Recreating Vintage Computer Art with Processing

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  • Опубліковано 26 жов 2015
  • I was browsing archive.org's movie archive when I came across a 1968 film called "Experiments in Motion Graphics" featuring the computer generated art of John Whitney. In this tutorial, I attempt to imitate Whitney's art style using Processing. Learn about Processing, parametric equations, and how to use sinusoidal functions in generative art.
    You can watch the original film here:
    archive.org/details/experimen...
    See my own interactive art:
    / space.filler.art
    spacefiller.space

КОМЕНТАРІ • 182

  • @alexmiller
    @alexmiller  5 років тому +41

    If you liked this video, you might be interested in my own programmatic art! instagram.com/space.filler.art

  • @adygombos4469
    @adygombos4469 3 роки тому +80

    We just gonna ignore how my man has a touch screen computer?

  • @stickwithit
    @stickwithit 2 роки тому +5

    I found this video at the beginning of the pandemic and it reinvigorated my passion for generative art. I just want to say that I really appreciate you taking the time to show us something that inspired you because in doing so it inspired us.

  • @1houraweekmathclass
    @1houraweekmathclass 3 роки тому

    Great tutorial! Nice pace, perfect size font and output and informative narration.

  • @lisacole2897
    @lisacole2897 4 роки тому +1

    Incredibly helpful thank you. I followed along and added the code as you did and it helped me understand what I was doing so much better than copying and pasting. I've managed my very first Processing programme thanks to you! Your descriptions are really clear. Now I just need to work out how to get external data to generate the maths :-)

  • @EMPOWA
    @EMPOWA 4 роки тому +1

    thank you so much! such a great run through of parametric lines and processing.

  • @electron7373
    @electron7373 2 роки тому

    Thanks Alexander! Really interesting process. I will do some experimenting - looks like there are a lot of possibilities.

  • @bbossin
    @bbossin 8 років тому

    Thanks for the super fun and informative tutorial! :D

  • @PunmasterSTP
    @PunmasterSTP Рік тому

    Dang that was interesting, and I’ve been hearing a lot about Processing lately. Thanks for putting this video together!

  • @TheAlexBoro
    @TheAlexBoro 7 років тому +1

    This blew my mind, thank you very much.

  • @user-jk6cj8qw5m
    @user-jk6cj8qw5m 6 років тому +34

    I was at the IBM Los Angeles Scientific Center where this work was done. I believe that the person shown at the terminal is
    Jack Cintron. By the way my name is Alfred Inselberg and will be happy to hear

  • @B1r3a4n5i6a7c8
    @B1r3a4n5i6a7c8 6 років тому +1

    This is really dope! Finally can put the engineering math courses I did to good use

  • @robertmullally8001
    @robertmullally8001 8 років тому +2

    Make more videos! This was fantastic!

  • @AbishaiC
    @AbishaiC 3 роки тому +8

    In case this comment section is still interested, there is an entire set of programs related to parametric design developed by Robert McNeel called "Rhinocers" and the parametric part of it is called "Grasshopper". Its a sort of visual coding that i'm sure you guys will love to check out. Great video though, cheers!

  • @MyLinuxToyBox
    @MyLinuxToyBox 5 років тому +12

    Generated computer art is so interesting. What got me interested was the Deep Dream art that Google introduced. Processing and JavaScript both do some neat stuff. I also use a lot of Python.

  • @DavidDaybreakASMR
    @DavidDaybreakASMR 7 років тому +4

    I'm learning Processing programming right now, and you introduced a few functions I haven't seen (as well as that AMAZING affect), SO THANK YOU!! I'll comment later with my code for my sketch :)

  • @LolindirElros
    @LolindirElros 5 років тому +1

    This was such an inspirational video! I ran into Processing maybe a couple of years ago, but was kinda discouraged by the sheer amount of stuff you seamingly needed to know to be able to work with it. But this video used stuff I was familiar with, even if I don't use it since high school almost 10 years ago, and applied it in such a cool way that made me download it instantly and started messing with it. Of course there's stuff I'm lost af but at least I'll try to keep doing stuff.
    Thanks a lot!
    P.S: I love the header logo on your website!

