Warbringer Overview & My PoE2 Starter Build Theorycraft - Armour Break OP? | Path of Exile 2

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  • Опубліковано 4 гру 2024

КОМЕНТАРІ • 94

  • @dreamcore_gg
    @dreamcore_gg  День тому +26

    🚨2 DAYS🚨

    • @revoktorment440
      @revoktorment440 День тому

      Hype!!! I'm gonna try stormcaller and gat massive cast speed to hopefully instant cast lightning warp and have a caster flicker build

    • @gameross369
      @gameross369 22 години тому

      I have a off topic question about Gemling Legionnaire. Does the less cost of skills affects spirit reservations?

    • @dreamcore_gg
      @dreamcore_gg  22 години тому +1

      @@gameross369 It shouldn't no

    • @gameross369
      @gameross369 21 годину тому

      @@dreamcore_gg Ok. Thanks. That's very unfortunate tho.

  • @sylverxyz
    @sylverxyz 23 години тому +5

    Man this was the first PoE 2 Concept I have watched and it got me so happy that we are finally making these videos! Great idea here man cant wait to hear about your experience with it

    • @dreamcore_gg
      @dreamcore_gg  20 годин тому

      Yoooo what are you logging in Sylver?

  • @Kernnun
    @Kernnun 23 години тому +12

    "not a build guide btw" :D

  • @brent2794
    @brent2794 22 години тому +4

    The Sacrifice support specifically mentions "Reviving Minions". When looking on poe2db at the minion skill gems, it also clearly says "Summons Reviving [Minion Type]". The Ancestral Spirit ascendancy skill gem doesn't mention "Reviving" at all. I really doubt this interaction will work. I really want it to though. That interaction sounds really cool. Beefy monkey go BOOM.

    • @BobBob-vy2yy
      @BobBob-vy2yy 20 годин тому

      summon skelly will work fine you can use any thing you want so you can have 14 of them i think.

    • @dreamcore_gg
      @dreamcore_gg  20 годин тому +1

      Yeah I don't believe it will work with ancestral spirits, but running around with a group of skeletal brutes and exploding them?

    • @junk3996
      @junk3996 15 годин тому

      @@dreamcore_gg ya this could be very strong indeed. scale up whatever minions life as much as possible since the dmg is % scaled off their hp. this would be a very fun popcorn build
      all depends how normal minion skills resummon themselves or how many you can have etc. so long as you can keep a consistent uptime with however much spirit you can get, could be really strong

  • @alexwarren9405
    @alexwarren9405 День тому +1

    Its been a blast theory crafting this class

  • @cesarpereira1625
    @cesarpereira1625 21 годину тому

    Will probably start it too. It feels really similar but with some very nice twists and space to experimental builds

    • @dreamcore_gg
      @dreamcore_gg  21 годину тому +1

      Yeah there are just so many options in this ascendancy, easily the most diverse of the ones we have so far

  • @beziocraft
    @beziocraft День тому +2

    A video a day keeps the insanity at bay!
    SO CLOSE NOW!

  • @Critterdale
    @Critterdale 21 годину тому

    Awesome! Would love to see a basic outline of a Titan build from you on Mobalytics

  • @choochzor003
    @choochzor003 23 години тому

    Ill be doing something similar. I was pretty invested into titan but when i saw these block nodes, i immediately knew i wanted this ascendancy running the two handers in one hand node and a shield. Hopefully some of the slam skills can break armor and then huge aftershocks can take advantage of the shredded armor.

  • @Raivazz
    @Raivazz 23 години тому

    big thanks for this theorycrafting thats exactly what I was aiming for

  • @shi_crow
    @shi_crow День тому +1

    I actually wasn't sold on anything you've said until you mentioned 'beef'

  • @guffi00
    @guffi00 23 години тому

    Great vid, thanks!
    Note that you can use shield charge with weapon swap to use it as a mobility even early on!

    • @dreamcore_gg
      @dreamcore_gg  19 годин тому

      Very true, the weapon swapping system will take some getting used to for me

  • @JBX5677JB
    @JBX5677JB 23 години тому

    Dreamcore is killing it with the content. Good luck with your idea.
    I theorycrafted an internalist ignite build that will weapon swap and use Frostbolt/Ice Nova to chill and freeze hard rares/bosses and consume the freeze with Frostfire on either fireball or flameblast for 100% more ignite effect. Ideally, in the Bringer of Flame window. Defensives will be max fire res scaling with Altered Flesh, Loyal hellhound, chill/freeze, and hopefully decent recovery.
    Worst case it sucks and I reroll to minion instability.

    • @dreamcore_gg
      @dreamcore_gg  19 годин тому

      I think frostfire is gonna be really strong, good luck

  • @SocknGamers
    @SocknGamers 17 годин тому

    I'm surprised you're not still going seismic cry with strength stacking and the new armor break nodes. We know armor is for both DoT as well as hits now, and the seismic cry would still break it I believe as it initially hits. Either way, nice to see your build!

