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Monster Hunter Wilds Trailer Breakdown: Secrets & Hidden Details!
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- Опубліковано 4 вер 2024
- Monster Hunter Wilds Trailer Breakdown: Secrets & Hidden Details!
Everything I could find and speculate on the new Monster Hunter Wilds Gameplay trailer.
#monsterhunter #monsterhunterwilds #rurikhan
Show us gun lance game play Capcom! the six of us beg you
Nah it’s time for the LS and CB to see some love
I can’t wait to see gunlance. That’s my main weapon followed by greatsword and dual blades, so seeing what they’ve done with greatsword so far has me excited for the rest.
LMAOOOOOO
7 of us!
8 of us now!
2 weapons...
Hammer mains: "I CAN SEVER TAILS!!"
Dual Blade Mains: "I can bonk heads!"
If Hunting Horn buffs linger, dual blades + stamina song
I don't see how two hammers will fix that.
@@SpoonsDebonair XD
I have been sharpening Hammers since 2004 ⚒️🌟👍
giving the smithy the name of "gemma" is also a nod to lil miss forge being the one in charge of armor decorations in the caravan
and after seeing the GS and its dynamic defensive action at the end is giving me high expectations for the shield weapons
Because Little Miss Forge was the gemmer. So yeah. "Gemma girl, gem me up so blingy bling here."
I'd probably temper my expectations for sword and shield's "defensive action" though
Something to add to the idea of the story being about finding Julius and Nadia is that after Fatalis in World is when we got the namedrop of both Aiden (Ace Cadet and Excitable A-Lister) and Julius. And Aiden asking the General to send his wishes to Julius. I think it's reasonable to assume that Wilds was beginning development, at the very least conceptually, when Fatalis dropped. So this could've been foreshadowing both the Legends of the Guild movie and Wilds. This could also explain why we had Legends of the Guild. I may be spitballing here, but I think it's interesting to think about. Never played 4U, but I'm excited to see it's importance to Wilds.
Side Note: Capcom should make a port of 4U to modern consoles for us to play.
I feel like if it really was Julius and Nadia going missing then the guild would've been on it from the jump; they're well renowned hunters and if they've gone to a so called forbidden land, they wouldn't have gone without the guild knowing about it and keeping track of them. Like, it wouldn't make sense for their supposed kid to be the first to bring attention to the fact they've gone missing in such an infamous sounding place.
4U was so good, they should at least bring it to switch
I can't wait to see how this story unfolds. I, for one, want no spoilers.
And I agree that we should (eventually) get an updated 4U. Especially if we get so much 4U love in Wilds. Man, I am so excited for this stuff!
Kaname actually never planned to released Fatalis in IB, like what he said back then. It was way too soon for the flagship, however since many players called out Fatalis. He and the team fulfilled the wishes.
@@Rusty_SpyNadia and Julius could have been missing in action in an uncharted territory after being asked by the guild to investigate something. And with no one around to ask for help, they went with a seasoned hunter which is us and asked us to go on an expedition to find them. Knowing the guild, they'll make this mission confidential, just a few veterans know about which is why we've got the best smithy the guild has to offer and a seasoned handler as well. The guild could also be the one that introduced us to their child nata. Now in this part of the story I'll let Capcom decide what happens next. But if this is how the plot turns out, I'm all for it because it sounds interesting.
Oh and also, there's a place known as forbidden lands in the first MH stories game
the hard c in ceratonoth is probably a reference to keratin, the protein which makes up many hard external parts on mammals including nails, horns, and armadillo scales.
The seikret save reminds me of wirefall but there is one important difference: you have to whistle BEFORE you get hit, so you have to foresight that attack, which is MUCH more balanced than wirefall.
There's also the factor of distance between yourself and your seikret. Like, even if you whistle at a good time, I assume there's no guarantee that your seikret will get to you before the monster can follow up their attack.
that's what i'm thinking, it adds the convenience of not having to wait through the invincible downed animation while also not breaking the game like wire fall did. nice to see a group of devs willing to learn from previous games
I actually think wirefall is pretty balanced. In the early and even mid game it's pretty strong sure. But throughout the game it becomes a more complex and skill-based mechanic. Even super early game monsters like Great Izuchi teach you that you at least have to somewhat think about the direction you wirefall in. Then later around the mid game you have to learn that sometimes it's better not to wirefall at all. And then theres some monster attacks where you HAVE to wirefall. Or sometimes there's only one direction to safely wirefall in. Eventually in the late game wirefalling becomes something that you can't just throw out willy-nilly and for a lot of attacks, if you want to wirefall at all, you have to do it very precisely. Then of course there's the resource management aspect. Do I want to get my LS spirit gauge straight to red? Or do I save a wirebug in case I get hit. Is it perfectly balanced? No. But is it broken? I wouldn't say so.
