@@yesman4100 I'm trying to make this mod works with reskillable mod. But for some reason when I turned on fighting mode, I was able to use weapon that I'm not capable of using. Reskillable mod Epic Fight Mod Rereskillable Mod ( 1.16.5 )
@@Karma-cj1wu This happens to me, I've searched around looking for some solutions but there aren't any. I've readed that Project MMO blocks Epic Fight combat system too
First of all, thank you, This is a great mod. It's so great that I love you (this is a joke),I saw your discussion before, and I want to link with NPCs, Have you considered uniting with the guardsvillagers? No matter what, there are a group of people behind you to support you! Really cool! God, my English is really poor. I can't organize the language well !!! :(
Could you create a setting for the player's moveset? It would be really helpful. I would be even more helpful for mods like, Guard Villagers, the other mobs in Atum 2:Return To the Sands,The Lord Of the Rings Mod :Renewed, y'know stuff like that. That is my only problem so far besides that this mod is amzing so keep up the good work!
Well the Vampirism mod has 16 different models for the vampires, i put them all in and it worked fine! But, there was this problem where after about 12 seconds the vampires would revert back to normal, maybe it's just a bug for this mod and the mobs in your mod will work, just try it!
quick question: at some point can you put that this can be modified from the "mod options" or create some kind of interface that makes it more comfortable and easy to edit?
can u make skill like make 1 mob or a group of mob are near each other freeze and then you spilt to six around the mob and then they use katana special?
Hey! Long time no see! i have two questions for you. 1)When we will get combo extensions for this mod because 3 hit combos are kinda meh and when it ends you are vulnerable, if we get them though we can stunlock our enemies to death and be stylish :). 2)Wil this mod have diffirent fighting styles for each weapon like fists or katana?
Can you do block ability so if you press F you become slower and damage that u take becomes smaller, also perfect block - if you press F when mob atacked you, mob stuns for little time
@@virusplay5085 yeah, the Longsword blocks 4 incoming attacks after you activate while you don't attack, with the only condition being you can't run, it's pretty similar. As for a Stun one, the Tachi also kind of does that, but instead of just stunning, it stuns and then attacks
There is only this AI: ZOMBIE, SKELETON, CREEPER, SPIDER, VINDICATOR Will you add another one for entities that has wolves behavior? I mean, they follow, protect you and get equipped with most of weapons.
This feature is a bit bugged, For creatures who have multiple models they sometimes just revert back to their vanilla fighting style, It's saddening, Also if an entity has a chance to spawn with a ranged weapon (for example the hunter from vampirism) They have a chance to start shooting rapidly like a mini gun, Please fix it soon, Or if there's already a way to fix it post a video about it
I guess you could put both in? But that might cause an issue with the entity breaking and reverting back to it's old attack patterns, Just try it it suppose
Guard villagers dont work (((( Upd 1 On Mendieval craft knights and others have a Purple textures when do fight like zombie skeleton and others what need do?
Great mod. Inspired me and my friends to have an adventure-like playthrough. Thank you for your work. Will you be adding dash from discarded ideas as a switchable alternative to a dodge roll?
Ember you have to understand they simply don't have enough time to make everything compatible, Be happy they at least took the time to make it possible for you to do it yourself!
@@darksgreenstudio9898 Yes he told you that its simply too time consuming to make mob compatibilities with all other mods. It doesn't matter which mod it's from.
I have a problem with my epic fight mod with modded weapons😢 whenever I equip a modded weapon the animation does not load (I mostly use 1.12.2) please fix this
if the mobs has a weapons, is it also working. I have a mod with zombie wearing weapons and armor, do I need to make them like zombies or like vindicator ?
Im trying to set up the config with Medievalcraft, but the textures glitch out, so I sadly had to delete the config. Does anybody have any tips or working configs?
No matter what path I choose my entity has missing textures no matter what path I choose, I'm not sure what I'm doing wrong here. [custom_entity.miner] type_name = "illagers_plus:miner" impact = 0.5 max_strikes = 5 armor_negation = 0.0 #Allowed Values: ZOMBIE, SKELETON, CREEPER, SPIDER, VINDICATOR ai_type = "VINDICATOR" texture_location = "illagers_plus:textures/entity/miner.png" I even tried the default minecraft:textures/entity/illager/vindicator.png to see if it just didn't work with modded paths.
You could make the npc of the custom npc mod from version 1.12.2 have the animations you used for the pigman zombies in the video, I really like that mod and that you had those animations I would like.
Hey, it would be great if you can only add this one feature to your mod: Make the camera also roll in first person when a roll is attempted, I need it for my W.I.P modpack, "Project Nightmare" images for references: imgur.com/a/R9N2Wp1
Yooo, this is gonna make this mod so much more compatible with other mods. Really cool!
I hope so :)
@@yesman4100 Hey, Is it works on 1.12 version of mod?..
@@yesman4100 I'm trying to make this mod works with reskillable mod. But for some reason when I turned on fighting mode, I was able to use weapon that I'm not capable of using.
