I also found something I haven't seen any of us try in the Intelligence menu. I discovered it after explaining to people how to move vulnerable prisoners to protective custody from the Intelligence/Security submenu. Select a vulnerable prisoner. Use the "Transfer Prisoner" option to recategorize them as PC. Repeat for the other vulnerable prisoners without leaving the menu. However, above the "Transfer Prisoner" option is a "Restrict Prisoner" option. You can use this to tell specific, selected prisoners that they are not allowed in any of the highlighted rooms you select. I haven't seen anybody use that but can envisage how it could be useful to stop violent prisoners going where vulnerable prisoners are before a PC block is set up, or v.v.
There's a "new" tool in Logistics - Labor Management. You can deploy guards to workrooms from there to make the deployment scheduler slightly easier to work with. Some tips with deployment from my own experiments: - set up guard patrols to cover a section of cells 3 or 4 cells long each for night patrols, but a longer patrol using the magenta colour for day time. - do the same on the outside of a cell block so dog patrols cover about 3 or 4 cells each at night but have a longer patrol in the day time. This means that when prisoners are most likely to tunnel, you have more dogs checking for tunnelling activity and a higher chance of catching prisoners in the act. The longer day patrol is just in case you missed somebody and they slipped by your patrol. You will need enough dogs to deploy to these extra routes, since normal playthroughs often only use one long route around a block. However, you will draw down the number of dogs deployed during the day so they can rest. If your dog leaves a tunnel marker at night, it's only a couple of seconds for them to go back over that ground. On getting a second or subsequent marker, use roll call on that security tier. With your guards deployed as described inside the cell block at night, they will watch for anybody late to roll call and flag their cell for an automatic search. If the tunnel isn't found after that, your day time dog patrol will still be able to mark the spot and confirm the likely presence of a tunnel. Don't panic! Nobody tunnels in the day. Use the "Search" tool on the closest toilet to the flag marker - not the "Search toilets" or "Search block" - but "Search" after selecting the toilet. "Search" is specific to the item you selected and is useful to limit how many guards are called away from other duties and limits further raising the prison temperature. Work outwards from the closest toilet one cell at a time. This type of search is supposed to uncover any tunnel that is present 100% of the time and replace the dismantle strategy.
You got my sub mate! - thanks for this guide. I’ve only just gotten back into PA after they delayed the sequel and I forgot how to even play the damn thing 🤣🤣
Hey thanks for the comment and the dub 😁😁😁 glad I could help you out. Yea massive shame about PA2 but there's still plenty of fun to be had on PA1 until then 👍
Hey, thanks for the comment 😊 sadly I don't know as I've not got a switch, but if you have one, go on deployment and if you can do it then it should be there. Let me know if it is, curious to see if it's the same
Hey 😁 is that for searching for items when the items tab is selected? I'm not sure if that's an added extra with one of the DLCs? Possibly one of the free ones as I remember getting the search tab early on when I got one of those
Hey thanks for the comment 😁 I did talk a bit about it interesting let's play gangs video I did, take a look, if there's something you want to know more on then give me a shout 👍
Hey thanks for the comment 😁 sorry to hear you feel it fell short, more than happy to cover anything you think I didn't mention or should of mentioned 👍
I also found something I haven't seen any of us try in the Intelligence menu. I discovered it after explaining to people how to move vulnerable prisoners to protective custody from the Intelligence/Security submenu. Select a vulnerable prisoner. Use the "Transfer Prisoner" option to recategorize them as PC. Repeat for the other vulnerable prisoners without leaving the menu.
However, above the "Transfer Prisoner" option is a "Restrict Prisoner" option. You can use this to tell specific, selected prisoners that they are not allowed in any of the highlighted rooms you select. I haven't seen anybody use that but can envisage how it could be useful to stop violent prisoners going where vulnerable prisoners are before a PC block is set up, or v.v.
There's a "new" tool in Logistics - Labor Management. You can deploy guards to workrooms from there to make the deployment scheduler slightly easier to work with.