We don't know how balanced it will be.
@wholewheat7031 wirefall didn't break the game lmao
It's a resource mechanic. Monster Hunter isn't designed to be a game that you fail at, at least more than 3 times in a hunt. Most players will fail some quests, but the expectation is that you ultimately succeed (ie less than 3 faints) most of the quests you embark on. This isn't a souls game.
That said, monster hunter is a hard game, and the fail/success state is variable based on how smoothly the hunt goes. Wire fall allows you to exchange dps (losing access to certain powerful moves) in exchange for a powerful disadvantage state, to use a fighting game term. It's an interesting choice to make, if you know how to play the game well- do I want to get out of this recovery animation faster and continue the assault, or take my time so I can save wirebugs for big damage when I get the opening.
52 MINUTES!? DAYUM!
This is exactly the kind of longform scrutinization ive been looking for :)
52 minutes analyzing a 3 minute trailer. Honestly, could have easily stretched it by another 30 minutes there's so much packed in here.
At least it isn't the 10 hour destiny lore episode from byf
i want ma LANCE! ESPECIALLY ACE LANCER IS POSSIBLE THE GUN IN THE TRAILER. but i doubt that its him his not a wyverian so he wont live that long... but if so... deym i need to see all the ACEs and guild marm at 4.
One little detail I just remembered is that the Japanese name of the Sanctuary, the map in which you fight Shagaru Magala in MH4/MH4U, has a different name in Japanese. According to the fandom wiki (I know, not a good source but please bear with me) the Japanese name is 禁足地 which, according to google, roughly translates to *Forbidden Place* but I've also heard that it can be translated to *Forbidden Land* (shoutout to @jakobmonsterhunter and his Alatreon video). Monster Hunter Wilds takes place in a new area of the MH world called the *Forbidden Lands*.
This caught my attention and I used the true and tested method of ctrl+F where I pasted 禁足地 in the search bar in the Japanese version of the Monster Hunter website. Lo and behold, the term was found 4 times (twice in the "LIVING WORLD" section and twice in the "CHARACTERS" section) all in the same paragraphs were the term "Forbidden Lands" is mentioned in the English version of the website.
With all the references to MH4/4U in the trailer, this can't be a coincidence, right? Guys, am I paranoid?
I realized, the sanctuary has all kinds of things going on the background too. From huge tornados running around to destroyed ruins
one thing i love, that i havent seen any reactors mention yet is that one line from the Palico "One of them;s got big spikes on it's back"...while the previous line "never seen a herd this big before" tells me 2 things...1. the guild knows what a Ceratanoth is, but this herd is abnormally large. and 2, it seems like the Ceratanoth that the guild knows about dont have spikes. which means the ones WE encounter in game are an evolved form/ subspecies never before seen.
The latter could just be the palico not knowing about them.
I can imagine rurikhan on a sand ship using gunlance and potentially blast dashing onto the monster!
Yeaaa the sand ship had me thinking of the Mohrans. I desperately want to see that kind of fight again in the modern Monster Hunter graphics engine.
sand oceans and no mohrans would be a shame, it makes me think they're going to add them to the game and maaaybe a lot of the other large elder dragons from 4U (might be copium)
Capcom better put them in as siege monsters
Ruri I’ve got a theory that I haven’t seen anyone comment on yet. Ever since they announced the chatacabra my brain has been curious about an amphibian living in a desert. Usually this implies that there is a heavy rain season. And then I started noticing how some rock formations are very reminiscent of the coral highlands. And then on the lightning rods, is there a reason why the bottom half of the rod is covered in rock? I like to think that coating the bottom of the rod prevents the lightning from spreading in the water if there happens to be water on the ground when the lightning strikes. My theory is that this place also floods heavily, creating a whole other water or wetlands ecosystem. Then it dries up again forming a cycle. Maybe it’s linked to 2 elder dragons in the area that rotate in. What do you think?