  • @HawooAwoo
    @HawooAwoo 23 години тому +2

    I really, really, really hope that we don't see a return of movement skills for map traversal. I hope that stays a uniquely PoE1 thing.

    • @junk3996
      @junk3996 21 годину тому

      honestly, i agree

    • @matthiskalble3621
      @matthiskalble3621 18 годин тому

      I mean I would like to see them, but not with 0s cd
      Want to be mobile? Get 3 movement skills and chain them, probably lose some damage.
      However I think having to measure speed in blood aqueduct/second is not the goal I thing

  • @Forefinger404
    @Forefinger404 22 години тому

    Hey man, thanks for all the videos in last few weeks. Made it easier to make a few build concepts of my own, seems like a lot has changed from poe1.

    • @dreamcore_gg
      @dreamcore_gg  19 годин тому +1

      A lot has changed indeed, gonna be a fun new game to dive into

  • @Nokkyu
    @Nokkyu 23 години тому

    I'll stick to corrupting cry :) now probably paired with totems, as the Ancestral Spirits are minions which can be exploded by my warcries with the support gem you showed here.
    Getting more excited by the day.

  • @spencers1485
    @spencers1485 21 годину тому

    I wonder if the minion on totem will add a minion tag on totem skills allowing you to scale them with minion gems and nodes and also buff them with warcries

  • @gian5829
    @gian5829 23 години тому

    Thanks for the high quality content. Do you think Sunder is a good choice for this ascendancy since it consumes broken armour? How do you reckon this interaction would work? Would Sunder make it so that you consume broken armour and prevent you from taking advantage of the negative armour node?

  • @junk3996
    @junk3996 21 годину тому

    alright the more i look through the list of poe skill gems the more im thinking armour breaking is going to be extremely strong.
    you have armour breaker, which is an attack (can be put on totems) to break a flat amount of armour per hit
    there are some attacks like sunder and leap slam which end armour broken state, when they hit, traded off with an effect (like guaranteed critical hit) but these seems very bad.
    there are so many effects which can take place when an enemies armour is broken. these seem extremely good. like armour explosion which converts phys dmg to fire and gives off an aoe explosion when enemy armour is broken. once its broken, if this goes off every hit, that would be very strong im sure.
    there is also Break Posture, which apply Daze when fully breaking an enemies armour. if you could get into a good loop of breaking the armour, dazing, consuming the broken armour, then breaking it again for another daze, this would be extremely strong. the daze effect lasts for 6 seconds. massive
    there is also Corrosion, which allows poison applied by supported skill to also break armour based off 3500% of the poison damage. to break the armour into negative values, this is most likely going to be extremely powerful. poison does apply via physical damage as well, so this will work. and poison damage is based on hit damage, which will take into account armour values as well. so its essentially a scaling effect on its own. hit, poison, lower armour, hit for more damage based on lower armour, stronger poison because of lower armour, which lowers armour even faster/harder/stronger
    uhhh yeah. warbringer it is. i'll have to test around a lot with what works best, but im 100% going the breaking armour route

    • @dreamcore_gg
      @dreamcore_gg  20 годин тому

      Negative armour might just be completely busted, but just having the ability to break armour with your normal hits without a specialised attack or support gem is very good I think

  • @LittleRedRubberDuck
    @LittleRedRubberDuck 22 години тому

    Warbringer looks like a cool starting option, and it has so many good nodes I can see myself doing different builds on this one. But Im not sure what to pick for my starter, I am still leaning more towards Titan I think. It would be fun if we could swap and try different versions on the same toon like in PoE 1 depending on what items you find and how the build works out during the way.
    Have they confirmed if we can respec points taken in the ascendancy, and if we can swap ascendancies between warbringer and titan for example in PoE 2?

    • @dreamcore_gg
      @dreamcore_gg  21 годину тому

      You know, that's a good question, I'm not sure if it was asked if you can change ascendancy points - I'd assume you can. However, as of right now you cannot swap from one ascendancy to another fe. Titan to Warbringer but that will likely be changed during EA

    • @LittleRedRubberDuck
      @LittleRedRubberDuck 21 годину тому

      @@dreamcore_gg Coming from PoE 1 I would also assume you can respec different nodes. But its good to know you cant swap between Titan and Warbringer for example. Will be interesting to find out! Ty for answer, and for the great content :)

  • @eroll2
    @eroll2 20 годин тому +1

    what are the little nodes in between the big named ones?

    • @dreamcore_gg
      @dreamcore_gg  19 годин тому

      We don't know

    • @jamesbrice3267
      @jamesbrice3267 18 годин тому

      Small passives. The Titan has an Ascendancy skill that makes them 50% more powerful.

