While I like that kind of analysis in general, I have a problem with this one: It is very easy to get huge amounts of surplus gold very fast. In that case - the more food you have - the better - more currency. As long as you have enough gold, this type of efficiency has no meaning, as you just want to maximize amount. Given that anyone who is running late endgame content (including t16s, not just t17s) should be massively over sustaining many millions of gold, even when trading a fair amount, I believe this (fairly good, to be fair) analysis should come with a disclaimer that it is for people still progressing through who have not yet reached the point where they over sustain gold. For them, this gold efficiency matters, otherwise, it is a non issue IMO.
Nex has been baited by a formally well made spreadsheet which is completely useless from a practical perspective. Even if this was posted in the first week of the league or is being used by someone who is still progressing through the early maps, it is more efficient to spend your time mapping and progressing that wasting it maximizing gold/worker. Just buy the highest level worker you can find for the rerolls as long as is higher level than current lowest level workers you have to build your human resources, remember rerolls cost as well so the strat is even less efficient because you need to reroll to find those "efficient" workers. And then map all the time so you have the gold for them. Once you get to full lvl 10s then you compare wages and hire new level 10s that have cheaper wages. And there you go, you are both efficient and effective in generating the most resources.
Also to note that GGG designed the system well, lower level workers are always more efficient from a gold/resource perspective, because they are very inneficient from a resource/slot perspective. If you had infinite slots then it would be better to have only lvl 1s, but when you factor that in then it's just better to have highest level you can get your hands on.
Sorry bro, I run t16s and am not swimming in millions of gold. I average 100k per session. I also work a full time job and have 2 kids. How long do you play to make a million+ gold?
@@Artemis19811I'd recommend adding some jun to your atlas and run catarina until you get a veiled orb, then get yourself a headhunter and run a setup with shrines. It's a ton of fun with 7+shrines per map plus headhunter buffs and you'll stack up gold much more quickly
I don't understand this video in general honestly. Except if you quite literally don't play, there's no point to have good gold efficiency since time efficiency has absolutelty more value imo. I don't think anyone would want to wait 3 weeks instead of 5 days for a 50m shipment for exemple to save 200k gold (random number), same goes for everything except miners and the smelters
I have a lvl 9 worker that makes 850 wheat per hour with 375 gold cost. I have a lvl 10 worker that farms 1023 wheat/hr at a wage of 539. Just keep hiring and firing workers for lower wage ones. The multi job workers do impact the wage, but the range is quite large and just keep a note of your highest wage worker per lvl of each job and swap them out and update simple. The output is always the same so why use a spreadsheet? The lower wage worker will always be better... It's up to you whether you want the most efficient lvl 1 worker or one that makes 50x the amount at 50x the cost it's the same. Mappers will never matter for hard casuals, but for the rest they die often so buying w/e ones at hand and using the cheapest ones til they die works. Then with your free 88/90 take new lvl 9's (10's if you are really playing a lot) swap out the expensive ones to the bench for later. Leave one spot open to upgrade any job as you recruit for lower wages. I currently have all jobs at least lvl 9 and above running 23k/hr without mappers/shipments running. I could be wrong about this, but so far as I see it the only difference between casuals and grinders, will be the mapper section.
you want infinite gold? fully spec into torment and rogue exiles, and shrines, use 2 torment scarabs, one titanic scarab, one titanic scarab of legend, and one elder influence scarab and run alll that on 8 mod t16 glacier maps with blue altars. yes itll get rippy but youll get a lot of gold. esp if you use a gold flask. but if you can do t17s then you can do this t17s do drop a lot of gold but this method is way faster and nets more gold an hour easily.
Nice made video. But for me it's not the correct sight on the things. 1. If you play a lot or earn a lot of gold you want more work - doesnt care best efficiency. 2. In some jobs the worker that are ready going help others and then idling for no cost. So it depends how fast they do the work together until idling with 0 gold. 3. the range of costs is really big. You have to find cheap ones with high level. On the other hand you pay for rerolling and hiring too. So this the next point to have attention. This isnt just a simple rule of three.
Man, people get so caught up it what’s “best” for currency generation. I was looking at this the other day and wondering if there was a relation between wage and output or just level and output etc. There’s curiosity, efficiency, and there’s OCD-level min-maxing. It’s ok to be curious and look at numbers. Not sure what all the comments are about. Thought the info was interesting. Not to mention, for workers like miners, am I throwing gold away if I have level 10 guys working for an hour then idle for 5 hours when I only needed them to work slowly for 6 hours? “Who cares, I have plenty of gold?” I guess you don’t know all the other ways gold can create currency for you?