Yeah and that would make a lot of sense : storm with maybe heavy rains -> desolated harsh lands (with the potential deaths of monsters serving as nutriments for nature to grow from it). -> bountiful and colorful plains
the rocks also look like they got shaped by tremondous quantity of water.
Man if this theory is right Capcom be truly feeding us good shit
that video length officially makes you the vaati vidya of monster hunter
Never been more hyped for a game.
I would love to see more Hunter to Hunter assisted moves like:
Sword and Shield: springboard ability like dd2 where you launch a Hunter towards the monster.
Lance: a move called “fortress wall” where if you are doing a Power Guard, another Hunter can crouch behind you and get the benefit of the guard, but also the monster gets flinched as if hitting a wall.
Greatsword: “assisted charge” where instead of dealing with the recoil of each charge, the other Hunter would help you by kicking the sword up after every charge, and it would do extra damage to cover for the assisting Hunter. (Sorta like Helldivers 2 shooting the rocket launcher).
Gunlance: Tank Mode, by becoming absolutely stuck to the floor in guard mode, you can shoot more rounds than the mag allows because another Hunter would do maintenance (reload, sharpening and cooling).
Anyways, you get the idea. More synergy like Army of Two but in amore natural less cinematic way
Imo your comment is a great idea, imagine how it would improve the "co-op" element of multiplayer in Wilds.
Like let me add something to your idea. Yknow how people are annoyed when they get upswung by Hammer and CB users? They should allow upswung players to still input an attack after theyre sent flying mid air. Imagine upswinging a Dual Blades player and then it leads to a Levi Spin on the back of the monster 🥵
@@zerozone5848 i think u can do that already
something I love about the focus mode thingy is that the running animation for the greatsword is the exact same as the OG MH trailers and also it just looked like the frontier sprint.
To me, palicos should have BEEN voice acted by now. I'll absolutely be looking forward to hearing them voiced now.
im just hoping it's not like the quips you hear in multiplayer quests in rise, or at least they give us an option to turn it off, the voices are fine but grinding out quests with cat puns would unfortunately get pretty annoying
Me too. That first "Hiya!" stole my heart.
Yea, its *pawesome*
I need to hear those cat puns.
15:35 I really like the Dalthydon. They really remind me of wildebeest and its interaction with the small leviathan looking monster ambushing it heavily reminds me of those nature documentaries where you see a crocodile ambush-hunt a wildebeest while it’s drinking water from a river. Just an incredible neat and realistic nteraction between a natural predator and prey
The voice hunter is interesting, because I wonder how it will factor into selecting a voice for your hunter during character customization. Part of the reason why MH style games don't have voiced protagonists is because they want you to be able to select from a wide range of voices, but that sort of thing becomes cost prohibitive if the character also has a lot of lines, unless you're "Saints Row" of course.
I'm guessing while our Hunter will speak they probably won't speak a lot. The God Eater Games for instance had many voices you could choose from, at the cost of the Player only ever having 1 real story relevant line in each game. Because the only other options I can think of are either a massive VA Budget, Less Voice Options, or Generative AI.
Regarding the new Handler being close by, I actually do hope they lean into that. One of the things I've thought of while playing World again, and in particular looking at some of the criticisms of the World Handler is that a lot of people get on her case about 'not doing anything'. This could be an opportunity to correct that.
At the very least I think the Handler should be the one who rescues the player in the case of a Cart. I understand the tradition of the Felyne Cart, and I'm okay with there still being Felyne's involved, but at the very least I think when the player carts there should be a quick animation of the Handler dropping in with Smoke Bombs and getting you out of there.
In addition though, I would really like it if this game basically plunged you into a Blackout when it came to Fog of War. If you aren't actively in an area looking at the monster it should not appear on your map. Except, this could be another thing the Handler can do. Have her flying around different vantage points and calling out monster locations and other potential hazards or environmental traps.
One thing I haven't seen others pick up on, is the conversation between Alma and your Palico when encountering the Ceratanoth. Alma says "I ve never seen such a big heard before." Implying that Ceratonoth exist somewhere outside of the Forbidden Lands. Then your Palico follows up with "That one even has a big spike on its back." This would imply that the dorsal horn isn't a common aspect of the monster outside of the Forbidden Lands, so its an evolutionary trait distinctive of these harsh lands.
I was thinking also since she said she’s never seen a pack that big before that maybe the Elder Dragon around is threatening them and causing them to group up in larger packs to keep safe.
