Is there a level of ignorance built into most NPC‘s or is anyone going to be able to tell me about anything at all? Call me skeptical, but I don’t think I should be able to quiz Lucia in white run about the warp in the west.
It is a current limitation, but in our current testing we found it not to be that big of an issue. We found it better as a worst case to just give NPCs detailed world information then none at all. As even if it does not know a topic, it will just pretend that it does any provide wrong information. And most of the time in normal conversation with NPC's deep lore topics don't come up often unless you directly ask about it.
@@DwemerDynamics Not sure how unfeasible this is but as a potential solution, maybe you could add a tag/Blacklist system for NPC's? It would require some manual work on the part of the user unfortunately, but having the ability to put an NPC's name down on a secondary textbox for each article, that the system reads through to know if the searching NPC should be granted the information or not could be a potential way to give users more options on immersion. Edit: Or perhaps you could create a 'generic' list of Topics that aren't immersion breaking for a majority of NPC's to know, and use that as a global template for users to build further individualized databases to singular profiles.
In our testing we found it not to be that big of an issue currently. Here is what we have written in the manual: ALL NPCs will have access to ALL articles. This may seem like a big problem because you could talk to a peasant farmer about the metaphysical concepts of CHIM. However in our testing we found that in most normal conversations you barely will talk about these topics, so the NPCs will never get injected with it. Of course you can break the system and start talking about deep concepts to “uneducated” NPCs, but that is your roleplay decision to make. Also we found that it is better for the AI to know too much information then not know enough. As it will just hallucinate an answer and insist it is correct even if it does not actually know the answer. Hopefully it will prevent the AI NPCs breaking canon, as even one offhand remark can cause a lot of issues.
@@DwemerDynamics That's understandable, but to be fair, getting incorrect information, and people insisting that they are correct despite being uninformed is a very human behavior too. having characters specifically lie to you or misinform about various topics would flesh out the world a bunch
wonderful work thank you for everything but i find unrealistic that all npcs can be questionned and have knowledge on everything because for example if during a precise moment i need info on a rare hidden topic and i ask the first dumb npc i encounter and he gives me the knowledge then it would be too easy but if i have to go find a sorcerer for a certain type of knowledge then its immersive
I have noticed a lot of LLMs are either way too sarcastic (everything you say, they'll reply with "Oh really? You want to do that? Well, isn't that just great" or something similar) or they're too focused on the objective: "Yes, Dragonborn, I'd love to have a drink, but we must get to Bleak Falls Barrow." "How does this spell effect our journey to Bleak Falls Barrow?" "You leveled up, congrats Dragonborn! Ready to use this new power to go to Bleak Falls Barrow?"
The novelty of being able to hold these sorts of dynamic conversations is completely underwritten by how unnatural the dialogue itself is. Appending "the dragon god of time" to Akatosh feels like the AI is attempting to pad out an essay when the question asked already inferred the asker's understanding of what Akatosh is. It doesn't read as immersive, it sounds like the encyclopedic dialogue of Morrowind reads. Morrowind's silent encyclopedic dialogue works for immersion and roleplay specifically because it is text based. It does not work at all for voiced dialogue.
This combined with voice recognition, and Skyrim VR would be insanely immersive. One question tho, How do you handle characters being too smart? with the AI feeding off from the entirety of the lore it doesn't make sense for characters to know about events that haven't happened yet, or events that they would have no reason to know about. nobody knows everything and there would have to be gaps in the knowledge of some characters to make it realistic.