Haha. well i think you hit the nail on the head with this comment of course. agreed on all fronts and yep i think there are exceptions prolly but in general it seems to be its usually best to let lower level workers work slower and you can just lazily check their efficiency in the way i showed at the beginning of the vid if you want to. cheers
Efficient farming just feels too slow to be worth imo. From ZiggD’s findings it’s about 700k value for 50% of a divine. That’s over 58,000 wheat. It is essentially free, but is it even worth the time to hire and assign the workers (much less use a spreadsheet to compare efficiency). When it’s making you less than 1 Div/Week? I’m guessing the Avg player wastes more divine on meta craft misclicks and crafting roll overs than they would gain from a full league of high efficiency farming.
Yeah i dunno, i just go run a bunch of jun maps and get my veiled orbs which go at like 15div a piece. I need around 12 maps to get a veiled orb, pretty much 0 investment. At most its 4c per map
Yep its a totally fair point. For the ziggyD vid thats in addition to everything else you get right? So youd have to consider the total shipment value (i think i actually mentioned this in my month 1 recap vid as being a potential oversight in that vid) i think would you? But ya, also while i specifically used shipping as the main example in the vid to demo everything, this method should hold for everything in kingsmarch so should still be useful since most people are probably doing at least *something* in kingsmarch with their gold.
Huge waste of time. Unless you want to host some kind of worker Olympics, just run another map. If you really can't sustain the rate of gold/hour your town uses, either switch up your mapping strategy or slightly downgrade the level of workers on your farm. The goal is to produce lots of crops and use up your gold, not be Scrooge McDuck and swim around in it.
lol poor worker ^^ that gives the raw efficiency of prod crops/h/cost, but does that translate over to "return value from shipping the goods" or ddoes it just give us the oversight that lower tier worker are jst cheapeer to run than higher tier ones ( i mean that should be clear to us anyway ) somehow that doesnt really connect in my head, mean, probably to producee faster and send more often give us better average retturn than save while producing and send less but have also less chances to have a good AVERAGE return ( ships which may have unlucky returns tto send out just more tu bring the average up ) something like that if that makes any sense to someone who is not me hrhr
No i think i pretty much am understanding what you are saying. its like you say, in the end its a complex thing with many variables that a person has to consider to try and do everything optimally. AKA why i enjoy it ;) but ya this vid is primarily just maximizing your efficiency of gold spent vs return of whatever the worker is doing (so just recruiting new workers and/or replacing workers). To go further after that you have to consider other things like what you have mentioned
You really got to work on making it easy to understand what you are saying. Be direct and blunt get rid of the fancy stuff. Now to answer your question. The worker you buy has a range of how much he will bring you for a single piece of gold. If you make a ton of gold, buy the highest rank worker you can. It really is that simple. If you plan to take a few days away from the pc and only have 200k or so to keep you going you can use the chart to remove inefficient workers while you are away. Specifically for ships there are breakpoints for productivity. The most known and abused is 2 verisium bars to Kalgur for scarabs and runes. The worker is one crewman rank 3-4. Following that you build 10mil about in dust and the rest in crops for a 50mil shipment for a chance at mirror shards. we've seen 4 and expect 2. If you just want a divine send half/half crops and dust to a shipment value of 700k to this same port. you will get a rare currency divine/annul/exalt. Besides that the in between of 700k to 50mil is linear in profit no spikes. This all means that workers for ships do not effect the rewards you get from the ships by the way.
@@kylemenos I got 1 mirror shard from a 25 mil shipment with less than half of that being dust. I think there is a breaking point somewhere around that 25 mil where you can get this very high value currency. It's probably more inconsistent that 50 mil shipments which almost guarantee at least 1 shard, but it's worth the try if you want some divines fast.
come on dude, if instead of wasting your time with spreadsheets you ran like 3-5 maps (9-15min), you'd have enough gold for all T10 farmers going all day... gold is available in abundance
Nice work on the video!
While I like that kind of analysis in general, I have a problem with this one:
It is very easy to get huge amounts of surplus gold very fast.
In that case - the more food you have - the better - more currency.
As long as you have enough gold, this type of efficiency has no meaning, as you just want to maximize amount.
