can you please make a tutorial on how to use quaternions, for some reason no one has made a tutorial on how to rotate these things and althouth this will work for now, I would prefer to just be able to come up with the commands myself instead of calling another function
Don't bother trying to understand the quaternions, they pretty much require an advanced math degree to understand. However, apparently there is a decomposed form of writing them? I'm still trying to understand it myself but apparently it involves the following tag in some way, idk check the wiki page about the display entities and read up on the nbt format: {axis:[x,y,z],angle:radians}
Hi, I'm currently working on a datapack project containing a significant amount of animation. Would you be willing to let me incorporate your code for the quaternion to euler conversion within my own pack? I would absolutely provide credit for the conversion you have written.
can you please make a tutorial on how to use quaternions, for some reason no one has made a tutorial on how to rotate these things and althouth this will work for now, I would prefer to just be able to come up with the commands myself instead of calling another function
I can, although I still don't fully understand them. I would suggest watching the series of videos by @3blue1brown
Don't bother trying to understand the quaternions, they pretty much require an advanced math degree to understand. However, apparently there is a decomposed form of writing them? I'm still trying to understand it myself but apparently it involves the following tag in some way, idk check the wiki page about the display entities and read up on the nbt format: {axis:[x,y,z],angle:radians}
Little bit late to this but THIS IS WHAT I HAVE BEEN LOOKING FOR FOR ABOUT 5 HOURS! Thankyou
Muchas gracias por este video, no encontraba ninguno hablando del tema. Excelente video
can test the performance of display entities? I want to use them to create detailed builds but i fear that is just no good for game performance
They don't cause almost any server-side lag, but they can get quite laggy client-side
Really cool library!
Hope you find it useful!
may you write the commands we need to use in description?
Is there any way to detect if an animation has completed?
Not really. You have to set a timer when it starts, and check for when the timer reaches the animation duration
So cool, i hope map maker use this in new update
Hi, I'm currently working on a datapack project containing a significant amount of animation. Would you be willing to let me incorporate your code for the quaternion to euler conversion within my own pack? I would absolutely provide credit for the conversion you have written.
Of course! That's the point of the library.
It doesn't work. I ran the command exactly as you did with the same item display, and then executed the function and nothing happened.
Hmm. The datapack is installed correctly?