What is Voronoi Noise?

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 10

  • @LewisRidyard
    @LewisRidyard Рік тому +7

    Great explanation and break down. Looking forward to more of these!

  • @jjjjjut
    @jjjjjut Рік тому +2

    thank you for all of your videos!

  • @JBroadway
    @JBroadway 4 місяці тому +1

    underrated tut thanks for making!

    • @SuboptimalEng
      @SuboptimalEng  4 місяці тому +1

      Thanks boss! I’ve seen some of your bangers as well 🔥

    • @JBroadway
      @JBroadway 4 місяці тому

      @@SuboptimalEng Thanks! I'm trying to integrate more visual components to my music and a lot of that has been learning Touch Designer and then eventually GLSL so tuts like this have been really helpful.

    • @SuboptimalEng
      @SuboptimalEng  4 місяці тому +1

      @JBroadway that’s cool! Might I recommend Kishimisu, another UA-camr who makes cool shader tutorials and animations (on Instagram).

  • @OskarKassander
    @OskarKassander Рік тому +1

    Awesome tutorial!

    • @SuboptimalEng
      @SuboptimalEng  Рік тому +1

      You've got some pretty cool videos too!

    • @OskarKassander
      @OskarKassander Рік тому +1

      @@SuboptimalEng thanks! I will try to add this to my material system sometime :)

  • @iamsushi1056
    @iamsushi1056 Рік тому +1

    But disappointing you didn’t go into the differences of Voronoi vs Worley and continue building it from the Voronoi into a true Worley. (The difference as I understand it is that Worley ignores the initial starting grid and just has a random distribution of points, and the pixel’s value is the distance to the closest point. I think it also uses some sort of radius to check within to optimize)