@@GTD_GameTilDead To be fair, all-spin is definitely a new tool in everyone's arsenals. Most players haven't honed their all-spin vision to the potential extent I believe would make abusing add a jack ton of efficiency to their game (despite the extent many players have already utilized it) and, even in regards to bots, with their literally inhuman vision, if programmed correctly, could probably make them far more B2B-nuke oriented than their current t-spin efficiency + high DS settings and, as a result, probably be far more efficient in killing because of it.
@@syntinel9481 I have seen allspin setups beyond belief. Someone on the tetrio discord showed me a J/LSD to TSD combo and I was mindblown at how much you could actually do with allspin (I know every spin but have mid vision...) Yapping aside, allspin does 1/2/3 per b2b (single/double/triple) whereas Ts do 3/5/7 per b2b. You should really only use allspin for clutching/stack-saving and combo when block rationing (that's why it's called that)
@@GTD_GameTilDead It should be 2/3/4 for all spins and 4/6/8 for t spin since surge sends 1 line per b2b. I think all spins should only be done if it sends more lines than t spins since they have much various ways, or when it doesn't matter with the t spin.
@@GTD_GameTilDead Theory of automatic all-spin vision makes me believe realistic vs efficiency can potentially go up a ton without destroying pps when set alongside t-spins
Woah... awesome find at 2:50!
결론 : 최 강 서 지
1.12app라니 엄청나요..! 상쇄도 공격으로 카운트 되나요..?
카운트 됩니다! 왼쪽 아래 총 공격 수로 계산됩니다.
vince hd child
와진짜 일님 테트 실력이 1/4만 닮고 싶다...;;
와 가비지 많이 안받고 1app라니 ㄷㄷ
와 네개라니
ZZZTOJ 같은 미노 개수만큼 둬서 따는 유튜버 생각나네ㅋㅋ 살짝 너프해서 올스핀만 섞으면 딱 이건데
There is a reason allspin isn't used in efficiency much, it's because t-spins do much attack per line
@@GTD_GameTilDead To be fair, all-spin is definitely a new tool in everyone's arsenals. Most players haven't honed their all-spin vision to the potential extent I believe would make abusing add a jack ton of efficiency to their game (despite the extent many players have already utilized it) and, even in regards to bots, with their literally inhuman vision, if programmed correctly, could probably make them far more B2B-nuke oriented than their current t-spin efficiency + high DS settings and, as a result, probably be far more efficient in killing because of it.
@@syntinel9481 I have seen allspin setups beyond belief. Someone on the tetrio discord showed me a J/LSD to TSD combo and I was mindblown at how much you could actually do with allspin (I know every spin but have mid vision...)
Yapping aside, allspin does 1/2/3 per b2b (single/double/triple) whereas Ts do 3/5/7 per b2b. You should really only use allspin for clutching/stack-saving and combo when block rationing (that's why it's called that)
@@GTD_GameTilDead It should be 2/3/4 for all spins and 4/6/8 for t spin since surge sends 1 line per b2b. I think all spins should only be done if it sends more lines than t spins since they have much various ways, or when it doesn't matter with the t spin.
@@GTD_GameTilDead Theory of automatic all-spin vision makes me believe realistic vs efficiency can potentially go up a ton without destroying pps when set alongside t-spins
cz APP and less garbage