@@bubsssbunny i could totally see one of the goals for the research commission in the game being to make the forbidden lands safer by investigating the local ecosystem. Trying to figure out why this/these particular areas are so dangerous and why they have such drastic shifts in weather
@@mrpersonmanthing5572so we’re kinda like the first fleet in the new world
@@bubsssbunny Whilst probably related in some way to a potential unconfirmed ED, we can assume that the Ceratonoth with the large Dorsal Horns are males and act as lighting rods. If you know how lightning works, lightning [although not always in IRL] is supposed to hit the tallest object in an area, but is also likely to get attracted to metal. So basically the Males evolved larger and larger lightning rods, to protect females with, and as they became able to protect a larger area more females joined a male's harem, creating such large herds.
Well Ace-Cadet/Excitable-A-Lister/Aiden returned in World and they mentioned Julius by name during the whole Fatalis thing. So Little Miss Forge wouldn't be the first character to return.
I'm shocked he didn't realize the possibility that the two armor sets you see at 49:34 are the sets you get from killing the two monsters we were introduced to in the trailer.
She's not Little Miss Forge anymore... She's Big Mama Forge now.
....Big Mommy
...Big Mommy Forge
She's mine. I saw first!
@@Nero_PR Get inline Sonny Jim
She is not just Miss Forge, she is OUR Miss Forge…
She’s our smithy. The forge momma.
47:39 I don't think the other weak spots go away necessarily. Maybe you just can't see them because the hunter isn't in focus mode anymore?
If they actually go away then I'm not going to see them as weak spots, but as potential weak spots. And they only become weekend. When you get take the opportunity, that's why the other ones are gone. You missed the opportunity.
The younger Rurikhan probably happy again after seeing riding a ship on a Sand while fighting Sand Monster.
52 min??? Ruri is Cookingg🔥 thank you so much for all your efforts and this deep dive 🙏
I've genuinely watched like 5 different people thoroughly dissect this trailer and yet I'm still watching this lol I'm just so hyped for this game man
I 100% agree with you Ruri. For the themes of music, the names of the music and some of the places, I'm pretty sure they're going for an ancient civilization theme like the Maias and Azthecs.
the 3 seasons feature is going to do wonders for the game to make the hunts more refreshing, adding that randomness factor that will affect the land and monster behavior
Something that i haven't seen mentioned (haven't finished the video so if you said it in here I'm sorry), Alma's name translates to soul in both Portuguese & Spanish (you did say this at the beginning), but Gemma's name can be translated as Gem from Spanish (the pronunciation of the name seems to indicate this is correct) so her being a blacksmith and crafting gems fits her
In spanish it would be Gema, without the extra M. Gemma with 2 Ms would be in latin and catalan.
@@Beltorchika12 you're correct, the 2 Ms would make it Latin more than spanish, my point still stands on its meaning (i gotta be real, i forgot gema was only 1 M, and my primary language is spanish)
with all th snake imagery we're getting in art and logos, they have to be bringing back leviathans and snake wyverns.
those weakspots remind me of those anomaly quests where you burst those weakpoints on monsters to stop them from going into the rage mode
I always treated my character and all the hunters speaking with palicos same way Han Solo talks and understand chewbaca. Both speak in their own tongue but can understand one another. My palico is meowing but I understand them and vice vers.
I feel Alma's VA is the same that voiced Miriam in Bloodstained and Jessie in FF7:Remake. Or Kira Buckland, she's been getting some meaty roles these days. Sounds familiar anyway.
Gemma sounds oddly like Tara Strong, and I'm not sure Capcom could afford her?
I have this feeling in the pit of my stomach. We are going to see Ahtal-Ka, but it'll use different old civilization tech to make it's mech form and fight different.
imagine ahtal ripping out one of the lightning pillar and use it against us like a lance with thunder element
I don’t think it’s likely but I hope they use the skeleton at least it’s the only mantis in the whole series
@@HunterPlate05 my boy cooks
I wonder if the monsters that will show up will be randomized depending on whether a sandstorm is happening or not. For example, you fought a doshaguma in a clear day so the only other monsters that time was chatacabra. Both the doshaguma and chatacabra went on a turf war then out of nowhere, a sandstorm appeared which made the chatacabra leave the place. You thought you were safe and then a snake wyvern suddenly showed up and went on another turf war with the doshaguma. I wonder if the changing of weathers is gonna be like this
Nice Video Ruri!
Regarding the Pilars, you might be right since another connection we can assume is the name of the Region we're going to: "Forbidden Lands".
