You know usually people can get a little impatient for when a game come out. But with seeing you design and create and show us how it's slowly coming together really makes that feeling dissipate. Like instead of wishing for the game I'm just looking forward to these videos and some lofi beats instead. So when this game does come out, I can truly see some of the journey it took to get to my hands and appreciate it. Sending good vibes only, loved the video and art as always.
Woah that's actually a really good idea! Would be really cool to see the background always moving when in the restaurant. You sir will be in the credits :)
ooh here’s an idea. How about train rides take a certain amount of actual time, and tending the bar could be a mini game of some kind? It would pass the time AND you’d get paid for doing it.
I cannot express how excited I am to continue watching this amazing passion project develop. Such an original concept and so much care and artistry. Thanks for sharing your work!
This is game dev zen :D - Thank you for the upload. And while i am a total 3D geek, this was incredibly relaxing and refreshing to watch. The amount of detail and thought you put into each aspect of your project is remarkable. So good to see, that some projects are still created with heart.
Extremely long comment incoming lol: Just something to think about, but because ur game is in the back drop of this man vs machine, rural vs urban, traditionalism vs industrialization/cyberizarion conflict, I think it would useful to think about what exactly the game is trying to say about these paradigms and what perspectives (from different characters) on the encroaching technology, cyborgs etc you want to show in the game. the restaurant could become a meeting place for different political organizations to discuss. Many the player could over hear these debates or have their own input. I would recommend reading some essays/books on the philosophical topic. This might be way outside of what you want to achieve with the game, but I would still look into it. One point that many make about technology is that it breaks down tradition barriers between categories, one major between machine and human. Machines have become so complex that they replicate humanness, and humanity has become so interwoven with technology that our whole modern existence depends on it. Obviously there are those who fear these changes and want to regress or connect back to nature, but there are also those who embrace this transformation as an avenue for positive social change. There are many different positions and nuances to the topic and if you ever need some story ideas/or ways to flesh out characters, having them have a specific opinion on the conflict (probably because of their own life, like a butcher might be upset by the industrialization because mechanized farming puts his small shop out of business) would add so much depth. I think the switch to a more ghibli style is great choice not only because it looks good but also because it can (if you want it to) also a subtle commentary on the rural vs urban divide. Most ghibli movies take place in these picturesque small towns or cities. Even cities tend to be not all that modern. The way in which you have drawn the game thus far has actually beautiful melded the more “cottagecore” elements of ghibli with a techno twist. Which to me communicates that the binary between rural and urban etc is false! It is totally possible to embrace technology (critically albeit) while preserving the beauty of nature and rural communities (again albeit they are altered, but nonetheless present, in a new even more interesting form).
Really appreciate the detailed comment! You are right, there are a couple underlying themes that I'm pushing for this game, including the ideas of tradition vs technology, small business vs corporation, consumption vs environment preservation. These ideas will definitely integrate into the gameplay (what kind of chef you play as) and the main story as well. Still a long way to go in terms of the story and fusing it with the aesthetics, but nice to hear your feedback and ideas. Will definitely keep it in mind :)
Hey! I've been really enjoying watching your videos recently. I Noticed your first upload on chef RPG was actually only a year ago, yet you've made a lot of progress. I just wanted to ask how long do you usually spend working on it a week? And am i right in thinking you're a one man team excluding your new character artist?
Glad you like the videos :) Yes, I'm the only developer besides the character artist. Working around 60 hours a week ish right now. Worked on the game part time for about 8 months and full time for about 7 months.
If it's too much work to open a restaurant on the train it would be cool to be able to buy stuff in there. Maybe buffs or perks for your restaurant somehow.
Eu amo poder sentir o quanto você está colocando todo o seu amor e empenho nesse jogo, isto é muito difícil de ser ver hoje em dia, é simplesmente perfeito, eu estou apaixonada por isto, bom trabalho continue trabalhando duro 😼🇧🇷
Imagine if we could like give any item to the Npc's or imagine if you could ride bikes and get to your restaurant, what about Hidden places that you can find Npcs that give good stuff from the game and can also give achievements. Are those ideas in the game? It would be Fun to have have the things i listed. Btw I love your Art style it looks amazing, and your game? Bro INSANE When it comes out i'm going to buy it in seconds. I'll be waiting. I love your videos, keep it up!!! Oh i forgot to list that it would be also nice to have different cars on the train that you can switch, Cars like neon All gold Stuff like that, and it's just ideas you now what you're doing... Your color selections are also Really nice to!!!
