom im famous
Lol
Hmm
Bruh
Oh did he?
1:25 That Assetto to BeamNG transition was so smooth I almost didn't notice
Was afraid no one would notice after all that effort lmao
@@MuYe mindfucked me a shit ton but yeah props
Indeed
i didnt notice it until i read this comment
common muye/keith w
Learning how to drift on my wheel sim saved my life. Once I got into a bad situation on the road muscle memory kicked right in and I was able to keep control over the car, it almost felt like magic
Me too, I live in Fairbanks Alaska where the roads are covered in 2+ inches of ice 8 months out of the 12, drifting in sims taught me how to properly recover from spins or grip losses while driving on the ice
Sim experience possibly save mine and my family's lives when we got in an accident recently, the reaction speed that you get from having to time things in super fast cars going 120+ mph.
You are very right about drifting being harder in game than real life. I had never drifted a real car when I was 14 but had plenty of playtime on assetto with my wheel. First time I tried drifting with a real car was with a BMW E30 on ice with wrc tires. It was a whole lot easier than I thought because you could really feel the car compared to only having a wheel and a shifter. Much more fun irl too. Had a BMW 523 last winter as my own "drift car". :D
6:42 : “Drifting in games is harder than real life”. THAT IS 100% TRUE Ong! From personal experience you have a lot more feedback IRL than in games because you understand what the car is doing and what it is going to go IRL. But In games, those factors are little to none.
Finally, my shield against criticism is here
But there's one little tiny insignificant thing with drifting in real life......
If you crash, you either die, or get a huge debt.
@@raulignaciohdz.7189 then don't crash
@@raulignaciohdz.7189 nah man just get outta the 500$ ranger and beat the dents out with a sledgehammer and keep goin
You can feel senses such as the g forces, body roll, or especially adrenaline. You just can’t get that from your eyes when drifting in games.
One vital disadvatage of drifting in games is that you don't get the funny "drifting your bed after a night out with the boys" phenomenon. I consider this vital to the whole drift life experience...
Having sailed and went back to land many times, I know exactly what you’re talking about
As a kid on the ranch I used to dream all night I was riding a horse (sometimes combined with the falling and hitting your mattress dream sensation) after long days of horse riding.
Lol I’ve experienced this as a skateboarder. Start falling asleep while thinking about tricks and jerk myself awake trying to kick flip in my sleep 😂
If you mean the swaying feeling you get in bed after you've been on a boat for a few days, it is indeed an important feature to experience
That happened to me as a kid after friends birthday parties with bouncy castles lol, I’d feel like I was hopping all night
6:40 as someone with a drivers license, I think driving in general (at least in sim games like Assetto Corsa, BeamNG etc.) is way harder in games than it is irl, most likely due to the fact that in real life you get physical feedback from the car, you can feel it out, while in games it's pretty much only up to your knowledge and dexterity.
You're correct. Also in my experience many people don't have the feel of any cars IRL either. Which is seen on all the stupid crashes that they cause. It's like some people are instinctually stunted and shouldn't be operating any vehicles because they drive like with a keyboard and mouse.
Can your car drift?
@@blackwersusIve been saying this for years to.
I have a magical ass capable of feeling minute changes in road surface, the car feels like an extension of my body. I feel what it feels through my ass in the seat and hands through the wheel, feel the motor through the pedals.
Then you get in the car with some people and and its like they have zero connection and very little control.
@@rse617funny thing, I've always had a hard time maintaining level flight and making coordinated turns in flight sims, but as soon as I started my IRL practical lessons on a plane, it was a non-issue. Turns out, your senses all work together to give you a better feel of what's happening and relying only on sight and hearing can really throw you off.
I tried simracing on a motion platform once, but I have no idea if it was a good setup or a junk one. It was confusing as hell, using rotation to simulate acceleration is not quite the same thing, after some minutes I gave up, as it felt like I was going to start experiencing motion sickness any minute... and that's from a guy who used to be a co-driver / navigator on TSD rally.