  • @MinnoqWV
    @MinnoqWV 2 роки тому

    Thanks Alexander, this is a great tutorial, very helpful!

  • @jamesfelix
    @jamesfelix 2 роки тому

    thanks for the video, i’m excited to learn processing

  • @rawzey
    @rawzey 8 років тому

    Fantastic find!

  • @stephanielopez8729
    @stephanielopez8729 7 років тому

    Thanks for the video! Great material to learn!

  • @saeedzare2410
    @saeedzare2410 5 років тому +3

    such a cool code remind me of old memory Basic with Commodore 64 Thanks !

  • @Miionu
    @Miionu 6 років тому

    Great video! I want more of these! 😁

  • @rewwhiskas4234
    @rewwhiskas4234 7 років тому

    Great! Lovely stuff mate.

  • @tibfox
    @tibfox 7 років тому

    great tutorial. Thanks !

  • @TheJunolao
    @TheJunolao 7 років тому

    I just love you man, keep it up :3

  • @alltaken0
    @alltaken0 8 років тому

    nice tut man!

  • @PaulvanRijswijk
    @PaulvanRijswijk 3 роки тому +1

    Reminds me of the good old days programming assembler on the 8088 and learning about lissajous

  • @tyroneslothrop123
    @tyroneslothrop123 8 років тому +1

    More of it!

  • @ishi92
    @ishi92 7 років тому +6

    how would you make the camera follow the movement of point?
    For example: In the first case where you make the function x return the value of t -> the point moves right along the horizontal plane and eventually out of bounds (towards infinity) -> how would make the camera follow this movement?
    Cheers for the video!

  • @fewtz9446
    @fewtz9446 Рік тому

    it's so interesting you said "the key to that is to layer up sins and cosines on top of each other", because i knew that logically from uni- that's the basis of a fourier series

  • @gregfield4457
    @gregfield4457 8 років тому +117

    I can start making screens savers! haha

    • @HilmiZul
      @HilmiZul 5 років тому +2

      Greg Field congratulation🎉

    • @drioko
      @drioko 3 роки тому

      Lmao

  • @basiccoder2166
    @basiccoder2166 5 років тому

    that made my day Thank you sir.

  • @mario-vy6iw
    @mario-vy6iw 5 років тому

    Very nice intro tutorial, neat and useful. Congratulation!

  • @damienrave4660
    @damienrave4660 8 років тому

    Great video, thank you for sharing :)

  • @benkada8847
    @benkada8847 2 роки тому

    Great video, also very inspiring

  • @mikejones-vd3fg
    @mikejones-vd3fg 7 років тому +12

    Thats so cool, the visual at the end reminds me of dancer. Maybe thats why we find dancing attractive, we're sort of mimicing natures formulas of movement i imagine.

  • @TheFionnboland
    @TheFionnboland 2 роки тому

    Legend thank you for this, so helpful

  • @Mousus929
    @Mousus929 8 років тому

    Great video, thanks

  • @Saturos02
    @Saturos02 7 років тому

    Great video! Thank you!

  • @AlexandrosAngelakis0
    @AlexandrosAngelakis0 8 років тому

    thank you. useful stuff!

  • @kyleadamsdrums
    @kyleadamsdrums 2 роки тому

    incredible

  • @brunoruchiga22
    @brunoruchiga22 6 років тому

    great video!

  • @ronicave8522
    @ronicave8522 3 роки тому

    It's nice to see calc 2 had at least one use in my life ...

  • @xtevetyler5332
    @xtevetyler5332 7 років тому +1

    ah ha . Lissajouss images, I used to generate such images using my own Bresenham's line algorithm's and fast symmetry circle construction without sin/cosine derivatives simply mirror *8 and compute

  • @goatmen7996
    @goatmen7996 8 місяців тому

    this can be good for a music video

  • @joeyesposito4894
    @joeyesposito4894 2 роки тому +4

    inspiring! im a designer and musician who failed math and i type with 2 fingers. code scares me, but you're opening me up! you showed me in this video that it doesn't take much to get something cool moving around. Question.. if i was to dedicate time to learning a programming language for generative art, which would you suggest? JS, Python?

