I promise this is one of the best tips you can follow if you do any camera tracking in AE. Joe at Workbench is a superstar for making it more painless for free. Big props.
@@dossantos_films - Good question - in this case I'd do the manual version of this process, but use the desired "Wall" solid as the base, eventually parent everything to it and set it's location to [960,540,0] but set the orientation to [0,0,0]. It'll make it so flat to the main "wall" is the center of comp. Lemme know if that made sense.
Also I was able to quickly hack the script into a wall version - bit.ly/XYZWall - @Workbench I'll ask how complicated it'd be to add another button that was a Wall Solver.
I was struggling with a project and after hours looking for an answer I found this video and in a matter of minutes boom done and sent. Thank you sooooooo much
Hey, thank you for this video, I've been using this method for along time now and it works well, but due to the video being 4 years old, I was wondering if there is a new updated method to Normalise 3D in After effects, maybe using the new Mocha 3d Camera solve? I would really like to see a new video updating this method if possible. Thanks :)
Very cool...but does anyone else think this is something that should be built in to After Effects? Camera tracking in AE has been around for like 10 years. Adobe never fixes shit in AE. We have wait for some some slick script like this to come along.
Joshua Perlson, PREACH bruh... Adobe is one of the worst creative companies EVER! They have literally, '0' interest in actually improving their software. They are the worst, for real
Drinner D and what really sucks is that people love AE without ever thinking about just how shitty the software really is. There’s no other piece of software out there that’s so propped up on scripts, plugins and extensions to fix all the problems it has and fill in all the holes it has. If there was legitimate competition for After Effects, I’d jump ship in a heartbeat. And I’ve been using AE professionally since 2003.
@@JoshuaPerlson2010 I'm not going to argue with you on that. I do love AE, but I totally get what you are saying. It is really shameful and embarrassing that Adobe is so lazy and so hungry for quick cash grabs all the time that they have lost any interest in making sure that their software even works properly... and if that isn't true, then they need to do some serious damage control because it certainly appears that way. AE is one of the best that they have and they clearly are content leaving so many of it's features and effects in shambles. As far as "legitimate competition" goes, wouldn't Blackmagic's FUSION be a solution? I've never had the time to invest in making the jump but it definitely seems like it far surpasses AE's capabilities and is far more stable. The main reason I stay with AE is because I have failed to find the time to explore other options and I am in love with Video Copilot's Element 3D plugin. it's a fantastic solution for quick 3D animation turnovers and is a lot more accessible as far as compositing goes. Though, if it weren't for Element and for all the geniuses who script and create amazing plugins for AE, I would be forced to jump to something else.
I've been using this 3D normalization process since you taught us in the Aquaman video and it was one of the best tip I found on UA-cam! Thanks a lot, Hashi! I'll try the free tool too! ^^
wow man this is so helpful. i just started one week ago with motion design and i had a lot of troubles with the 3d tracker. this helps me so much to increase my knowledge. love you!
damn this is so helpful. Before i was doing Andrew Kramer technique that he did a truck comp in AE in that he define a simple trick. But this one is truly best
i think that back in 2013 Mathias Mohl (MAMOWORLD) made a tool called ORIENT WORLD which had some serious features for scaling, translation and rotation of coordinates system with 0% effort.
Thank you so much! This is extremely helpful! You just allowed me to fix something in a shot I've been working on inconsistently for 3 years. Gone are the perspective issues and the scale variance.
posted above too: in this case I'd do the manual version of this process, but use the desired "Wall" solid as the base, eventually parent everything to it and set it's location to [960,540,0] but set the orientation to [0,0,0]. It'll make it so flat to the main "wall" is the center of comp. Lemme know if that made sense.
I was able to quickly hack the script into a wall version - bit.ly/XYZWall - this is just me manually altering Joe's script a bit. I'll see if we can make it official.
This will likely be a life saver for me.. Camera tracking results are soooooo hit or miss that I am rarely confident I did it correctly. Q: Why does the Z axis of the generated ground plane point upwards, when up is direction of the Y axis? After the normalization process, the each axis is corrected! This baffles me.
@@theActionMovieKid Thanks for the reply, Hashi. I'm just baffled why the ground plane axis' are wrong when first generated. As the Y axis is generally considered going up/down in 3D space, shouldn't it default to this when the ground plane is generated? Whatever the case, this script will save me a lot of headaches, so thanks very much for sharing it!
Does this work with Geo? I tried it but somehow, when I create a null and used the normalization script, the null slides away from the OBJ the further I move it. Doesn't happen without the normalization.
It should work with every tool that uses AE's 3D space. Please make sure all 3D objects getting normalized and make sure you're putting the position of your Geo object at the new place of the null.