  • @KrisHammes
    @KrisHammes 22 години тому

    I dont think sacrifice will work as the node is a passive skill and the warcry doesnt target a corpse. You could maybe have something like cast on minion death into a totem? Cast on minion death normally says cant trigger minion skills but totem doesnt tag as minion and the minion summoned is triggered separately. Could work. Some like infernal legion trigggering totems triggering ancestral spirits

  • @justmike1837
    @justmike1837 23 години тому

    Have you checked out Stomping Ground support? I feel like that was literally made for Stampede and should probably be very good on it.

    • @dreamcore_gg
      @dreamcore_gg  23 години тому

      I'll definitely be trying that one out

    • @EWGFenjoyer
      @EWGFenjoyer 20 годин тому

      I was going to try that with shield charge

  • @beepboop4833
    @beepboop4833 23 години тому

    How does break armour work? Do you just remove enemy's armour rating? That seems insane for sure

  • @SweebyMignonne
    @SweebyMignonne День тому

    Sunder +the armor break node may allow you to crit on every attack if your hit dmg is high enough compared to enemy armor.

    • @UlfMTG
      @UlfMTG 23 години тому

      what does crit chance have to do with the enemy armor? i thought it just increased phys dmg dealt to the mob

    • @SweebyMignonne
      @SweebyMignonne 23 години тому +1

      @@UlfMTG on poe2db says Sunder consumes fully broken armor to guarantee a critical hit. So if your crit can do enough damage to fully break the enemies armor you could just crit again.

    • @de_sherwin
      @de_sherwin 23 години тому

      it says sunder ends fully broken armour how does that affect the ascendancy node that let's you reduce armour below zero?

    • @SweebyMignonne
      @SweebyMignonne 22 години тому

      @@de_sherwin im only talking about anvil’s weight the break 10% of damage dealt, crits doing extra damage, break more armor potentially fully breaking it in a single slam allowing you to crit again

    • @de_sherwin
      @de_sherwin 21 годину тому

      @@SweebyMignonne yeah i gotcha it sounds like a good idea, just wondering myself if taking the node after it is worthless as sunder might cancel it out

  • @kingfisher1638
    @kingfisher1638 22 години тому

    Wouldn't a rapid firing crossbow work very well for breaking armor on warbringer? I'm thinking a two hander + shield with some big slams and defensive abilities and a crossbow for fast armor breaking at range.

  • @Zasurein
    @Zasurein 22 години тому

    Could I play Warbringer as a sort of support with sceptre to buff allies and totem summons?

  • @TheCosmicAstro-
    @TheCosmicAstro- 21 годину тому

    Kinda crazy that they removed mana reservation and put it onto spirit, yet im constantly hearing people say "mana might be an issue".
    Really weird that from what we've seen so far anyway, mana leech is really hard to find.

    • @dreamcore_gg
      @dreamcore_gg  21 годину тому +1

      Yep, full mana pool but recovery might be a big problem

  • @MetabolicFrolic
    @MetabolicFrolic 23 години тому

    Man, I wish I knew what the skills are for axes... I want to do the closest thing to a Frenzy Barbarian from Diablo 3, but with lots of armor break/bleed damage/life leech. Neither of the ascendancies seem like a good fit, but the better choice seems to be Warbringer for the imploding impacts.

    • @Besttluna
      @Besttluna 23 години тому

      Axes are not in the game right now man, sorry.

  • @samnickerson9255
    @samnickerson9255 23 години тому

    Breaking Armour is only a good thing for Phys Melee builds maybe? So if you want to mess with Elemental builds, you dont get as much out of it as Armour doesnt mitigate Ele dmg?

  • @forget2207
    @forget2207 18 годин тому

    A lot of people are trying to use Blasphemy and have included Enfeeble and Temporal Chains, but they don't fit this build?

    • @junk3996
      @junk3996 15 годин тому

      that should fit any build, so long as you can get two curse limit

  • @Offseasoncornbread
    @Offseasoncornbread День тому

    How much armour do enemies have typically?

    • @dreamcore_gg
      @dreamcore_gg  День тому

      Endgame bosses in PoE1 had around 30k armour I believe

  • @syhler1876
    @syhler1876 23 години тому

    I’d love to know what the totem minions do

    • @junk3996
      @junk3996 21 годину тому

      from some video clips, it looks like they take a whole hell of a long time to spawn, then just move around and attack like any other minion

  • @ChaosAD-xv1bs
    @ChaosAD-xv1bs 22 години тому

    Seems like you would need 188% increase block chance in the tree for 75% block with Turtle Charm assuming 40% base block. If that is the case I am out 😆 Maybe I am not calculating this right.