    • @sktkkk1
      @sktkkk1 Рік тому +1

      JS, HTML, CSS

  • @LoweHenry
    @LoweHenry 3 роки тому

    this is so cool!!!!

  • @bs9061
    @bs9061 3 роки тому

    Thank you!

  • @annickwildeboer2037
    @annickwildeboer2037 11 місяців тому

    more processing tutoriallllss!!!

  • @grainfrizz
    @grainfrizz 4 роки тому

    Magnificent

  • @santiagojaramillorodriguez8272
    @santiagojaramillorodriguez8272 3 роки тому

    thanks, please go on with more tuts!

  • @PharoahJardin
    @PharoahJardin 7 років тому

    If you look closely at the original video, you can notice that no lines actually disappear or appear, they "glide" from one position to another. Whereas in your animation, its seems as though they're not moving at all : the last line disappears and a new line appears in the front, but no line actually glides...

  • @Mirko_ddd
    @Mirko_ddd 2 роки тому

    "Drunk Jedi waving a light saber" 🤣

  • @FutureDanceCult
    @FutureDanceCult 8 років тому

    very cool

  • @shalomhabibi9594
    @shalomhabibi9594 Рік тому

    It's cool, could you do a more detailed video about the maths?

  • @faithyoung5780
    @faithyoung5780 8 років тому

    Hi! could you post a beginners tutorial on processing? I have no idea what I'm doing in processing in regards to code. I am used to traditional art, so this is super new to me. If not, you could also direct me to another video! Thank you.

  • @chbanja
    @chbanja 8 років тому +5

    For a really nice slowmotion effect
    type:
    if (keyPressed) {
    if (key == 'b') {
    t = t-0.5;
    }
    }

    • @vne8112
      @vne8112 8 років тому

      +the1337er tap it
      if (key == 'v') {
      t = t-2;
      }

    • @bastibob660
      @bastibob660 4 роки тому

      vne that isnt slowmo its moving backwards

  • @chrisgavin
    @chrisgavin 5 років тому

    Great intro to early CG art and processing too. I'm just looking into processing and this was really useful. Thanks so much Mr. Miller. Here's one I made based on this...
    float t;
    float ball1x =0;
    float ball1y =0;
    float ball2x =0;
    float ball2y =0;
    void setup() {
    frameRate(25);
    background(20);
    size(720,720);
    }
    void draw() {
    background(0);
    stroke(255);
    strokeWeight(1);
    translate(width/2, height/2);
    rotate (radians(t));
    for (int i=0;i

  • @jacobhaig2372
    @jacobhaig2372 7 років тому +30

    by pure chance, I discovered this amazing code
    float t = 0;
    void setup() {
    size(500, 500);
    background(20);
    }
    void draw() {
    stroke(255);
    strokeWeight(4);
    translate(width/100, height/2);
    point(t, sin(t*2)*150);
    t+=.45;
    }
    and this
    float t = 0;
    float incr=0;
    void setup() {
    size(6000, 500);
    background(20);
    }
    void draw() {
    stroke(255);
    strokeWeight(5);
    translate(width/100, height/2);
    point(t, sin(t*2.2)*150);
    //incr += .000005;
    t+=.255+incr;
    frameRate(500);
    }

    • @noon8409
      @noon8409 6 років тому

      awesome, thanks for sharing

    • @miksuko
      @miksuko 6 років тому +4

      Jacob Haig if it has sin in it, chances are it will look awesome (trust me, I am experienced)

    • @youtubepooppismo5284
      @youtubepooppismo5284 5 років тому

      Woooow.

    • @0xDEAD_Inside
      @0xDEAD_Inside 5 років тому

      Thanks!

    • @sowswo
      @sowswo 4 роки тому

      mm

  • @jojongovn
    @jojongovn 5 років тому

    thank you : )

  • @raydeen2k
    @raydeen2k 6 років тому

    That man would have loved Tempest. :D

  • @binershock
    @binershock 7 років тому

    This is cool and thanks for making it- one question is about frame rate. It seems like according to documentation the default frame rate is going to be 60 frames per second, but in your example things seem to move slower than that. I don't see you alter the frame rate explicitly.

    • @sparkloweb
      @sparkloweb 5 років тому

      It's rendering at 60 fps. You can tell when it increments one pixel at a time across half the window (250px) in just over 4 seconds. But the video appears to be captured at only 24 fps.