The flying dude is a Windrake
Ruri, thanks for this, probably the best breakdown I’ve seen so far. At first I was intimidated by 52 minutes, but it was worth every second!
Shooting while mounted gives me hope for actual jousting with the lances. Was a missed opportunity in Rise.
I'm not sure that's the Caravaneer's jacket specifically, given that the sleeves and stitching are very different, but it is totally a Caravan jacket with the logo on the back. (Remember, the Man also had the same logo on the back of his jacket, it was not just the Caravaneer's thing. It was a Caravan thing.) At first I thought Gemma was just in another Minayle situation where she was just inspired by her, but the plushy and ESPECIALLY the Caravan logo make me think she is totally Little Miss Forge all grown up. And given how young Miss Forge was at the time of 4U, it's possible that Alma doesn't just look like Sophia, she could be her daughter. The two of them side-by-side are definitely giving me big and lil sister vibes (adoptive sisters at least).
Also if Nata is actually Nadia and Julius's kid and we're going to look for them I WILL LOSE MY SHIT 8D
If we do get an ancient civilization and it covers how they were wiped out during the great dragon war, I think that it would be interesting to find out more
just sad how there are people who doubt the decisions for the hunter and palico speaking. ofc the devs will for sure put an option to turn it off. no voicelines have been the staple since the beginning, and to implement an option to turn it off is a given
U have no idea whether the devs will allow us to turn it on or off or not. Dont say it as if u know that 100% that’s what the devs will do
Voiced protags are cool but they can also come at the cost of the voice options we had before. I hope there's a decent balance of quantity/styles of voices because I do like having my Hunter sound the way I want.
Anyways this looks fun so far. I'm hopeful for this game.
It will probably be done similar to Hogwarts Legacy
In Davi Vasc's breakdown video on the first trailer's music, he referred back to music from previous games, that whenever Monster Hunter uses synth-based music, it tries to set an "other-worldly" tone.
And in MH: Wild's logo, because Capcom wants to move away from using numbers for the title of each generation of games, you see the number of dragons that correspond to the generation.
And in the logo, you see a very "cybernetic" looking dragon, that was speculated to hint that the game will focus on the Ancient Civilization.
I get that voice characters is probably going to be the norm but I hope there will be an option to keep the hunter and the Palico old school. In Rise the hunters yapping was absolutely obnoxious to the point where I didn't want to play anymore. Same will go for Palico and I hope there will be an option to keep characters like the Handler quiet too.
I thought of something funny what if you smack the chatacabra’s arms when there slimed your weapon gets stuck and you have to quick time pulling it off before he gets a hold of you
I've spent like the last twenty minutes Googling images of Julius and Nadia and trying to compare them to the render of Nata to see if I can spot any clear connections and I've come up empty-handed aside from raising a few questions. (A sheepskin scarf? Is he from a place with a colder climate, perhaps? Julius _is_ from the far north.) He has some beads on his one wrist that at first I thought were cowrie shells but they appear to be made of stone or bone instead. Nadia certainly has lots of beads, but hers were red and blue instead of white. Interesting detail I did notice: Nadia's feather necklace and Julius's feather earrings both use the same kind of feathers, conclude from that what you will. Also Nata has a cuff on his left wrist that we can just see the side of in the render and hardly at all in the trailer that has some kind of insignia on it and I am DYING to get a better look at it.
I will be curious to see where the skill expression will come from for greatsword since a big part of the weapon was proper positioning. Will be interesting to see what other weapons focus stance does. Reminds me a lot of some Frontier stuff they did.
freedom unite, 4U, WORLD and WILDS are all connected.
huntsman = freedom unite and WORLD/ICEBORNE
Ace lancer = 4U, legends of the Guild and WILDS
Aiden = 4U and legends of the Guild, WORLD/ICEBORNE
Now Capcom has a great story to tell
the whole starting a hunt seamlessly seems pretty cool but how would the reward screen worrk is it gonna be like an expedition where you hunt a bunch of monster then u get 3 or 4 matereals per monter when u go back
i hope not that would be very unrewarding
you talked about it but imma comment anyway for the engagement
anyone that is conflicted about Palicos talking has never paid attention, just because its voiced doesnt make the older games less of the talking to us...
