I really enjoy watching your matches, you have completely unique playstyle and your own doctrine, it literally applies to all of your videos and I love it!
The shift in targetting from the jagdpanzer leading to that wacky scatter shot on the sherman that, for all intents and purposes, would've gotten away was gold
The first match enemy build order was weird. He made nothing that could burst/wipe quickly. Maxim, Zook AssG, KV8 is not a good combination as you can’t punish a mistake quickly. Maybe if he swapped out for a fast Katy into T34 or SU would have been better.
SVT pack is a pure damage upgrade, while 7 man is more of utility upgrade. SVT comes significantly earlier and allows for tempo infantry plays since it increases overall dps and makes them dangerous in close combat and "on the move" compared to ordinary conscripts. Makes each individual squad more reliable and comparable to what you expect from other factions infantry early game. Changes your playstyle and allows for different strategies and rush tactics. 7 man mainly increases the squad's ability to survive. They have more models and harder to kill, much cheaper to reinforce, build bags faster and fight better from the cover. So it is more about holding capture points with unkillable squads and using merge ability to constantly reinforce overpowered guards or weapon crews on the field, so AT guns and MG's can keep shooting without pauses. Also to steal enemy crew weapons. And yeah they fight better too.
@@ChristianSt97 there's lots of content on this channel, and I'm pretty sure there are websites you can access to find and download replays to watch in-game yourself, so you can break down every detail at your own pace. Discord servers and whatnot, too.
Definitely think light vehicles like t70 and lux should have a little better anti armor penetration and damage. A little more realistic and would punish medium rushes.
The guy did not have a single unit that could drop models. If he knew what he was doing and spammed maxims better and actually kept his fuel then he would’ve for sure won. OKW bleeds like no other faction other than maybe Brit’s.
@@bro3217 oke, maybe you can help me out one day cause i always lose vs okw on higher levels, like lvl 12 1v1. Jeagers are my major problem. Cant hit them and they see all
@@jandeman6081 you trolled them with light vehicles.Since they no anti tank power. Still op because just tightrope did can spot for their arty. 2 broken unit(pathfinder and jeagers) uses this strat.
I really enjoy watching your matches, you have completely unique playstyle and your own doctrine, it literally applies to all of your videos and I love it!
Thanks
The shift in targetting from the jagdpanzer leading to that wacky scatter shot on the sherman that, for all intents and purposes, would've gotten away was gold
Vet5 luchs, you dont see that every day.
Thanks again to providing fun COH2 coverage!
gotta love some chadrope gaming
I really enjoyed watching your 1st game game play was so smooth
It was as I said in a previous video. Maxim spam isn't too hard to beat. You just have to adapt your build against it.
58:24 missed shot killed the sherman that was out of vision lol
Soviet player lack of proper anti tank units was a big factor in their loss. Well played Tightrope.
The first match enemy build order was weird. He made nothing that could burst/wipe quickly. Maxim, Zook AssG, KV8 is not a good combination as you can’t punish a mistake quickly. Maybe if he swapped out for a fast Katy into T34 or SU would have been better.
Double luches. Pretty neat.
mr 'luchs doesn't get kills' with the 50+ kill luchs
I have a question about conscript with SVT weapon pack. Why making cons take the pack rather than seven squad? for increasing DPS in early time?
it’s an upgrade that give power spike early on
SVT pack is a pure damage upgrade, while 7 man is more of utility upgrade.
SVT comes significantly earlier and allows for tempo infantry plays since it increases overall dps and makes them dangerous in close combat and "on the move" compared to ordinary conscripts. Makes each individual squad more reliable and comparable to what you expect from other factions infantry early game. Changes your playstyle and allows for different strategies and rush tactics.
7 man mainly increases the squad's ability to survive. They have more models and harder to kill, much cheaper to reinforce, build bags faster and fight better from the cover. So it is more about holding capture points with unkillable squads and using merge ability to constantly reinforce overpowered guards or weapon crews on the field, so AT guns and MG's can keep shooting without pauses. Also to steal enemy crew weapons. And yeah they fight better too.
@@Evilstealer404 more utility = immortally against eveything(except kt or tiger)
I knew he was done when you got king tiger
Take a look at that face 25:19 🤣, feels bad for the other guy
Literally all he needed was two AT guns. He had 0.
My eyes always turn red and hurt when I'm playing CoH2 because I stop blinking. So after every lengthy match I have to take a break. Any tips?
algorithm comment and like
could you make a tutorial on the wehrmacht?
One of the best ways to learn is to just study/watch replays and shoutcasts like on Tightropes channel and see what they do.
Half of the skill in this game is to pay attention to your timings. Am I getting my main infantry on time? My tier 3? My 222 and pak?
@@tazzioboca im bad
@@crableproductions5112 how do I watch the replays? And which shouls I watch?
@@ChristianSt97 there's lots of content on this channel, and I'm pretty sure there are websites you can access to find and download replays to watch in-game yourself, so you can break down every detail at your own pace. Discord servers and whatnot, too.
Definitely think light vehicles like t70 and lux should have a little better anti armor penetration and damage. A little more realistic and would punish medium rushes.
Nah the t70 is fine. If anything the Luchs needs a buff cuz as it stands there’s no reason to keep it in the late game
@@bro3217 I just meant light vehicles in general.
You want light vehicles to push medium rushes?
The luchs having meaningful AT would make the Puma worthless. Also, hi again. :)
@@fufy3820 the puma can kill a tank destroyer and a medium tank and has incredible sight and range. Have you played this game?
okw is so op, nothing he can do realy
HAHAHA. Ah...... That was good.
The guy did not have a single unit that could drop models. If he knew what he was doing and spammed maxims better and actually kept his fuel then he would’ve for sure won. OKW bleeds like no other faction other than maybe Brit’s.
@@bro3217 oke, maybe you can help me out one day cause i always lose vs okw on higher levels, like lvl 12 1v1. Jeagers are my major problem. Cant hit them and they see all
@@jandeman6081 you trolled them with light vehicles.Since they no anti tank power. Still op because just tightrope did can spot for their arty. 2 broken unit(pathfinder and jeagers) uses this strat.