I promise this is one of the best tips you can follow if you do any camera tracking in AE. Joe at Workbench is a superstar for making it more painless for free. Big props.
@@dossantos_films - Good question - in this case I'd do the manual version of this process, but use the desired "Wall" solid as the base, eventually parent everything to it and set it's location to [960,540,0] but set the orientation to [0,0,0]. It'll make it so flat to the main "wall" is the center of comp. Lemme know if that made sense.
Also I was able to quickly hack the script into a wall version - bit.ly/XYZWall - @Workbench I'll ask how complicated it'd be to add another button that was a Wall Solver.
I was struggling with a project and after hours looking for an answer I found this video and in a matter of minutes boom done and sent. Thank you sooooooo much
Very cool...but does anyone else think this is something that should be built in to After Effects? Camera tracking in AE has been around for like 10 years. Adobe never fixes shit in AE. We have wait for some some slick script like this to come along.
Joshua Perlson, PREACH bruh... Adobe is one of the worst creative companies EVER! They have literally, '0' interest in actually improving their software. They are the worst, for real
Drinner D and what really sucks is that people love AE without ever thinking about just how shitty the software really is. There’s no other piece of software out there that’s so propped up on scripts, plugins and extensions to fix all the problems it has and fill in all the holes it has. If there was legitimate competition for After Effects, I’d jump ship in a heartbeat. And I’ve been using AE professionally since 2003.
@@JoshuaPerlson2010 I'm not going to argue with you on that. I do love AE, but I totally get what you are saying. It is really shameful and embarrassing that Adobe is so lazy and so hungry for quick cash grabs all the time that they have lost any interest in making sure that their software even works properly... and if that isn't true, then they need to do some serious damage control because it certainly appears that way. AE is one of the best that they have and they clearly are content leaving so many of it's features and effects in shambles. As far as "legitimate competition" goes, wouldn't Blackmagic's FUSION be a solution? I've never had the time to invest in making the jump but it definitely seems like it far surpasses AE's capabilities and is far more stable. The main reason I stay with AE is because I have failed to find the time to explore other options and I am in love with Video Copilot's Element 3D plugin. it's a fantastic solution for quick 3D animation turnovers and is a lot more accessible as far as compositing goes. Though, if it weren't for Element and for all the geniuses who script and create amazing plugins for AE, I would be forced to jump to something else.
I've been using this 3D normalization process since you taught us in the Aquaman video and it was one of the best tip I found on UA-cam! Thanks a lot, Hashi! I'll try the free tool too! ^^
damn this is so helpful. Before i was doing Andrew Kramer technique that he did a truck comp in AE in that he define a simple trick. But this one is truly best
wow man this is so helpful. i just started one week ago with motion design and i had a lot of troubles with the 3d tracker. this helps me so much to increase my knowledge. love you!
Thank you so much! This is extremely helpful! You just allowed me to fix something in a shot I've been working on inconsistently for 3 years. Gone are the perspective issues and the scale variance.
i think that back in 2013 Mathias Mohl (MAMOWORLD) made a tool called ORIENT WORLD which had some serious features for scaling, translation and rotation of coordinates system with 0% effort.
This will likely be a life saver for me.. Camera tracking results are soooooo hit or miss that I am rarely confident I did it correctly. Q: Why does the Z axis of the generated ground plane point upwards, when up is direction of the Y axis? After the normalization process, the each axis is corrected! This baffles me.
@@theActionMovieKid Thanks for the reply, Hashi. I'm just baffled why the ground plane axis' are wrong when first generated. As the Y axis is generally considered going up/down in 3D space, shouldn't it default to this when the ground plane is generated? Whatever the case, this script will save me a lot of headaches, so thanks very much for sharing it!
It is really very strange how the position is calculated. The camera tracker is conceptually incorrect, because he analyzes the scene and then creates a camera on his perception, while it should be the user who sets the focal lens before you start the tracker, or at least, has the possibility to set a metric distance on the points of the selected ground set. I had proposed to Red Giant to put an option in which the tracker can read the camera metadata, but I have not received any answers.
Shouldn't Y be pointed up, and Z pointed into the distance?? Unless you want to be looking down on the table? I'd think you'd want to normalize with the normal world (ie, up into the sky and down towards the ground is the Y axis, Z is forward and backward)
I think I can answer my own question - it's because the ground plane is lying flat on the ground, so its Y axis is tilted 90° forward on the X axis. Other objects added to its space will be Y axis up.
I promise this is one of the best tips you can follow if you do any camera tracking in AE. Joe at Workbench is a superstar for making it more painless for free. Big props.
As are you for making the process! I am so stoked to have been a part of this! Thanks!