There will be a friendship romance system where you can gift items to NPCs, somewhat similar to Stardew Valley. Might add mounts to the game later on, depending on the amount of time we have. Or it can be added after the initial release. And yes, gotten a lot of good ideas regarding the train and I feel there is more potential for content here. Really appreciate the feedback :)
When travelling in the train will we be able to switch between inside view and external view? I think it would be cool to see the beautiful scenery with the train passing by.
Hey that's a pretty cool idea. Could add it in later on. Although the scenery would just be repeating, since it's not really feasible to make unique content for the entire trip
will suggest: in cursive, the tail on the o is at the top (to distinguish it from a). as it is, it looks like it says salaan. also, how does anyone reach high enough to put their stuff in the overhead bins?
@@PixelArchitect thank you for your response. I'm also trying to deal with pixel art with a little luck. But I can't do as well as you. Your size design is very nice. your real good channel grows more. 
All of your pixel art is so beautiful to look at! I’d love to make a game like yours but set in a hospital to help medical students revise - what are you using to code/make your game and design the pixel art? :)
@@PixelArchitect Legend! I really really appreciate that. Thank you so much! I better get practice now if I want my pixel art to look anywhere near as amazing as yours! Have a great day! :D
Love your content! I just wanted to nitpick and say that you’ve spelled “salaan”. The cursive o’s tails should come from the top of the o, not the bottom.
Will add some simple lighting with hand draw shadows. Don't think I will do any directional 3D lighting since that would probably take too long. Using Unity
How do you get started on a big project like creating a game like this? It is so inspiring and a have a dream of making a game too but it feels so far away
It's good to finish some smaller projects first and get a good skillset/discipline and project management experience before attempting something bigger. Big Projects like this are 10% fun, 90% grind. Completing smaller projects will help you get the good habits and confidence to tackle a larger project
Hello! What dimensions do you usually work with for pages like this? I'm a painter and generally work on massive canvases, but I've been getting into pixel art a lot lately so I could really use a template, or a good working size that gives me enough room to zoom and and work on scenes while also working up close on smaller assets at the same time
I discovered this game like 2 days ago. It’s been so long since I’ve been THIS excited for a game to come out. I’ve been scrolling through and watching previous videos and updates. It’s amazing to see how much care, time, effort, and thought has been put into the game. I have no doubt that when this game does release, it will be one of my all time favorites.
Thanks :) For this one I did a simple sketch to start. For a really complicated scene I'll probably need to draw a more detailed sketch. Back when I was doing architectural competitions, I like to have 90% of the design worked out by hand before jumping on the computer.
That was absolutely delightful to watch! One note from a copy editor, the way you have the cursive in the title of the bar, it says Salaan 9, which is hilarious. Cursive “O”s connect at the top, and cursive “A”s connect at the bottom. And now I’m just gonna go watch every video on this channel bc you are delightful.
I absolutely love this, this makes me appreciate pixel games so much more! I really like being able to watch your method on how to tackle scenes like this gorgeous one!
Amazing, such a cozy area ❤️ Would love to see the process of putting this stuff into Unity, assuming you haven’t shown that yet~ I assume you save all the objects that the characters need to be able to like, go behind, and then put them in unity that way? And then an edge collider for all the background walls? I’m wanting to make a 2D pixel art game with a more organic feeling similar to this, since making rooms, furniture and all, looks much prettier to me than the tile maps I usually used… Although that’s probs just cause I didn’t know how to use them lol
This is really interesting! I jumped on board when I saw your Pixel Art Town in my recommended. I think the art style really has the at-home -ish kind of look! And the game concept has some potential if executed well.