@@rse617 exactly yup
I created this quote in my mind:
“I am not a good drifter, but drifting is good”
After thousands of hours of sim drifting, and well over a thousand laps of drifting irl the past 5 years or so, I can confirm that drifting is easier in real life. I've been developing mods for Assetto Corsa since it was released, but Beamng has huge potential for being the best game to drift on, so I am currently working on some mods that are made to actually drive well as opposed to what currently exists in beamng.
Mind linking to your mod catalogue?
Ooooh I’d be super interested in some drift mods on beamng. There doesn’t seem to be many out there.
One thing about games vs real life is the sound. A lot of games fail to properly communicate speed. Speed is already hard to determine in sims, so the sound design just makes another one of your senses struggle.
To sum up, many racing games don't have road noise or the sound of bumps on the tracks to communicate speed instinctually like in real life.
good cuz the jbx is getting boring i need more cars and tuning. mostly beam drift myself but its getting old
Would love to see this as I absolutely suck at driving in video games and have never tried drifting, as my goal IRL is to keep my car on the road and maintain traction. Would like to “get the hang of it” in BeamNG before I slap a spare set of rear tires on my z car and see what happens.
Small note for Assetto Corsa. Some of the drift cars have traction control enabled by default, which is obviously counterproductive when you want to go sideways.
for real?
but if you have traction control turned off in the settings that wont happen, right?
@@socks2441 No, thats for enabling TC in cars that dont have it in reality.
For cars that have TC in real life its still enabled. You have to disable it in the setup or with the TC up/down buttons.
well...newer BMW M5 has drift mode that use TC to aid driver for beautiful drifting...
@zuminlair92cp so cars are gonna drift themselves now
@@zuminlair92cp wow that's sad
2:26
The song is tevvez-legend if anyone's wondering
1:45 what the bmw rock doin
Video idea: do some Touge races, imagine the chaos when 8 idiots race on a narrow course.
u achieved perfection
nice
Yess!
Nah, monaco gp would be even better 🤡🤡
[ c o o l v i b r a t I o n s ]
MuYe releases his inner Lightning Mcqueen for the sake of this video
All definitely done in one take too
5:38 you should've also included Live For Speed. a very old and underrated game but still one of the best simulator games out there for lo spec pc gamers. this game taught me a lot about drifting and i as able to carry out the skillset to games like assetto corsa very easily.
The real problem isn't lacking just skill but it's also lacking knowledge.
I feel as though once you start understanding what's actually happening when you're drifting it really helps a lot.
Is nobody gonna talk how this man drifted a literal bolder.
THAT'S A NICE BOULDER
That's not just a bolder. IT'S A ROCK!
As someone who has drifted my sedan but can’t drift in a game to save my life, yes it’s harder in games
Same but with fully sized suburban
I've put my 2500 ram side ways a few times. Games are way harder
get a direct drive wheel
I think the key to being good at drifting, is to first learn how to drive at the limit. Race until you reach the limit of your car, if your car is prone to under steering, you will quickly learn how to perform weight transfer and be good at lift off oversteer. If your car is prone to oversteer, you will quickly learn how to control it's slip angle and make use of the rotation to gain speed. Once you get used to that, drifting is not a deliberate move, it becomes part of manipulating the dynamics of the car.
Quite true. I find myself now quite often drifting the Adenauer Forst corner in AC when pushing for a fast lap time on Nordschleife, that while playing AC with a controller.
I agree, drifting in sims is much harder than irl. Part of it is the added fear of consequences if you get too much angle in a school zone. Nothing beats that thrill.
i remember when i started drifting in ac the pain and frustration was real i wanted to destroy my wheel and quit but after 1 month of suffering i started to understand the feeling and it became so obvious .For people who want to drift in ac start with default drift car don't download any car mods it was my first mistake and also don't quit everyone have been trough the same pain .good luck .sorry for bad english btw
AC is unnecessarily hard at the beginning hahaha
Some people make the mistake of download mods with easy physics, like Slide Boizz 💀
Ton anglais est correct inquiète toi pas
I agree, got a similar experience. Don't give up, you'll get there.
When I first started drifting in AC I was drifting with like 1% force feedback G29, crashing, spining everywhere and I didnt know what I was doing wrong.
Then I tweaked some settings and everything became so much better. Now I am good at drifting and I can even drift with my di...
