In game Sea Battle 2 you have 1x4 squares ship 2x3 squares ship 3x2 squares ship 4x1 squares ship So checkerboard strategy will not fully work. Also there's advanced mode where you can use planes and other things to cover more squares in one shot. Are there some strategy for this game?
With one version I have on my device, I try to use the single shots in one section of the board so I can hit as many open spots as possible when using the super weapons. In these games it's important to mess around with all the weapons, figure out which ones work best for you and go forward from there. Lot's of practice, but it's fun practice! :) Good Luck
In some variants of Battleship, the submarines only occupy 1 slot, and there are two of them, which makes the chess-pattern less effective and forces you to start shooting randomly at some point in the game, unless you've found them already while looking for the bigger ships.
@@EricBuffington the only online battleship that i have ever played had 1x1 ships (and like 5 of them) and you could put any ships touching others (even diagonally)
Have you ever played the fortress variant? Instead of ships, you place 4 3X3 fortresses. Your opponent tells you when you hit a fortress, but only a hit in the middle will destroy it.
Please define the “standard rules” Cause the “classical rules” I know forbids ships being placed adjacent to another. This means that when you are guessing, you can cross out all the squares adjacent to a sunk ship, which makes the edges way more attractive to put your boats there.
regardless, no space is not protected or less likely to get hit, its all about chance and luck. Sure if you use your brain you may notice a pattern of where players typically set their boats Ex:always all on the edges or inner lines etc.
Eric.....c'mon......there is a metastrategy here. Overlay your shot maps, maximum (1 out of every 2) to minimum (1 out of every 4). There will be some shots in common. Those should be your first shots. Just sayin'
So you inspired me to dive into this in a spreadsheet, and assuming your patterns are oriented like they are in the video (top left to bottom right, checkerboard starts on A1) the best starting salvos would be C3-D4-E5-F6-G7-H8-I9-J10, followed by or interspersed with F6-G7-H8-I9. This stays on the final checkerboard pattern while also getting partial sweeps of each of the other patterns. Also, the 4-space hunting pattern is weird because to check every square without leaving a place for the battleship to hide requires placing 2 shots directly next to each other in the middle of the board, which obviously clashes with checkerboard. Done mostly for my own curiosity, but I thought I would share as long as I had put in the effort.
@@Sonar009 Thank you so much for sharing! I did something similar a year ago in Excel out of nothing more than curiosity. I would need to unearth those spreadsheets to see if I arrived at the same conclusion, but for some reason I remember the shots common to each pattern being more "over the board" than just the diagonal pattern you describe. Thank you for surprising me with your response to a notion that I had a year ago though! That notion was inspired by watching several videos just like this one. Who knew that it was even possible to tame that 10 x 10 watery expanse! Take it easy and thanks for taking my idea seriously! Let me know how you fare putting any of this to use in actual gameplay 🙂⚓🚢🛥️🛳️💣💣💣💣💣
While it might take a while to do it that way, statistically speaking, it should be an efficient way to cover all the places. Luck is probably the biggest factor in winning this game even more than stats.
Eric Buffington you're probably right about a thing, you need a luck to do your first hit, but then you can simulate in your mind where can other ships be, and the 5×1 ship is the easiest to detect, but the 2×1 is the hardest to, that having it the only one left to the opponent could twist everything and make you lose really fast, I just wish there was a way to detect the smallest ship without luck
The bad ending: my dad wins The almost bad ending: I hit my dads last ship 1st piece but he sinks my last ship too The almost good ending: same as almost bad ending but I sink his ships Good ending: I SINK MY DADS SHIP
Thank You! Just whooped my friend in game pigeon
Who’s watching this because of game pigeon
Me
Nope
me
Me
Thanks! Now back to my sea battle game!
"If you're normally unlucky, this removes the unluckiness" Wow does this dude know who i am!?
Happy to help! :)
In game Sea Battle 2 you have
1x4 squares ship
2x3 squares ship
3x2 squares ship
4x1 squares ship
So checkerboard strategy will not fully work. Also there's advanced mode where you can use planes and other things to cover more squares in one shot. Are there some strategy for this game?
With one version I have on my device, I try to use the single shots in one section of the board so I can hit as many open spots as possible when using the super weapons. In these games it's important to mess around with all the weapons, figure out which ones work best for you and go forward from there. Lot's of practice, but it's fun practice! :) Good Luck
In some variants of Battleship, the submarines only occupy 1 slot, and there are two of them, which makes the chess-pattern less effective and forces you to start shooting randomly at some point in the game, unless you've found them already while looking for the bigger ships.
Wow! I've never played that kind. That sounds hard!
@@EricBuffington the only online battleship that i have ever played had 1x1 ships (and like 5 of them)
and you could put any ships touching others (even diagonally)
Have you ever played the fortress variant?
Instead of ships, you place 4 3X3 fortresses. Your opponent tells you when you hit a fortress, but only a hit in the middle will destroy it.
I haven't heard of this. That sounds great!
WOT
i will spread this cool news
10:30 carrier can be in F7
Please define the “standard rules”
Cause the “classical rules” I know forbids ships being placed adjacent to another. This means that when you are guessing, you can cross out all the squares adjacent to a sunk ship, which makes the edges way more attractive to put your boats there.