While I get it's not a major issue for most players, I wonder if there's a general solution to have paesant NPCs redirect you to someone more knowledgeable on the matter. Like if I go to a tavern and ask the barista any information on how to smelt iron I would assume they might have some knowledge of it by sheer deduction, but then I would expect them to say something like "I'm not an expert, you may want to ask X NPC(the name of the smith in this case) for more in depth instructions" I don't know if I'm making much sense but I feel like that might come up pretty frequently, especially if you are roleplaying someone alien to Tamriel.
one day you guys will have all Usable NPC's properly prompted, either it be consumer or you all prompting. i am excited to see the world come more alive. Currently CHIM is my favorite AI mod. However i hate the Language filter, i hate i cant threaten or gas light.
i will say i only ran into this censor ship after changing to openAI. now suddenly no cussing or even pushing the violence barrier. even if i go to other LLM. While i was using the MELO no issues, they didnt seem to have any censor ship tho they talk in strange ways. However after the Mini and OpenAI and getting the other optional AI i seem to be walled to kindness and non violence. i have used Dwemers guides and i am still learning with using and prompting AI. I love the ability dwemer gave me tho i seem to have suddenly been walled behind a play nice barrier. I push violence and words of choice, I am a villian in the typical Skyrim nature, i attempt to defy the 9 and create my own law and following. Idk if im asking to much but my world/Bio and character prompts match what i seek to RP as. i love CHIM and i have seen how open ended it can be. maybe i messed up, im not sure, i plan to keep pushing it to a open ended experience. Overall CHIM and Dwemer are the best choice for AI Skyrim.
I don’t understand, I was expecting better AI overall. Not an AI Chat Bot integration. I was expecting from this title better AI Pathing and Combat Intelligence.
@ Yet after all these years, modders are to hyper focused on hyper realistic graphics which doesn’t make a game good in the first place when they should be fixing this instead.
Is there a level of ignorance built into most NPC‘s or is anyone going to be able to tell me about anything at all? Call me skeptical, but I don’t think I should be able to quiz Lucia in white run about the warp in the west.
It is a current limitation, but in our current testing we found it not to be that big of an issue. We found it better as a worst case to just give NPCs detailed world information then none at all. As even if it does not know a topic, it will just pretend that it does any provide wrong information.
And most of the time in normal conversation with NPC's deep lore topics don't come up often unless you directly ask about it.
@@DwemerDynamics Not sure how unfeasible this is but as a potential solution, maybe you could add a tag/Blacklist system for NPC's? It would require some manual work on the part of the user unfortunately, but having the ability to put an NPC's name down on a secondary textbox for each article, that the system reads through to know if the searching NPC should be granted the information or not could be a potential way to give users more options on immersion.
Edit: Or perhaps you could create a 'generic' list of Topics that aren't immersion breaking for a majority of NPC's to know, and use that as a global template for users to build further individualized databases to singular profiles.
and is the information injected even if the NPC isn’t supposed to know it?
i dont think the guar was supposed to know that. Probably yes.
In our testing we found it not to be that big of an issue currently. Here is what we have written in the manual:
ALL NPCs will have access to ALL articles. This may seem like a big problem because you could talk to a peasant farmer about the metaphysical concepts of CHIM. However in our testing we found that in most normal conversations you barely will talk about these topics, so the NPCs will never get injected with it. Of course you can break the system and start talking about deep concepts to “uneducated” NPCs, but that is your roleplay decision to make.
Also we found that it is better for the AI to know too much information then not know enough. As it will just hallucinate an answer and insist it is correct even if it does not actually know the answer. Hopefully it will prevent the AI NPCs breaking canon, as even one offhand remark can cause a lot of issues.
@@DwemerDynamics That's understandable, but to be fair, getting incorrect information, and people insisting that they are correct despite being uninformed is a very human behavior too. having characters specifically lie to you or misinform about various topics would flesh out the world a bunch
LETS GO
! I can barely keep up lol I am def featuring this in the next episode
6:17 AI makes guar know about CHIM. Has magicka science gone too far?
Next step is: Oghma infinium:Peasant-education, Oghma Infinium: Court scholar, Oghma Infinium: Reader of scrolls
Aka oghma: Sven, Oghma Farengar, Oghma parthurnax
incredible work
wonderful work thank you for everything
but i find unrealistic that all npcs can be questionned and have knowledge on everything
because for example if during a precise moment i need info on a rare hidden topic and i ask the first dumb npc i encounter and he gives me the knowledge then it would be too easy but if i have to go find a sorcerer for a certain type of knowledge then its immersive
I have noticed a lot of LLMs are either way too sarcastic (everything you say, they'll reply with "Oh really? You want to do that? Well, isn't that just great" or something similar) or they're too focused on the objective:
"Yes, Dragonborn, I'd love to have a drink, but we must get to Bleak Falls Barrow."