Thanks. I'm currently using Unity to code the game. I have a couple devlogs to explain how the game is set up, but I don't think I will jump into things that are too technical, since this channel is more about pixel art and design :)
I'm using Photoshop. There's a couple settings you have to adjust to be able to draw pixel art in Photoshop. Can't remember the exact video, but there's a couple UA-cam tutorials out there that show you how to set it up
@@madmaster3d Yeah unfortunately Photoshop doesn't have a tool to draw curved pixel art. I just draw a curved line using the pen tool and trace over it with pixels. It usually works pretty well. Just takes an extra minute or two. Does get more difficult if there are a lot of curves in the drawing
While watching, I felt like there's a huge backstory for this. When you built your restaurant there, it made me think about the passenger comfort and how our ability to provide it might increase for everyone. So as seen in your design, the train has a lot of free space and people can just walk around and even have an in-train saloon. When thinking about future, a lot of times we imagine, and are kind of pressured to imagine clean and minimalistic design. But what if, like with skyscrapers in europe, we get fed up with minimalism? So we mix culture and modern technology, like the distinct shape of the skyscraper in taiwan (taipei 101) or the colorful trucks that travel through India. Your design now represents that blend of futurism/minimalism and culture and that's really cool. Keep up the great work!
Glad you are interested in the game world and design! I think a lot of modern designers (and lots of architects) push minimalism too much. I personally prefer lively/colorful/ and more organic spaces. At the end of the day, most people enjoy these kinds of spaces more. I really agree with you that we need to fuse culture and tech to create something new for the future :) I'm currently using the game as a way to experiment with spaces, and we hope to end up with something cool by the end.
Yes the train will primarily connect to Billboard City, which is a much more futuristic city :) Other areas may be added as well (but it will have to be after the initial game release).
You know usually people can get a little impatient for when a game come out. But with seeing you design and create and show us how it's slowly coming together really makes that feeling dissipate. Like instead of wishing for the game I'm just looking forward to these videos and some lofi beats instead. So when this game does come out, I can truly see some of the journey it took to get to my hands and appreciate it. Sending good vibes only, loved the video and art as always.
ye you right
I wanna see this in AAA games to. Just some dude modelling to music. Maybe I'd be less impatient for some game releases xD
Really appreciate it! Nice to hear people are enjoying these simpler videos :)
if u can open and manage the train restaurant that will be cool things to add.
Woah that's actually a really good idea! Would be really cool to see the background always moving when in the restaurant. You sir will be in the credits :)
@@PixelArchitect Glad to hear that :D
@@PixelArchitect what program are you using for programming and doing the art? Photoshop? Unity?
ooh here’s an idea. How about train rides take a certain amount of actual time, and tending the bar could be a mini game of some kind? It would pass the time AND you’d get paid for doing it.
I cannot express how excited I am to continue watching this amazing passion project develop. Such an original concept and so much care and artistry. Thanks for sharing your work!
Really appreciate the kind words :) Glad you like the game concept!
never heard Auld lang Syne as a lofi version it's nice. Also great timelapse, really like your style it's inspiring
Thanks :)
it looks so good!! i especially love the window at the front!
just as an idea, maybe you could turn some of the seats to make them face each other?
Yup definately! Will probably add more cars over time, so can have a greater variety of cars - each with it's own unique features
@@PixelArchitect that's really cool :) looking forward to seeing that
This is game dev zen :D - Thank you for the upload. And while i am a total 3D geek, this was incredibly relaxing and refreshing to watch. The amount of detail and thought you put into each aspect of your project is remarkable. So good to see, that some projects are still created with heart.
I really love your art style, when i saw this video in my time line, it made my day, thanks for working on this art piece. Love from Brazil
God I can't wait to get this on my Switch, your doing a great job so far!
This is exactly what I want to do for living as a just-graduated architect :’) amazing work!
Shoutout to the model just patiently standing there for scale. Now that's a professional.
