Tenz was fundamentally wrong on most of this: The reason why there is peeking advantage at all is because the server has to process that the peeker turned the corner, and then send that information back to the holder where the peeker moved. Essentially when they peek, they get the time advantage between them to the server + server to the holder. There are some side advantages of being high ping and turning a corner first, but the peeker advantage from your ping is always there 100% of the time. It becomes more profound with higher ping vs higher ping though. The way client side games work, is that the client on your machine registers your movements AND gunfire, sends it back to the server at that time and registers it server side on a first come first served basis. (Hence seeing you landed a headshot JUST as you died. You saw it but server hadn't yet.) What this means for someone who is peeking with a high ping (let's say 200ms), let's assume that both of them have the exact same reaction time and fire time of 250ms after spotting each other. The peeker moves out and fires. From that point, there is 200ms before the shot is registered by the server. This means after spotting and firing, the peeker will make their kill in 450ms as registered by the server. If we assume that the person holding has a low ping like 20ms, then that means the peeker is spotted 200ms after they made a move, at which point they react and fire 250ms later. That's 450ms... with a kicker... +20ms until their shot registers on the peeker. Meaning they'll be 470ms to fire. TL;DR: Peeker will have an advantage on a holder no matter what from a latency point of view, and that advantage is always EXACTLY equal to the ping of the holder. This isn't even considering the focus aspect of peeking which shows you'll have a higher reaction time than normal than if you were holding one spot/multiple angles.
@@Sleep539 TLDR; Peakers advantage is bullshit unless the ping gap is almost equal and trying to abuse it against lower ping player has a high chance to not matter. Minor details below if you care. That's why its dependent on the holders ping like he explained. Ms is a small amount of time but most times enough of an advantage, especially when the holder has relatively high ping. But with the 20ms he used as an example; peakers advantage is almost null because at the peakers best reaction time he/she only has 20ms of time advantage on the holder. If they cant make use of it they will be smoked regardless, due to the disparity in pings, since actions always register faster server side eith lower ping. If you've played on higher ping before or at least higher than your opponents, then you have probably sworn before that you shot at least a few more bullets than the game claims you did. Its because you didn't react in time with the slight advantage and the enemy now got into an essentialy equal starting position to also shoot back. But because we see things happen client side before they even register server side, we can mistake it as just missing your shots. Whereas, the bullets never even left realistically.
so basically: If you have high ping and your opponent has low ping -> always disadvantage, which means -> If you have high ping, always swing, If you have low ping, always hold.
Dude I play with 100 ping and I swear u have to predict the enemy and shoot before they peek u have to pre aim even the direct 1v1 it is like the enemy dies after u shoot and u can clearly see that
High ping is ok, the thing scary than high ping is the inconsistent ping, where you played at 30 pings and when you shoot someone, it suddenly went up to 200
I watched a vid by a systems engineer and basically they said if you get peaked by a high ping user, if they’re not regarded they win cus their high ping affects you too since its server-based and not P2P.
to sum it up lower ping mean your movement registered faster, when you shoot, move, run etc it's faster than higher ping. holding lower ping vs lower ping is just skill issues while holding mean you are ready for the upcoming duel, you may also encounter unexpected swinging.
agree, i tend to have a stable 40ms (wich is not bad but could be way less), and sometimes, even if im playing good (im plat1) i get killed so weirdly and when i press tab i see the enemy have like 10ms..... ping diff :(
Streamers trying to explain something: *Open up Paint* *Starts drawing letters to explain their logic, in this case, Tenz legit starts making a table* Me trying to explain something: *Open up Excel* *Just type everything into cells.*
@@cvd1 you take the opinion from an ex pro player thats why you believe him, just because he is tenz doenst mean he is right all the time but its your opinion
depends on the rank in immo/radiant low ping always wins, their reaction time is way faster and like tenz sayed (and not because he's an ex pro...), the server register the bullets faster
Its funny how every mf in eu servers crying about my 70 - 75 ping when i swing but the always actually hit me first. So it "even" as TenZ said. Stop crying about it please. This is the only way we can play the game on high ping. If we hold its over for us lol. I mean if we can peek you can peek too? If you are afraid of us peeking? Just peek first?
@@balladin9200 my point is that more than 99% of people watching this video aren't at the level where they are perfect in every aspect of their mechanics to the point where this advantage actually matters
@@ceoflippers you still are gonna be playing aginst players of similar skill which balances it out and ping will matter. ping is not be all end all but does play important role in the outcome of a fight and how a player develops.