  • @gr4hamm
    @gr4hamm 7 років тому

    if I wanted to have it stop in place how would I do that? is there I could make the floats freeze? or would it be in the for loop? sorry I'm a noob lol

  • @ConecVisuals
    @ConecVisuals 8 років тому +21

    Theres a doc on archive.org called The Incredible Machine. Really interesting look at the beginnings of graphics. check it out, cheers for the video. :)

    • @FlySilky
      @FlySilky 5 років тому

      Nice rec!

    • @ahmmo2870
      @ahmmo2870 2 роки тому

      Here's the documentary on UA-cam :) ua-cam.com/video/iwVu2BWLZqA/v-deo.html

  • @procactus9109
    @procactus9109 6 років тому +11

    Dude, You almost have more likes on this 1 video than you have subs.
    I think if you started to make more videos, especially like this one, then it might work you ?

  • @toleliart1014
    @toleliart1014 5 років тому

    Any idea how to get one of the points to follow the mouse? I can only get it to change the angle very slightly.

  • @CleavelandBeats
    @CleavelandBeats 4 роки тому

    How would I export this as a gif? Given that there's no way to know the total frames in a loop. And it does loop, as is the nature of sin and cosin functions, correct?

  •  6 років тому

    thank you

  • @toastyPredicament
    @toastyPredicament 2 роки тому

    sick

  • @animanoir
    @animanoir 5 років тому +1

    is there a way to create the grainy vibrating effect too?

  • @santiagojaramillorodriguez8272
    @santiagojaramillorodriguez8272 3 роки тому

    is there a possibility to make this with another kind of movement? maybe bassed on another kind of wave?

  • @Waadee101
    @Waadee101 5 років тому

    Could you please do a tutorial like this on the works of Adam Ferriss.

  • @petez4608
    @petez4608 2 місяці тому

    Great video. How would you do this tutorial today in 2024?

  • @duality4y
    @duality4y 4 роки тому

    hmm i would have made a list of points. but that would have complicated things in a way.
    maybe a ArrayList since that is a linked list and you can just remove elemenst and then just remove the first if bigger then X and keep adding to the back.

  • @ryan7288
    @ryan7288 6 років тому

    Hello, I was hoping maybe you could help me with this program. I am taking a course in university and well to be honest my professor isn't very helpful at all and I am having to learn everything myself which is fine but I got about a month to finish everything up. Any chance I could show you the assignments and you could lead me in the right directions?

  • @nikolchang4571
    @nikolchang4571 7 років тому +1

    i just do exactly same type as you are,but i'm stuck in 'point(x(t),y(t);)',my computer alert me 'function y(float) doesn't exist' how can i fix it?

    • @bjornsundin5820
      @bjornsundin5820 7 років тому +1

      NiKol Chang well.. you need to make the function. also, put the ; at the very end of the line.

  • @thecomputertutor591
    @thecomputertutor591 7 років тому

    Hey everyone. I just made a tutorial on zooming/panning in Processing, and I'd love for tips and suggestions in the comments. Thanks!

    • @alltaken0
      @alltaken0 5 років тому

      where? link? thanks

  • @duality4y
    @duality4y 4 роки тому +16

    "Processing is a tool for non programmers" goes a head and writes a program.
    (I guess you are a programmer good luck!)

  • @xtevetyler5332
    @xtevetyler5332 7 років тому +1

    i wanted to see whitneys tutorial, can you direct me to that, i done all this maths a long time ago, and bezier elastic banding, ah my bad.... i should have read more in comments, i am off to see his original work, ps. good tutorial mind.

  • @TripcussionShorts
    @TripcussionShorts 5 років тому

    subbed this channel

  • @BlackPowerRanger
    @BlackPowerRanger 8 років тому +3

    how do you add colour to the strokes lines, just like in the archive video?

    • @alexmiller
      @alexmiller  8 років тому +6

      +MegaNigel77 Use the stroke function: processing.org/reference/stroke_.html

    • @alltaken0
      @alltaken0 5 років тому

      @@alexmiller could you post an example where to put the fill settings? mine stay white ; ( ... great vid Sir!