"How does this spell effect our journey to Bleak Falls Barrow?"
"You leveled up, congrats Dragonborn! Ready to use this new power to go to Bleak Falls Barrow?"
Haha that ending was dirty bro😔
The novelty of being able to hold these sorts of dynamic conversations is completely underwritten by how unnatural the dialogue itself is. Appending "the dragon god of time" to Akatosh feels like the AI is attempting to pad out an essay when the question asked already inferred the asker's understanding of what Akatosh is. It doesn't read as immersive, it sounds like the encyclopedic dialogue of Morrowind reads.
Morrowind's silent encyclopedic dialogue works for immersion and roleplay specifically because it is text based. It does not work at all for voiced dialogue.
This combined with voice recognition, and Skyrim VR would be insanely immersive.
One question tho, How do you handle characters being too smart? with the AI feeding off from the entirety of the lore it doesn't make sense for characters to know about events that haven't happened yet, or events that they would have no reason to know about. nobody knows everything and there would have to be gaps in the knowledge of some characters to make it realistic.
While I get it's not a major issue for most players, I wonder if there's a general solution to have paesant NPCs redirect you to someone more knowledgeable on the matter. Like if I go to a tavern and ask the barista any information on how to smelt iron I would assume they might have some knowledge of it by sheer deduction, but then I would expect them to say something like "I'm not an expert, you may want to ask X NPC(the name of the smith in this case) for more in depth instructions"
I don't know if I'm making much sense but I feel like that might come up pretty frequently, especially if you are roleplaying someone alien to Tamriel.
4:13 wtf is happening in the background?
Every NPC knows every lore input, I imagine?
This is amazing and genius
Hey, great vid, but did you mean to cut off right before the update info?
Aha - perhaps that was the AI...
Is the next step focusing on NPCs should only know information regarding their background?
Super cool!
one day you guys will have all Usable NPC's properly prompted, either it be consumer or you all prompting. i am excited to see the world come more alive. Currently CHIM is my favorite AI mod. However i hate the Language filter, i hate i cant threaten or gas light.
i will say i only ran into this censor ship after changing to openAI. now suddenly no cussing or even pushing the violence barrier. even if i go to other LLM. While i was using the MELO no issues, they didnt seem to have any censor ship tho they talk in strange ways. However after the Mini and OpenAI and getting the other optional AI i seem to be walled to kindness and non violence. i have used Dwemers guides and i am still learning with using and prompting AI. I love the ability dwemer gave me tho i seem to have suddenly been walled behind a play nice barrier. I push violence and words of choice, I am a villian in the typical Skyrim nature, i attempt to defy the 9 and create my own law and following. Idk if im asking to much but my world/Bio and character prompts match what i seek to RP as. i love CHIM and i have seen how open ended it can be. maybe i messed up, im not sure, i plan to keep pushing it to a open ended experience. Overall CHIM and Dwemer are the best choice for AI Skyrim.
Shouldnt he call earth nirn?
I don’t understand, I was expecting better AI overall. Not an AI Chat Bot integration. I was expecting from this title better AI Pathing and Combat Intelligence.
Same here. I'm totally sick of keeping the pathing off to stop them glitching the fk out all time...
@ Yet after all these years, modders are to hyper focused on hyper realistic graphics which doesn’t make a game good in the first place when they should be fixing this instead.
Is this mod different from Mantella? Are they compatible?
If your playing skyblivion or skywind herreka keeps to refereeing to the world as Skyrim no matter how often you correct her
How did you download Skyblivion?
@@GhostRider-un9gm lol such a dumb name.. Skyblivion... cringe...