Peeker advantage Is what makes the game possible to play; otherelse defenders/holders will always win the gun fights unless you make them move from their way or trade kill. overall, it balances things out. and it's not like u can't take advantage of the peeker's advantage when playing defense... Low ping is always better, the bolts are registring quickly and you can click better. (you can feel it more in Valorant than any other FPS actually).
its only valorant and cs2 have this issue since fps multiplayer games created from 2018-2020ish started have this problem, everyone can try back csgo how balanced it was between peeker and holder angle.
High vs Low is wrong. High person sees the other player around 100ms before the other person,it doesn’t matter if their bullets register first if you are dead before you even see them
@@no-mk7il i see you first, i shoot someone not knowing I’m there, THEN you see me and you have to aim and shoot. Odds are you wont even get a bullet off by the time you are dead. Unless you are in a crazy off angle they will pre aim and shoot before you even see them, let alone react to them being on your screen. This is a very well known phenomenon that occurred in CSGO which let a player called XANERES absolutely fry people he was swinging. Even at a pro level high ping is an advantage when swinging no matter what tenz says.
Yeah in Valorant your ping is an indication for how synced you are to the server. If you have 100 ms, your model is 100 ms behind where you actually are. Always. This means that a player with lower ping is showing exactly where they are, while high ping players are always a little bit behind where they actually are. This provides an insane peek advantage. If you do not believe me go watch "How ping affects Valorants peekers advantage!" by the channel nymphified. Even though the video is two years old, they have not fixed this.
@@no-mk7il You are correct, @tmntheaveyfire6822 is wrong. example: A = 20 ping client B = 100 ping client B peeks (-100ms ) > B shoots (+100ms) > server > 20ms > A (receives damage) A peeks (-20ms) > A shoots (+20ms) > server > 100ms > B (receives damage) example: A is at a 40 ping disadvantage while holding (+20ms peek, +20ms bullet registry) B is at a 200 ping disadvantage while holding (+100ms peek, +100ms bullet registry) ping does not matter when you are peeking, only when you are holding.
@@dookiebumbum @tmntheaveyfire6822 the ping DOES matter when peeking, you will see the holder slightly faster than they see you, normally giving high ping a small advantage even with how long it takes for the shot to register. However in valorant, with how ping compensation works, that small advantage is pretty much halved, while the low ping holder holds all it's advantages making it, in fact, slightly (very) better for low ping even when peeked by a higher ping player. Being indeed closer to even. High ping just sucks in this game. Fixed my internet from 80-90 ping to 50 and it's like I have an extra second every fight, completely different game. Can't imagine the 9 ping ppl I see
A lot of wrong comments here. The peeker's ping literally doesn't matter. All the advantage the peeker has from having high ping is nullified by the fact that their shot also takes longer to register (which is something Tenz correctly states). If you have 1000ms latency and you peek, you see your opponent 500ms before they know you peeked, but once you shoot, your bullets will also take 500ms to register. The only factor that matters is the holder's ping. The peeker has 2 basic advantages: 1) Surprise factor - The peeker knows when they're peeking, but the holder doesn't. The peeker can prime themselves to react faster before peeking, meanwhile the holder has to be fully focused all the time 2) Prefire factor - A peeker can simply prefire the angle, making it literally impossible for any human to react in time. You can prefire an angle in less than 100ms, while humans have 150ms+ reaction time. The fastest pros to have ever player FPS games probably couldn't average much lower than 130ms themselves. This video explains how it works: ua-cam.com/video/3JaCcsmjYM8/v-deo.html
i almost sure that high ping holder wins againt low ping peek. if im not mistaken there is a video showing that they don't have disadvantage while holding, the only noticeable is the peek advantage with high ping.
100 ping peeks 40 ping 100 ping sees mr 40 ping first and it takes 140 ms till it registers to enemy pc so lets say most of the time in my case since apac wifi sucks except sg people normally if you swing against person with 40-60 ping you will win even if your ping is high though if person is 20 ping or below you shall never peek mostly I just see sg people having 8 ms, 12 ms or 20 ms mostl
There is no advantages for having high ping, I get y'all love Tenz, I do too, but at some point you can't take everything he says a fact, there is a difference between people have that high ping, and people that have low ping but played against a high ping players, as a South African, I been both, until Valorant added a server in Africa, and I'm telling from experience, there is no advantages that would make the scale more balanced.
And they say ping abusers, these people are literally dumb and don't understand concepts of server client relation in online game. Just comforting themselves for being bad. Kazakhstan player in here. Playing with ping above 80-120ms, ascendant 2.