STAY AWAY FROM TANDOBUDDIES i see way too many peoples download their cars, then hop on vanilla servers and go wreckless
1:39 Bro was really sliding the ooga booga 500
underrated comment
here in russia we have a thing which is winter drifting on a fiat 124 successors (classic rwd models of Lada). You take one of those, weld a diff, slap tuned front arms in it for better steering angle (there is aftermarket for this lol), rip off a handbrake locking button and at the frozen lake outside of a city you go (some mess around in a city itself, dont do that). And yes, after a few hours you gonna drift, no problem. Also this car costs less than direct drive steering wheel alone, not to mention a seat, shifter, handbrake and actual gaming pc. Drifting on ice is slower than drifting on a dry of course, but everything except speed is the same and yes, it is easier than do something similar in a simulator.
1:18 okay nice one my snigga
MuYe in 2020: "How to drift"
MuYe in 2022: "Why you suck at drifting"
*Things took a sharp turn, didn't it?*
Ja (yes)
Or rather the turn wasn't taken at all.
ba dum tss
this feels stolen from SunlessKhan, with his series of `Why you suck at Rocket League`
from this information, it would be his fault that you suck at drifting
I learned to go through the pain of learning to drift with a keyboard
Are you the real Giga Chad?
@@MuYe Yes 😎
same lol i can drift better with a keyboard or controller than a wheel
I'd recommend switching to mouse steering. It took me like 50-100 hours to get kinda decent at it but it's worth it. I was alredy good on controller and my pain was unmeasurable throughout the learning phase, but it's just cool
Same
NFS Undercover was super cool for drifting with keyboard. Since it was meant to be an arcade game rather than a simulation, the game engine would actually help you with drifting. You would tap the break and then steer into the turn, and it would fling around the trunk and "lock" you in a drift, where you could control the angle/tightness with taps to left/right keys until you briefly let go of the acceleration. This worked even for cars that in reality would have a hard time drifting, like Lamborghinis with 4 wheel drive. They called this artificial assistant "Heroic Driving Engine" and it would also support you on maneuvers like U- or J-turns. So if you are into drifting but only have a keyboard, I can recommend that game to you.
I have always had a harder time drifting in game than in real life. When drifting a real car you can feel how the car behaves much better, which cant be translated well through force feedback even on direct drive models. i even have difficulties drifting just one long corner in games, while in the real world, holding a drift and even linking corners isnt a big issue.
BUT: Drifting in game translates very well into real life, if you can drift in a sim, you wont find it hard to drift a real car.
You can somewhat simulate the g-forces if you get a motion rig for your seat, but that can only really give you the sensation of the initial movements or changes in direction.
and they cost a fortune
@@Nco64 Some do. I remember seeing a relatively inexpensive one being featured in videos a few years ago that was under 1k
@@Nco64 Less than 15 grand for 6 degrees of motion with good and fast actuators. It is expensive but it is not _that_ expensive especially when you can build it gradually over the years. Still cheaper than racing in real life and as a bonus you can drive when you are drunk... in your living room... never having to get your hands dirty and shiver at unheated garage during winter.
Not sure if I would buy one myself, but certainly the vast majority of normal working people could afford a good motion platform if they so desire albeit at the cost of something else. It depends on what your priorities in life are.
@@vaenii5056 do you know of a specific model that's good in that price range? I'll admit I haven't really done much research, but I have heard some people say the only motion rigs that are truly "worth it" are upwards of $30-50k.
@@DeltaInsanity Check out PT-Actuators. They offer complete packages with everything you need, instructions how to assemble the motion platform and so on. I think they also offer warranty which is obviously a plus even though you are unlikely to need it.
Another option is to go full DIY route. For example Matthias Fulczyk's motion platform that uses SXF-100 actuators cost around 12 000 dollars according to him.
There are also some other options, but I don't know much about them. I think you may be able to find used first generation D-Box as well, but I have heard they are really expensive and difficult to upgrade as the ecosystem is closed.
