Dan Lidral Porter - Generating Art In Many Worlds

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  • Опубліковано 20 кві 2015
  • Because they are computed, generative art systems necessarily explore a state space, but many of their state spaces exhibit wild variations in visual interestingness across their domain. This makes them unsatisfying to use in live performance, since they'll lapse into the boring parts and resetting the state to restore it is visually unpleasant.
    In this talk I'll give an introduction to generative art with a focus on iterated fractal systems in particular, which have some absolutely fascinating portions of state space alongside very boring ones. I'll present Many Worlds, a system that visualizes state space traversals ahead of time remotely to allow the user to find a compelling state path in an interactive, iterative way
  • Наука та технологія

КОМЕНТАРІ • 8

  • @potamophilosopher
    @potamophilosopher 7 років тому +10

    Talk that is worth re-watching two years later. Explanation is easy, source code is clear, animations awesome. Timeless.

    • @maxdevjs3457
      @maxdevjs3457 4 роки тому +1

      same after four year.

    • @gokulhbk
      @gokulhbk 4 роки тому +1

      where can i find the source code. Would be of great help. :)

  • @CodingwithIndy
    @CodingwithIndy 4 роки тому +1

    Inspiring! Will use some of the ideas in my next video

  • @galeaoum
    @galeaoum 2 роки тому +1

    Very very nice and beautiful

  • @wanderwithdaniel
    @wanderwithdaniel 2 роки тому

    Great talk!

  • @xBurntPizza
    @xBurntPizza 9 років тому +4

    Immediately had to see this when I saw the De Jong in the thumbnail :)
    I also wrote a De Jong renderer: (albeit in Java) github.com/BurntPizza/attractive

  • @olivermercel6112
    @olivermercel6112 2 роки тому

    Nice! Now reverse engineering the the slices into a picture of a whole 4D strucuture!