This is absolutely beautiful you have so much talent
I just love your work. It’s incredible
Amazing! I always learn a lot with you! I really like your art style :)
ahhh my day is made
Extremely long comment incoming lol:
Just something to think about, but because ur game is in the back drop of this man vs machine, rural vs urban, traditionalism vs industrialization/cyberizarion conflict, I think it would useful to think about what exactly the game is trying to say about these paradigms and what perspectives (from different characters) on the encroaching technology, cyborgs etc you want to show in the game. the restaurant could become a meeting place for different political organizations to discuss. Many the player could over hear these debates or have their own input. I would recommend reading some essays/books on the philosophical topic. This might be way outside of what you want to achieve with the game, but I would still look into it. One point that many make about technology is that it breaks down tradition barriers between categories, one major between machine and human. Machines have become so complex that they replicate humanness, and humanity has become so interwoven with technology that our whole modern existence depends on it. Obviously there are those who fear these changes and want to regress or connect back to nature, but there are also those who embrace this transformation as an avenue for positive social change. There are many different positions and nuances to the topic and if you ever need some story ideas/or ways to flesh out characters, having them have a specific opinion on the conflict (probably because of their own life, like a butcher might be upset by the industrialization because mechanized farming puts his small shop out of business) would add so much depth. I think the switch to a more ghibli style is great choice not only because it looks good but also because it can (if you want it to) also a subtle commentary on the rural vs urban divide. Most ghibli movies take place in these picturesque small towns or cities. Even cities tend to be not all that modern. The way in which you have drawn the game thus far has actually beautiful melded the more “cottagecore” elements of ghibli with a techno twist. Which to me communicates that the binary between rural and urban etc is false! It is totally possible to embrace technology (critically albeit) while preserving the beauty of nature and rural communities (again albeit they are altered, but nonetheless present, in a new even more interesting form).
Really appreciate the detailed comment! You are right, there are a couple underlying themes that I'm pushing for this game, including the ideas of tradition vs technology, small business vs corporation, consumption vs environment preservation. These ideas will definitely integrate into the gameplay (what kind of chef you play as) and the main story as well. Still a long way to go in terms of the story and fusing it with the aesthetics, but nice to hear your feedback and ideas. Will definitely keep it in mind :)
I learned from you to make the windows look more beautiful by giving shine, thank you.
Hey! I've been really enjoying watching your videos recently. I Noticed your first upload on chef RPG was actually only a year ago, yet you've made a lot of progress.
I just wanted to ask how long do you usually spend working on it a week? And am i right in thinking you're a one man team excluding your new character artist?
Glad you like the videos :) Yes, I'm the only developer besides the character artist. Working around 60 hours a week ish right now. Worked on the game part time for about 8 months and full time for about 7 months.
really cozy when seeing the scene
I'm in love with this picture!
If it's too much work to open a restaurant on the train it would be cool to be able to buy stuff in there. Maybe buffs or perks for your restaurant somehow.
Eu amo poder sentir o quanto você está colocando todo o seu amor e empenho nesse jogo, isto é muito difícil de ser ver hoje em dia, é simplesmente perfeito, eu estou apaixonada por isto, bom trabalho continue trabalhando duro 😼🇧🇷
Thank u so much for you doing! This is joy for eyes. And so inspiring!
Dope your chilling out
Love your art style! Do you use your mouse or a pencil when making these?
YESSSSSSSSSSSSSSSS I LOVE SEEING YOU UPLOAD!!!!!!!!!!!!!!
Esperando ansiosamente por esse jogo perfeito !!!!
Holy... thats epic
needs a topiary tree in the corner to the right of the bar
woo I love this and am so excited for the game
This looks so beautiful 😍 💖 what program do you use?
im so exited to play this game when its out
amazing!
chillin with this...
Awesome work...i love you! 🤩😍 and the music...Top ☺😉
It's so amazing to watch!! I love the warm style! What porgam are you using??
Say yes... To tha train
Очень круто
Did you learn how to do all this in architecture school
Architecture gave a really solid design foundation, but pixel art and coding required a lot of practice in my own time
@Pixel Architect what program are u using to do pixel art?
Using Photoshop :)
Imagine if we could like give any item to the Npc's or imagine if you could ride bikes and get to your restaurant, what about Hidden places that you can find Npcs that give good stuff from the game and can also give achievements. Are those ideas in the game? It would be Fun to have have the things i listed.
Btw I love your Art style it looks amazing, and your game? Bro INSANE When it comes out i'm going to buy it in seconds.
I'll be waiting. I love your videos, keep it up!!!
Oh i forgot to list that it would be also nice to have different cars on the train that you can switch, Cars like neon All gold
Stuff like that, and it's just ideas you now what you're doing...
Your color selections are also Really nice to!!!
There will be a friendship romance system where you can gift items to NPCs, somewhat similar to Stardew Valley.
Might add mounts to the game later on, depending on the amount of time we have. Or it can be added after the initial release.
And yes, gotten a lot of good ideas regarding the train and I feel there is more potential for content here.