6:25
Euro truck simulator soundtrack
One of my favourite 😂
If nothing else this video motivated me to actually try and get better instead of smashing my head into a wall after spinning out once
Took me about a week to understand what I was doing in Assetto Corsa, and even though I was no where near good or consistent, it felt really rewarding
@@MuYe how does assetto corsa compare to beamng in terms of realism? My goal is to get really good in beamng but perhaps assetto could be a good starting point
I started learning how to drift after seeing Tokyo Drift in theaters 18 years ago. I got a good FFB wheel, some of the best sims of the time (LFS, rFactor, original Forza Motorsport and the sequel), and put TONS of time into learning how to make a car go sideways. Took several years to get decent at it, but once I did, drifting in real life came naturally to me. First time I ever went sideways in the snow, the counter steering was instinctual from all of the hours I put into learning how to drift in sims. I even learned how to drive stick before ever getting my learner's permit. You will get out of it what you put in, if you want to get good, just keep at it and don't give up when it doesn't seem to come to you right away. It's all about understanding and anticipating what the car is going to do, and how to control it, all will come with practice.
I can confirm drifting is easer in real life than in games btw. (partially depending on set up, sitting in a full moving rig helps) . That being said, practicing drifting is a lot cheaper in games than in real life.
Can confirm, im his car
Can confirm, I am in his car trunk. (help)
Can confirm, I'm his cc
Also:
Clutch is neccesary
Clutch gives traction on rears meaning makes less rotation but you're going outside
Clutch kick brakes traction on rears
Less power on rears gives more traction and less rotation
More power on rears pushes you inside but also gives more rotation
On a handbrake you're losing speed but same time makes you go further on inertia
More angle means you're going to inside quickly and loosing speed
Less angle you're going to outside and speed up
Brakes mostly for fronts and brakes slow you down but also add rotation
Playing with brakes you can make the curve shorter and more curved especialy staying on throttle
So basically just imagine the car like two points of traction with road (back and rear), figure out where inertia leads you and think about how inputs will change your traction (and speed and direction of spinning) on both fronts and rears and what it does do your line, speed, angle
Handbrake also increases or decreases the angle only depending on steering input. If you want to maintain same angle you was in before pulling it you should steer to inside a bit more
@@AleksandrRudiak I see you got experience because this is what drifting is! Once you understand all these point and practice enough you can be god
well darn my wheel doesnt have a clutch pedal
@@vycanismelodis find something to bind it or there's a lot of standalone pedals you can buy for clutch.
0:02 lets just appreciate that this whole video is created in a wheel
4:33 damn bro you didnt have to do us like that
Thanks for this video. This really helped me improve in MarioKart. :)
Hey man, I'm not too good at drifting, but what I have learned to watch for was mainly pedal control and knowing when to catch the wheel for the drift. So, let me begin
A. Pedal control
Pedal control mainly consists of trying to get the power to the rear wheels not just consistent, but also right for the corner you're taking. Start off with first slowly letting the throttle on, and slowly letting the throttle off. Do this for about 5 times while going around the track to see the amount of slip your car has. Also, when you do slip, relax your hands and let the wheel spin freely.
B. Catching the wheel
When you know the power and have a good idea of when the car will slip based on throttle control, catching the wheel is what comes next. You will need to make sure you have good and consistent throttle control to actually drift. But nonetheless, onward with the wheel. You will need to try and estimate the angle of your drift to the angle of the curve. If you can do that, you will put some power down to try and make sure you can. You might not need much, going from 20%-60% throttle most of the time, and also speed is another part of it. If you have too much speed at the end of a gear, you won't slip and therefore not drift. But back to it. The throttle control is very important if you have too little/much speed, as too little speed and spinning wheels will mean you will need about 20% throttle to keep it mostly stable. If you have the right amount of throttle, you will not just keep the drift stable, but be able to adjust your angle if the turn widens/sharpens.
Probably the best part of real-world drifting is how every car has its own personality. Commuter cars tend to have a bit of a soft touch from the power steering being biased toward gentler drivers, Miatas tend to have a big band of forgiveness between skid and ditch that you can reel back in from, and I've even had the pleasure to experience of a psychotic Fiero that would take a patch of gravel on the pavement as an excuse to try to murder you.
