Game Development With Strangers

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  • Опубліковано 22 січ 2025

КОМЕНТАРІ • 48

  • @Tantandev
    @Tantandev  Рік тому +15

    Play the game: tantandev.itch.io/forest-cleaner
    Thank you codercommand and Mini for the jam, I didn't expect to get 2 GIGA CHAD programmers!

    • @codercommand
      @codercommand Рік тому +7

      Funny extra that was missing in the video:
      The final AI was completely rewritten by me. I stayed up all night to work on the AI because I had underestimated the time it would take. I worked on it from 11pm till about 9am (about 10 hours) then went to university the following day without going to bed.
      The clip of me laughing while Tantan is fighting the enemies was around 9am when I had just finished working on it.

  • @bruhder3447
    @bruhder3447 11 місяців тому +1

    Yes to code breakdown

  • @falxie_
    @falxie_ Рік тому +44

    You may want to blur out your email address from the security key prompt

    • @anishsankar8725
      @anishsankar8725 Рік тому +4

      Blur might not be enough either

    • @mikkelens
      @mikkelens Рік тому +16

      To everyone who doesn't know: DO NOT USE BLUR TO OBSCURE VISUAL DATA
      Blur can often be reversed directly!
      Instead, just use a black box or something, that is way more foolproof (and also generally easier).

    • @Tantandev
      @Tantandev  Рік тому +3

      fixed :) thank you

  • @chonkusdonkus
    @chonkusdonkus Рік тому +7

    YES CODE BREAKDOWN

    • @mikkelens
      @mikkelens Рік тому +1

      I also really wanna see how a project like this is structured/scaffolded together with cargo, along with how the bevy types are chained together to form something real

  • @eboatwright_
    @eboatwright_ Рік тому +3

    2:19 LMAO amazing video as always TanTan

  • @specific_protagonist
    @specific_protagonist Рік тому +23

    "The Bevy documentation is amazing"
    Until you want to do render graph things, that is.

    • @thegoldenatlas753
      @thegoldenatlas753 Рік тому +12

      Or literally anything.
      The cheatbook carries bevy a ton.
      The official docs is pitiful.

    • @diadetediotedio6918
      @diadetediotedio6918 Рік тому

      There is much to enhance, of course.

    • @MasterBroNetwork
      @MasterBroNetwork Рік тому +1

      ​@@thegoldenatlas753Agreed.

    • @danielhawkins3392
      @danielhawkins3392 Рік тому +1

      Yeah the cheat book is amazing until it's content that's out of date

  • @bartosztobiasz
    @bartosztobiasz Рік тому

    I love your videos!

  • @Joerje
    @Joerje Рік тому

    Game looks great. Open source this so others can see and learn!

  • @darkrozen4110
    @darkrozen4110 Рік тому

    very cool - cant wait for the code breakdown!

  • @thousandthstar
    @thousandthstar Рік тому +3

    This makes me want to do game jams

  • @Santiroon
    @Santiroon Рік тому +1

    I came from dani video
    Great contant keep going

  • @lievenpetersen
    @lievenpetersen Рік тому

    1:43 I like how the code is also not sure what it's doing

  • @amoghyermalkar5502
    @amoghyermalkar5502 Рік тому +2

    whats the terminal app you use?

    • @Tantandev
      @Tantandev  Рік тому +5

      Text editor: Helix
      terminal: alacritty
      Operating system: PopOs

    • @mikkelens
      @mikkelens Рік тому

      @@Tantandev I would love to see a video of you talking about Helix! I am new to terminal based editors and am trying to get into neovim/helix. Would love some thoughts on them from a game developer perspective.

