Thanks for the team highlight Aaron! A pleasure as always. It's always very interesting to see how other players handle the reins so to speak and I think you did a great job. I've compiled small notes here and there about certain troublesome matchups you faced today. -Taunt Flutter/Torn is definitely one of the biggest detriments to the core strategy but ONLY if they taunt Zapdos. The way to address this is to lead Smeargle and bait the taunt away either explicitly by using Follow Me or by inducing the opponent's Smeargle VGC crimes PTSD. It won't matter to Smeargle since it'll just switch out at the end of the turn. It's kinda greedy but it almost always works in CTS. -For hard TR like Gallade and Hatterene, Flutter and Harc is my go-to since it forces a wide guard mind game on T1. Or if they didn't lead Gallade it just blows them up with heavy spread damage. Also Rock Slide flinches are a great bailout condition. -Even in seemingly bad situations, Zapdos is mainly just there to click tailwind T1 and then get off the field as fast as possible to enable the rest of the team. There are many cases where I actually want it to faint after TW goes up on T1 so that i can have flutter Smeargle and another fake out w/ tailwind on t2 which puts an insane amount of pressure on the opponent. Overall a really fun but very glass composition. Flowchart gameplay has never looked this swag! Edit: I forgot to talk about Perish Song lol but yea Aaron showcased it perfectly. It's for those annoying fat mons that stick around forever, and it's especially great at disrupting Power of Alchemy Muk or Dondozo in the early or mid game.
@@Tine_of_Nice_Dreams Moody always raises one stat by two stages and lowers one stat by one stage at the END of the turn. This then triggers Eject Pack because your stats have been lowered. This is really nice. It means you get a free switch out at the end of the turn, the safest time, because whatever comes in isn't going to get hit and can act the next turn.
QOTD: Definitely Decidueye. Not just because it’s a bird, but archers often have to adjust their shots to the wind, it looks like it would be very aerodynamic, and it would give it more viability. Also Scyther because… Scyther.
@OldGreggIRL yeah but players still have to use regular Charizard to get its mega or gmax forms. However if players already use Decidueye, they will not need Brambleghast anymore.
@@ispeakcockney I disagree, I think Brambleghast would still probably be better, or at least will fill a different niche. Brambleghast is more frail, but faster, hits a bit harder, and has access to moves like Strength Sap and Polttergiest, while Decidueye is bulkier, has access to better reliable grass stab in Leaf Blade, and can set up its own Tailwind.
JUM👏PLUFF the +1 acrobatics on 55 base attack would be hitting different but also being immune to Bleakwind,etc gives it a niche over Whimsicott (which could ALSO theoretically have wind rider but would be 0% usage over prankster)
I haven‘t followed VGC since 2020 but recently went back to rewatching your VGC2015 content. Clicked on this video because I was curious what you are up to. And one thing I want to say: I miss the big smile you always had when doing your introduction! Thanks for the great content as always ❤
An important synergy not covered in the team breakdown is that a lot of people will try and exploit Smeargle's Eject Pack with Intimidate, but leading Smeargle + Zapdos means that even if they do that, it gives Zapdos a Defiant boost. Commonly the move is to then switch Smeargle into Shiftry so that even with the forced pivot, the team gets to maintain Fake Out + Tailwind pressure.
QOTD is always Drifblim. It makes thematic sense (more than aftermath), and would help Drifblim be a more popular tailwind option (in theory anyway, probably needs more balance and planning). Also in my mind, Accelgor is a good option - no real clue as to why, just looks like a cool bug that rides the wind.
@3:57 - I had to look it up, and Icy Wind is (thankfully) a ‘wind’ move, but I’m so surprised there’re so few flying type moves that are classified as ‘wind’; yeah they’re the majority in the category, but like, a slash of air isn’t a wind move but cutting the air is?? Also, seeing hurricane on that last is tight against moon/mence.
QOTD: Not that it can make much offensive use of it, but Jumpluff comes to mind for getting Wind Rider consider it's Pokedex entries say it literally rides on the wind to get around, as does Whimsicott (who appears with the wind basically). Though, that's just some Pokémon that make logical sense based on in game lore.
