Bayonetta 3 (Spoiler Warning)

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 184

  • @LoNEWolf865
    @LoNEWolf865 Рік тому +56

    I just want you to know matthew you inspired me to purchase the new ghosts n goblins game and im in love thank you for forming another gobhead

    • @help2681
      @help2681 Рік тому +2

      Same, love that game and his streams showed it to me

    • @thebuddah1253
      @thebuddah1253 Рік тому +1

      Same. 30 hours and still haven't gotten to the final level lol.

    • @salvadorgalvan3164
      @salvadorgalvan3164 Рік тому +1

      Forreal resurrection is awesome

  • @wonderguardstalker
    @wonderguardstalker Рік тому +17

    Definitely agree on weapon/demon and animation variety. Platinum holding the cards so tightly on the full count actually had me worried so I was pretty blown away by how much actually ended up in the game. Always looked forward to seeing what forms or gimmicks the weapons had at the end of each timeline. More so than the demons themselves

  • @StephenTheZ
    @StephenTheZ Рік тому +49

    In regards to people being on the fence about the game or whatever (in terms of if they enjoy it or not) I think the problem is that so many of us just see untapped potential in the series and it stings to see that it isn't a focus for Platinum. Their idea of improvement seems to just be tripling down on spectacle and gimmicks.
    There is a lot I enjoyed about Bayo 3 (and I agree the weapons are the most impressive part of the game, they feel extremely unique in a way weapons lacked in Bayo 1 and 2) but at least half the verses in each level feel like some sort of gimmick encounter/mini-game. I am probably over exaggerating it because they stand out so much but my main feeling while playing the game was "god please, just let me punch some dudes and have fun."
    People can rag on DMC5 all they want for having boring level design and all you do is walk from encounter to encounter, but, I gotta be honest man that is literally what I want from an action game. Everything else is a distraction.

    • @101kirbyfan
      @101kirbyfan Рік тому +10

      Man, I feel this so much. DMC5 in my opinion is the gold standard for action games because of that.
      I also really hate the gimmicky void challenges in this game, they were in the other games but it's just annoying to have to seek them out for medals on repeat playthroughs.
      Just make them basic enemy arenas, it would be less work but also way more fun!

    • @houragents5490
      @houragents5490 Рік тому +11

      What's so great about Platinum is that they can create extremely deep and complex combat systems AND give us a cherry on top with stuff like the Godzilla fight and the mini train shooting section. Not only that but they're taking real strides to really evolve action games with stuff all like AC Legions and demon slaves. The genre has been stagnant for so long.

    • @dante19890
      @dante19890 Рік тому +4

      Im fine with some setpieces but they shouldnt be included as a verse and u shouldnt be ranked on them. They also need to remove the hidden verses and not let them be a part of the verse list. Its beyond stupid

    • @Zumii
      @Zumii Рік тому

      @@dante19890 At least in this game since it saves your best score, you only have to do it well once and never have to worry about it again. I’m not the biggest fan of them either though.

    • @dante19890
      @dante19890 Рік тому +3

      @@Zumii the hidden verses seem to be better implemented this time with the bigger levels. In bayo 2 u most of the times had to randomly backtrack to find them

  • @supersonicfan7
    @supersonicfan7 Рік тому +10

    You definitely make a good point about scoring, when it comes to DMC. 5 especially.
    Having done the full platinum for 5 (Which requires S ranking every mission on every difficulty), there is a lot of vagueness over how much varying your play affects your overall Style rating at the end of combat. At some point the Style ranking in combat isn’t concrete enough.
    And while you can probably notice how mission rankings are determined by the averages of your fights, it’s kinda counterproductive for certain missions to have fights so short they’ll drop your average if you actually partake in them. Making some missions easier to S rank if you *skip* some fights.
    Bayonetta (And the other Platinum games that share the system like W101), do definitely make it a lot clearer what you should focus on, and how that leads you to improving to get Pure Platinums.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +3

      I don't know if you know that, but aside of problem with fights that better be skipped, there is hidden score multiplier - it's arbitrary different for each mission. In most cases it's fine and require you to get 6000+ points, which is not a problem for a skilled player. But 4-5 mission have multiplier of 0.7-.0.8, don't remember specifics, which means in theese missions, 1-2 for Nero and 3-4 for Dante you need to play like your life is depended on it. So system is arbitrary make player to think that he isn't doing enough, even though previously he played on the same level. I don't know exact reason they switch to this system, there's no time limit and now you can abuse abilities that will grant you SSS style just for goofing around with enemies. And a lot of people will do that, so you don't need to do no damage run which is very hard.

    • @DanielJimenez-vq5gw
      @DanielJimenez-vq5gw Рік тому +3

      It's more clear, sure. But it comes at the price of expression. You don't get better st the game. You get better at getting Pure Platinums.

    • @supersonicfan7
      @supersonicfan7 Рік тому +1

      @@DanielJimenez-vq5gw Yeah, and over time replaying Bayo 1/3 recently, it does make me less interested in trying to get Plat/Pure Plats, and instead just pushing me to try to have fun with the game how I like.