  • @iusearch
    @iusearch Рік тому +1

    I need the breakdown... Aaaaahhhhhhhh

  • @emanuelbohm4367
    @emanuelbohm4367 Рік тому +3

    How did you archive proper y-ordering of the sprites? :o
    Never got it to work properly in bevy.
    Was fun to play btw :)

  • @almendratlilkouatl
    @almendratlilkouatl Рік тому

    I dont really know if I watch just one nordic developer or like many and I find difficult to distinguish them due to my congenital malformations on the head which affect m vision and ear

  • @VimOneLove
    @VimOneLove Рік тому

    Looks swag

  • @bowarc
    @bowarc Рік тому +1

    Good video big pog

  • @catbb
    @catbb Рік тому +2

    :o

  • @moonnight9474
    @moonnight9474 Рік тому

    😃😃😃 noice !

  • @user-rg7ux5hn5t
    @user-rg7ux5hn5t Рік тому

    What did you use for Multiplayer functionality -?

  • @DaxSudo
    @DaxSudo 9 місяців тому

    I love UI Programm so much. U think I’m joking but I’m a React and React Native Dev

  • @n3y
    @n3y Рік тому +1

    tantan

  • @costelinha1867
    @costelinha1867 Рік тому

    Not gonna lie, if it was me in the place of that Bevy newcommer, you'd probably have to hold my hand a lot more. Because while I have used both Bevy and Rust before, I sure as hell am not confident in either..... specially since I'm more of a python guy.... even if you don't usually use Python for game dev. (Yes I know pygame is a thing, before anyone comments here.)

  • @costelinha1867
    @costelinha1867 Рік тому +1

    I love that we can agree that UI is Satan.
    I mean, engines like Godot make it easier, but still. Coding UI is something I don't wish upon even my wosrt enemies.

  • @XnetRoidPL
    @XnetRoidPL Рік тому +10

    First, ha!

  • @thegoldenatlas753
    @thegoldenatlas753 Рік тому

    Hey, what do you do when all existing tooling is insufficient for a key part of your game and you lack the skills to fix it?
    My game has a major key mechanic that requires ray tracing but bevy's reliance on wgpu is making it impossible and the only engine with enough control over ray tracing pipeline is unity which i refuse to use for obvious reasons.
    Do you know any way i can just bypass wgpu in bevy without loosing the basic features of the render pipeline?

  • @seantyson6021
    @seantyson6021 Рік тому +1

    Hey Tantan! I love the channel a lot. I've been wondering if you've any thoughts on the zig programming language. I know you're a rust/bevy boy but I've been trying to work my way through just fundamental and basic graphics programming using something c-like like zig and I keep wishing someone of your ease of explanations could weigh in on zig and some complete sort of no engine style basics :D

    • @wetdogpizza-tq1di
      @wetdogpizza-tq1di Рік тому +1

      i've had them in the backlog for a while so idk howuseful they could be but zinac's videos might be worth a try

  • @DaxSudo
    @DaxSudo 9 місяців тому

    I’m sorry but WTF is a .ron file?!

  • @pyrious_
    @pyrious_ Рік тому

    I'm glad we can all agree UI programming sucks. I spent like 5/9 days just working on UI (tbf my game is pretty much just UI...)

  • @PySnek
    @PySnek Рік тому

    Just use Godot for 2D. There's no point in using a faster but much harder engine for 2D. Unless you want to run it on a 15 year old laptop 😂

  • @JosephCatrambone
    @JosephCatrambone Рік тому

    UI programming is the worst. This week I was writing something and it took 12 hours to figure out the fairly complicated algorithm and then 60+ to build the stupid simple UI for it.

    • @diadetediotedio6918
      @diadetediotedio6918 Рік тому

      I would say, dumb UI programming is very very very simple (simple to implement and get ready, hard to customize and expand). Complex and generalist UI programming is much more hard (hard to implement and get ready, simpler to customize and expand).

    • @chiragsingla.
      @chiragsingla. Рік тому

      that's why I have so much respect for all the people behind modern day browsers.

  • @dabla-rs5xn
    @dabla-rs5xn Рік тому

    The bevy docs are terrible 😂 there is literally nothing that helps in any way and examples are only helpful decapsulated ...