    • @simasglebavicius2085
      @simasglebavicius2085 5 років тому +2

      @@alltaken0 Put it before the point in the code. Use stroke(255,255,255); and change the values inside which stand for Red, Green, Blue.

  • @rzeka
    @rzeka 8 років тому +3

    I like your voice a lot

  • @Nathan666ismynumber
    @Nathan666ismynumber 6 років тому

    Hi Alexander do you have any of the codes saved so i could take a peak please?

  • @farismoumin6048
    @farismoumin6048 8 років тому

    thank you , if we increase 'i' up to 100 , and add an other 'i' to the for loop out off parentheses it would be more interrestting animation.

  • @ta-ya-music
    @ta-ya-music 2 роки тому

    please make more I subscribed

  • @BGhoshPikaPikachu
    @BGhoshPikaPikachu 6 років тому +2

    so cool
    float t;
    void setup(){
    background(30);
    size(2500,2000);
    }
    void draw(){
    stroke(255);
    strokeWeight(5);
    translate(0,height/2);
    point(x(t),y(t));
    t++;
    }
    float x(float t) {
    return t;
    }
    float y(float t) {
    return tan(t*101) * 100;
    }

  • @ida22ida
    @ida22ida 8 років тому

    Hi, nice video :-) if I wanted to add another float, or set of parametric lines, how would I do that?

    • @ida22ida
      @ida22ida 8 років тому

      +Ida Engelhardt Never mind, I found out how to do it ;-)

    • @roelweerdenburg
      @roelweerdenburg 7 років тому

      How then?? I really want to know how I can add more sets of parametric lines!

  • @moritzheinzel815
    @moritzheinzel815 5 років тому +1

    I found this:
    float t;
    float mx = 250;
    void setup(){
    background(20);
    size(500, 500);
    }
    void draw(){
    stroke(255);
    strokeWeight(1);
    line(0, 250, 500, 250);
    line(mx, 0, mx, 500);
    translate(mx, height/2);
    line(x(t-1), y(t-1), x(t), y(t));
    line(y(t-1), x(t-1), y(t), x(t));
    t = t+50;
    }
    float x(float t){
    return 100*sin(t) + 200*cos(-t);
    }
    float y(float t){
    return 100*sin(0.5*t) + sin(t/30);
    }
    Trust me its amazing.

  • @sashakoshka
    @sashakoshka 6 років тому

    Imagine this in 3D.

  • @hellobluedays
    @hellobluedays 5 років тому

    how to save the video man ? but when i saved it to png the outcome was blank and all black. Does anyone know how to solve this?
    // y = 5x
    // x = 5t
    // y = 3t + 3
    static final int NUM_LINES =10;
    float t;
    void setup() {
    size(500, 500);
    background(0);
    }
    void draw() {
    background(0);
    stroke(255);
    strokeWeight(5);
    hint(DISABLE_ASYNCSAVEFRAME);
    saveFrame("output/gol####.tif");
    translate(width/2, height/2);
    for (int i = 0; i < NUM_LINES; i++) {
    line(x1(t + i), y1(t + i), x2(t + i), y2(t + i));
    }
    t++;
    }
    float x1(float t) {
    return sin(t / 10) * 100 + sin(t / 5) * 20;
    }
    float y1(float t) {
    return cos(t /10) * 100;
    }
    float x2(float t) {
    return sin(t / 10) * 200 + sin(t) * 2;
    }
    float y2(float t) {
    return cos(t / 20) * 200 + cos(t / 12) * 20;
    }

  • @procactus9109
    @procactus9109 6 років тому

    I have something I made in QB45 when I was 13ish. Seems I independently discovered this. I learnt/discovered how to draw a circle pixel by pixel. I was also bouncing lines off the edges of the screen.
    One day I made a very small program that did what you just did. I had no idea how it worked. All I know is nothing in the code was telling my line ends to bounce off the edge of the screen, yet it was doing it in a non repetitious way.
    I was also able to use all 256K colours, but only 16 at a time.
    Then I lose the fucking source code, All I have left is an EXE file :(

  • @SiouxsieSioux20
    @SiouxsieSioux20 8 років тому

    Great ♡♡♡ :3

  • @y_j_w_y_j
    @y_j_w_y_j 7 років тому

    This is a great video. However, one thing that I don't understand ---------- "float x (float t)". Is it a short form of a function? like " i++" is a short form of "i = i+1"?