Given that anyone who is running late endgame content (including t16s, not just t17s) should be massively over sustaining many millions of gold, even when trading a fair amount,
I believe this (fairly good, to be fair) analysis should come with a disclaimer that it is for people still progressing through who have not yet reached the point where they over sustain gold.
For them, this gold efficiency matters, otherwise, it is a non issue IMO.
Fair enough
Nex has been baited by a formally well made spreadsheet which is completely useless from a practical perspective. Even if this was posted in the first week of the league or is being used by someone who is still progressing through the early maps, it is more efficient to spend your time mapping and progressing that wasting it maximizing gold/worker. Just buy the highest level worker you can find for the rerolls as long as is higher level than current lowest level workers you have to build your human resources, remember rerolls cost as well so the strat is even less efficient because you need to reroll to find those "efficient" workers. And then map all the time so you have the gold for them.
Once you get to full lvl 10s then you compare wages and hire new level 10s that have cheaper wages. And there you go, you are both efficient and effective in generating the most resources.
Also to note that GGG designed the system well, lower level workers are always more efficient from a gold/resource perspective, because they are very inneficient from a resource/slot perspective. If you had infinite slots then it would be better to have only lvl 1s, but when you factor that in then it's just better to have highest level you can get your hands on.
Sorry bro, I run t16s and am not swimming in millions of gold.
I average 100k per session.
I also work a full time job and have 2 kids.
How long do you play to make a million+ gold?
@@Artemis19811I'd recommend adding some jun to your atlas and run catarina until you get a veiled orb, then get yourself a headhunter and run a setup with shrines. It's a ton of fun with 7+shrines per map plus headhunter buffs and you'll stack up gold much more quickly
I don't understand this video in general honestly. Except if you quite literally don't play, there's no point to have good gold efficiency since time efficiency has absolutelty more value imo.
I don't think anyone would want to wait 3 weeks instead of 5 days for a 50m shipment for exemple to save 200k gold (random number), same goes for everything except miners and the smelters
I have a lvl 9 worker that makes 850 wheat per hour with 375 gold cost. I have a lvl 10 worker that farms 1023 wheat/hr at a wage of 539. Just keep hiring and firing workers for lower wage ones. The multi job workers do impact the wage, but the range is quite large and just keep a note of your highest wage worker per lvl of each job and swap them out and update simple. The output is always the same so why use a spreadsheet? The lower wage worker will always be better... It's up to you whether you want the most efficient lvl 1 worker or one that makes 50x the amount at 50x the cost it's the same. Mappers will never matter for hard casuals, but for the rest they die often so buying w/e ones at hand and using the cheapest ones til they die works. Then with your free 88/90 take new lvl 9's (10's if you are really playing a lot) swap out the expensive ones to the bench for later. Leave one spot open to upgrade any job as you recruit for lower wages. I currently have all jobs at least lvl 9 and above running 23k/hr without mappers/shipments running. I could be wrong about this, but so far as I see it the only difference between casuals and grinders, will be the mapper section.
Tell me you dont run T17 without telling me you don't run T17 maps
I get nothing in my maps.
xD
Tell me you dont have a life without telling me you dont have a life
you want infinite gold? fully spec into torment and rogue exiles, and shrines, use 2 torment scarabs, one titanic scarab, one titanic scarab of legend, and one elder influence scarab and run alll that on 8 mod t16 glacier maps with blue altars. yes itll get rippy but youll get a lot of gold. esp if you use a gold flask. but if you can do t17s then you can do this t17s do drop a lot of gold but this method is way faster and nets more gold an hour easily.
@@bjelar I spent my days painting eyebrows on Funkopops to increase their value.
Nice made video. But for me it's not the correct sight on the things.
1. If you play a lot or earn a lot of gold you want more work - doesnt care best efficiency.
2. In some jobs the worker that are ready going help others and then idling for no cost. So it depends how fast they do the work together until idling with 0 gold.
3. the range of costs is really big. You have to find cheap ones with high level. On the other hand you pay for rerolling and hiring too. So this the next point to have attention.
This isnt just a simple rule of three.
Man, people get so caught up it what’s “best” for currency generation. I was looking at this the other day and wondering if there was a relation between wage and output or just level and output etc.
There’s curiosity, efficiency, and there’s OCD-level min-maxing. It’s ok to be curious and look at numbers. Not sure what all the comments are about. Thought the info was interesting.
