when will sub-pixel mapping be done? This is a big problem in Vantage, poor anti-aliasing of bright areas and, accordingly, flickering in the animations!
Question. Why all the light setting I made (from .vrscene), always going back to default when loading the project file? The setting and scene state have no effect whatsoever. Any workaround ?
can you always add in the notes what the hardware being used is. Its getting tiering to ask every time and is the only measure of performance any of us care about. cool stuff but at what cost.
i love it!!!❤❤❤ we need the update!! sss, contour etc!!!
when will sub-pixel mapping be done? This is a big problem in Vantage, poor anti-aliasing of bright areas and, accordingly, flickering in the animations!
Litherally the thing im looking for, and you guys drop a video on it :D ty
Please Add Skin shader support. What's the point of having XGen support if you don't offer SSS support in general. We need it now
Question. Why all the light setting I made (from .vrscene), always going back to default when loading the project file? The setting and scene state have no effect whatsoever. Any workaround ?
Are these options like hotspot, falloff for IES available in V-ray or Corona in 3ds max or is it only Vantage option?
It's not IES , it's spot light. And the options been available in vray/corona already
@@punithaiu That's right. I forgot about these standard lights.
Please, create Vantage for MacOS and Apple M3 CPU/GPU
can you always add in the notes what the hardware being used is. Its getting tiering to ask every time and is the only measure of performance any of us care about. cool stuff but at what cost.
cool ❤🔥
Whether D5 Render & Unreal Engines are so updated and has lots of feature , chaos shit still backdated