Reskillable mod
Epic Fight Mod
Rereskillable Mod ( 1.16.5 )
@@Karma-cj1wu This happens to me, I've searched around looking for some solutions but there aren't any. I've readed that Project MMO blocks Epic Fight combat system too
@@yesman4100 bro where is the config file
Thank You
I think you should create a discord so people could share this configs, would be cool.
I 2nd this
Id love this
Great work as always man 👍
Mod pack makers:
Now this where the fun begins
First of all, thank you,
This is a great mod. It's so great that I love you (this is a joke),I saw your discussion before, and I want to link with NPCs, Have you considered uniting with the guardsvillagers?
No matter what, there are a group of people behind you to support you! Really cool!
God, my English is really poor. I can't organize the language well !!! :(
How to download texture pack the other mod?
Hey, can you add ai type "Human" for Guard Villagger Example, or for pillager and vindicator.
Vindicators already have an attack type
Can we do this on Tissous Zombie Resource Pack?
Could you create a setting for the player's moveset? It would be really helpful. I would be even more helpful for mods like, Guard Villagers, the other mobs in Atum 2:Return To the Sands,The Lord Of the Rings Mod :Renewed, y'know stuff like that. That is my only problem so far besides that this mod is amzing so keep up the good work!
anyway to add custom entity in mc 1.12.2 version?
No sadly, sorry!
@@OctaviaaivatcO Thanx!!!
how you make animation from this mod?And can we make custom animations for this?
Can you do 1.12.2? the mod config change over the versions.
What if the entities spawn with different textures sometimes?
Im building a modpack with medieval based NPCs and had the same question
Well the Vampirism mod has 16 different models for the vampires, i put them all in and it worked fine! But, there was this problem where after about 12 seconds the vampires would revert back to normal, maybe it's just a bug for this mod and the mobs in your mod will work, just try it!
@@OctaviaaivatcO after a few seconds the vampirism mod convert vampirism:vampire to vampirism:vampire_imob so try add both and i think it shoud work
its not working so well with the kimetsunoyaiba mod the texture are in the wrong places
As I said, It couldn't work well if the target entity has a complicated AI or model. This will effective if the target entity has simple property.
quick question: at some point can you put that this can be modified from the "mod options" or create some kind of interface that makes it more comfortable and easy to edit?
Will you make a video on how to implement custom animations?
can u make skill like make 1 mob or a group of mob are near each other freeze and then you spilt to six around the mob and then they use katana special?
I can't open the .jar file for the mod.
Hey! Long time no see! i have two questions for you.
1)When we will get combo extensions for this mod because 3 hit combos are kinda meh and when it ends you are vulnerable, if we get them though we can stunlock our enemies to death and be stylish :).
2)Wil this mod have diffirent fighting styles for each weapon like fists or katana?
current IA Types besides zombies?
what if there is no texture location? im using another mod that adds an entity that copys player skins by url instead of using built in textures.
The game Crashes if you use a spartan weaponry throwable weapon if you throw them can you fix this issue?
how to setup custom armor like armors of dungeons gear mod pls
where i can find config file from step 3 ?
Can you do block ability so if you press F you become slower and damage that u take becomes smaller, also perfect block - if you press F when mob atacked you, mob stuns for little time
Sorry for my english
don't Longswords kind of already do that???
@@M0D776 you mean their ult?
@@virusplay5085 yeah, the Longsword blocks 4 incoming attacks after you activate while you don't attack, with the only condition being you can't run, it's pretty similar.
As for a Stun one, the Tachi also kind of does that, but instead of just stunning, it stuns and then attacks
@@M0D776 k
W O W 😳 (Can it be other AI from Zombie? like Vindicator)
I plan to increase the number of possible entity types.
anyone know how to make villager guards attack with EFM? cant set them up as vindicators I've already tried
The same problem
There is only this AI:
ZOMBIE, SKELETON, CREEPER, SPIDER, VINDICATOR
Will you add another one for entities that has wolves behavior?
I mean, they follow, protect you and get equipped with most of weapons.
The custom entity is only for hostile entities. The AI you mentioned need to be coded.
This feature is a bit bugged, For creatures who have multiple models they sometimes just revert back to their vanilla fighting style, It's saddening, Also if an entity has a chance to spawn with a ranged weapon (for example the hunter from vampirism) They have a chance to start shooting rapidly like a mini gun, Please fix it soon, Or if there's already a way to fix it post a video about it
what format is it, a skin model or a biped? because i need to know since i'm using MCreator. the ai works perfectly fine, the skin is what's messed up
You could add not-so-lethal weapons like a Bo-Staff
What about entities with multiple textures? The armored drowned from dungeons mobs has two alternate textures each with an inner and outer layer.
I guess you could put both in? But that might cause an issue with the entity breaking and reverting back to it's old attack patterns, Just try it it suppose
Guard villagers dont work ((((
Upd 1
On Mendieval craft knights and others have a Purple textures when do fight like zombie skeleton and others what need do?