    • @yaqubebased1961
      @yaqubebased1961 10 місяців тому

      Yeah, I was surprised how much better I was at getting Pure P's in Bayo 1 (only one I've played in the series so far) than getting S ranks in any DMC game, even though I can confidently say that I'm better at DMC than Bayo

  • @amesoeurs
    @amesoeurs Рік тому +14

    Thanks Matt. Love your streams mate. Please keep making videos and just streaming in general, you make by far the best videogame commentary on the platform

  • @Thisisthegreatestatofalltime
    @Thisisthegreatestatofalltime Рік тому +17

    I didn’t realize this game was out till this video showed up for me lol

  • @Kyfow
    @Kyfow Рік тому +14

    I think the demon slaves have had a major knock on effect on the game's scoring system and it's just completely busted. They made the time requirements strict because you're expected to use demon slaves that do way way way more damage than you do, and also give good combo points.

    • @matthewmatosisextra
      @matthewmatosisextra  Рік тому +17

      I'm only just moving on to Infinite Climax myself but right now I'm inclined to agree. They score more multiplicand points than I realised, I expected the scoring to encourage use of both Bayonetta and the slaves.

    • @ToastieMcMuffin
      @ToastieMcMuffin Рік тому +1

      @@matthewmatosisextra Is witch time still a thing in Infinite Climax like in Bayo 2 or is it like Bayo 1 (where you had to use accessories to get witch time instead)? Because from what I remember of Bayo 2 you had to overly rely on witch time and Umbran Climaxes to get pure platinum compared to Bayo 1 which had much more freedom

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +3

      @@ToastieMcMuffin There is WT on NSIC in Bayo 3. WT is not a crutch this time but Demon Slave is. Without DS you can't break energetic shields or barriers from big enemies, you can't trigger theese new Torture attacks 2.0 and you can't stun big enemies without it. It deals most damage and there's artifact that boost it's damage even more with drawback so minor that there's zero reason not to wear it. If you use only Wicked Weaves attacks on many big enemies you will wail on them forever and you don't get either damage to meet time requirements or combo score bonus, even though base attacks feels stronger than in Bayo 2. There is some hope on Rosary Beads but that mean's you rely on enemies AI to hit you and you can get unlucky and suddenly end verse with not enough combo points, even though logically you should get rewarded for constant Perfect-dodging.

    • @Zumii
      @Zumii Рік тому +3

      Same with Bayo 2 adding Umbran climax/constant wicked weaves in to standard gameplay. This is why the time limit got so strict.

  • @saaaaaaaaadasda
    @saaaaaaaaadasda Рік тому +12

    48:18 Can confirm that you can just use Demon Slave and get perfect scores, it adds most to the multiplier and it has the most damage, even on NSIC. In most encounters unless you are in limited space it kinda doesn't matter what you do, as long as your DS hitting enemies, i think there's still PG staff that think dimishing return's system was too "complicated".

    • @TheNoMoreGamer
      @TheNoMoreGamer Рік тому +3

      Man, this is really disappointing to hear. Would be nice is there was a slaveless mode, or a wink slave only.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +6

      @@TheNoMoreGamer I've unlocked all artifacts but one, there is rebalanced Rosary Beads that do massive damage, adds a lot to multiplier and have radius that is that bigger than it was in B1,B2. All hope is on this artifact, i need to do more exsessive test to find out does it possible to get Pure Platinum with this setup, i've got PP in multiple verses but what need's to be tested the most is massive enemies and bosses, so you can fit in both combo and time categories. If you don't have a Maha-Kala (parry) artifact in second slot that mean's that you are out of Witch Time which mean's you can't juggle and stun big enemies, also you still can't break big enemy energetic shields without DS, which already tells me that testing should have been done by dev's and testers and not me.

    • @GhostwalkerSparrow
      @GhostwalkerSparrow Рік тому +6

      @@TheNoMoreGamer feels like some enemies are designed for demon slave only

    • @TheNoMoreGamer
      @TheNoMoreGamer Рік тому +2

      @@saaaaaaaaadasda it just seems like they’re trying to make a bayonetta for a different audience. Demon slave had me nervous from the get go and playing it has only confirmed my fears.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +1

      ​@@TheNoMoreGamer I wouldn't have a problem with that if they allowed me to play differently using artifacts, but for the most part they are boring and already existed in B1, B2. Couple of new artifacts could fix this, that could increase Bayo damage and Stagger with Wicked Weaves but block DS, but they don't exist. Platinum clearly struggled with this project, since a lot of things were removed and Demon Slave with weapons are the only thing that's looking like they've put 5 years into this, since multiplayer and some other things were removed, also i not finished Witch Trials, so there's some hope, but it look's like there's 2 "secret's" than been previously is also not around...