Some tips with deployment from my own experiments:
- set up guard patrols to cover a section of cells 3 or 4 cells long each for night patrols, but a longer patrol using the magenta colour for day time.
- do the same on the outside of a cell block so dog patrols cover about 3 or 4 cells each at night but have a longer patrol in the day time.
This means that when prisoners are most likely to tunnel, you have more dogs checking for tunnelling activity and a higher chance of catching prisoners in the act. The longer day patrol is just in case you missed somebody and they slipped by your patrol. You will need enough dogs to deploy to these extra routes, since normal playthroughs often only use one long route around a block. However, you will draw down the number of dogs deployed during the day so they can rest.
If your dog leaves a tunnel marker at night, it's only a couple of seconds for them to go back over that ground. On getting a second or subsequent marker, use roll call on that security tier. With your guards deployed as described inside the cell block at night, they will watch for anybody late to roll call and flag their cell for an automatic search.
If the tunnel isn't found after that, your day time dog patrol will still be able to mark the spot and confirm the likely presence of a tunnel. Don't panic! Nobody tunnels in the day. Use the "Search" tool on the closest toilet to the flag marker - not the "Search toilets" or "Search block" - but "Search" after selecting the toilet. "Search" is specific to the item you selected and is useful to limit how many guards are called away from other duties and limits further raising the prison temperature. Work outwards from the closest toilet one cell at a time.
This type of search is supposed to uncover any tunnel that is present 100% of the time and replace the dismantle strategy.
Hey, thanks for the comments 😁 definitely think I'll be trying some of this out 👍
THANKS FOR BRINGING IT BACK!
Thank you 😁 glad to br back 🙌
Love this video man. Very interesting!
Hey 😁 glad you liked the video, means alot 👍
You got my sub mate! - thanks for this guide.
I’ve only just gotten back into PA after they delayed the sequel and I forgot how to even play the damn thing 🤣🤣
Hey thanks for the comment and the dub 😁😁😁 glad I could help you out.
Yea massive shame about PA2 but there's still plenty of fun to be had on PA1 until then 👍
The sequel makes me nervous. Pattern recognition tells me that the sequel will have much lower replay value than the original.
thanks for this info
Glad I could help 😁👍 thanks for the comment
Can u do this on switch
Hey, thanks for the comment 😊 sadly I don't know as I've not got a switch, but if you have one, go on deployment and if you can do it then it should be there.
Let me know if it is, curious to see if it's the same
Would be nice if the deployment scheduler worked fir patrol routes not just an area
Hey 😁 it does, you lay down the route and selecting the time you can plan what guards you want on them at specific times
Whats coming next content wise?
Hey 😁 I've got a few other guides coming up and been thinking of doing a megabuild series, just had a lot on thats been holding me up 🤣
Hey 😁 I've got a few other guides coming up and been thinking of doing a megabuild series, just had a lot on thats been holding me up 🤣
Im on PC and i dont have the custom search option...
Hey 😁 is that for searching for items when the items tab is selected?
I'm not sure if that's an added extra with one of the DLCs? Possibly one of the free ones as I remember getting the search tab early on when I got one of those
the custom scheduling to shakedown the prison
ua-cam.com/video/vDynxDgzbEc/v-deo.html I do not have the custom search area function lol
Excuse me. If you don't mind telling us about Gangs and Segregation
Hey thanks for the comment 😁 I did talk a bit about it interesting let's play gangs video I did, take a look, if there's something you want to know more on then give me a shout 👍
He help to much problems i play prison archiect 2019 theres stuff idk before see this videos
Hey, thanks for the comment 👍 glad I can help 😁
Sorry to say it but i think you missed your target, HOW to use it and i mean: complete.
Hey thanks for the comment 😁 sorry to hear you feel it fell short, more than happy to cover anything you think I didn't mention or should of mentioned 👍
It was pretty helpful for me. Thanks again for this video supplyjam
@lordkrauter no problem 😊
@@supplyjam In my game, i don´t see any option to schedule a shakedown. Could you explain why?
@Dont_be_a_karen so just to check, have you downloaded any or all of the free DLC's? Last chance, transfers ect? Also are you on PC?