Great mod. Inspired me and my friends to have an adventure-like playthrough. Thank you for your work. Will you be adding dash from discarded ideas as a switchable alternative to a dodge roll?
I'm planning such system with a skill book which is dummy data now.
Thank you
guard villager is not working
I would like to know how to make the sheath for the Katana, Can you make a video or tell me?
a sheath?
@@OctaviaaivatcO Is that what its called?
Edit: thank you
@@LewisG1234 No problem!
Can you add on ai golem to writh on config plz
Hey what do i do if the mob has variants ?
Can this work with FreshAnimations resource pack?
Its possible to get this compatible with custom npcs?
I tried it but it dosen't work
Any idea?
Attack on modded mounts?
I’m tryna lance a dragon with a hippogryph
how do i open the mod?
Please also add pillagers in the Allowed values
i can't name a mob with a name tag can you make this happen please
Is it working for 1.12 version?
No sadly, Sorry!
Why you dont custom entity the dread knight
Ember you have to understand they simply don't have enough time to make everything compatible, Be happy they at least took the time to make it possible for you to do it yourself!
Dread knight is a ice and fire mod
@@darksgreenstudio9898 Yes he told you that its simply too time consuming to make mob compatibilities with all other mods. It doesn't matter which mod it's from.
what a program you use for open mod file?
WinRAR i believe, just right click and press "open with winRAR"
@@OctaviaaivatcO thx
I have a problem with my epic fight mod with modded weapons😢 whenever I equip a modded weapon the animation does not load (I mostly use 1.12.2) please fix this
did you add them to your config?
@@M0D776 it normally just works
@@felementsofficial5685 weapons like Spears and Greatswords don't work automatically, so they require to be configured.
@@M0D776 no what I mean is normal weapons like swords from other mods it just does punching animation on 1.12.2
sometimes the mod doesnt recognizes that it's a weapon, so you have to change it manually
if the mobs has a weapons, is it also working. I have a mod with zombie wearing weapons and armor, do I need to make them like zombies or like vindicator ?
Just zombies!
@@OctaviaaivatcO ok thx
@@OctaviaaivatcO and also how do you do a .toml file ^^'
@@wyvern4117 .toml? Sorry i don't understand, Do you mean the texture file for the mob you want to customise?
@@OctaviaaivatcO he say at 1:25 to write a .toml file and I don' t know what it is and how to do it
Is it compatible with Noppes CustomNPC's? It'll be cool, if I were able to set to NPC's player animations with weapons.
Hi. Thanks for the video. I try to repeate this with Cudtom npc mod and npc dont have animations when they fight. (((
Has anyone tried to combine this mod with Guard villagers? I didn't succeed
Im trying to set up the config with Medievalcraft, but the textures glitch out, so I sadly had to delete the config. Does anybody have any tips or working configs?
Nice mod
this mod disables the farms in minecraft which is very sad
where is he zombie pickman ai ? i want that one QQ
Hello bro, i wish u could make it compatible with traveler's backpack, this is my favorite mod and use it with that backpack mod would be wesome.
No matter what path I choose my entity has missing textures no matter what path I choose, I'm not sure what I'm doing wrong here.
[custom_entity.miner]
type_name = "illagers_plus:miner"
impact = 0.5
max_strikes = 5
armor_negation = 0.0
#Allowed Values: ZOMBIE, SKELETON, CREEPER, SPIDER, VINDICATOR
ai_type = "VINDICATOR"
texture_location = "illagers_plus:textures/entity/miner.png"
I even tried the default minecraft:textures/entity/illager/vindicator.png to see if it just didn't work with modded paths.
how did u know the path? i cant open the mod
This is so cool but some entity doesn't work a normal(
Please make this mod better for multiplayer and other mods please, this would be really cool if it can Actually be compatible with other stuff
You could tell your friends to edit their configs as well, i know it's a bit repetitive but it's the only solution we have for now
Pls compat ancient warfare 1.12.2
1.12.2 will most likely not be getting any updates, Sorry!
N O I C E
hey could u add sub weapon types/weapon styles like u could have the water style for the katana and stuff
yes yes yes yes good
The music is a little distracting can you just have something a little more relaxing?
Hey, here's an idea! You should add stamina so in combat pvp, people wouldn't exploit/etc.
Already added!
You could make the npc of the custom npc mod from version 1.12.2 have the animations you used for the pigman zombies in the video, I really like that mod and that you had those animations I would like.
How did you do that? I just can't figure out how to bind animations and npc from mod custom npc
.1.12.2 we
야추맨님 팬이에요 문 열어주세요
у меня не работает получалось но был воздух I didn't work it worked out but there was air
.
yoooo man did you use blockbench and please teatch us. the full tutorial please man
Hey, it would be great if you can only add this one feature to your mod: Make the camera also roll in first person when a roll is attempted, I need it for my W.I.P modpack, "Project Nightmare"
images for references: imgur.com/a/R9N2Wp1