  • @goflondorbumblioni8238
    @goflondorbumblioni8238 Рік тому +6

    Was pretty on the fence with this game pre-release due to some of the things I’ve heard about Bayo 2 from more die hard fans of the first, including Matthew’s microvids segment on it. It’s such a bummer to see a lot of comments here saying that while it is better than 2, it still suffers from a lot of the same/similar issues. I get why Platinum are continuing to lean into the spectacle given the series’ growing popularity, but it doesn’t sound like what I really want out of a character action game. Sounds fun enough to give it a shot someday but it probably won’t be something I really wanna sink my teeth into like Bayo 1, DMC 3/4/5, God Hand etc.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +2

      Irony of that conclusion that Bayo 1 is leaning towards spectacle compare to other mentioned games, but the core combat is so fleshed out and fun and have so many cool nuances that it is not a minus at all. What im trying to say that it spectacle and depth of the combat work in tandem (95% of the time) and not against each other. Kamiya use DMC 4 as a reference and he basically combined accesibility of a Nero with depth of a Dante. There's literally no need to make it more accessible, it was already accessible as it is, everything else is concessions to the game design so they try to catch that illusional mainstream audience to make more money. Because i don't beleive in a second that they don't want their games to sell like Nier: Automata (6+mil.copies).

    • @goflondorbumblioni8238
      @goflondorbumblioni8238 Рік тому +2

      You’re right about Bayo 1. That’s the confusing part about the trend of the series from 2 onwards. A lot of more casual players I’ve seen still really enjoy 1. It has more than enough crazy shit to appeal to those people without sacrificing depth for the folks that want it. You even see a lot of these more casual players trying DMC and thoroughly enjoying it despite it being pretty grounded by comparison. What I should’ve said is that, seeing as most people aren’t the type to notice these deeper issues, I understand why Platinum prioritises appealing to them. I hate to be cynical but that’s really where the money is. And like you said, a lot of people now are aware of Platinum through Nier, which wasn’t terribly engaging gameplay-wise imo, but it was simple, and felt pretty good to play. Not exactly what I want from Platinum, however I’m not the core audience in this case. Hopefully they can put something out in the future where we get the best of both worlds. On the plus side, I feel like they’ve released more games that I thought were great than I thought were meh up to this point so I don’t feel too upset about not being super into their stuff anymore.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +2

      ​@@goflondorbumblioni8238 As you said, sadly in the end it's all about the money. I don't mind if PG is doing different games that more easy, but not their flagship franchise. Madworld was more easy and way less depth than Bayo 1 and i still love this game. Transformers were extremelly underrated by both players and PG themselves for how influential it was.
      Problem with this accessibility argument is that it's often lowers both entry level and skill ceiling at the same time, so it's hurting depth and longvelity of the games in the end. I don't even talk about artistic integrity here. It's good that Souls series for example have a Call Of Duty sales, meaning that both players and dev's have the same goals, no one is sacrificing anything, everyone happy. Logical conclusion with any series would be that you have your base target audience that you made you new entires for, so i don't think that experienced fans wanted it to be compromised or streamlined, people concede on this that theese changes need to be made to lure more new people in, even if it's not always works.
      I also bothered by the fact that PG games are turning into amalgamation of mechanics you already seen dozen times before, using Bayonetta as a mother of sorts. Almost every new game have some sort of Witch Time/Slow-mo, nerfed parry on the joystick, copy-pasted dodge offset whatever it fits the game or not, undercoocked mediocre RPG elements (Transformers, AC, Automata, BF) wink attack (Transformers, AC, Automata, Bayo 3), double jump, always kick/punch/shoot system or heavly/slow, dodge system where the only thing changes is animations and how much you allowed to spam it or not. Current trend i guess is summon/kaiju stuff, im affraid that Project GG will also be about it.
      Just look at the first 4 released games made by PG, just how different they were - Madworld, Infinite Space, Bayonetta 1, Vanquish. Even Anarchy Reigns, which was an online brawler (didn't play it, have no console). Look at the Clover Studios output - Viewtiful Joe, Okami, God Hand. How unique there were, all they have in common that there's action going on with them, and that's knowing that 2 of them is directed by the same guy. Oh i found 1 common thing, you can jump in all of them! Oh wait i forgot, you can't jump in God Hand :)

    • @goflondorbumblioni8238
      @goflondorbumblioni8238 Рік тому +1

      @@saaaaaaaaadasda I’ve actually been thinking about your first point over the past couple days. About why I still love Madworld, MGR, Vanquish and such despite being from a dev like Platinum. At least for me, It’s because there’s less expectations there. They aren’t follow ups to a deep, challenging character action game. I also miss those more experimental Clover/early Platinum days. I haven’t played it yet but from what I’ve seen and heard, I think Astral Chain kinda feels like something they would’ve made early on or even back when they were Clover, even if it does recycle some ideas. I’d love to see them keep making somewhat more unique games like this in the future.
      I really do wish more developers would have this discussion about accessibility. Games like Bayo 2 and 3 or a lot of recent fighting games (probably tons of other examples too) give the impression that they see it as very black and white when it isn’t. It’s not exactly the same thing, but I remember in Matthew’s latest video on context sensitivity he references the success of the Soulsborne games and Monster Hunter World to illustrate the point that games that don’t hold your hand can be successful. Those games have simpler combat than a Bayo, DMC, God Hand etc. but I think you can make a similar argument here as well. Everything we’re saying has already been said before and yet it still feels like something that a lot of developers haven’t quite grasped. I think I’ve just been talking in circles in these comments but yeah depth doesn’t necessarily have to be sacrificed in order to make a game more accessible.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +1