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player with power of friendship always wins
Weird
Weird
Thats why im losing 😂
Too bad it didn't help Sentinels win 😢
Tenz was fundamentally wrong on most of this: The reason why there is peeking advantage at all is because the server has to process that the peeker turned the corner, and then send that information back to the holder where the peeker moved. Essentially when they peek, they get the time advantage between them to the server + server to the holder. There are some side advantages of being high ping and turning a corner first, but the peeker advantage from your ping is always there 100% of the time. It becomes more profound with higher ping vs higher ping though.
The way client side games work, is that the client on your machine registers your movements AND gunfire, sends it back to the server at that time and registers it server side on a first come first served basis. (Hence seeing you landed a headshot JUST as you died. You saw it but server hadn't yet.) What this means for someone who is peeking with a high ping (let's say 200ms), let's assume that both of them have the exact same reaction time and fire time of 250ms after spotting each other. The peeker moves out and fires. From that point, there is 200ms before the shot is registered by the server. This means after spotting and firing, the peeker will make their kill in 450ms as registered by the server. If we assume that the person holding has a low ping like 20ms, then that means the peeker is spotted 200ms after they made a move, at which point they react and fire 250ms later. That's 450ms... with a kicker... +20ms until their shot registers on the peeker. Meaning they'll be 470ms to fire.
TL;DR: Peeker will have an advantage on a holder no matter what from a latency point of view, and that advantage is always EXACTLY equal to the ping of the holder. This isn't even considering the focus aspect of peeking which shows you'll have a higher reaction time than normal than if you were holding one spot/multiple angles.
Nice explanation
But isn’t the time advantage from you to the server and then server to holder almost instantaneous?
Holy nerd bro so u think tenz would say all this shit 💀
@@Sleep539
TLDR; Peakers advantage is bullshit unless the ping gap is almost equal and trying to abuse it against lower ping player has a high chance to not matter.
Minor details below if you care.
That's why its dependent on the holders ping like he explained. Ms is a small amount of time but most times enough of an advantage, especially when the holder has relatively high ping. But with the 20ms he used as an example; peakers advantage is almost null because at the peakers best reaction time he/she only has 20ms of time advantage on the holder. If they cant make use of it they will be smoked regardless, due to the disparity in pings, since actions always register faster server side eith lower ping. If you've played on higher ping before or at least higher than your opponents, then you have probably sworn before that you shot at least a few more bullets than the game claims you did. Its because you didn't react in time with the slight advantage and the enemy now got into an essentialy equal starting position to also shoot back. But because we see things happen client side before they even register server side, we can mistake it as just missing your shots. Whereas, the bullets never even left realistically.
@@slave_bendercan you dumb this down
so basically:
If you have high ping and your opponent has low ping -> always disadvantage, which means ->
If you have high ping, always swing,
If you have low ping, always hold.
People with 100 plus ping are literally ghost
LOL
yeah they can only see their bullets register very late
100, I get 300 at times 💀💀 even if the ping is 50 in the waiting area or what's it called idk
Dude I play with 100 ping and I swear u have to predict the enemy and shoot before they peek u have to pre aim even the direct 1v1 it is like the enemy dies after u shoot and u can clearly see that
@@Kiyota701 ur ISP is the probleme
High ping is ok, the thing scary than high ping is the inconsistent ping, where you played at 30 pings and when you shoot someone, it suddenly went up to 200
I watched a vid by a systems engineer and basically they said if you get peaked by a high ping user, if they’re not regarded they win cus their high ping affects you too since its server-based and not P2P.
to sum it up lower ping mean your movement registered faster, when you shoot, move, run etc it's faster than higher ping.
holding lower ping vs lower ping is just skill issues while holding mean you are ready for the upcoming duel, you may also encounter unexpected swinging.
Meanwhile me playing at 100 ms and hitting enemy's head with sheriff but then bullet dodges
Low ping wins in almost every situation realistically. Other than that it depends on how good the person is on each side
agree, i tend to have a stable 40ms (wich is not bad but could be way less), and sometimes, even if im playing good (im plat1) i get killed so weirdly and when i press tab i see the enemy have like 10ms..... ping diff :(
@@Jupaerianskill issue lol
@@Jupaerianthis is not a real ping diff, this chart is for when someone has 80+ ping at least
high ping for him is 50-60 not 100-120 like it is for us
@@TheBedrockBoy regardless , doesn't matter if its 50-60 or even 30 , if the against person has lower than you then they win statistically
tl;dr low ping for holder is preferred, but high can let the peeker can provide the chance to see holder sooner.