Shiftry is a mon i never thought would get spotlight, what a great niche for it. I love the wind rider ability. That game four had me cracking up. Fun showcase
Great video, the team was very cool! 1:17:11 I believe this calc is wrong due to the wrong Arcanine form being calced for. I'm wondering if the 95>90 base HP stat that Arcanine-Hisui has would have made a difference, since the base 80 stat in Defense is shared among both formes.
From the beginning of the reg F, I have been using Galarian Zapdos cover with Taliwind+Sunny support, Hisui Typhlosion, Venusair on team. Found that it really works on fighting against the popular 20s. Really favor to watch Zapdos be introduced. Thank you, Aaron
I'd never seen a Slither Wing in battle and it is HUGE! I always imagined it with the size closer to a larvesta's than a volcarona's, but it makes sense as it is volcarona's past form lol
Love the content man! But I gotta say this is the second time you’ve mentioned indeedee-m having the niche of imprison trick room, which just doesn’t seem that valid imo now that indeedee-f can do the exact same thing. Pretty sure the main use of indeedee-m is expanding force and psychic terrain in a single slot. Idk maybe I’m missing something from your commentary, which - regardless - is the best in the biz. Keep it up man!
Imprison is still a lot more common on Indeedee-M sets (35%, according to www.pikalytics.com/pokedex/gen9vgc2024regf/indeedee) than Indeedee-F (10%, www.pikalytics.com/pokedex/gen9vgc2024regf/indeedee-f). A better description for Indeedee-M would be a Trick Room Imprison user that complements hyper offense teams way better than Indeedee-F, since it's faster and can deal more damage. If I were to see Indeedee-M, especially on the team like game 4, I would still expect for it to have Trick Room and Imprison
Game 6 ~48:50 : "Indeedee Gallade is very scary" - I've been using that duo for a bit, and I'm curious. What does Gallade do in turn 1 here? I didn't immediately see it as a top threat, but that's probably where my inexperience shows
It would make sense if Mandibuzz got Wind Rider. The condor is a type of vulture that makes use of the mountainous winds to fly effectively. There are other bird Pokémon that are based on birds with similar modes of usign wind, Kilowattrel got a similar ability with Wind Power, though I kinda wish it boosted more than just electric types. Kilowattrell is an electric albatros, there is no reason why the wind should only power its element. Otherwise I think some grass or bug Pokémon could make use of it too. Many flowers of course procreate using the wind and some bug types use the wind as well. Other Pokémon with large wings could use it or Wind Power too. Noivern for example would have been cool if Wind Power powered up special moves rather than only electric moves.
Its QOTD adjacent but Wind Power should just be special Wind Riser and pokemon like Jumpluff and Eldegoss and Florges seem like good wind rider candidates. Its good for Grass types to get it since most wind based moves seem to be super effective against them even when they're not Flying type
Love the use of the Pokemon Colosseum/XD music in this video Aaron! For QotW: I think Jumpluff should absolutely have Wind Rider. Not only is it thematic, but it would really help Jumpluff have a niche to distinguish it from Whimsicott. Jumpluff is a really solid Pokemon, but it's worse than Whimsicott in basically every way. I really thought this would be the time for Jumpluff to shine since Whimsicott wasn't in the base game, but sadly the new puff ball returned in the DLC. Would gaining Wind Rider completely change Jumpluff's prospects? Probably not, but it would be something!
The Clawitzer Vespiquen team was so interesting. I really appreciate people using super weird off-meta teams. It’s unfortunate that there are so many Pokémon that just completely fall flat in the face of the meta mons
even if tornadus isn't running only bleakwind, the only other move it runs is icywind usually.. which is also blocked by shiftry... tornadus is just a sitting duck (similar to how corviknight completely walls landorus)
QOTD: Jumpluff should have gotten Wind Rider, just look at it. Also it would get an immunity to Icy Wind, which is perfect for its typing, and become a threat after setting it’s own Tailwind.
I think Whimsicott should get wind rider, since multiple of its pokédex entries say that it rides on the wind. It wouldn't help it competitively, since there wouldn't really be a reason to use in instead of prankster, but it would fit thematically.
