@@SuboptimalEng Thanks! I'm trying to integrate more visual components to my music and a lot of that has been learning Touch Designer and then eventually GLSL so tuts like this have been really helpful.
But disappointing you didn’t go into the differences of Voronoi vs Worley and continue building it from the Voronoi into a true Worley. (The difference as I understand it is that Worley ignores the initial starting grid and just has a random distribution of points, and the pixel’s value is the distance to the closest point. I think it also uses some sort of radius to check within to optimize)
Great explanation and break down. Looking forward to more of these!
thank you for all of your videos!
underrated tut thanks for making!
Thanks boss! I’ve seen some of your bangers as well 🔥
@@SuboptimalEng Thanks! I'm trying to integrate more visual components to my music and a lot of that has been learning Touch Designer and then eventually GLSL so tuts like this have been really helpful.
@JBroadway that’s cool! Might I recommend Kishimisu, another UA-camr who makes cool shader tutorials and animations (on Instagram).
Awesome tutorial!
You've got some pretty cool videos too!
@@SuboptimalEng thanks! I will try to add this to my material system sometime :)
But disappointing you didn’t go into the differences of Voronoi vs Worley and continue building it from the Voronoi into a true Worley. (The difference as I understand it is that Worley ignores the initial starting grid and just has a random distribution of points, and the pixel’s value is the distance to the closest point. I think it also uses some sort of radius to check within to optimize)