There’s a lot you can do with tracking that comes in AE - especially combined with our tools! Lens Distortion Matcher can really help make some “untrackable” shots become trackable. We’re actually talking all about tracking in Mondays session of Demystifying Post Production: www.maxon.net/event/demystifying-post-production-compositing-3d-into-videos-and-stills-week-2
Shouldn't Y be pointed up, and Z pointed into the distance?? Unless you want to be looking down on the table? I'd think you'd want to normalize with the normal world (ie, up into the sky and down towards the ground is the Y axis, Z is forward and backward)
I think I can answer my own question - it's because the ground plane is lying flat on the ground, so its Y axis is tilted 90° forward on the X axis. Other objects added to its space will be Y axis up.
It is really very strange how the position is calculated. The camera tracker is conceptually incorrect, because he analyzes the scene and then creates a camera on his perception, while it should be the user who sets the focal lens before you start the tracker, or at least, has the possibility to set a metric distance on the points of the selected ground set. I had proposed to Red Giant to put an option in which the tracker can read the camera metadata, but I have not received any answers.
No. This just helps a good track fit into After Effects better. There are a lot of ways to get better, non-slipping tracks. One of them is to track an undistorted version of your clip and then redistort later (that workflow is a large part of why we built Lens Distortion Matcher [part of our VFX Suite] because it does this exact thing). Another is to mask out things that can interfere with the track like reflections or moving things.
I promise this is one of the best tips you can follow if you do any camera tracking in AE. Joe at Workbench is a superstar for making it more painless for free. Big props.
As are you for making the process! I am so stoked to have been a part of this! Thanks!
Hey Hashi! How can you do something similar without having a ground? If my footage only has walls and no ground to choose "set ground plane"
@@dossantos_films - Good question - in this case I'd do the manual version of this process, but use the desired "Wall" solid as the base, eventually parent everything to it and set it's location to [960,540,0] but set the orientation to [0,0,0]. It'll make it so flat to the main "wall" is the center of comp. Lemme know if that made sense.
Also I was able to quickly hack the script into a wall version - bit.ly/XYZWall - @Workbench I'll ask how complicated it'd be to add another button that was a Wall Solver.
@@theActionMovieKid this is gold! Thank you so much.
Big shout out to Hashi for saving me so many headaches with this. I've repeatedly watched this to get this technique in my big, dumb head.
I was struggling with a project and after hours looking for an answer I found this video and in a matter of minutes boom done and sent. Thank you sooooooo much
The BEST tutorial about camera tracker EVER! Thank you so much! life saver!
Hey, thank you for this video, I've been using this method for along time now and it works well, but due to the video being 4 years old, I was wondering if there is a new updated method to Normalise 3D in After effects, maybe using the new Mocha 3d Camera solve? I would really like to see a new video updating this method if possible. Thanks :)
This is still the best way to do it that we know of.
This and Lens Distortion just made my workflow much more efficient!
A lens distortion script or the inbuilt LD effect?
I guess you refer to Red Giant’s new Lens Distortion plugin for After Effects ?
Now i wanna know what you mean! :D
@@Gasconauxolives Ça doit être ça en tous cas.
Maybe the most valuable AE tutorial on the net. Cheers Hashi and Joe!
Very cool...but does anyone else think this is something that should be built in to After Effects? Camera tracking in AE has been around for like 10 years. Adobe never fixes shit in AE. We have wait for some some slick script like this to come along.
Joshua Perlson, PREACH bruh...
Adobe is one of the worst creative companies EVER! They have literally, '0' interest in actually improving their software. They are the worst, for real
Drinner D and what really sucks is that people love AE without ever thinking about just how shitty the software really is. There’s no other piece of software out there that’s so propped up on scripts, plugins and extensions to fix all the problems it has and fill in all the holes it has. If there was legitimate competition for After Effects, I’d jump ship in a heartbeat. And I’ve been using AE professionally since 2003.
@@JoshuaPerlson2010 I'm not going to argue with you on that. I do love AE, but I totally get what you are saying. It is really shameful and embarrassing that Adobe is so lazy and so hungry for quick cash grabs all the time that they have lost any interest in making sure that their software even works properly... and if that isn't true, then they need to do some serious damage control because it certainly appears that way. AE is one of the best that they have and they clearly are content leaving so many of it's features and effects in shambles.
As far as "legitimate competition" goes, wouldn't Blackmagic's FUSION be a solution? I've never had the time to invest in making the jump but it definitely seems like it far surpasses AE's capabilities and is far more stable. The main reason I stay with AE is because I have failed to find the time to explore other options and I am in love with Video Copilot's Element 3D plugin. it's a fantastic solution for quick 3D animation turnovers and is a lot more accessible as far as compositing goes. Though, if it weren't for Element and for all the geniuses who script and create amazing plugins for AE, I would be forced to jump to something else.