To be fair english names don't always line up with abilities as you'd expect (shout out to Sucker Punch not being a punch move for Iron Fist, and Population Bomb being a slicing move for Sharpness), but yeah it is pretty on the nose
@@mufasa5851Yes, but what I'm saying is you can't always take an obvious name at face value since they're not always translated in a way that works right
QOTD: Perhaps Altaria would be nice! I feel like it might fit thematically and Altaria is one of the least relevant dragon Pokemon from previous generations in VGC.
QOTD: Whimsicott. Though not a physical attacker, it just thematically makes sense based on what the Pokédex says about it. Plus, according to Moxie, Whim is fast enough to use non-Prankster status moves, and I agree with him.
Legitimately curious: is Fake Out the main benefit of running Shiftry over Brambleghast? Bramble just seems like the generally better option outside of that one specific move (admittedly a GREAT move)
Yeah, I think setting up Tailwind on turn 1 is really important when you lead Shiftry + Zapdos and Fake Out is super helpful in accomplishing that. Much harder to safely set up Tailwind if you were to lead Brambleghast + Zapdos
@@SerDerpish they made air slash a slicing move instead, so it gets boosted by sharpness (which is quite useless since 95% of slicing moves are physical attacks with 100% of the sharpness users being physical attackers but oh well).
Shiftry! We simply love to see it. I agree with others that Tropius would thematically deserve Wind Rider, but Harvest is already a cool ability, so I vote Decidueye. Anything to get our owlly boi some love.
Fuck yeah, I had been commiserating that shiftty couldn’t cut it in the current format, awesome to see it getting some use. Definitely picking this team up. QOTD agree on decidueye and would also love to see wind rider on emolga as well
I bet your game 3 opponent did not expect the Fake Out and was about to First Impression your Shiftry into oblivion and that's why they used Heat Wave.
Ghost and Dark both have useful properties (Immune to Fake Out/Espeed and Immune to Prankster respectively), and Brambleghast has a better speed and attack base stat, but Shiftry has access to Fake Out and some utility with Knock Off. For Tornadus specifically Shiftry's Prankster immunity is more useful
Ok ok is Aaron the best Pokémon analyzer in the game? I don’t know but tornadous and landerous go hard in the vgc right now. He literally knows all the moves like I do. It’s the best listening to all his knowledge.
You need 8 EVs to raise a stat a single point after the first 4 you invest, so the EVs in attack would do literally nothing if you put them in any other stat. Might as well potentially get an extra point of damage with fake out
QOTD: Tropius for sure. It's a grass flying dragon, come on. And then it might be viable. Also, yes, I think it should have all 3 of those typings even though I know it's not possible. Just makes sense in my head 🤷🏽♀️
Thanks for the team highlight Aaron! A pleasure as always. It's always very interesting to see how other players handle the reins so to speak and I think you did a great job. I've compiled small notes here and there about certain troublesome matchups you faced today.
-Taunt Flutter/Torn is definitely one of the biggest detriments to the core strategy but ONLY if they taunt Zapdos. The way to address this is to lead Smeargle and bait the taunt away either explicitly by using Follow Me or by inducing the opponent's Smeargle VGC crimes PTSD. It won't matter to Smeargle since it'll just switch out at the end of the turn. It's kinda greedy but it almost always works in CTS.
-For hard TR like Gallade and Hatterene, Flutter and Harc is my go-to since it forces a wide guard mind game on T1. Or if they didn't lead Gallade it just blows them up with heavy spread damage. Also Rock Slide flinches are a great bailout condition.
-Even in seemingly bad situations, Zapdos is mainly just there to click tailwind T1 and then get off the field as fast as possible to enable the rest of the team. There are many cases where I actually want it to faint after TW goes up on T1 so that i can have flutter Smeargle and another fake out w/ tailwind on t2 which puts an insane amount of pressure on the opponent.
Overall a really fun but very glass composition. Flowchart gameplay has never looked this swag!
Edit: I forgot to talk about Perish Song lol but yea Aaron showcased it perfectly. It's for those annoying fat mons that stick around forever, and it's especially great at disrupting Power of Alchemy Muk or Dondozo in the early or mid game.