Streamers trying to explain something:
*Open up Paint*
*Starts drawing letters to explain their logic, in this case, Tenz legit starts making a table*
Me trying to explain something:
*Open up Excel*
*Just type everything into cells.*
so High ping just push dont hold, low ping nice you can push and hold but hold is better
5 ms ping here thank god I used to have bad internet for years
what font you’re using?
Bro high ping has been nerfed almost 2 yeard ago now and thats why you dont see high ping radiants more often
low ping person doesnt have peekers adventage, they will see me faster
That is sadly wrong.
High ping beats low ping when high ping peeks easily it's not even close the advantage is crazy
the entire explanation just flew over your head, i'll take the opinion from a radiant but not the silver
@@cvd1 you take the opinion from an ex pro player thats why you believe him, just because he is tenz doenst mean he is right all the time but its your opinion
if both players are not pros but just average gamers I agree fully. But as you get higher in rank its not as clear cut
@@cvd1 no its true thats why there 50-60 ping abusers playing on that ping purposly
depends on the rank
in immo/radiant low ping always wins, their reaction time is way faster and like tenz sayed (and not because he's an ex pro...), the server register the bullets faster
My question here then is at what ping threshold does he define low ping? He should define that before laying out his graph.
30ms difference and that chart strongly applies already
comments enabled on a live is crazy
🤣
@@newsval my youtube bugged out and took the live "comments" to your comment section 😅
Brother here me playing with 80 ping almost top fragging or 2nd fragging with sage in bronze sulver lobbies
Although thats not impressive, 80 ping is the best ping you can have in this game and clearly an advantage
@@nomms6662how is that an advantage?
So basically all the opposite of what he said! He considered high ping as being faster while low ping is faster so......
What a dumb game holly fk. Cant bealive I was eatted that “no peekers advantage” from Riot in the beta promotion.
All of this and the person with low ping still easily diffs high ping
are u stupid? thats what hes saying
doesnt the peeker always have the advantage unless he has high ping?
Yes, tenz is wrong completely, probably biased since he has crazy reaction time and in a duel he outskills 99.9 % of players.
Its funny how every mf in eu servers crying about my 70 - 75 ping when i swing but the always actually hit me first. So it "even" as TenZ said. Stop crying about it please. This is the only way we can play the game on high ping. If we hold its over for us lol. I mean if we can peek you can peek too? If you are afraid of us peeking? Just peek first?
So low ping win it all
this is only applicable if the peeker peeks perfectly and the holder holds perfectly, and if they are both on track to hit their first bullet
Yes that is how u calculate an advantage??
@@balladin9200 my point is that more than 99% of people watching this video aren't at the level where they are perfect in every aspect of their mechanics to the point where this advantage actually matters
@@ceoflippers you still are gonna be playing aginst players of similar skill which balances it out and ping will matter. ping is not be all end all but does play important role in the outcome of a fight and how a player develops.
@@ceoflippers
Yes it does because your opponents are mostly equally as shit
so basicly being immo-radiant :P
Peeker advantage Is what makes the game possible to play; otherelse defenders/holders will always win the gun fights unless you make them move from their way or trade kill.
overall, it balances things out. and it's not like u can't take advantage of the peeker's advantage when playing defense...
Low ping is always better, the bolts are registring quickly and you can click better. (you can feel it more in Valorant than any other FPS actually).
its only valorant and cs2 have this issue since fps multiplayer games created from 2018-2020ish started have this problem, everyone can try back csgo how balanced it was between peeker and holder angle.
Valorant= gambling.
High vs Low is wrong. High person sees the other player around 100ms before the other person,it doesn’t matter if their bullets register first if you are dead before you even see them
They see the person 100ms later, it also takes 100ms longer to register the shot, so i dont really get why they should have the advantage
@@no-mk7il i see you first, i shoot someone not knowing I’m there, THEN you see me and you have to aim and shoot. Odds are you wont even get a bullet off by the time you are dead. Unless you are in a crazy off angle they will pre aim and shoot before you even see them, let alone react to them being on your screen. This is a very well known phenomenon that occurred in CSGO which let a player called XANERES absolutely fry people he was swinging. Even at a pro level high ping is an advantage when swinging no matter what tenz says.
Yeah in Valorant your ping is an indication for how synced you are to the server.
If you have 100 ms, your model is 100 ms behind where you actually are. Always.