WE LOVE YOU JOE 👏
You are just a Life saver,
Thanks a lot 🖤
I like this. Now I don't have to look up the aqua man tutorial everytime I track something in 3D. Thank you!
jajajaja cierto ya he visto ese tutorial de acuaman uno y dos muchas muchas veces!
Thanks Hashi, and thanks Joe. If any of my clients ever get back after covid I'll be sure to spread the financial love in your directions!
KASHI!!! I was SO SICK of doing this manually. At times I'd ask myself if it was worth it lol. This is fantastic. Thanks, Joe!
Funny, I actually typed "Thanks Joe" before getting to the end of the video lol
That was thing we needed most..
Thank you so much guys and thank you Joe from Workbench!
10,000 of the views are mine alone
the most useful tutorial
Saying Hi from Hong Kong, and this tutorial really helps a lot! Thanks~
such a great teacher, and thank you, joe!
i like tutlez lol.. love it.. and yes.. a fine teacher
Thank Joe. This is long overdue.
I've been using this 3D normalization process since you taught us in the Aquaman video and it was one of the best tip I found on UA-cam! Thanks a lot, Hashi! I'll try the free tool too! ^^
Thank you so much for the script and sharing it!!!... Greetings!!!
Thanks Joe & Giant
Big thanks to him and you 💚
VideoCopilot did a tutorial on this years ago and made a script as well. Forgot the name. This is mandatory in tracked scenes.
You should add a link to their site in the description guys
wow man this is so helpful. i just started one week ago with motion design and i had a lot of troubles with the 3d tracker. this helps me so much to increase my knowledge. love you!
This channel is really the best... I have all their plug ins and I'm from South Africa🔥🔥🔥💯💯
WOW! Thanks Joe!
You're welcome!
Thnks red giant and joe for this video promotion..i have download it,its help my work
damn this is so helpful. Before i was doing Andrew Kramer technique that he did a truck comp in AE in that he define a simple trick. But this one is truly best
i think that back in 2013 Mathias Mohl (MAMOWORLD) made a tool called ORIENT WORLD which had some serious features for scaling, translation and rotation of coordinates system with 0% effort.
Thanks Joe!
You're welcome!
Thanks, Joe!
You're welcome!
Thank you so much! This is extremely helpful! You just allowed me to fix something in a shot I've been working on inconsistently for 3 years. Gone are the perspective issues and the scale variance.
Thank you for this gift!
Now my day is completed
Shoutout Workbench 🤙
🤙🏽
Just great, thanks Joe & Action Movie Dad!
Awesome, I recently did a project for which i had difficulty with the exact same thing, thanks a ton.
I have the same question as Leo Nobu. How can we use these concepts when there is no visible ground?
posted above too: in this case I'd do the manual version of this process, but use the desired "Wall" solid as the base, eventually parent everything to it and set it's location to [960,540,0] but set the orientation to [0,0,0]. It'll make it so flat to the main "wall" is the center of comp. Lemme know if that made sense.
I was able to quickly hack the script into a wall version - bit.ly/XYZWall - this is just me manually altering Joe's script a bit. I'll see if we can make it official.
Thank you 🙏🏽
@@theActionMovieKid Thank you so much! You are awesome and I love your tutorials!
@@theActionMovieKid Thank you, that's extremely helpful!
This is brilliant! Thanks for sharing your knowlege.
Actually Joe is a after affects beast we just use it as but Joe tear apart are and geek the heck out of it
Haha, thanks!
Thanks Joe
Seriously. So helpful!
MUCH NEEDED SCRIPT!
Nice tutorial Thanks!
Things keeps getting interesting on the channel. Best Sub I ever gave awesome 👏
This should be part of the product. Just sayin. Good stuff. Simplifies and saves so much time. Thanks.
Thank you. You deserve my subscription.
MUCH needed!! Thanks, guys!
👍🏽
It's like Christmas... but in June. Thank you.
Great! Thanks for sharing this info! Super useful. Now I have some VFX to do at home!
Dude, that was amazing! Thank you!!!
Nice work 🌹
The script can't be opened in Adobe After Effects 2023... Not even visible is the 'Scripts' menu...
Great Tutorial!! thanks! AUTO SUBSCRIBE!
This will likely be a life saver for me.. Camera tracking results are soooooo hit or miss that I am rarely confident I did it correctly.
Q: Why does the Z axis of the generated ground plane point upwards, when up is direction of the Y axis? After the normalization process, the each axis is corrected! This baffles me.