Jon, why are you calling mons fat? So rude... Lol
Moody / Eject Pack is an interaction I had never considered before. Brilliant find by the creator.
Noob question, what is the benefit of moody over another ability with eject pact?
@@Tine_of_Nice_Dreams Moody always raises one stat by two stages and lowers one stat by one stage at the END of the turn. This then triggers Eject Pack because your stats have been lowered.
This is really nice. It means you get a free switch out at the end of the turn, the safest time, because whatever comes in isn't going to get hit and can act the next turn.
Qotd: Jumpluff! Its whole shtick is to be a little cotton bud carried by the wind!
QOTD: Definitely Decidueye. Not just because it’s a bird, but archers often have to adjust their shots to the wind, it looks like it would be very aerodynamic, and it would give it more viability.
Also Scyther because… Scyther.
We do not need another ghost/grass wind rider
@@ispeakcockney we don’t need any more new forms for Charizard either, and yet…
@OldGreggIRL yeah but players still have to use regular Charizard to get its mega or gmax forms. However if players already use Decidueye, they will not need Brambleghast anymore.
@@ispeakcockney I disagree, I think Brambleghast would still probably be better, or at least will fill a different niche.
Brambleghast is more frail, but faster, hits a bit harder, and has access to moves like Strength Sap and Polttergiest, while Decidueye is bulkier, has access to better reliable grass stab in Leaf Blade, and can set up its own Tailwind.
the instant dc on match 4 made me almost choke on my spit from laughter, they really noped the hell out of that one
JUM👏PLUFF the +1 acrobatics on 55 base attack would be hitting different but also being immune to Bleakwind,etc gives it a niche over Whimsicott (which could ALSO theoretically have wind rider but would be 0% usage over prankster)
I haven‘t followed VGC since 2020 but recently went back to rewatching your VGC2015 content.
Clicked on this video because I was curious what you are up to. And one thing I want to say: I miss the big smile you always had when doing your introduction!
Thanks for the great content as always ❤
An important synergy not covered in the team breakdown is that a lot of people will try and exploit Smeargle's Eject Pack with Intimidate, but leading Smeargle + Zapdos means that even if they do that, it gives Zapdos a Defiant boost. Commonly the move is to then switch Smeargle into Shiftry so that even with the forced pivot, the team gets to maintain Fake Out + Tailwind pressure.
Always great to see Shiftry doing things
QOTD: Tropius, fits the theme.
QOTD is always Drifblim. It makes thematic sense (more than aftermath), and would help Drifblim be a more popular tailwind option (in theory anyway, probably needs more balance and planning). Also in my mind, Accelgor is a good option - no real clue as to why, just looks like a cool bug that rides the wind.
On design principle Chimecho should have wind rider. Unfortunately it has very low Atk so it would not help it be viable.
@3:57 - I had to look it up, and Icy Wind is (thankfully) a ‘wind’ move, but I’m so surprised there’re so few flying type moves that are classified as ‘wind’; yeah they’re the majority in the category, but like, a slash of air isn’t a wind move but cutting the air is??
Also, seeing hurricane on that last is tight against moon/mence.
''tornadus using bleakwind storm and not icy wind'' in the end it would not matter cause wind rider also effects icy wind
QOTD: Not that it can make much offensive use of it, but Jumpluff comes to mind for getting Wind Rider consider it's Pokedex entries say it literally rides on the wind to get around, as does Whimsicott (who appears with the wind basically). Though, that's just some Pokémon that make logical sense based on in game lore.
That smeargle set is insanely cool
I don’t think Hands is going to Tera here.
No Aaron, because Cresselia already did 😂😂
Shiftry is a mon i never thought would get spotlight, what a great niche for it. I love the wind rider ability. That game four had me cracking up. Fun showcase
Great video, the team was very cool!
1:17:11 I believe this calc is wrong due to the wrong Arcanine form being calced for. I'm wondering if the 95>90 base HP stat that Arcanine-Hisui has would have made a difference, since the base 80 stat in Defense is shared among both formes.