An interesting thing I've learned on my own with sim racing, drifting is very hard to learn, but quite easy to master, as opposed to grip driving/time attack, which looks easy to learn, but f0cking INSANE to master!
3:14 Mouse steering makes drifting way easier in BeamNG, especially with driver camera view with camera inertia enabled (and a little horizon lock). Using it with orbit or chase is not quite so helpful, as you can't see the steering wheel at all, and the point of using a mouse is to make input more similar to a steering wheel (because I'm too broke for a wheel).
Mouse steering should also be accompanied by analog inputs for pedals if you have a controller- I use LT for brakes, LS up for throttle, and LB for handbrake, with mouse 4/5 for shifts.
If you don't have a controller, you may want to resort to keyboard for pedals, as binding it to the mouse Y axis makes it hard to keep throttle steady while moving steering (or vice versa).
Mouse should be on wheel/direct binding for steering- if inputs aren't smooth, that's on you (or your mouse is actually garbage and you should have spent like $20 on a decent mouse)
SEEK HELP IF YOUR A MOUSE STEERING*
*limited to one help per decade, terms and conditions apply, if you suck at mouse steering THEN DEAL WITH IT
fully agree. i am currently making mods for beamng that focus directly on making drifting better, ie more realistic feeling and tuning meaning its easier than the standard parts. i have ETKI drift mod out now (bacons etki drift parts on the repo) and have 200bx on in process ;)
1:39 A nice, first time seeing the BMW M Rock in the wild, that advertisement almost convinced me to buy one
I'm so proud of myself that i can drift with any car in BeamNG, even if it's a big heavy car, supercar, FWD or AWD it doesn't matters.
All comes to the practice and patience, wheel settings also plays a big role. Start with low angle (Dont go below 540 degrees) then slowly increse as you improve. Also do not set the force feedback to high, no real car makes steering too hard to turn while sliding.
For RWD cars:
Best tip i can give you is to don't hold the wheel too tight, let it move as your car gains angle and balance it with your throttle. At first you will start to see yourself spinning out to the other direction, so don't be too aggressive when initiating a slide, turn with less steering angle and gradually increase throttle input until you start to slide then let the wheel countersteer itself and the car will quickly catch itself practice little powerslides like that until you get comfortable. Cars with longer wheelbase will help you because they gain angle more progressively. For the rest just experiment at gridmap or any open area, you will learn a lot by yourself.
3:56 man, I’ve killed four mosquitoes in my room tonight and that engine sound got me fucking triggered I thought there was a fifth one
lol
Sounds like a clear skill issue
BXHIAHWNGJSUHABE
Wtf dude you absolutely killed him
@@davisdf3064 your honour, he is rolling on the floor, laughing. laughing his ass of, if you will.
@@ziqrsx lmaoing, some might say
this is factual
1. irl drifting we are happy when we just do a mildly controlled powerslide (not a real drift)
2. in sims you dont have gforce so you dont know the car has broken loose/ is sideways until its too late.
3. real life is real life, video games are video games so its hard for us to use real life techniques in games. we approach it as a game and games should be easy.
4. oh well, practice gets us better, VR helps a LOT. and its sort of fun, and does transfer over to real life to an extent if you wanted to do it as safe practice.
100% TRUE here
You can actually simulate most forces (i.e. the car feel) using a motion simulator such as Stewart platform. You'll have to DIY one though because commercially available ones charge an arm and a leg.
2:03 "Get gud"
I just bypassed the videogame aspect and actually, really bought a drift missile to practice. Nurburgring fail compilation, here I come!
@4:55 when the Pissy Pamper song came on, I freaked out bc that instrumental part is my ring tone for the past 4 years
I learned nothing from this video, and I don't even have a sim setup
Dude, I love your videos. The whole style and everything is just. Amazing. Thank you for existing. 🙌
Ayyy appreciate it, super glad you like them
6:39 I actually agree since I can’t feel the car’s movements in my chair like I can in my car seat. I can feel things like the car gaining and losing traction through my arse.
Me: *starts spinning immediately* "Well that was a good session!"