It's just that the ground plane is effectively rotated 90 degrees so its Z points up. All other layers would default to their Z pointing forward.
@@theActionMovieKid Thanks for the reply, Hashi. I'm just baffled why the ground plane axis' are wrong when first generated. As the Y axis is generally considered going up/down in 3D space, shouldn't it default to this when the ground plane is generated?
Whatever the case, this script will save me a lot of headaches, so thanks very much for sharing it!
*it diffirent if a choose between "ground" or "plane" and "wall" of the name of Ground Plane? Thanks sir*
WOW. What a great tool! Thanks! :D
Extremely helpful!
This is what we want👌🥰
This is amazing! Thank you so much! I'm gonna download it immediately!
I recommend Reallusion's IClone for mixing 3D-2D effects.
Thank you Joe!🔥😁
Simply awesome bro!
✨👌😱🤩😱👍✨
This is just amazing!! thanks a lot!
Does this work with Geo? I tried it but somehow, when I create a null and used the normalization script, the null slides away from the OBJ the further I move it. Doesn't happen without the normalization.
It should work with every tool that uses AE's 3D space. Please make sure all 3D objects getting normalized and make sure you're putting the position of your Geo object at the new place of the null.
Dumb question, but why do you need the extra solids and guides in addition to the ground?
They help you place things in the scene where you want them.
@@MaxonRedgiant you mean just in case you want to add more stuff in addition to what you're placing on the table?
Thanks for sharing! This is gonna be handy💕
What a hero
How much size is element 3d to download?
Please tell me.
I've been asking everyone this year still didn't find the answer
The program itself is about 250Mb but if you want extra stuffs size will increase.
@@theone6211 I found same software with some extra stuff on www.getintopc.com that it is 13GB and it consists of more than 100,000 3D models.
So how do i if i can not find ground plane from those track point (some footages were). Thank you so much!
You need a floor or wall plane. It doesn't have to be an actual floor or an actual wall.
This is amazing. Thank you!
this is great is AE enough or should i buy SynthEyes for average tracking work
There’s a lot you can do with tracking that comes in AE - especially combined with our tools! Lens Distortion Matcher can really help make some “untrackable” shots become trackable.
We’re actually talking all about tracking in Mondays session of Demystifying Post Production: www.maxon.net/event/demystifying-post-production-compositing-3d-into-videos-and-stills-week-2
Shouldn't Y be pointed up, and Z pointed into the distance?? Unless you want to be looking down on the table? I'd think you'd want to normalize with the normal world (ie, up into the sky and down towards the ground is the Y axis, Z is forward and backward)
I think I can answer my own question - it's because the ground plane is lying flat on the ground, so its Y axis is tilted 90° forward on the X axis. Other objects added to its space will be Y axis up.
Great tutorial thank you very much
thanks you guys are amazing~
You save so many lifes.
best script during quarantine 😀😍
I downloaded but it doesnt show up in after affects. On windows
I can't seem to add it to the scriptUI panels folder
I gave myself permission to the folder but it does not show up when I paste it over
Never mind did not realize it was zipped
I need this download footage from video tutorial.
VERY HELPFUL. THANKS
amazing, thank you!
Thank you so much
Hey man, sure appreciate this!
Wow this is what I was looking for
how to rotate using the z-axis?
Thanks Joe :)
Indeed!
Cool. I was look 3d normalize but can't find download. Where? Thanks
It is really very strange how the position is calculated. The camera tracker is conceptually incorrect, because he analyzes the scene and then creates a camera on his perception, while it should be the user who sets the focal lens before you start the tracker, or at least, has the possibility to set a metric distance on the points of the selected ground set. I had proposed to Red Giant to put an option in which the tracker can read the camera metadata, but I have not received any answers.
I WANNA BE NORMAL... NORMAL!!
the script is not available now i can't find a link to download script
Oh yes it is! Right here: workbench.tv/freebies/2020-05-28_NormalizeTrack
Thank`s!
There is no download link sir help... Which u added into description
Lol that workbench shout out
😂
It kinda distracted me for a sec not gonna lie
what's an amazing script.
Its amazing!!! Thank you a lot!!!
cool Thanks Joe
Will this plug-in help the track points stick?
No. This just helps a good track fit into After Effects better. There are a lot of ways to get better, non-slipping tracks. One of them is to track an undistorted version of your clip and then redistort later (that workflow is a large part of why we built Lens Distortion Matcher [part of our VFX Suite] because it does this exact thing). Another is to mask out things that can interfere with the track like reflections or moving things.
hello do we still need to normalize in the last after effects release please ?
Yes! This technique is useful even when you're just using AE's native tools.