I'm not disappointed because of the lore implication, I'm disappointed because the voice sounds annoying and I always liked the weird cat sounds they make. Hopefully they give us a toggle option like with human characters
@@cameronsmith2245 hopefully we don't get the naviro voice from the anime lol
@@Gmose869hopefully we do get tsukino's voice
The japanese voice sounds amazing though. I dislike the english one very much aswell. It doesn't fit imo
Also the cat puns and meow words too;-;
With everything they showed Kushala, and the Kirin would fit amazingly well with the extreme weathers in certain locales idea, I can already picture flooding or extreme heat in certain ones where it would be unusual (Teostra/Lunastra and Amatsu?).
Jhen/Dahren Mohran surely will be in there having a sandsea shown to us 1st frame.
The Raptor like monsters definitely seem to resemble the Dromes but they might show up only when the weather is harsh as they look rugged themselves, could see the Jaggis, Wroggis and others replacing them when the locale is lush and vibrant.
The sandvortex shows another monster but i can only hear Diablos...
Besides all the other shown "baby versions or relatives" I think Leviathans coming back is more than confirmed aswell, the monster that attacks the Doshaguma has the body for it and someone recalled having a similar animation to Agnaktor (circling the body like a snake), either way it can burrow in the sand so it might be hinting at Nibelsnarf too?
Personally I don't mind the locales being different areas, they showed already that traversing each one isn't a black loading screen, and doing that does leave room for polishing each area which does help with worldbuilding overall.
I think it's alright with me as long as we see some nice bits of situational nature behaviours like having them be able to move out the locale depending on the weather conditions or the threat level of the other monsters that might be around (Invader monster like Deviljho or Bazelgeuse scaring the fauna and weaker large monsters out the locale if they stay in the area for too long or something similar to that)
There's surely lots of hype from my part this game is going to be GREAT.
Something kind of cool to consider regarding the Ceratonoth's horns, is that they had to have evolved over countless years to grow those horns and protect their herd. That means that the incredibly powerful lighting storms are not some new phenomena in this region caused by an elder dragon or something, it's either a natural occurrence in this region which is pretty cool, or it IS still being caused by an elder dragon, but one that is ANCIENT and has been here so long that the ecosystem has evolved around it. Either way, pretty neat.
Double hunting horn sounds amazing for the eventual big fight or whatever the endgame monsters are. so builds gonna be hella interesting.
now that you mentioned how an elder dragon could potentially affect the state of the locale, it would be pretty cool i think if as hunters we go into these places to create the conditions for us to be able to fight elder dragons at all, instead of it being a quest you accept from an npc
I wonder if the changing environments will be anything like in wild hearts. How the seasons of the maps changed between low and high rank. Because i imagine a more vibrant locale lends itself to a low rank setting, with more supplies and stock standard monsters. And high rank being in a more barren environment when only the strong can survive meaning less resources and a environmental explaination for why the same monsters are stronger now, because the lack of resources led to weak being culled.
If Focus Mode is going to be so important, it better be smooth as butter to switch in and out if it or that's going to be painful.
Great breakdown Ruri, very enjoyable and not over exhaustive at all imo. At the end there, I was thinking Royal Ludroth for the hammer user myself, but I could also see Great Jagras
One thing i think would be a good tradeoff for the seikret would be the monster slows down significantly when you do things. Like the scene with the bowgun and you slow down to aim, maybe it could he that way for everything used on its back. Just a thought
How cool would it be to have the lance work better on the mount to make it more unique! Like how knights would lance on a horse! Would be a huge W for lance mains like me!
Looks stunning and I´m hyped for it.
It´s really nice to see old characters returning. Voiced palicos isn´t someting new as MH Stories has done it already but it is suprising to hear it in their mainline.
I think mounted attacks are going to be the new siege type attacks. Like ballistic, binders maybe cannons.
I think the armour that the 2 hunters at the end are wearing will be the Doshaguma and froggy boy sets.
The hammer users armour looks like yellow hairs similar to the pack that don't chase the hunter and the gun user had a grey/blue scaly set?
Maybe wrong, either way it all looks awesome and the hype levels are through the roof!
23:30 Something you didn't mention is that the cutscene that plays for the doshagumas is in a forested region (if you go slow you can see dripping water, trees and roots above and to the sides as well as some clovers and moss) kinda like the ancient forest. Your character mentions you are leading them into the desert (from the forest to the desert)
It all takes place on the same map.
Im so excited to see what each weapon type gets for the focus moveset, switch axe in particular im so interested in.