    • @junk3996
      @junk3996 21 годину тому

      you calculated it right, lol

  • @Wyldheart7
    @Wyldheart7 День тому

    Those nerfs to Renly's Training and Turtle Charm has me sad. I hope we can still max block chance without it costing us everything else. 😢
    Also, if you have a PoE 2 Mechanics primer on Block, please send link (I've looked, but haven't found one yet)!

    • @dreamcore_gg
      @dreamcore_gg  23 години тому

      Yeah I don't mind the less modifier on Turtle, but the Renly's one kinda sucked. I only have one on active block atm ua-cam.com/video/JezvBElIWXo/v-deo.html

  • @MrRafagigapr
    @MrRafagigapr День тому

    i hear dreamcore talk about totem limit nodes but he never showed one

    • @dreamcore_gg
      @dreamcore_gg  День тому

      I was talking about limit support in this video, but there are two notables that I saw on the tree for +1 attack totem, one in STR area and one in STR/DEX

    • @KrisHammes
      @KrisHammes 23 години тому

      ​@@dreamcore_ggoh nice that's not been revealed yet then?

    • @crazy-tommy
      @crazy-tommy 23 години тому

      @@dreamcore_gg wow thats huge news for totem builds ... now I want a full skill tree reveal before launch even more

    • @junk3996
      @junk3996 21 годину тому

      @@dreamcore_gg oh thats pretty good. so already you can have 4 totems with the passives and support gem. of course that support gem has a terrible downside
      still could be worth

  • @Capitan_Captain
    @Capitan_Captain День тому

    I want my totem screaming warrior

  • @q0s553
    @q0s553 23 години тому +1

    warbringer is sleept off

  • @xenotastic
    @xenotastic День тому

    I want some advice for unga bunga titan!

  • @crazy-tommy
    @crazy-tommy 23 години тому +1

    All the block nodes show "x% increased Chance to Block", not "+x% increased Chance to Block" like they did in PoE 1. This probably mean it's just a multiplier for your base block chance. In this case you would need 44% increased block chance to hit 75% block with Rendly's Training, Turtle Charm and Glancing Blows (40*1.44*2*0.65=74.88%). Without Glancing Blows you would need 188% increased block (40*2.88*0.65=74.88%).

    • @HolyDawntaker
      @HolyDawntaker 22 години тому

      Increased is additive, where as more I multiplicative, so you add all the increases together then multiply where as more you multiply each instance of more individually

    • @crazy-tommy
      @crazy-tommy 22 години тому

      @@HolyDawntaker I know that ... what I wanted to express is: In PoE 1 block chance on the tree is additive to the block chance on your shield, so 40% base block and 25% block chance on the tree is 40+25=65% block. As the "+" is missing in the description for the block nodes in PoE 2, I think that this is different, so 40% base block and 25% block chance on the tree is 40*1.25=50% block instead.

    • @junk3996
      @junk3996 21 годину тому

      ya you're right. its 12% increased chance to block, meaning it would be 40+12% = 44.8%
      and all the % increased chance to block would be additive throughout the tree. so if you can get 100% increased chance to block (probably LOTS of investment) that would equal 80% chance to block

  • @junk3996
    @junk3996 21 годину тому

    so...totems are still going to have their own stats like in poe1, right?
    thus totems wouldn't benefit from the armour break ascendancy nodes, correct?
    i think right now, however, i still want to do attack totems, and im thinking since i'll still be able to attack, i want to focus on breaking the enemies armor for my attack totems to do majority damage after armor is broken
    thats my plan for a start right now

    • @dreamcore_gg
      @dreamcore_gg  21 годину тому

      Totems take on your offensive stats, they'll apply the armour break and benefit from it too

  • @BradleyLambdin-m3i
    @BradleyLambdin-m3i 20 годин тому

    HEY ARE YOU SURE THIS ISNT A GUIDE

  • @chaosandcoffee
    @chaosandcoffee 23 години тому

    LOGIN

  • @BURNRULER
    @BURNRULER 20 годин тому

    gg

  • @squeezinmyhog
    @squeezinmyhog 23 години тому +1

    what makes you think turtle charm causes you to be able to block "large aoe abilities"? raising your shield normally doesnt even accomplish this. I think this node effectively raises your block cap to 100% as if you were raising your shield at all times but you have a 35% less block chance modifier

    • @dreamcore_gg
      @dreamcore_gg  23 години тому +5

      Can block damage from all hits > usually you can only block projectiles and strikes. Same wording as Acrobatics

    • @pronick619
      @pronick619 23 години тому +4

      if it raised block cap to 100% it would just say that

    • @Ajoscram
      @Ajoscram 23 години тому +2

      There's no way Turtle Charm means 100% max block chance. That would break the game

  • @DravenphilupDoom
    @DravenphilupDoom 21 годину тому

    can we respec nodes within our ascendancy?