From the beginning of the reg F, I have been using Galarian Zapdos cover with Taliwind+Sunny support, Hisui Typhlosion, Venusair on team.
Found that it really works on fighting against the popular 20s. Really favor to watch Zapdos be introduced. Thank you, Aaron
Gotta LOVE the new ability buff on Shiftry, my boy finally getting some recognition for his awesome concept
QOTD: Hoppip line literally is defined in lore by riding wind, so...
44:09 Aaron at seeing Weakness Policy Vespiquen; "I almost wish we could have seen what was coming our way. But I'm also glad to avoid total danger."
trying to actively pay attention to the matches and not just the face cam😭 love the content as always👍👍👍
38:50 that was actually so funny
I'd never seen a Slither Wing in battle and it is HUGE! I always imagined it with the size closer to a larvesta's than a volcarona's, but it makes sense as it is volcarona's past form lol
Jon Hu has always been an awesome and unique team builder. Glad to see this featured!
Love the content man! But I gotta say this is the second time you’ve mentioned indeedee-m having the niche of imprison trick room, which just doesn’t seem that valid imo now that indeedee-f can do the exact same thing. Pretty sure the main use of indeedee-m is expanding force and psychic terrain in a single slot. Idk maybe I’m missing something from your commentary, which - regardless - is the best in the biz. Keep it up man!
Imprison is still a lot more common on Indeedee-M sets (35%, according to www.pikalytics.com/pokedex/gen9vgc2024regf/indeedee) than Indeedee-F (10%, www.pikalytics.com/pokedex/gen9vgc2024regf/indeedee-f). A better description for Indeedee-M would be a Trick Room Imprison user that complements hyper offense teams way better than Indeedee-F, since it's faster and can deal more damage. If I were to see Indeedee-M, especially on the team like game 4, I would still expect for it to have Trick Room and Imprison
nah, that new hair style is insane dude
Game 6 ~48:50 : "Indeedee Gallade is very scary" - I've been using that duo for a bit, and I'm curious. What does Gallade do in turn 1 here? I didn't immediately see it as a top threat, but that's probably where my inexperience shows
It would make sense if Mandibuzz got Wind Rider. The condor is a type of vulture that makes use of the mountainous winds to fly effectively. There are other bird Pokémon that are based on birds with similar modes of usign wind, Kilowattrel got a similar ability with Wind Power, though I kinda wish it boosted more than just electric types. Kilowattrell is an electric albatros, there is no reason why the wind should only power its element.
Otherwise I think some grass or bug Pokémon could make use of it too. Many flowers of course procreate using the wind and some bug types use the wind as well.
Other Pokémon with large wings could use it or Wind Power too. Noivern for example would have been cool if Wind Power powered up special moves rather than only electric moves.
It wouldn't really help its viability, but wind rider on Jumpluff is thematically very fitting
QOTD: Jumpluff - although not really sure how it would utilize it
JUMPLUFF-he’s the OG wind rider ❤
19:46 did I see that right? Incineroar used his head for a Fake Out attack? Not anymore his hands?
The shinies of the Galarian forms of the Legendary Birds will never not mess me up
Its QOTD adjacent but Wind Power should just be special Wind Riser and pokemon like Jumpluff and Eldegoss and Florges seem like good wind rider candidates. Its good for Grass types to get it since most wind based moves seem to be super effective against them even when they're not Flying type
38:34 defo just lost a game cause I brought flutter instead of ogrepon. Fun team and people are like wha?huh? still. Thanks for the breakdown.
Love the use of the Pokemon Colosseum/XD music in this video Aaron! For QotW: I think Jumpluff should absolutely have Wind Rider. Not only is it thematic, but it would really help Jumpluff have a niche to distinguish it from Whimsicott. Jumpluff is a really solid Pokemon, but it's worse than Whimsicott in basically every way. I really thought this would be the time for Jumpluff to shine since Whimsicott wasn't in the base game, but sadly the new puff ball returned in the DLC. Would gaining Wind Rider completely change Jumpluff's prospects? Probably not, but it would be something!