The focus moveset for greatsword looks absolutely mind blowing, i just hope these moves retain the necessary skill of use that each weapon type has needed in the past.
I totally agree that MH Wild is kind of a love letter to MH4U or at least homage to MH4U, also even if they did not confirm it, i really wish and want to believe that Gemma is little miss forge grown-up, that the man who give you your mission at the Guild HQ is the Ace hunter Lancer and that there is a close connection in the story to the Ace hunters like Gajin theorized in his video. All those MH4U references make me even more excited for MH Wild as if i was not excited enough with a new Monster Hunter game, beccause MH4U was my very Monster hunter game and i had so much fun playing it (i must have so many hours like thousands with my many playthroughs, add to that all the monster hunter games that followed it ) that Monsters Hunter is my number one favorite game series.
I just bought my first ps5 this week to be prepared for that game next year. So that is how hyped and excited for MH Wild and return to my favorite game series, so while waiting i have Monster Hunter Stories 1&2 remaster to replay on my new PS5 when they will release.
first time clicking on a rurikhan vid this fast 💀
If the set stays the same and you have to decide if you go allround or specialize, that would be an amazing way to balance the overload of skills that came with world
Thank you so much for this vid, awesome observation skills and exactly what I needed as there was sooooo much in that trailer I missed most of this.
Hype intensifies!!!!
Great video Ruri! Really appreciate you making these in-depth breakdowns of the trailers.
Excited to watch the podcast tomorrow!
that last armor might be the doshaguma armor, there was yellow doshagumas too
I am not sure how I feel about this new tenderizing mechanic. I dislike the tenderizing in Iceborne because it was 1) so strong that the game was balanced around it, thus tenderizing was not a neat damage bonus, rather not tenderizing was a neat damage loss. 2) The clutch claw was the only way to tenderize, but the clutch claw was not precise, not implemented well with the movesets of the weapons (with the big exception of the Lance, the only winner while SnS, DB and Hammer had some pity moves threw in as an afterthought and the other weapons had nothing), it took too long to tenderize, and the monsters could easily shake the hunters off with them taking full damage. Add 1) and 2) and it was a recipe for disaster. In MH Wilds, we will just have to hit a part consistently to trigger the tenderizing, but certain weapons will be more favored than others (GS and Hammer can access more easily weakspots as opposed to SnS and DB which often need to attack other parts and stagger/trip the monsters before going for the weakspots).
At least, if Capcom wants to try new mechanics, it is a good thing they try them in the base game: if they are unbalanced or poorly implemented, Capcom can course correct in the expansion. Introducing the clutch claw in Iceborne was a mistake as now the game as a whole is permanently left with a defective mechanic at the core of its gameplay.
26:06 I know rise isn't necessarily the hottest topic of discussion but as a way to show my friend how expeditions work I had him join me and him and I ran one together in the starting area and we came across some of the beginner monsters but I had already gotten through the story of the DLC by the time he had gotten to Hunter rank 3, so I hadn't put any thought into what encounter tables may be in my expedition that wouldn't be accessible to him and after we slayed a Bishaten, moments later a Golden Rathian had appeared, so we went and fought it and with the resources build that I had him shoddily put together he managed to get enough resources to make the chest plate and he rocked it up to the end of the DLC story
The armor at the end is the mane of the yellow bear and the scaled one is the licky boy. Showing us the armor of the two monsters we see in the trailer. The other hunter could also be wearing the sand snakes armor.
Im hoping for one of those clash attacks for gunlance where we can shove the barrel of the gunlance in a beasts mouth and charge up a wyvern fire, that would be amazing
This new environment reminds me of the movie monster hunter they made in 2018 where there was a machine of an ancient civilization that created storms, lightning and stuffs (which matches 1 of the themes of the map). So my guess is we will be looking for Nata's parents who got lost in one of those portals that was created by the storms.
the contraption on the end of the bowgun makes me think rifle grenade or something similar.
My guess is that focus mode is gonna be like wire bugs/slingers, where while you have your weapon out you hold down L2/left trigger and it enters focus mode. Then I think the scout flies will identify possible points for you to hit to execute the special moves on the injured spots
I think that's why the scout flies disappear once the special attack is initiated in the trailer
I like having a voiced hunter, it makes them more involved in conversations and not just an awkward bystander that nods and smiles.