And these values were with the help of my rocks I had always relied on to give ratings like this
I taught myself how to drift in a RB swapped 180sx with 300-400 hp on Forza Motorsport 7. Note I was on a wheel when I was learning and am only able to drift on FM7. I am very much still a beginner
1:37 "Its Not Just A Boulder Its A Rock! Oh the Pioneers used to ride these babies for miles!"
7:11 my speaker: bass >-
5:03 based, i agree
In my opinion, it is both a skill issue and a reality issue. Drifting is something that requires lots of skill to pull off, which is why most arcade racers (especially burnout and early 2010's need for speed) assist you when drifting.
I spent my teenage years watching drift pov videos with wheel and foot cams then tried sims and killed it then tried it in a real car and it felt easier than in sims you feel a lot more in a car then just looking at a flat screen
Starting with gaming and moving into real cars has made it a lot better for me, at home i got a pretty good sim setup, but its so much easier to through my car around in the snow
Probably because I dont own a car...
4:20, i think i remember a roblox game looking like this. Can someone tell me if this actually is roblos?
its not
the timing of this video could not be better, I just got off AC frustrated asf cuz I cant drift. Thanks MuYe.
6:40 True. For one point ; internal ear
Your human body (or anything else) is equipped with an internal G-force feedback sensor ! Incredible !
0:34 This is actually distracting... I have to pause the video and rewind everytime XD
1:33 that’s some serious constipation. You should see a doctor
@6:42 100% YES, not just with drifting but other forms of racing too.
1:44 this is cursed
No it’s not
it’s about drive it’s about power we stay hungry we devour
@@thecrims0nguy101 Put in the work put in the hours and take what's ours
@@MrSupersonicRock black and Samoan in my veins my cultural brains a restrained
Skill issue. If you wanna drift easy in AC just use modded cars. If you wanna drift easy in BeamNG just turn on the assists. If you still can't drift, practice. If you have a gear driven wheel, seek help.
Muye actually gives out good advice, thought I would never see this
6:44 actual facts this man spitting straight truth this entire video
Also get a heavy desk. Sometimes when i need to correct angle mid drift i pick mine up and throw it across the room on accident
the burb in the beginning has some charm to it with bgm
You gotta know the car. Assetto to me is about speed, so I always like to humble myself after a good Corsa drive by opening BeamNG, trying to go that fast in a Charger, then turning the car into paste when I inevitably lose control. Reminds me to be extremely careful on my spirited driving days.
4:10 thats why are the tutorials 💀.Also love ur channel man.
High-pitched Mai Yamane's Tasogare at 4:55, very nice!
I always drove high powered RWD cars in games like GT1 and 2 and Forza Motorsports 1 and 2, so I was accustomed to massive oversteer. The biggest challenge when it came to drifting was leaving the rear hanging out for entire corners and connecting the corners.
Forza M3 is when I started getting into drifting hardcore. My friends were already really into it, and I wanted to drift with them. I essentially learned to drift on Amalfi (Positano in FM4) in a RWD 300C Chrysler… big car on a short tight course with multiple track surfaces. I started experimenting with the tune; more negative camber and adding toe. After 2-4 weeks, I made my way up the leaderboard… Top 500 turned into 100, and eventually to the top 10. Then I started hitting other tracks, and they seemed easy to get really high scores thanks to cutting my teeth on a fairly hard track. It led to competition between my friends and I. In the end, 3 of us were breaking into the top 10 overall RWD drift leaderboard (all track scores combined). I eventually made it my mission to be #1 on Amalfi; which happened a number of times. I’d get it, someone would get higher, and I’d come back to beat them again (talking about you Mon Canard, lol)
We did the same on FM4.
im not gonna lie the rock drifting caught me severely off guard
Funny that you mentioned CarX.. honestly, I love actual grip racing in that game with a controller. It has it's major issues but the actual driving feels far better than Forza does anymore.
Fun fact. I cannot drift using steering wheel in any game or a sim, but when I was a teen-age kid I could drift using mouse in LFS. In my opinion mouse is way better than keyboard and pad as it gives you much better feel of steering. I even did my best lap times doing time attacks using mouse. One key disadvantage is that throttle, brake and e-brake are controlled in 0-1 mode. Actually while doing time attacks I used e-brake as a way to eliminate understeer in the middle of the corners. Sick technique that applies only to mouse steering in LFS.