      ​@@goflondorbumblioni8238 There's basically 3 problems:
      1) Accessibility often overlaps with difficulty and intergral parts of the game design, there's so much you can do before you start sacrificing gameplay intergity. it easy to say just add easy/accessibility option but, again tired example i know, Souls series where the game is not designed with this approach in mind and/or dev's are not obligated to add them. Good example is Bayo 1 where you have 5 difficulty modes, 2 of them intentionaly easy-peasy and one moderately difficult on a first playthough, Hard and NSIC give you choice whatever you want Witch Time in your gameplay or not. Streets of Rage 4 that have a lot of difficulties while not sacrificing idea of specials that use your hp that you can restore by hitting enemies, you can die even on easiest difficulty if you just spam them and get hit.
      Your right about the fact that this discourse is coming in circles and i don't know what else to add other than not every game should be for everyone. If games are art, all art is not for everyone and should not be. Also there's weird nonsense going on about people with disabilities, where many view them as a sad puppies that need to be pitied and give them participation trophies all the time. It thought that they just want to live a normal life and when it comes to gaming not be limited by whatever ailment they have. Accessibility controllers like Xbox one is a way to go here, hell there even been a program that allows you to use voice commands to control the game, GlovePie, i use it to do some cool stuff with Wii Remote.
      2) Dev's wanted to make morey money out of their product, which they rightfully deserve, but they often think that consessions always make them sell better, not a lie but definetely not truth either. It look's like a coin toss at best. It saddens me, but looking at Clover Studios and PG early output, it look's like expression about starving artist is true. Looks like indie devs are the ones that didn't have this dilemma, because unless we talking about intentional walking simulators, challenge is often higher than in many high-budget games and they often get updates on extra diffiulty modes for free. There no big publishers that breathing in their neck.
      3) Game journalists that are have connections and can raise meaningful questions and discussions often don't do that, in fact it looks like they either indifferent or hate gaming, because they failed to get into "real" journalism. Can you remember any interview with Platinum that actually raised some meaningful questions on depth and difficulty discussions or something like that? I don't remember either. I have more meaningful and interesting discussions in yt commentaries than theese journo's have interesting articles in their lifetime.

  • @JKSmith-qs2ii
    @JKSmith-qs2ii 6 днів тому

    Well I finally played it and came back to this VOD. I quite enjoyed my experience and went to back to platinum some chapters. I also played in Japanese dub so I can hear some of the english cast here. Will use this comment to timestamp.

  • @Zumii
    @Zumii Рік тому +3

    Thanks for the stream, Matt. Hope you stream Bayonetta 3 some more once you can be looser on the spoilers and show some end game stuff.
    The general chat is good but I also learn a thing or two whenever I watch you play Bayonetta, so there’s good value there, even if you’re not specifically attempting to teach people how to play the game. After watching this stream I went back to Bayo 3 and my scores immediately improved.

  • @namnoc00
    @namnoc00 Рік тому +7

    Matt, I was wondering if you had the chance to play Sol Cresta, or even better stream it someday. And please, never stop talking about the greatness of TW101.

    • @matthewmatosisextra
      @matthewmatosisextra  Рік тому +2

      I haven't got it yet but I hope to play more shmups soon and get around to Sol Cresta some time then.

    • @namnoc00
      @namnoc00 Рік тому +2

      Kamiya’s passion for shmups kinda lured me into them. You can see how much the genre influenced his design ethics. Other than Sol Cresta, a quintessential PlatinumGames title I love, Battle Garegga and Crimzon Clover are very strong recommendations.

  • @CreamFacial
    @CreamFacial Рік тому +1

    I always look forward to the rants. Thanks for the great content.

  • @Lexiar23
    @Lexiar23 Рік тому +8

    MATTHEW!!!!!!! LETS FUCKING GOOOOO!!!!!!!

  • @dante19890
    @dante19890 Рік тому +2

    u can overclock the switch, especially the memory bandwitdh is the biggest bottleneck. So increasing that is gonna make it way closer to 60.
    Still pretty baffled why they didnt limit the game to 720p like the previous game to save on performance.

  • @Jinxtah123
    @Jinxtah123 Рік тому +16

    Took a little over 21 minutes to mention The Wonderful 101 this time :D

    • @snyders2
      @snyders2 Рік тому +8

      9:17 😭

    • @Jinxtah123
      @Jinxtah123 Рік тому +1

      @@snyders2 Haha, I missed that one 🤣🤣

  • @munfurai8083
    @munfurai8083 Рік тому +11

    Man, with how much Matt still talks up Wonderful 101, I really need to play it. It sounds like the kind of stuff I also want more of out of games. Sad to hear that he thinks that kind of game will never get made with the budget it had again. Shame.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +1

      PG and Nintendo have good relationship, maybe one it can happen. Originally there should be a Nintendo characters in W101, which of course would make it sell way better than it is in reality.

    • @EdgardR.
      @EdgardR. Рік тому

      Did you play it yet?

