if you balance the game around dogshit players, no one will ever take the game seriously and it'll never be as consistantly popular like for example valorant, apex, etc.
@@Cqat1 Valorant the overly competitive game. Yes, good comparison! Dude not everything's about people who sweat their balls off in a game, competitive players are such a loud minority that constantly whine about people who just want to play the game and have fun Competitiveness doesn't ruin the game, but gamemodes like don't need this treatment. Tournament is fun. Quick cash with 3x lights is not. Team Fortress 2 has always been a goofy brain dead game and its still kicking.
@@dona2985 but tf2 has very good balancing and is an insane game for comp play. had valve actually pushes for tf2 to be an esport, i have no doubts that it'd be one of the best and most successful esports to date. and balancing your game around a gamemode like quickcash isn't a very good idea, as, that's not supposed to be the core gamemode the game is designed around. balancing a game around the casuals of a game who only touch casual gamemodes, have no actualy sense of strategy, teamplay, aim, micro and macro strats, etc. won't get you a well balanced game. listening to those who actually know how the game with all its strategies, etc. works is much better to get a well balanced game. and who's to say that a game that is well balanced around comp won't be fun for casuals? heck, if bad comes to worse they can just have different balancing for different modes. you just can't have dogshit balancing that is around casuals in your ranked gamemode, at it's worst state for those, who play the game the most.
@@ThatArcanist as somone who plays both light and medium, light is 100% worse. In higher rank your impact is very limited and super situational. Finding impact as medium or heavy is way more consistent.
@@ThatArcanistas a light main since beta light is most certainly weaker than the other classes. If you have a substantial skill in the light class you can sometimes make up for that difference in balance, but objectively it is the worst class. In other words to perform on part with H and M you need to have significantly more experience and skill to make up for it being the weaker class.
@@ThatArcanist light is absolutely the weakest class. It requires so much skill and gamesense to be just viable and you also NEED a team that has gold synergy with you if you want to play comp or high level ranked. In casual light works insanely well cause no one plays with their team or has basic awareness, which light massively benefits from.
So... stun is op bc it makes you win 1v1s against dogshit players? Light, the class that is designed around picking off isolated targets, using a gadget that is designed to make it easier to get kills gets kills more easily using said gadget? how crazy!!! rpg would also make you win any 1v1 against those opponents, so would hitting a good frag nade, etc.. (i'm not trying to insult you in any way btw)
stun is not over power and it dose not guarantee a kill. stun only make kills easier by making enemy slower des easier to hit, you still have to shoot him. i would even call it a crust weapon for new player and for higher level player with good aim they can just shot the guy and kill the same. stopping cashout? happen only like 3 time a match anyways dosn't matter
Besides, any gadget that aides in getting a kill does, well, exactly that: making kills more easy to get. Hit a good frag nade? Free kill. Hit a good rgp? Free kill. Etc. Etc.
Comms in powershift is crazy😂
We can't help it atp, it's like baked into our subconscious 😂
"Light is underpowered in competet-" does that matter? Is casual gaming out of the window or something?
if you balance the game around dogshit players, no one will ever take the game seriously and it'll never be as consistantly popular like for example valorant, apex, etc.
I think they should just prohibit some gadgets in casual
@@Cqat1 Valorant the overly competitive game. Yes, good comparison! Dude not everything's about people who sweat their balls off in a game, competitive players are such a loud minority that constantly whine about people who just want to play the game and have fun
Competitiveness doesn't ruin the game, but gamemodes like don't need this treatment. Tournament is fun. Quick cash with 3x lights is not.
Team Fortress 2 has always been a goofy brain dead game and its still kicking.
@@dona2985 but tf2 has very good balancing and is an insane game for comp play. had valve actually pushes for tf2 to be an esport, i have no doubts that it'd be one of the best and most successful esports to date. and balancing your game around a gamemode like quickcash isn't a very good idea, as, that's not supposed to be the core gamemode the game is designed around. balancing a game around the casuals of a game who only touch casual gamemodes, have no actualy sense of strategy, teamplay, aim, micro and macro strats, etc. won't get you a well balanced game. listening to those who actually know how the game with all its strategies, etc. works is much better to get a well balanced game. and who's to say that a game that is well balanced around comp won't be fun for casuals? heck, if bad comes to worse they can just have different balancing for different modes. you just can't have dogshit balancing that is around casuals in your ranked gamemode, at it's worst state for those, who play the game the most.
Light is underpowered in competitive. Light does not need a nerf
I believe it, I feel like I mostly see mediums in comp rn.
As someone who only plays Light, it's not underpowered. It just requires a certain playstyle thats contrary to most shooters.
@@ThatArcanist as somone who plays both light and medium, light is 100% worse. In higher rank your impact is very limited and super situational. Finding impact as medium or heavy is way more consistent.
@@ThatArcanistas a light main since beta light is most certainly weaker than the other classes. If you have a substantial skill in the light class you can sometimes make up for that difference in balance, but objectively it is the worst class. In other words to perform on part with H and M you need to have significantly more experience and skill to make up for it being the weaker class.
@@ThatArcanist light is absolutely the weakest class. It requires so much skill and gamesense to be just viable and you also NEED a team that has gold synergy with you if you want to play comp or high level ranked. In casual light works insanely well cause no one plays with their team or has basic awareness, which light massively benefits from.
so refreshing to watch final content
Oh boy, another video from Noble?! Consider me a happy camper!
This didnt age well. RIP light. Love ur content dude!
So... stun is op bc it makes you win 1v1s against dogshit players? Light, the class that is designed around picking off isolated targets, using a gadget that is designed to make it easier to get kills gets kills more easily using said gadget? how crazy!!! rpg would also make you win any 1v1 against those opponents, so would hitting a good frag nade, etc..
(i'm not trying to insult you in any way btw)
Man got his wish
neat
i’m going to touch you
stun is not over power and it dose not guarantee a kill.
stun only make kills easier by making enemy slower des easier to hit, you still have to shoot him. i would even call it a crust weapon for new player and for higher level player with good aim they can just shot the guy and kill the same. stopping cashout? happen only like 3 time a match anyways dosn't matter
Besides, any gadget that aides in getting a kill does, well, exactly that: making kills more easy to get. Hit a good frag nade? Free kill. Hit a good rgp? Free kill. Etc. Etc.
ur asf great vid
It’s apart of the game cry about it
did you even watch the video?
@@felixthecatboy He definitely didn't watch the video