Really appreciate the feedback :)
:)
When travelling in the train will we be able to switch between inside view and external view? I think it would be cool to see the beautiful scenery with the train passing by.
Hey that's a pretty cool idea. Could add it in later on. Although the scenery would just be repeating, since it's not really feasible to make unique content for the entire trip
very nixe art i love every video from you! can u exolain why u use photoshop instead of aseprite?
Does this stop at the Sixth Station? 💜
will suggest: in cursive, the tail on the o is at the top (to distinguish it from a). as it is, it looks like it says salaan. also, how does anyone reach high enough to put their stuff in the overhead bins?
which software do you use? 😁😁
Using Photoshop
what kind software did you use? that's a great work BTW, love it!
Glad you liked it :) Using Photoshop
How many years have you been making pixel art? it was very nice
Thanks. Been making it for a bit over a year. But I came from an art & design background, so it was easier to learn.
@@PixelArchitect thank you for your response. I'm also trying to deal with pixel art with a little luck. But I can't do as well as you. Your size design is very nice. your real good channel grows more.

nice
All of your pixel art is so beautiful to look at! I’d love to make a game like yours but set in a hospital to help medical students revise - what are you using to code/make your game and design the pixel art? :)
Thanks! I'm using Unity to make the game and Photoshop for the pixel art. If you don't have Photoshop yet, you can use Aesprite for a cheaper option
@@PixelArchitect Legend! I really really appreciate that. Thank you so much! I better get practice now if I want my pixel art to look anywhere near as amazing as yours! Have a great day! :D
Love your content! I just wanted to nitpick and say that you’ve spelled “salaan”. The cursive o’s tails should come from the top of the o, not the bottom.
Oh I see. Thanks for letting me know!
Nice!
What app are you using?
why you use brush when filling in color instead of using bucket tool?
Depends on the situation. Paint bucket won't work for diagonal single-pixel borders. But if the border is fully complete, then yes it will work.
Do you planning on adding any dynamic lighting? What program are you making the game with?
Will add some simple lighting with hand draw shadows. Don't think I will do any directional 3D lighting since that would probably take too long. Using Unity
How do you get started on a big project like creating a game like this? It is so inspiring and a have a dream of making a game too but it feels so far away
It's good to finish some smaller projects first and get a good skillset/discipline and project management experience before attempting something bigger. Big Projects like this are 10% fun, 90% grind. Completing smaller projects will help you get the good habits and confidence to tackle a larger project
how do you code it to move
what the software you use?
Hello! What dimensions do you usually work with for pages like this? I'm a painter and generally work on massive canvases, but I've been getting into pixel art a lot lately so I could really use a template, or a good working size that gives me enough room to zoom and and work on scenes while also working up close on smaller assets at the same time
Hey! used a 600 x 300 pixel canvas for this one
I wanna see you into the game in the one of your pfp on youtube and act as an npc
Those who disliked the vid, didn't get a ticket to ride the train
I was curious what size you use for most of your game artworks like this?
This drawing is 600 pixels by 300 pixels I think
@@PixelArchitect thank you! and keep up the awesome work :)
pixel art is easy
*sees this*
life is hard
I discovered this game like 2 days ago. It’s been so long since I’ve been THIS excited for a game to come out. I’ve been scrolling through and watching previous videos and updates. It’s amazing to see how much care, time, effort, and thought has been put into the game. I have no doubt that when this game does release, it will be one of my all time favorites.
Incredible work. DO you sketch before hand or just design on the fly?
Thanks :) For this one I did a simple sketch to start. For a really complicated scene I'll probably need to draw a more detailed sketch. Back when I was doing architectural competitions, I like to have 90% of the design worked out by hand before jumping on the computer.
Hello, i am from Belarus!!
am like you're videos 😺
That was absolutely delightful to watch! One note from a copy editor, the way you have the cursive in the title of the bar, it says Salaan 9, which is hilarious. Cursive “O”s connect at the top, and cursive “A”s connect at the bottom. And now I’m just gonna go watch every video on this channel bc you are delightful.
This world gives me Paper Mario vibes. One of the best games on N64. Especially when Princess Peach has to make a cake.
Очень круто
I absolutely love this, this makes me appreciate pixel games so much more! I really like being able to watch your method on how to tackle scenes like this gorgeous one!