Hey Hashi! How can you do something similar without having a ground? If my footage only has walls and no ground to choose "set ground plane"
@@dossantos_films - Good question - in this case I'd do the manual version of this process, but use the desired "Wall" solid as the base, eventually parent everything to it and set it's location to [960,540,0] but set the orientation to [0,0,0]. It'll make it so flat to the main "wall" is the center of comp. Lemme know if that made sense.
Also I was able to quickly hack the script into a wall version - bit.ly/XYZWall - @Workbench I'll ask how complicated it'd be to add another button that was a Wall Solver.
@@theActionMovieKid this is gold! Thank you so much.
I was struggling with a project and after hours looking for an answer I found this video and in a matter of minutes boom done and sent. Thank you sooooooo much
This and Lens Distortion just made my workflow much more efficient!
A lens distortion script or the inbuilt LD effect?
I guess you refer to Red Giant’s new Lens Distortion plugin for After Effects ?
Now i wanna know what you mean! :D
@@Gasconauxolives Ça doit être ça en tous cas.
Big shout out to Hashi for saving me so many headaches with this. I've repeatedly watched this to get this technique in my big, dumb head.
Very cool...but does anyone else think this is something that should be built in to After Effects? Camera tracking in AE has been around for like 10 years. Adobe never fixes shit in AE. We have wait for some some slick script like this to come along.
Joshua Perlson, PREACH bruh...
Adobe is one of the worst creative companies EVER! They have literally, '0' interest in actually improving their software. They are the worst, for real
Drinner D and what really sucks is that people love AE without ever thinking about just how shitty the software really is. There’s no other piece of software out there that’s so propped up on scripts, plugins and extensions to fix all the problems it has and fill in all the holes it has. If there was legitimate competition for After Effects, I’d jump ship in a heartbeat. And I’ve been using AE professionally since 2003.
@@JoshuaPerlson2010 I'm not going to argue with you on that. I do love AE, but I totally get what you are saying. It is really shameful and embarrassing that Adobe is so lazy and so hungry for quick cash grabs all the time that they have lost any interest in making sure that their software even works properly... and if that isn't true, then they need to do some serious damage control because it certainly appears that way. AE is one of the best that they have and they clearly are content leaving so many of it's features and effects in shambles.
As far as "legitimate competition" goes, wouldn't Blackmagic's FUSION be a solution? I've never had the time to invest in making the jump but it definitely seems like it far surpasses AE's capabilities and is far more stable. The main reason I stay with AE is because I have failed to find the time to explore other options and I am in love with Video Copilot's Element 3D plugin. it's a fantastic solution for quick 3D animation turnovers and is a lot more accessible as far as compositing goes. Though, if it weren't for Element and for all the geniuses who script and create amazing plugins for AE, I would be forced to jump to something else.
WE LOVE YOU JOE 👏
I like this. Now I don't have to look up the aqua man tutorial everytime I track something in 3D. Thank you!
jajajaja cierto ya he visto ese tutorial de acuaman uno y dos muchas muchas veces!
That was thing we needed most..
The BEST tutorial about camera tracker EVER! Thank you so much! life saver!
Maybe the most valuable AE tutorial on the net. Cheers Hashi and Joe!
Saying Hi from Hong Kong, and this tutorial really helps a lot! Thanks~
You are just a Life saver,
Thanks a lot 🖤
KASHI!!! I was SO SICK of doing this manually. At times I'd ask myself if it was worth it lol. This is fantastic. Thanks, Joe!
Funny, I actually typed "Thanks Joe" before getting to the end of the video lol
I never knew how much I needed this until now
I've been using this 3D normalization process since you taught us in the Aquaman video and it was one of the best tip I found on UA-cam! Thanks a lot, Hashi! I'll try the free tool too! ^^
Thanks Hashi, and thanks Joe. If any of my clients ever get back after covid I'll be sure to spread the financial love in your directions!
Thanks Joe!
You're welcome!
such a great teacher, and thank you, joe!
i like tutlez lol.. love it.. and yes.. a fine teacher
Thanks Joe & Giant
WOW! Thanks Joe!
You're welcome!
10,000 of the views are mine alone
the most useful tutorial
This channel is really the best... I have all their plug ins and I'm from South Africa🔥🔥🔥💯💯
Thank you so much guys and thank you Joe from Workbench!
Now my day is completed
Thank Joe. This is long overdue.
Actually Joe is a after affects beast we just use it as but Joe tear apart are and geek the heck out of it
Haha, thanks!
Shoutout Workbench 🤙
🤙🏽
Thanks, Joe!
You're welcome!
Big thanks to him and you 💚
damn this is so helpful. Before i was doing Andrew Kramer technique that he did a truck comp in AE in that he define a simple trick. But this one is truly best
wow man this is so helpful. i just started one week ago with motion design and i had a lot of troubles with the 3d tracker. this helps me so much to increase my knowledge. love you!