  • @ToastieMcMuffin
    @ToastieMcMuffin Рік тому +9

    1:14:30 voodoo chanting

  • @Owen133
    @Owen133 Рік тому

    Been on the fence- "should I get it- should I not get it." as ive already got two bayonetta games under my belt and im unsure of the setting and ideas here- buuut, since its coming from the guy who got me to buy wonderful 101, I'll just have faith.

  • @numbrerotime6683
    @numbrerotime6683 7 місяців тому

    Bayo2 did have enemies attack off-screen, but the areas were much more contained and small so it felt both a huge issue and not as bad as bayo3s(since bayo3 gets more mobs on screen).
    As for requirements, NSIC is more lenient on verses mostly, youve got plenty of options to get pureplats easily and as a whole i do think that it is much better balanced than bayo2 was due to all the systems actually tying together rather than just 1 thing(Umbran Climax) being the powerhouse that topped all.

  • @rudolf.h1259
    @rudolf.h1259 Рік тому +2

    Hell yeah , this is what i need right now

  • @kratosmuscle1163
    @kratosmuscle1163 Рік тому

    Finished the game on expert and finally able to watch your commentary

  • @iawesome8615
    @iawesome8615 Рік тому +1

    Seeing how this runs compared to no more heroes 3 on switch is night and day.

  • @lazedreamor2318
    @lazedreamor2318 Рік тому +5

    NOOO I missed out

  • @Reitsuchi
    @Reitsuchi Рік тому +1

    41:57 Improvisation feels like their attempt to bring back the deminishing combo system from Bayonetta 1, but in a way that rewards instead of penalizes, sort of like how MMOs turned experience fatigue into 'rested' bonuses. It's not quite as clean-cut as resetting the scale with a wicked weave, but it's better than having no combo scaling mechanic at all.

  • @goopydudest
    @goopydudest Рік тому +1

    I really wanted to like playing Viola but I never was able to enjoy her controls. I'm pretty sure she can "block offset" her combos which is a novel idea but even if you can get it to work it feels so clunky. Only being able to attack or stand still and block in a combo is too restrictive to enjoy at the speed of a bayonetta game. It really made me appreciate dodge offset as a mechanic even more since it acts as both a defensive and mobility mechanic.

    • @FyreReign
      @FyreReign Рік тому +5

      dodge offset acts offensively too whether you have guns equipped or procc bat within chip damage. viola is so inflexible in comparison

    • @GurdevSeepersaud
      @GurdevSeepersaud Рік тому

      I think the clunkiness may actually be why I like Viola? I know she'll never feel as varied as Bayo but as a palate cleanser she's great. It's hard to find a challenge once you unlock all the demons/weapons, but Viola's limited moveset encourages a more no-nonsense timing-based approach. On my first playthrough, I tried getting at least a Platinum on all her Hard Mode verses and it was super satisfying to pull off counters. A lot more challenging than playing as Bayo, which I enjoyed. Also the switching between her sword and fists is such an interesting idea

  • @thelovebelow3378
    @thelovebelow3378 Рік тому +2

    hope you’re doing well matt

  • @hellsapoppin9326
    @hellsapoppin9326 Рік тому +2

    2:26:48 Matt to PlatinumGames: Treasure, that is what you are 🎶

    • @hellsapoppin9326
      @hellsapoppin9326 Рік тому

      2:50:30 Nintendo UA-camr Masahiro Sakurai

    • @hellsapoppin9326
      @hellsapoppin9326 Рік тому

      3:05:18 Astral Chain

    • @hellsapoppin9326
      @hellsapoppin9326 Рік тому

      3:15:39 Kamiya > PlatinumGames, and Bayonetta 2 director missing?

    • @hellsapoppin9326
      @hellsapoppin9326 Рік тому

      3:18:18 Babylons fall and the end of all life + not believe people + W101 camera

    • @hellsapoppin9326
      @hellsapoppin9326 Рік тому

      3:24:12 Wonderful 101 camera rant + Matt can't have his nice things

  • @jerm5466
    @jerm5466 10 місяців тому +1

    Agree with a lot of the criticisms in the comments but…damn if the gameplay isn’t really unique and a blast altogether. I have a couple hundred hours in it at this point, probably in my top 5 favorite action games.

  • @Piizzachuu
    @Piizzachuu Рік тому +3

    Hey Matthew would you ever consider doing a commentary video on The Wonderful 101 like you did with Devil may cry and Viewtiful Joe?

    • @chrispeng5502
      @chrispeng5502 Рік тому +6

      Matthew is a hopeless perfectionist he will never commentate on Wonderful 101 without pure platinum the 101 hard difficulty.

    • @Piizzachuu
      @Piizzachuu Рік тому +1

      @@chrispeng5502 let’s hope he gets that good! His commentary videos are the best!

    • @vstpnv
      @vstpnv Рік тому

      iirc his plan was to go to next Kamiya's action game first, and that's Bayonetta, so that playthrough would be very long and exhausting to do if it ever happens

    • @matthewmatosisextra
      @matthewmatosisextra  Рік тому +16

      To be clear, it's really Bayonetta 1 which is acting as a wall here. I'm pretty confident I could pure platinum TW101 and enjoy the vast majority of that process. If I recall correctly I've already pure plat several chapters without restarts. It doesn't make sense to do it before Bayo 1 though. My reaction times aren't terrible but they're definitely not my strong suit which makes Bayo more difficult. I'd love to cover both games with commentaries but it would take at least six months of work each, which is very hard to justify right now.