The Clawitzer Vespiquen team was so interesting. I really appreciate people using super weird off-meta teams. It’s unfortunate that there are so many Pokémon that just completely fall flat in the face of the meta mons
A-A-ron Game 5: See's the bee, "Oh it's the Queen. All hail pressure"
QOTD: Regigigas. Not because it makes sense but because it's be absolutely HILARIOUS.
QOTD: No Pokemon is more thematically appropriate to Wind Rider than Jumpluff.
Eldegoss and Whimsicott?
@@HazeEmry Of those three, which one is literally a Flying type because it floats on the wind?
even if tornadus isn't running only bleakwind, the only other move it runs is icywind usually.. which is also blocked by shiftry... tornadus is just a sitting duck (similar to how corviknight completely walls landorus)
This team feels partly like a Red Rescue Team reunion! Zapdos with Shiftry(wrong Zapdos tho) and Smeargle too!
I hope your Shiftry and Galarian Zappos team feels better soon.
QOTD: Jumpluff should have gotten Wind Rider, just look at it. Also it would get an immunity to Icy Wind, which is perfect for its typing, and become a threat after setting it’s own Tailwind.
It's midnight now.
Watching this on a night shift.
3:55 Wouldn't Icy Wind and Air Slash count as wind moves? At the very least, Icy Wind, wind is in its name after all
LESSS GO. Thanks for another upload
I think Whimsicott should get wind rider, since multiple of its pokédex entries say that it rides on the wind. It wouldn't help it competitively, since there wouldn't really be a reason to use in instead of prankster, but it would fit thematically.
I always want to do this but always forget but i would love for someone to do "so yeah" counter
Man tera poison G-Zapdos was my jam back at the end of Reg D. Such a good Defiant mon and a cool design too which makes it even better 😂
@23:00 nope, it had an Armarouge. Got me to 6-3 in Loverpool :-D also I did run into a near mirro and it had 0 spe dragow claw drago
Yea the original one I made had armarouge but the modern version has Meteor beam Arma > life orb and Gallade > Ursa
@@BravadoVGC thank You for that one, it was amazing!
Looks like icy wind is also a wind based move for activating wind rider - that wouldn’t work on Tornadus too
I like vespiqueen so much. Such a cool design and so many unique abilities.
But it needs some kind of buff - would love to see a mega evolution for it
QOTD: Drifblim probably wouldn't be made much better but it makes sense
Zang having a glow up and a new camera. Good for your bro.
Wouldnt Icy WIND also trigger wind rider? Heard him say a couple of times that opponents run it against shiftry lol
QOTD: Jumpluff, but a speed boosting version.
Hot Cybertron arc is too good 🤌
the frame one d/c was hilarious whether intentional or not
Keep saying that they can carry Icy WIND to play around WIND rider. Surely shiftry is immune to that too.
To be fair english names don't always line up with abilities as you'd expect (shout out to Sucker Punch not being a punch move for Iron Fist, and Population Bomb being a slicing move for Sharpness), but yeah it is pretty on the nose
@@itztaytay2 bulb does mark icy on the list of immunities.
@@mufasa5851Yes, but what I'm saying is you can't always take an obvious name at face value since they're not always translated in a way that works right
QOTD:
Perhaps Altaria would be nice! I feel like it might fit thematically and Altaria is one of the least relevant dragon Pokemon from previous generations in VGC.
QOTD: Whimsicott. Though not a physical attacker, it just thematically makes sense based on what the Pokédex says about it. Plus, according to Moxie, Whim is fast enough to use non-Prankster status moves, and I agree with him.
QOTD: Beedril. Bees and wasps need airflow through their body, so it naturally increases their ‘attack’.
Legitimately curious: is Fake Out the main benefit of running Shiftry over Brambleghast? Bramble just seems like the generally better option outside of that one specific move (admittedly a GREAT move)
Yeah, I think setting up Tailwind on turn 1 is really important when you lead Shiftry + Zapdos and Fake Out is super helpful in accomplishing that. Much harder to safely set up Tailwind if you were to lead Brambleghast + Zapdos
Not Wind Rider but I was really hoping Zebstrika was gonna get Wind Power whenever it arrived in DLC 2.