VideoCopilot did a tutorial on this years ago and made a script as well. Forgot the name. This is mandatory in tracked scenes.
What a hero
MUCH NEEDED SCRIPT!
Thank you so much! This is extremely helpful! You just allowed me to fix something in a shot I've been working on inconsistently for 3 years. Gone are the perspective issues and the scale variance.
You should add a link to their site in the description guys
Nice work 🌹
Thank you for this gift!
Awesome, I recently did a project for which i had difficulty with the exact same thing, thanks a ton.
MUCH needed!! Thanks, guys!
👍🏽
i think that back in 2013 Mathias Mohl (MAMOWORLD) made a tool called ORIENT WORLD which had some serious features for scaling, translation and rotation of coordinates system with 0% effort.
This is brilliant! Thanks for sharing your knowlege.
Extremely helpful!
Thnks red giant and joe for this video promotion..i have download it,its help my work
Thank you. You deserve my subscription.
Things keeps getting interesting on the channel. Best Sub I ever gave awesome 👏
This is what we want👌🥰
Lol that workbench shout out
😂
It kinda distracted me for a sec not gonna lie
You save so many lifes.
This should be part of the product. Just sayin. Good stuff. Simplifies and saves so much time. Thanks.
Thanks Joe :)
Indeed!
Thank you so much for the script and sharing it!!!... Greetings!!!
It's like Christmas... but in June. Thank you.
Great! Thanks for sharing this info! Super useful. Now I have some VFX to do at home!
Just great, thanks Joe & Action Movie Dad!
Nice tutorial Thanks!
Great Tutorial!! thanks! AUTO SUBSCRIBE!
I WANNA BE NORMAL... NORMAL!!
Dude, that was amazing! Thank you!!!
Thank`s!
This is amazing! Thank you so much! I'm gonna download it immediately!
your the best
best script during quarantine 😀😍
cool Thanks Joe
Thank you so much
what's an amazing script.
This will likely be a life saver for me.. Camera tracking results are soooooo hit or miss that I am rarely confident I did it correctly.
Q: Why does the Z axis of the generated ground plane point upwards, when up is direction of the Y axis? After the normalization process, the each axis is corrected! This baffles me.
It's just that the ground plane is effectively rotated 90 degrees so its Z points up. All other layers would default to their Z pointing forward.
@@theActionMovieKid Thanks for the reply, Hashi. I'm just baffled why the ground plane axis' are wrong when first generated. As the Y axis is generally considered going up/down in 3D space, shouldn't it default to this when the ground plane is generated?
Whatever the case, this script will save me a lot of headaches, so thanks very much for sharing it!
amazing, thank you!
I recommend Reallusion's IClone for mixing 3D-2D effects.
Wow this is what I was looking for
Simply awesome bro!
✨👌😱🤩😱👍✨
WOW. What a great tool! Thanks! :D
Thanks Joe
Seriously. So helpful!
Excellent
Thank you Joe!🔥😁
SO AMAZING
Thanks for sharing! This is gonna be handy💕
The script can't be opened in Adobe After Effects 2023... Not even visible is the 'Scripts' menu...
trhanks joe!
Thank you!!!
Amazing.
*it diffirent if a choose between "ground" or "plane" and "wall" of the name of Ground Plane? Thanks sir*
It is really very strange how the position is calculated. The camera tracker is conceptually incorrect, because he analyzes the scene and then creates a camera on his perception, while it should be the user who sets the focal lens before you start the tracker, or at least, has the possibility to set a metric distance on the points of the selected ground set. I had proposed to Red Giant to put an option in which the tracker can read the camera metadata, but I have not received any answers.
This is just amazing!! thanks a lot!
Shouldn't Y be pointed up, and Z pointed into the distance?? Unless you want to be looking down on the table? I'd think you'd want to normalize with the normal world (ie, up into the sky and down towards the ground is the Y axis, Z is forward and backward)
I think I can answer my own question - it's because the ground plane is lying flat on the ground, so its Y axis is tilted 90° forward on the X axis. Other objects added to its space will be Y axis up.
Thanks joe
You're welcome!
This is amazing. Thank you!
Hey man, sure appreciate this!
This is too useful
We use it a bunch in our work too!
@@MaxonRedgiant yuh
@@MaxonRedgiant healthiest way to 3d track tbh
Thank you.
Great tutorial thank you very much
thanks you guys are amazing~
Thank you sir
Big sexy brain. 😂 Great informative video. Pretty straightforward but you took the time to explain it. Nicely done....and thanks Joe! 😄
thank you so very much
VERY HELPFUL. THANKS
Just WOW
Holy hell, I’m gonna raccoooom
Thank you for this helpful tutorial
I think orient world script is more advanced than this normalize script
Awesome mane 💯