    • @Piizzachuu
      @Piizzachuu Рік тому

      @@matthewmatosisextra hey thanks very much for taking the time to respond. Love your stuff bro. Hopefully one day you’ll get the chance. Till then I’ll keep watching your vids 💜

  • @goodgrape5748
    @goodgrape5748 Рік тому +1

    I don't mind the rants from time to time. As someone who's usually sitting in a similar position, it can be frustrating to know that you may not ever see another game with design sensibilities that match your preferences. It hurts to see entire design philosophies fall into obscurity.
    To extend an olive branch from the other side of the gaming ethos, I was a massive fan of Runescape's design in the early-mid 2000's before the creators were pushed out of the company, but with the introduction of the freemium model, the decline of the genre as a whole, and the overall amount of money it takes to craft an MMO, I know I'll never see another game like it ever again.

  • @GurdevSeepersaud
    @GurdevSeepersaud Рік тому

    Creativity of the weapons is undeniable but after 90 hours with the game I just feel a bit burnt on it. Most big enemies just require spamming Witch-time + demon slave to defeat. Gomorrah's bite is invaluable and can topple the biggest enemies easily, and I found that the Wartrain pretty much decimates everything and also acts as free slo-mo when planning the route. Combine this with a ton of minigames that break up the gameplay and a terrible final act/story and I just feel exhausted coming back to Bayo 3's story mode. Could've used better enemy designs and focused less on genre mashups that are discarded after 1 or 2 verses.
    I still got a lot of enjoyment out of it but it just feels very unfocused. Will probably mostly come back mostly just for Witch Trials
    Anyway, enjoyed hearing your thoughts and this vid was the first thing I turned to when I beat it. You somehow offer better analysis than mainstream reviews despite being tired and unscripted. Thanks for the content and best of luck on all your stuff

    • @SaberRexZealot
      @SaberRexZealot Рік тому

      90 hours on any game would burn me out.

    • @GurdevSeepersaud
      @GurdevSeepersaud Рік тому

      @@SaberRexZealot for perspective, i have 200+ hours on bayo 1 and i still love it

    • @SaberRexZealot
      @SaberRexZealot Рік тому

      @@GurdevSeepersaud I have about 1000 on DMC5 and I’ll still happily go back, but that’s over a 4 year period. If I played one game exclusively for hundreds of hours in a short span I would be exhausted. I also have a massive backlog and would rather try out new stuff. In the past month alone I played both the Silent Hill and Bayonetta trilogies for the first time and I need a break lol

    • @GurdevSeepersaud
      @GurdevSeepersaud Рік тому

      @@SaberRexZealot I mean, same. The 90 hours I played were over the course of 3 months, between other short games. It's not like I did it all in a week and just shat out an opinion. My point is that after that amount of time, the game just begins to feel stale for the reasons mentioned above

    • @SaberRexZealot
      @SaberRexZealot Рік тому

      @@GurdevSeepersaud ah my mistake

  • @TankorSmash
    @TankorSmash Рік тому

    Babylon's Fall is shutting down Feb 2023 :(

  • @talkingfights
    @talkingfights Рік тому +1

    fucking hype

  • @nnoby_2345
    @nnoby_2345 Рік тому

    Oh my god i would kill someone for a Bayonetta 1 commentary

  • @chrispeng5502
    @chrispeng5502 Рік тому +2

    I am reaching 200 hours in playing Bayonetta. I am not very good at this game, but I've got to say the camera is not growing on me. Actually it is the biggest gripe I have against this game beside its insane reaction time requirement.
    The camera in Bayonetta is pretty wild and likes to spin on its own will. When fighting 4 cats or 3 joys, the last thing I need is the camera spins them out of my vision. Although enemies don't attack off-screen, they do attack when a tiny part of their body slides into the camera. It is hard enough to read and dodge when they are fully inside the camera, it is quite frustrating when they initiate their attacks when they are only partially on camera. Also, they don't cancel their attacks after the camera decides to spin them out. Of course you can blame me for not remembering an enemy has already started his attack, but for games like Bayonetta where it is already hard enough to keep up with the enemies who are on screen, remembering that there are enemies who are off-screen are attacking is again, frustrating.
    There are two verses in Bayonetta that constantly make me wanna uninstall the game, one is when you fight a bunch of giants underwater, the other is when you fight three cats on the road. (I actually did uninstall the game after numerous platinum tries on Road 666) Not zooming out and giving you the full vision of the road, expecting the player to keep track of three cats while remembering the order of the cars are quite obsessive for an encounter design. And the camera spins back and forth like a drunkard, point to whichever angle it feels like.
    One more thing I want to address the camera system is that, modern action game camera like Bayonetta and Devil May Cry really gets stale fast. Imaging watch a movie with only one camera work. Replaying Final Fantasy 7 recently makes appreciate all the different angles the camera has to offer. It is just more curated. Game designers can look at each static camera, tweak the environment, lightning, enemy placement, etc. Personally, I would love RE4 has a hybrid camera when you explore you have these beautiful RE fixed camera, but when you start to aim you change to over the shoulder angle.