BUT I will turn spoken language to MH language because I'm still an old school hunter at heart who just can't get used to them talking in english
same opinion here, world cutscenes are kinda awkward because of that
and if you've played stories 2, the ear grinding Navirou is basically speaking for our hunter but it feels really weird and super annoying
I would love to see Renoplos return in this game. Would fit this locale very well
"Local" could just be a translation meaning biome, I don't see it as an indication of open or not open world
I’m just going to call you Ruri Vidya from now on. Fantastic coverage of all the news, and more. Can’t wait for more goodies next week + Shadow of The Erdtree release coming up soon after!
Rurikhan: "capcom spent money on voicing the hunter so u wont be able to turn it off" Also Rurikhan: "capcom spent money voicing the palico so u will be able to turn it off" Makes sense
I never said you can turn the palico off. I suggested they should do it. Hunter speaking and palico speaking are wildly different things from an immersion standpoint. Also with the Hunter I was referring specifically to cutscenes, but I didn’t make that clear.
@@rurikhan I don't understand how its wildly different from a immersion standpoint? Maybe to you but to me I prefer silent protagonists for MH. So I want a toggle for both. In Rise I made my hunter silent and it was better like that. If there isn't a toggle then the only other option is MH language or Japanese. I know cats have always talked but I would prefer the older sounds too. And even though I don't like this I hope there's a option for old item pickup sounds or a sound pack like DD2 has.
I hope to God we can turn off protag and cat voices. Nothing ruins a character faster than annoying voices or corny dialog lines from your protag.
Legit think they’re going to be drawing from guiding lands when it comes to weather and monsters. So you go on an expedition and monsters are moving in and out, might be able to lure them, and weather changes periodically or when an elder arrives.
Just a little note on the hbg using rapidfire is that normally this is exclusive to lbg so thats pretty interesting
I'm not sure the little nests hanging from the trees are beehives. in the scene with the Chatacabra walking to the oasis you can see 1 very clear beehive with bees buzzing around it, it looks quite similar to the shape of the beehives in World. (Might be 3 total in the scene, but the others are a bit hard to make out. There's also a parashroom and a couple of sleep herbs! Haven't seen any mining nodes or bone piles yet, curious to see what they'll look like.)
A few thoughts here... Girlfriend Reviews is the handler! 😂 Amazing. Hope we see the Insect Glaive in the next trailer!! Hopefully, we'll be able to wishlist Wilds on Xbox soon! Happy Hunter!!
Man so much nostalgia from this! The same excitement i had for monster hunter world/iceborne and all the previous titles! This is going to be game of the year for me! Cannot wait for june 7th and 2025!
i do hope they show a presentation of the gameplay loop will be, there is so many details in this trailer that i must know! i appreciate the insight and other details i missed, rurikhan! good vid
If you see in the focus mode section, after the hunter counter and slash upward there is a string coming back to the hunter gs
The GS push looks like a wirebug attack from Rise, with a like
The hammer guy has Rajang set e the Bowgun has Balzeguse.
Lighting strikes are just an example of the dynamic weather system, I don't think they are caused by an elder dragon.
21:00 well its gonna be a huge surprise if the monster that caused this lightning is the equal dragon weapon. But thats just a concept art
What if the locales are distinct but there was a way to seamlessly travel between them? That would be still locale based but also open world.
That's all I want being able to see the zones slightly bleed into each other in a world made it all the more frustrating when I couldn't just walk to the next zone through that spot.
I think it is nice with some QoL changes, personally, I like being able to sharpening my weapon on the Seikret and I don't see any reason for it to have a down side. Yes, leaving the area meant you needed to know what the monster was doing but.. you had to look for 2 seconds and then you could leave the zone.. being on Seikret means you are most likely still around the monster and in potential danger.
I don't know if anyone's brought this up- But I wonder if there's *not* going to be camps, that allow you to refill on items infinitely, as well as eating during the hunt; but rather all of your.. extra provisions would be on your Raptor Mount- Like it would be some kind of feature that you can swap out for the extra weapon pouch. Like say you'd go back to HQ, and swap these features with your mount. Having an extra provisions but still be limited, as if it was a loadout of provisions, Or, the additional weapon carrying ability- I'm only speculating. I could very well be entirely wrong.
I love long videos from you and gaijin. Can't wait to hear you guys on the next podcast again. Y'all madey days bearable with the podcast when rise came out.
I am wondering if the timing of the environmental change is abrupt or gradual.
one thing i really REALLY want, is to be able to customize our seikret at character creation so i can make a chocobo and name them "chocoret"