For the linear ramp shading @12:15. You can actually use a plain effector with a formula field. Write "U", "V", or "W" depending on the direction you clone your object. That operation reads out default UV mapping in your cloner. You can also write "id" to read out clone indexes and divide it with "count" to get a nice ramp based on clone ids.
I'd love to see you go more in-depth with setting up interior scenes especially with populating a scene with decor, adding details to walls/floors, and natural lighting! Another banger tutorial Ross!
For the linear ramp shading @12:15. You can actually use a plain effector with a formula field. Write "U", "V", or "W" depending on the direction you clone your object. That operation reads out default UV mapping in your cloner. You can also write "id" to read out clone indexes and divide it with "count" to get a nice ramp based on clone ids.
I'd love to see you go more in-depth with setting up interior scenes especially with populating a scene with decor, adding details to walls/floors, and natural lighting! Another banger tutorial Ross!
He truly does that in his patreon videos :)
That was precious. Thanks Ross!
Nice one!
Beaut