  • @user-xc3hg9be9t
    @user-xc3hg9be9t Місяць тому

    DMC 5

  • @Vashkey
    @Vashkey Рік тому

    I had terrible stick drift issues with the PS2, actually. At least back when the PS2 was my main system

  • @RKIC
    @RKIC Рік тому +2

    How do you feel about the Homunculi combining a bunch of people together to form a weapon?

  • @zesork5627
    @zesork5627 Рік тому

    I still wonder what was Matthew's overall opinion on MGSV

  • @user-xc3hg9be9t
    @user-xc3hg9be9t Місяць тому

    Dante

  • @El_Andru
    @El_Andru Рік тому

    Bayo 3 1 take commentary?

  • @123CIDRAINES
    @123CIDRAINES Рік тому +1

    Anyone able to tell me when RE4R stops getting talked about? Paused cus Im avoiding anything about it

    • @TectonicImprov
      @TectonicImprov Рік тому +2

      lol my bad I was the one who brought it up. He doesn't talk about it long you should be fine by skipping ahead a few minutes

    • @123CIDRAINES
      @123CIDRAINES Рік тому +1

      @@TectonicImprov no worries just my own task before I play it, will consider it a mighty completion in this day and age, thank you!

  • @morganometry
    @morganometry Рік тому +1

    Gameplay-wise, just like with Bayo 2, this game fixes some problems and adds a couple more. The weapons in this game are fantastic and Demon Slaves at the very least deserve praise for being such a bold and creative idea.
    Story-wise (and the truth is a lot of fans are more casual and in it for the story/characters), I see why people were disappointed. I think this compulsion from a lot of fans to try to dunk on people who were disappointed by the ending is very strange.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +4

      What problems do you think it adds, outside of obvious camera problems and the fact that it's clearly not optional. Also dont get what you said about the fans, which fans. Ghey ones that made up non existing romance between bayo and jeanne, or what do you meant.

    • @morganometry
      @morganometry Рік тому +6

      @@saaaaaaaaadasda 1) Enemies attacking you from off-screen, rank requirements that make playing feel less expressive than previous games, Viola
      2) I didn't even mention Jeanne at all lol you're exactly the type of person I was talking about. Very weird behavior. You can just let people dislike the ending. It's okay. What are you so angry about

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +9

      Please show me where i was angry, you making stuff up. Asking question's counting as angry nowadays? You are too soft mate, get a grip. You bothered by the 1 word it seams. Im only very confused by "stans" on twitter that don't even played the game, but proudly declair Bayo/Jeanne romance... even though nothing indicated at all in now 3 games that they would be together or interested in each other other than friends.

    • @vstpnv
      @vstpnv Рік тому

      @@saaaaaaaaadasda dude nobody said that here. you literally commented on this video with how story is a horrible mess and then came here just to fight with nonexistent gay people, when all that was mentioned is people who did not like rushed story or ending. what's wrong with you lol.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +1

      ​@@vstpnv Me asking questions:
      You: What's wrong with you
      L - logic. Do you also bothered by one word? Another softy enters the ring, he didn't said that it was about rushed story, you also making stuff up, it's not even clear what he meant exactly, that's why im asking him. Is it too hard to understand for you?

  • @HeatIIEXTEND
    @HeatIIEXTEND Рік тому

    yey

  • @Barsee23
    @Barsee23 Рік тому +3

    bayonetta 3 review anytime coming?

    • @tyler-xo3rb
      @tyler-xo3rb Рік тому +3

      guess

    • @Lexiar23
      @Lexiar23 Рік тому +7

      absolutely not, Matt’s busy making his own game rn

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +2

      Bayo trilogy review and compartion would be great.

    • @Lexiar23
      @Lexiar23 Рік тому +6

      @@saaaaaaaaadasda true, but the man’s done a full playthrough & commentary of both DMC and Viewtiful Joe… can’t get too greedy

  • @Piizzachuu
    @Piizzachuu Рік тому +1

    Does Bayo3 only have story mode or is there some kind of survival mode?

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +2

      No survival sadly, there's witch trials and alt.chapters which are a small challengers with up to 3-4 verses. Multiplayer from Bayo 2 was also removed.

    • @Piizzachuu
      @Piizzachuu Рік тому +1

      @@saaaaaaaaadasda thanks brother. Hopefully in a future update 🙏🏼

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому

      @@Piizzachuu I hope for some DLC's they still didn't mentioned what is in game purchases that ESRB are rated, i hope it's not costumes. They can't be wrong, rating board are literally payed to review all content in the game.

  • @user-xc3hg9be9t
    @user-xc3hg9be9t Місяць тому

    101

  • @EdgardR.
    @EdgardR. Рік тому

    1:14:29

  • @ThatReviewerGamer
    @ThatReviewerGamer Рік тому +1

    Now do Astral Chain

  • @wushiba
    @wushiba Рік тому +1

    Lol. I'm at the 10 mins mark and I'm like "Wtf is even going on?" It looks like a fun game though, too bad it isn't on pc.