Not to mention, for workers like miners, am I throwing gold away if I have level 10 guys working for an hour then idle for 5 hours when I only needed them to work slowly for 6 hours?
“Who cares, I have plenty of gold?” I guess you don’t know all the other ways gold can create currency for you?
Haha. well i think you hit the nail on the head with this comment of course. agreed on all fronts and yep i think there are exceptions prolly but in general it seems to be its usually best to let lower level workers work slower and you can just lazily check their efficiency in the way i showed at the beginning of the vid if you want to. cheers
Efficient farming just feels too slow to be worth imo. From ZiggD’s findings it’s about 700k value for 50% of a divine. That’s over 58,000 wheat. It is essentially free, but is it even worth the time to hire and assign the workers (much less use a spreadsheet to compare efficiency). When it’s making you less than 1 Div/Week?
I’m guessing the Avg player wastes more divine on meta craft misclicks and crafting roll overs than they would gain from a full league of high efficiency farming.
Yeah i dunno, i just go run a bunch of jun maps and get my veiled orbs which go at like 15div a piece. I need around 12 maps to get a veiled orb, pretty much 0 investment. At most its 4c per map
@@Osiris57by efficient farming I meant literally high crops/gold farmers in Kingsmarch. Not farming as in generating currency.
Yep its a totally fair point. For the ziggyD vid thats in addition to everything else you get right? So youd have to consider the total shipment value (i think i actually mentioned this in my month 1 recap vid as being a potential oversight in that vid) i think would you? But ya, also while i specifically used shipping as the main example in the vid to demo everything, this method should hold for everything in kingsmarch so should still be useful since most people are probably doing at least *something* in kingsmarch with their gold.
I would say effeciency is pretty much irrelevant due to the gold in.
Huge waste of time. Unless you want to host some kind of worker Olympics, just run another map. If you really can't sustain the rate of gold/hour your town uses, either switch up your mapping strategy or slightly downgrade the level of workers on your farm. The goal is to produce lots of crops and use up your gold, not be Scrooge McDuck and swim around in it.
lol poor worker ^^ that gives the raw efficiency of prod crops/h/cost, but does that translate over to "return value from shipping the goods" or ddoes it just give us the oversight that lower tier worker are jst cheapeer to run than higher tier ones ( i mean that should be clear to us anyway ) somehow that doesnt really connect in my head, mean, probably to producee faster and send more often give us better average retturn than save while producing and send less but have also less chances to have a good AVERAGE return ( ships which may have unlucky returns tto send out just more tu bring the average up ) something like that if that makes any sense to someone who is not me hrhr
No i think i pretty much am understanding what you are saying. its like you say, in the end its a complex thing with many variables that a person has to consider to try and do everything optimally. AKA why i enjoy it ;) but ya this vid is primarily just maximizing your efficiency of gold spent vs return of whatever the worker is doing (so just recruiting new workers and/or replacing workers). To go further after that you have to consider other things like what you have mentioned
You really got to work on making it easy to understand what you are saying. Be direct and blunt get rid of the fancy stuff.
Now to answer your question. The worker you buy has a range of how much he will bring you for a single piece of gold. If you make a ton of gold, buy the highest rank worker you can. It really is that simple. If you plan to take a few days away from the pc and only have 200k or so to keep you going you can use the chart to remove inefficient workers while you are away.
Specifically for ships there are breakpoints for productivity. The most known and abused is 2 verisium bars to Kalgur for scarabs and runes. The worker is one crewman rank 3-4. Following that you build 10mil about in dust and the rest in crops for a 50mil shipment for a chance at mirror shards. we've seen 4 and expect 2. If you just want a divine send half/half crops and dust to a shipment value of 700k to this same port. you will get a rare currency divine/annul/exalt. Besides that the in between of 700k to 50mil is linear in profit no spikes.
This all means that workers for ships do not effect the rewards you get from the ships by the way.
@@kylemenos I got 1 mirror shard from a 25 mil shipment with less than half of that being dust. I think there is a breaking point somewhere around that 25 mil where you can get this very high value currency. It's probably more inconsistent that 50 mil shipments which almost guarantee at least 1 shard, but it's worth the try if you want some divines fast.
come on dude, if instead of wasting your time with spreadsheets you ran like 3-5 maps (9-15min), you'd have enough gold for all T10 farmers going all day... gold is available in abundance