Wow! Those small details like when making the luggage! All is so nice! 👍 ☺️
Stoked to watch this :)
Amazing, such a cozy area ❤️ Would love to see the process of putting this stuff into Unity, assuming you haven’t shown that yet~ I assume you save all the objects that the characters need to be able to like, go behind, and then put them in unity that way? And then an edge collider for all the background walls? I’m wanting to make a 2D pixel art game with a more organic feeling similar to this, since making rooms, furniture and all, looks much prettier to me than the tile maps I usually used… Although that’s probs just cause I didn’t know how to use them lol
Ooooo
Which program do u use?
How to make game pixel art
What software is this?
hi
Ate you drawing from a mouse or graphics tablet ?
Using a mouse
Pixeling entires scenes is so much work... Especially when it comes to animating.
Your works are impressive, nice ~ 🙏👍
Wow… I wish I had your talent! Really excited about how all that will play together in the finished game.
I really enjoyed the video, Thanks for uploading it.
I like voiced videos but the music is also very relaxing! Thanks for sharing! 👍
I'm sure this required a lot of training 😜
How are they going to get their bags down?
Your pixel art is truly amazing, and love the music vibe ;p
looks like a good place for a mini game!
Very nice work, a pleasure to watch.
Looks great!
So cute! I love the way you draw!
really like your artwork
This is really interesting! I jumped on board when I saw your Pixel Art Town in my recommended. I think the art style really has the at-home -ish kind of look! And the game concept has some potential if executed well.
Really appreciate it! Yeah definitely need to do the concept justice :)
🛐
Hi im new to your channel and i love your content. Can you maybe explain how you programmed your game? Would be awesome
Thanks. I'm currently using Unity to code the game. I have a couple devlogs to explain how the game is set up, but I don't think I will jump into things that are too technical, since this channel is more about pixel art and design :)
whats software u using?
cuz when i use curve lines it not go black line
storke not working there
I'm using Photoshop. There's a couple settings you have to adjust to be able to draw pixel art in Photoshop. Can't remember the exact video, but there's a couple UA-cam tutorials out there that show you how to set it up
@@PixelArchitect ty but can u make a video about curve setting for drawing like urself
ty
cuz i searched & didnt find any tutorial abou this
btw curvuture pen tool draw lines but its antialiasinged & blured :| plz make a video about using curve like urs in photoshop ty
@@madmaster3d Yeah unfortunately Photoshop doesn't have a tool to draw curved pixel art. I just draw a curved line using the pen tool and trace over it with pixels. It usually works pretty well. Just takes an extra minute or two. Does get more difficult if there are a lot of curves in the drawing
@@PixelArchitect ty
While watching, I felt like there's a huge backstory for this. When you built your restaurant there, it made me think about the passenger comfort and how our ability to provide it might increase for everyone. So as seen in your design, the train has a lot of free space and people can just walk around and even have an in-train saloon. When thinking about future, a lot of times we imagine, and are kind of pressured to imagine clean and minimalistic design. But what if, like with skyscrapers in europe, we get fed up with minimalism? So we mix culture and modern technology, like the distinct shape of the skyscraper in taiwan (taipei 101) or the colorful trucks that travel through India. Your design now represents that blend of futurism/minimalism and culture and that's really cool. Keep up the great work!
Glad you are interested in the game world and design! I think a lot of modern designers (and lots of architects) push minimalism too much. I personally prefer lively/colorful/ and more organic spaces. At the end of the day, most people enjoy these kinds of spaces more. I really agree with you that we need to fuse culture and tech to create something new for the future :) I'm currently using the game as a way to experiment with spaces, and we hope to end up with something cool by the end.
@@PixelArchitect You're doing great with that and can't wait to see more!
Ooooooh, we will be able to use the train ingame! Which means we'll probably be able to discover new regions/cities to get new ingredients
Yes the train will primarily connect to Billboard City, which is a much more futuristic city :) Other areas may be added as well (but it will have to be after the initial game release).
@@PixelArchitect oooh it's the city with the neon hotel isn't it? that's really cool dude :D
what software are you using? Great stuff as per usual.
Thanks! Using Photoshop
This is the textbook example for labor of love 👁👄👁 love your stuff!