  • @canonsprite
    @canonsprite Рік тому +4

    This game was pretty disappointing for me:/
    Forced stealth segments really turned me off.

    • @InkyMuste
      @InkyMuste Рік тому +2

      Lol, why the hell would they add those to something like bayo? Reminds me of Lords of Shadow 2.

    • @dante19890
      @dante19890 Рік тому +2

      ye exactly. Jeanne and Viola sections should have been seperated from the main game and only as extra side content.

  • @specknacken6507
    @specknacken6507 Рік тому +22

    It's really funny how Platinum/Kamiya looked at DMCV and said "Yeah let's do this too."
    Multiple characters for certain chapters (and you can't choose freely on replay)
    Boring environment and level design
    And first and foremost: A shitty ass story with a terriblev ending that retroactively makes the plot of prior games worse not to mention the whole "multiverse" thing makes everything so fucking lame with no stakes like what's with this trend seriously?
    Is it really that hard to just do a comprehensible, well paced story with characters that are defined by certain tropes like DMC3?
    Though now that i think about Bayonetta had a crazy story since the first game really but still. I laughed out loud like "Kamiya just sabotaged the fucking franchise what a madlad".

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +6

      Makes me think how Bayo 1 story and her characterisation was actually underrated by compartion. There's also 3 additional writers credited - you can tell me that this nonsense is written by 4 people and they get paid for it? Where do i sign up, can i also make incoherent nonsense from my dreams and get a check.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому +1

      I wonder what development cycle is needed to freely play for all characters from start to finish -7,10 years? Or Platinum admit that they still struggle with handling big projects.

    • @srsbizman6649
      @srsbizman6649 Рік тому +2

      tl:dr
      Sorry not sorry.

    • @d3lvn
      @d3lvn Рік тому +13

      Who gives a shit about the story in a gameplay-forward character action game? Go watch a movie or something if you need a good story.

    • @Ageleszly
      @Ageleszly Рік тому +3

      I really liked the story in the first game and falled in love with the pantheon it's something makes more sense in successive playthroughs. I also think they kinda found a good way to extend upon on the ending in the second game.
      But the third one... well it's obvious they put more weight into fanservice than fleshing out the world building.
      I can also agree on your opinion on DMCV It might be popular to hardcore players with it's fleshed out combat system (not counting in V) but it offers very little variety within its campaign. It's mostly just a colletion of tubes that lead into arena fights in boring samey looking environments. The resident evil inspired leveldesign that even existed in the first half of 4 is completely gone. I believe the only partly interesting chapter was the one where you had to utilize the arm protesis mechanic of Nero and had different ways to go.

  • @franjaff6919
    @franjaff6919 Рік тому

    Does Matthew talk about the story at all?

    • @Stoonk
      @Stoonk Рік тому

      its mostly dead air

  • @saaaaaaaaadasda
    @saaaaaaaaadasda Рік тому +10

    This game is saved by Demon Slave and new creative weapons, everything else is sucking major spheres, Bayo characterisation, missed opportunity with a lot of characters, nonsensical plot, unexplained style shift, inconsistent presentation, new enemies are weaker mechanically and thematically, Viola is underwhelming, a lot of missing things that should be there and been before in previous games, in the game that is in development for 5 years if not more. Bayo 3 is good but so many things was cutted, absolutely horrible story and "monkey see monkey do" approach of bandwagoning on DMC 5.

    • @taters9722
      @taters9722 Рік тому

      Yeah, seems like its a springboard for Astral chian 2. which im all for lol, but it feels like it could have needed another draft and a bit more content and costumes for sure. its multiverse for ffs sake. We should have costumes and accessories galore.
      It seems more like an anthem for all platinum projects than a bayonetta trilogy finisher. I had a load of fun and im still messing around with it this makes me more excited for ac2 than anything.

    • @Meizuken
      @Meizuken Рік тому

      If Bayo 3 is copying stuff from DMCV, then how come Matthew like Bayo 3 and scoffs at or gives no attention to DMCV? 🤔

    • @saaaaaaaaadasda
      @saaaaaaaaadasda Рік тому

      @@Meizuken I think he can answer that himself, DMC3-4 also not covered on this channel :)

    • @dante19890
      @dante19890 Рік тому +3

      @@Meizuken it copied the worst parts

    • @vergilsshcum
      @vergilsshcum Рік тому

      @@Meizuken why does dmc 5 need his attention?

  • @Kronksterpher
    @Kronksterpher Рік тому +3

    bayonetta is a lesbian ree kamiya ree

    • @srsbizman6649
      @srsbizman6649 Рік тому +34

      Twitter seething, coping and malding

    • @Kronksterpher
      @Kronksterpher Рік тому +5

      @@srsbizman6649 hahahaha. hence ree.

    • @tyler-xo3rb
      @tyler-xo3rb Рік тому +3

      the only thing worth being upset about this whole bayo 3 drama shit is that they call viola bayonetta.

    • @GhostwalkerSparrow
      @GhostwalkerSparrow Рік тому +2

      @@tyler-xo3rb and the story is not a giant mess?

    • @baaaldur
      @baaaldur Рік тому +8

      @@GhostwalkerSparrow that's not new for bayonetta lol