    • @alexmiller
      @alexmiller  7 років тому +3

      No, it's not a special short form, even though it looks odd. It's a function called "x" that returns a float, and takes one float parameter "t". An equivalent function header would be:
      float myFunction(float myParameter)

    • @y_j_w_y_j
      @y_j_w_y_j 7 років тому

      Thanks for answering

  • @fredrikpeterson1987
    @fredrikpeterson1987 4 роки тому +1

    i did some change in code pretty simular to win 98 screensaver now we need to put another color so they can change
    // y = 5x
    // x = 5t
    // y = 3t + 3
    static final int NUM_LINES = 10;
    float t;
    void setup() {
    background(20);
    size(1280, 800);
    }
    void draw() {
    background(10);
    stroke(55,10,255);
    strokeWeight(1);


    translate(width/2, height/2);

    for (int i = 0; i < NUM_LINES; i++) {
    line(x1(t + i), y1(t + i), x2(t + i), y2(t + i));
    line(x3(t + i), y3(t + i), x4(t + i), y4(t + i));
    }
    t += 0.5;
    }
    float x1(float t) {

    return sin(t / 10) * 100 + sin(t / 5) * 100;
    }
    float y1(float t) {
    return cos(-t / 10) * 100 + sin(t / 5) * 150;
    }
    float x2(float t) {
    return sin(t / 10) * 200 + sin(t) * 2 + cos(t) * 10;
    }
    float y2(float t) {
    return cos(t / 20) * 200 + cos(t / 12) * 20;
    }
    float x3(float t) {
    return sin(t / 10) * 100 + sin(t / 20) * 200;
    }
    float y3(float t) {
    return cos(-t / 10) * 100 + sin(t / 5) * -150;
    }
    float x4(float t) {
    return sin(t / 10) * 200 + sin(t) * 2 + cos(t) * 10;
    }
    float y4(float t) {
    return cos(t / 20) * 200 + cos(t / 12) * -200;
    }

  • @FredoCorleone
    @FredoCorleone 5 років тому

    Use Perlin's noise!

  • @erichomsy
    @erichomsy 3 роки тому

    unbelievably based

  • @BobIrving2
    @BobIrving2 4 роки тому +1

    Has anyone "translated" this code to p5.js? I'm trying to work it out but getting confused.

    • @drj9403
      @drj9403 4 роки тому

      Its actually at Official website
      p5js.org/examples/math-parametric-equations.html

  • @xaro9982
    @xaro9982 7 років тому +7

    Heres mine
    static final int NUM_LINES = 10;
    float t;
    void setup() {
    background(20);
    size(500, 500);
    }
    void draw() {
    background(20);
    stroke(random(255), random(255), random(255));
    strokeWeight(5);
    translate(width/2, height/2);
    for (int i = 0; i < NUM_LINES; i++) {
    line(x1(t + i), y1(t + i), x2(t + i), y2(t + i));
    }
    t += 0.3;
    }
    float x1(float t) {
    return sin(t / -15) * 100 + sin(t / 5) * 200;
    }
    float y1(float t) {
    return cos(t / 20) * 175;
    }
    float x2(float t) {
    return sin(t / 10) * 200 + sin(-t) * 2;
    }
    float y2(float t) {
    return cos(-t / 20) * 200 + cos(-t / 12) * 20;
    }

    • @olivamidnight841
      @olivamidnight841 7 років тому +1

      uou to much lights for me

    • @whitelotus187
      @whitelotus187 6 років тому

      epileptic

    • @slowdown_
      @slowdown_ 5 років тому

      for better colors use in setup "colorMode(HSB);" and then where you set the stroke change to "stroke((t * 5) % 256, 255, 255);" --> already much nicer colors ;) your welcome

    • @lisacole2897
      @lisacole2897 4 роки тому

      thank you! I had a typo in mine somewhere and I couldn't find it, that sorted it

  • @davidprentice5442
    @davidprentice5442 2 роки тому

    the 1968 computer is a Xerox Alta ?