This means that a player with lower ping is showing exactly where they are, while high ping players are always a little bit behind where they actually are. This provides an insane peek advantage.
If you do not believe me go watch "How ping affects Valorants peekers advantage!" by the channel nymphified. Even though the video is two years old, they have not fixed this.
@@no-mk7il You are correct, @tmntheaveyfire6822 is wrong.
example:
A = 20 ping client
B = 100 ping client
B peeks (-100ms ) > B shoots (+100ms) > server > 20ms > A (receives damage)
A peeks (-20ms) > A shoots (+20ms) > server > 100ms > B (receives damage)
example:
A is at a 40 ping disadvantage while holding (+20ms peek, +20ms bullet registry)
B is at a 200 ping disadvantage while holding (+100ms peek, +100ms bullet registry)
ping does not matter when you are peeking, only when you are holding.
@@dookiebumbum @tmntheaveyfire6822 the ping DOES matter when peeking, you will see the holder slightly faster than they see you, normally giving high ping a small advantage even with how long it takes for the shot to register. However in valorant, with how ping compensation works, that small advantage is pretty much halved, while the low ping holder holds all it's advantages making it, in fact, slightly (very) better for low ping even when peeked by a higher ping player. Being indeed closer to even. High ping just sucks in this game. Fixed my internet from 80-90 ping to 50 and it's like I have an extra second every fight, completely different game. Can't imagine the 9 ping ppl I see
A lot of wrong comments here.
The peeker's ping literally doesn't matter. All the advantage the peeker has from having high ping is nullified by the fact that their shot also takes longer to register (which is something Tenz correctly states). If you have 1000ms latency and you peek, you see your opponent 500ms before they know you peeked, but once you shoot, your bullets will also take 500ms to register.
The only factor that matters is the holder's ping.
The peeker has 2 basic advantages:
1) Surprise factor - The peeker knows when they're peeking, but the holder doesn't. The peeker can prime themselves to react faster before peeking, meanwhile the holder has to be fully focused all the time
2) Prefire factor - A peeker can simply prefire the angle, making it literally impossible for any human to react in time. You can prefire an angle in less than 100ms, while humans have 150ms+ reaction time. The fastest pros to have ever player FPS games probably couldn't average much lower than 130ms themselves.
This video explains how it works: ua-cam.com/video/3JaCcsmjYM8/v-deo.html
So basically if you have high ping just deadzone every peek?
i almost sure that high ping holder wins againt low ping peek.
if im not mistaken there is a video showing that they don't have disadvantage while holding, the only noticeable is the peek advantage with high ping.
hmm
100 ping peeks 40 ping
100 ping sees mr 40 ping first and it takes 140 ms till it registers to enemy pc so lets say most of the time in my case since apac wifi sucks except sg people normally if you swing against person with 40-60 ping you will win even if your ping is high though if person is 20 ping or below you shall never peek mostly I just see sg people having 8 ms, 12 ms or 20 ms
mostl
That's me 😂
There is no advantages for having high ping, I get y'all love Tenz, I do too, but at some point you can't take everything he says a fact, there is a difference between people have that high ping, and people that have low ping but played against a high ping players, as a South African, I been both, until Valorant added a server in Africa, and I'm telling from experience, there is no advantages that would make the scale more balanced.
And they say ping abusers, these people are literally dumb and don't understand concepts of server client relation in online game. Just comforting themselves for being bad. Kazakhstan player in here. Playing with ping above 80-120ms, ascendant 2.
asc 2 makes sens hahahahah
this is capa pride ,the better player wins
yea but he means like who has a higher advantage which we call peeker's advantage bro
Bro never took cs classes
Im complaining since release and get hate for it, now every piece of garbage wannabe mlg kid will also start complaining. :)
Tenz with an actual 100% factual info clip, wow
aaaaand another shit take from tenz...
So the person who's peeking has more chance of winning
Yes sir most of the time , it’s called peekers advantage
playing with more than 60-100 is bad and you should check your internet or play something else
i hits immortal with 75ping, but i still sucks so bad against low ping
I mean there's nothing I can do, the main server on my region is kinda far, so I play around 50-70 ping, and there is nothing I can do
@@leo-fg9du same
server is 3300kilometers far from my home.
So you are telling me to switch my home to be near server💀
@@ChillieGaming my guy has no idea how servers work in relation with your network lmao
People still cope that high ping is good is crazy to me.
This is some old clip
It's been 1 day or 2 days at most
this is literally from like a day ago lol
T0nz is a fraud 😂😂😂
There's a reason why he retired 💀