This is fantastic! Is it possible to make the object appear solid as the slice is made? The void between the external and internal skin of the train is train appears hollow, is there a way to fill this?
For that you would need to to have real geometry filling in those areas. That would require the boolean way unfortunately. This method uses a shader mixed with transparency, so it's only affecting the geometry that is there. Hope that makes sense.
@@subsurfxr1811 If the thing you're slicing has simpler geometry to begin with, the boolean method may work quite well. And there may be a way to use geometry nodes to reduce the chances of things getting all wacky, but I haven't gone down that road.
Great material, but I have one question, how can you do the same effect in one scene, only that the subject will both disappear from the scene and appear in the scene
It took me three minutes to try it ))), just add an extra empty object and make another mix-node only after the coordinate information you need to add an inversion node
Is there any way to fill that holes with some different material (you can imagine hatching lines). Boolean works but when there are multiple meshes it crashes. Is there any way to make this using Material.
Somehow in my render the transparent surface appears black. I've tried adjusting the nodes but I can't find where it went wrong, I basically imitated all your steps. Any tips/answers for this problem?
Try this: Go to Render Properties tab and look under Light Paths > Max Bounces and increase the Transparency value. I have mine at 24 for this project.
@@aaronvdw Yes good point, if for example I was animating the cut/section of 200 joined little spheres, is there a way to do this method where the spheres appear solid not hollow when cutting them?
@@philbotha1174 Oh I see. No this method would not achieve that result. I think you would want to use booleans to maintain the manifold geometry of those spheres.
You explain very well why you do certain things, looking forward to more tutorials!
Appreciate that feedback and thanks :)
amazing i wish youtube would recommend this video sooner today
Thanks mate!
your tuts are sooo nicely and clearl explained
Thanks mate!
Very interesting thanks for sharing. Love that you showed why specifically the Boolean method wouldn’t work.
Thanks for watching and for the feedback 🙏🙏
Damn cool.... you're the best brother this method is do amazing.
Please make more new tutorials...♥️♥️
Very interesting, thank you. It also works with eevee but you have to set the blending mode to alpha blending (in material settings) instead of opaque
I haven't had good results with that but I actually haven't tried in 2.93 - thanks!
What a clever solution! I’ve just been searching for how to achieve this exact effect. Thanks 🙏
Great to hear, thanks!
Awesome tutorial! It's way better than booleans for this kinda work
I agree for most things! Plus you can make pretty much anything disappear this way by just attaching the material.
beautiful, found this very helpful, thank you!
Thanks, really glad it helped!
Im searching for that! Thanks!
Amazing technique! Thanks for this.
🙏
So clever!
That is amazing, thank you!
Pure Genius! Nicely done and thanks for the tutorial!
Kind of you to say, thanks!
It should work like Section Planes method in Sketchup i presume, i think this is what im' looking for, gonna try it soon. Thanks for the tutorial
Interesting. I have never used Sketchup, curious what these section planes are.
smart! Thanks for sharing!
These are great, thanks for showcasing this solution!
Thanks mate!
This helped me so much!! Thank you!! :)
Nice, glad to hear that!
Simple but very cool solution. And very informative. Thanks you!!! 😉
You're welcome, thanks for watching!
Very good tuto . Thank you for this tip !
Great, glad to hear that and hope it helps with whatever you're doing!
Awesome sensei, thank’s for tutorial
You're welcome and hope you got some info from it!
I love the animation, thank you!
Guys, useful information, here!
genius!
Nice
Love it
Nice ! Congratulations !
Thanks for the support!
hi i still got some shader issue on the transparent side, how do i fix it ?
Realmente genial bro. Great job 🔥🔥😌🇬🇹
Gracias! 🙏🙏
This is fantastic! Is it possible to make the object appear solid as the slice is made? The void between the external and internal skin of the train is train appears hollow, is there a way to fill this?
For that you would need to to have real geometry filling in those areas. That would require the boolean way unfortunately. This method uses a shader mixed with transparency, so it's only affecting the geometry that is there. Hope that makes sense.
@@aaronvdw Thanks Aaron, yep make sense, just unfortunate that the boolean has artifacts that are difficult to get rid of.
@@subsurfxr1811 If the thing you're slicing has simpler geometry to begin with, the boolean method may work quite well. And there may be a way to use geometry nodes to reduce the chances of things getting all wacky, but I haven't gone down that road.
@@aaronvdwusing the back face output socket along with an emission shader. This creates a fairly good illusion of a solid cut through.
@@daverowe433 Oh I like that solution!
You saved my work. I want to donate something to you. Please make a patreon page.
Спасибо!!!
Great material, but I have one question, how can you do the same effect in one scene, only that the subject will both disappear from the scene and appear in the scene
It took me three minutes to try it ))), just add an extra empty object and make another mix-node only after the coordinate information you need to add an inversion node
@@BobTheBuilder_2334 Yes you got it!
Is there any way to fill that holes with some different material (you can imagine hatching lines). Boolean works but when there are multiple meshes it crashes. Is there any way to make this using Material.
Not with this technique because there is no geometry to assign a material to.
Somehow in my render the transparent surface appears black. I've tried adjusting the nodes but I can't find where it went wrong, I basically imitated all your steps. Any tips/answers for this problem?
Ah I've been working in Eevee, switching to Cycles did the job for me. Thanks for the video anyway, very helpfull!
@@jannesvandenbaar2110 You have to turn on Alpha mode in material while using Eevee and then it works.
Thanks for the tutorial! But whenever I render something it always turns out black do you have a solution?
Try this: Go to Render Properties tab and look under Light Paths > Max Bounces and increase the Transparency value. I have mine at 24 for this project.
Waiting for the Patreon exclusive Tutorials 🎄
Jij moet meer tutorials maken dat doe je goed. Zelfs ik snap zoals jij het uitlegd.
Actually, is there a way to make the surfaces object look solid?
Hi, which objects exactly, can you be more specific?
@@aaronvdw Yes good point, if for example I was animating the cut/section of 200 joined little spheres, is there a way to do this method where the spheres appear solid not hollow when cutting them?
@@philbotha1174 Oh I see. No this method would not achieve that result. I think you would want to use booleans to maintain the manifold geometry of those spheres.