Unfortunately LFS is the only game that has the mouse steering done well. Any other game gives me that "non-direct" feeling.
Also second and most important reason why I can not do it anymore so often is that with age it started to really hurt my wrist and pointing finger, that is being used for throttle. It hurts because unlike in any other type of game here you mostly press and hold the throttle.
The one and only hope for me is time and practice - I have spent tons of hours on playing on mouse as a teenager and now I expect results on a steering wheel just after 1 or 2 hours. That is not right and it really takes time, practice and patience to develop proper muscle reactions. In most cases we know what we messed up and how to prevent it. It is just that delicate difference in proper reaction and it's timing that is missing and it requires experience.
I have drifted recreationally for over a decade now, have built multiple cars, and currently own an LS powered FD, all of which are zero problem to hold a drift (maintain opposite lock with throttle inputs), and I'm LUCKY if I hold anything close to a decent little skid in GT7.
I gave up thinking IRL drifting and game drifting have anything to do with each other long ago.
Still fun tho.
8:32 Since 2015 NFS Has Brake Drift.
Edit: 2012 actually was the start of that
5:40 How It’s Made: MuYe’s drifting experience
I love the cut transitions where cars get destroyed and cut
I genuinely tried drfiting, messing with throttle, car tunes, tracks, wheel rotation degree, letting it do its thing and catching, trying different gears, catching early or later, after 4 months still cant even drift on a wheel and i've given up. 3 different games later im tired of starting one, its fine i catch and either the car spins like a beyblade or it stiffens like a rock hard... rock. literally regardless of my throttle or steering angle or aproach
Damn 2 hours Is my warm up into my daily drifting session 🤣
one thing that helped me the most is this: Keep your wheel pointed where you want to go (in a drift you counter-steer but the wheels are still pointing in the right direction)
It's so rewarding to learn though. I feel that drifting at moderate speeds is way more exciting than full speed laps for personal bests. I've picked up sim drifting at around 60 hrs in, very non consecutive, huge gaps in between. Tutorials helped a lot, since drifting is not very intuitive and even counter intuitive if you're transitioning from racing. The rest is just throwing the car around as much as possible to get comfy. Also, interestingly, I think taking some time off between sessions is important to prevent building bad habits. Mulling over mistakes for a few days and visualising the fix works insanely well. I'm only drifting sim once a week atm but I'm making big improvements between each session just focusing on fixing one or two big things at a time.
I find watching sim drift vids with wheel and pedal cams helped a ton because you can copy their timing and the amount of power they use. Once you've memorized the timing, you can practice without a rig just sitting around, especially if you remember the feel of a car you drive a lot.
When you look up tutorials on how to drift and you find a video telling you to look up tutorials on how to drift: Good job ex-engineer, problem solving Italian man. Subscribed.
this man can make a burp into a beat i just know it
Lol the background music: ets2 main menu music and then Wii sports🤣
MuYe: "You suck"
Me: "I didn't come here to be judged."
“Drifting is the art of keeping an unstable state stable. " Quote from Walter Röhrl
gotta love the 'How its Made' background music...
Awesome video! Just saw you used (and credited) our footage from Mountain Drifting 3, too cool. ✌🏻
I've spent over 20k hours in Live For Speed in the past 20 years. and like a fuck ton more hours in AC,
i would say that im pretty good at drifting in AC and LFS, when i first sat down in a real car, on a track day about to do a few laps i went in intimidated AF...
Lost the rear in the second corner and realised it was way calmer and "easier" (different, yet familiar) than in the sim. sure i shat my pants but it wasnt scary after that. and it took a few laps for it to click but after that it was like driving in the sim but with the immersion slider BANGED as high as possible.
things you learn in the sim (like snap oversteer from lifting to fast, and preventing understeer on entry) translates to irl. sure its different but the principles the same, you just have to adapt it to the car you're driving and not absolutely SHAFTING your syncros or clutch. also in the sim you can drift for 2 hours straight and the car will be fine ( tires might be fucked but just take a lil break or reset) this does not work irl.