26:00 Sun right in the middle.
Shiftry is also immune to Icy Wind btw. Tornadus can’t do anything to Shiftry besides Air Slash.
Which seems weird because I would assume a move named AIR Slash would be wind-based too
@@SerDerpish they made air slash a slicing move instead, so it gets boosted by sharpness (which is quite useless since 95% of slicing moves are physical attacks with 100% of the sharpness users being physical attackers but oh well).
Shiftry! We simply love to see it.
I agree with others that Tropius would thematically deserve Wind Rider, but Harvest is already a cool ability, so I vote Decidueye. Anything to get our owlly boi some love.
Fuck yeah, I had been commiserating that shiftty couldn’t cut it in the current format, awesome to see it getting some use. Definitely picking this team up. QOTD agree on decidueye and would also love to see wind rider on emolga as well
cacturne getting wind rider would be pretty cool. Any flying type would make sense
Why would Cacturne get wind rider?
@@Endershock1678 it’s a scare crow
@@pandabs6845 That doesn't really answer my question.
@@Endershock1678 it scares birds so wind moves would have less effect
That game 2 player will probably be logged off of the Battle Stadium for a couple of days after going through that experience.
Sad to see my boy Slither Wing not get to do much, it's got the potential
I think I still have PTSD from the stupid choice scarf dark void smeargle speed ties in VGC 2016
QOTD:Oh, eldegoss could also be a nice wind rider mon, as well as seagull
Aaron "she calls me daddy too" zheng with another banger!!
So happy to know that phrase lives rent-free in someone else’s head too 😆😬🫠
Many, many rounds in one video
Why is Smeargles model so big compared to other pokemon?!
Monke
I’m loving this new regional variant of Aaron, K-Pop Cybertron
Madonna mia non avevo mai fatto questo episodio speciale, è sinceramente devastante
43:21 “It’s the queen, All Hail” me seeing Beyoncé
24:06 I’m sorry why is Smeargle THAT BIG
It’s taller than H-Lilligant and it’s head looks just as big as Flutter Mane wtf
I bet your game 3 opponent did not expect the Fake Out and was about to First Impression your Shiftry into oblivion and that's why they used Heat Wave.
QotD: Jumpluff and Emolga getting wind rider would be interesting though I'm unsure if it would make them viable haha
What surprises me more is that Aaron went from a Harvard Student to a Kpop Idol in less than 3 months. lol
You're doing great.
Why isn’t brambleghast as good as shiftry? Wouldn’t ghost typing be beneficial?
Ghost and Dark both have useful properties (Immune to Fake Out/Espeed and Immune to Prankster respectively), and Brambleghast has a better speed and attack base stat, but Shiftry has access to Fake Out and some utility with Knock Off. For Tornadus specifically Shiftry's Prankster immunity is more useful
Ok ok is Aaron the best Pokémon analyzer in the game? I don’t know but tornadous and landerous go hard in the vgc right now. He literally knows all the moves like I do. It’s the best listening to all his knowledge.
I have to believe Slither Wing was more than likely going for Flame Charge
That instant ragequit😂😂
nice 100 thieves shirt! what game do you follow that they play? ❤
I so badly want to know what that Vespiquen was about to do to you.
why does the smeargle have 4 attack EVs with no attacking moves...
fake out still does chip dmg, but good point. it feels insignificant, but the points are better there & sp. def than in sp. atk *shrugs*
You need 8 EVs to raise a stat a single point after the first 4 you invest, so the EVs in attack would do literally nothing if you put them in any other stat. Might as well potentially get an extra point of damage with fake out
So smart having eject pack paired with moody
QOTD: Tropius for sure. It's a grass flying dragon, come on. And then it might be viable.
Also, yes, I think it should have all 3 of those typings even though I know it's not possible. Just makes sense in my head 🤷🏽♀️
Moody eject pack is 1000 IQ
Interesting how in Game 7 y'all are not only both using G-Zapdos but the shiny version too, and then led it lol
I feel like Wind Rider would be perfectly thematic for Emolga lol
for lore reasons hoppip evolution line should get wind rider