Towards the end he misses that the aircraft carrier can go anywhere on the F row yet has F7 as a wasted shot!
oooo good catch. Thanks for pointing that out. :)
Thank you I have wrote this in Galactic/enchantment table for this to be sacrade to me so I can rule the sea
regardless, no space is not protected or less likely to get hit, its all about chance and luck. Sure if you use your brain you may notice a pattern of where players typically set their boats Ex:always all on the edges or inner lines etc.
or hope fully your oppent weres sunglasses like very dark ones and make it seem like your not using the refltion off there sunglases
Firsttimegamer 500 That's called cheating, and it isn't fun...
At 10:33, F7 shouldn't be an X
Yup, you are right. I think I made a note in annotations for that.
in my country, we have 1 space ships instead of the 5 space ships
What’s it called?
nerfdis russia russia russia
Is it because your country doesn't have big boats?
"space" ships
(3d battleship? :o)
Well since rules won't allow to place ships adjacent to each other, you don't have to guess what you've actually sunk.
Definitely not the official rules though :/
I already do these things, and I still always lose to somebody who just spitballs it T__T
7:05 is my fav strat, now 7 game streak, i'll update it in the edit
12 streak, and it ended when I searching the destroyer
Amazing! Great job!
Great tutorial. However it bugs me on how many different versions there is of battleships.. :-I
Eric.....c'mon......there is a metastrategy here. Overlay your shot maps, maximum (1 out of every 2) to minimum (1 out of every 4). There will be some shots in common. Those should be your first shots. Just sayin'
So you inspired me to dive into this in a spreadsheet, and assuming your patterns are oriented like they are in the video (top left to bottom right, checkerboard starts on A1) the best starting salvos would be C3-D4-E5-F6-G7-H8-I9-J10, followed by or interspersed with F6-G7-H8-I9. This stays on the final checkerboard pattern while also getting partial sweeps of each of the other patterns.
Also, the 4-space hunting pattern is weird because to check every square without leaving a place for the battleship to hide requires placing 2 shots directly next to each other in the middle of the board, which obviously clashes with checkerboard.
Done mostly for my own curiosity, but I thought I would share as long as I had put in the effort.
@@Sonar009 Thank you so much for sharing! I did something similar a year ago in Excel out of nothing more than curiosity. I would need to unearth those spreadsheets to see if I arrived at the same conclusion, but for some reason I remember the shots common to each pattern being more "over the board" than just the diagonal pattern you describe. Thank you for surprising me with your response to a notion that I had a year ago though! That notion was inspired by watching several videos just like this one. Who knew that it was even possible to tame that 10 x 10 watery expanse! Take it easy and thanks for taking my idea seriously! Let me know how you fare putting any of this to use in actual gameplay 🙂⚓🚢🛥️🛳️💣💣💣💣💣
Good job! I've always used the last one strategy, it works!
good video but how is F7 at 10:56 a waste of shot
you're right. I think I put a comment in there about that. But yes, that one was an oversight. Good catch! :)
Very good video
F7?
checker pattern:
*effective in salvo game*
Yes definitely! :)
Shooting all of the black/white square will take many turns, anyone would lose while taking all that turns
While it might take a while to do it that way, statistically speaking, it should be an efficient way to cover all the places. Luck is probably the biggest factor in winning this game even more than stats.
Eric Buffington you're probably right about a thing, you need a luck to do your first hit, but then you can simulate in your mind where can other ships be, and the 5×1 ship is the easiest to detect, but the 2×1 is the hardest to, that having it the only one left to the opponent could twist everything and make you lose really fast, I just wish there was a way to detect the smallest ship without luck
Thx for the tips mate
2:37 Can't you just say that he/she sunk your 2 piece ship when she/he hit 2 different ships in general?
I suppose you could do that if you're being tricky. :)
I think when the rules say you have to say which ships you just sunk you also have to only say it on those times.
6:17 “If you’re normally really lucky”… sorry, what?
I do strategy #1 a lot haha it annoys people sometimes
:)
Dude that help alot thanks and great video you wouldnt mind if i share this would you.
+Zach Sanders Go ahead, that's fine!
Eric Buffington ok and your welcome
I did a detailed study and there is a much better strategy.
The bad ending: my dad wins
The almost bad ending: I hit my dads last ship 1st piece but he sinks my last ship too
The almost good ending: same as almost bad ending but I sink his ships
Good ending: I SINK MY DADS SHIP
1:58 they*
333 LIKES 33 DISLIKES!?
wow that's crazy!
No f4? Really? Looks like by far the best hit to my eyes
It probably is the best.
Anyone else watching this to beat their friends on Pigeon ?
I'm the the king of the world lol . I beat about on a roll. the last a played i almost lost. But I had him oh yeah 8^)
Bruh this sucks my friend is saying I'm cheating and he broke up with me
Sorry to ruin a relationship. 😢
Thanks I destroyed my sister at this game 💯💯
NICE!
my plan:
It worked
Thanks i must beat my brother :P
You've got this! Have fun and show no mercy!