My favorite kind of spy is the one that stabs you right in front of a sentry gun or your whole team, and dies a second later. But not because you're an especially important target. Because that was their brilliant plan all along.
Bro.. this happened. The enemy pushed and won. We had a heavy and two Uber medics, a demo and a soldier and one engineer with a sentry, he pulls up. Slaps the medic. The engineer puts up his wrangler and the heavy turns. The spy dies, and the enemy sniper pops the other medic. I'm here as a huntsman sniper, a demoknight runs. Slams the heavy, a soldier fires a three shot with the beggars. Than the heavy dies and I get rushed. I die, and the soldier and demo soon die, the enemy takes the point. And I now hate spies.
Holy shit why all the hate for Mr. P? He is a good spy main that doesn't focus on trickstabs, he makes consistent gameplay for spy if you need your fix, and on top of that he gives plenty of good tips on loadouts to use.
If there's a chance Spy is using dead ringer, my tip is to collect their ammo pack. If it granted you ammo or metal, he's dead. But if the pack is fake, prepare for the second attack.
Just got an Ausie minigun, and i tought the same. I do get killstreaks when i kill a DR Spy. But theyre really easy to spot anyway. Btw, a tip i also use: Spies like to act. Well, breaking news: you can act as well. I usually act like im not aware a Spy is nearby. Then i wait untill he decloack (im always using a headset, so i can hear even his footsteps, sometimes), wait a few seconds for him to get close, and then i immediately turn back shooting him. Baiting a Spy works almost every time i try.
The funny part about the last clip is not that you cornered a spy. It's that you missed the original spy that walked right underneath you when you jumped off the balcony at 13:09
That was totally why I included that clip because of that bit I definitely knew about... I must have watched it 8 times and still didn't see it! Your eyes are god tier!
2:00 “As long as I got my back up against this here wall you can’t kill me you snake” “He’s right. There is literally no way for a spy to counter this. He’s just a walking gimm- BOOM THATS RIGHT SPY CAN HEADSHOT PEOPLE”
You missed to cover a spy with their revolver. A good spy when dueling you won't hesitate to just shoot you. The stock revolver is a big threat and not underestimated. The amby is kinda lame ATM so don't worry about it hah
Ahem. what about the diamond back? It gives you crits backstabs and sapping. A spy will have probaly 2 at least when you find them. The crits do 102 damage so it can two shot most classes, except batllions backup soliders, heavys, and overhealed classes
As a spy player with my fair share of experience in pubs and competitive , I'll just add to what you say in various sections of the video. 1:25 - I find that a lot of people do this certain tactic a lot, but tend to accidentally walk in a linear fashion to their source of metal (dispenser or ammo packs) and usually spy check either right before or right after they reach the metal source. Then they almost always walk to the closest side of the sentry and rotate behind it. I think people just subconsciously like to be behind their sentry so recognizing this pattern has gotten me my fair share of engineer picks. They also tend to rotate the same direction until their wrench hits the gun, then they either chose to reverse directions or stay going the direction they already were. This is another pattern that has helped me pick paranoid engineers. 2:15 - This is just a little tip but people can stand on that lamp post behind you, and it's a very good CnD spot, just check that before standing there or you might get ambushed. 2:42 - It is a very good idea not to backpedal versus a spy but not for the reason you said. In a situation where a spy is coming up behind you while you are engaged in a firefight with other players, you are most likely going to die weather you back pedal or stay in the same general spot while strafing. The reason back pedaling is bad is because you move at a slow speed and your back hitbox is wack. This makes it much easier for spies too get those wacky trickstabs where he was visible on your screen to the side of you but he still got the stab. Now I still recommend turning around and running away from firefights so you can't get stabbed then, but usually the most immediate threat is the person your fighting, so I still would say to only turn around after you kill them or if they duck behind cover for a moment then you can check your back really quick before engaging again. 5:11 - Another HUGE tipoff is when a friendly is looking right at you for an excessive amount of time. This can even be as short as 1-2 seconds, but that is a long time in a game like TF2. Teammates tend to keep their back too allies because they have nothing to fear from them, while spies tend to look right at enemies because they know that they can take damage from all of them. If you ever see someone starring you down, it's always worth a spy check. 10:30 - A general tip for fight DR spies is to glance at the top of your screen where it shows who is dead and who is not. When you "kill" a DR spy and he feigns away, his icon will not appear grayed out. If he actually dies then he will become grayed out. 11:35 - Your KS will increase. There are more things I could have added, (espicially in the "Finding the Spies" and the Hunting the Spies" categories) but I decided against it since it mainly only applies to competitive or spies that play competitive since they tend to do more big brain plays. I figured that because this video is based more on casual play I wouldn't include those tips. ~Also it would take a long time and I'm kinda lazy~ Hope this helped expand on what was already said in this already well informed video.
he he time to get some french men that does shadow ninja man steps on me and my freinds pls uninstal no whonder why he is gabens fav and he havent gotten an nerf the dead ringer dont count in my opinion it got an buff
Thoughts of a player in battle: When normally playing: 1) shoot boolets 2) Don’t get backstabbed 3) MEdIC!1 When you get backstabbed the first time 1)Don’t get backstabbed 2) don’t get backstabbed 3) Press z 2 4) MeDIC!1!
0:06 That's actually called a butterknifer or a SHPEE. Facestabbers are actually the Spy mains that know how to abuse lag, and will use settings to give them high ping and/or interp.
seriously, just turn around except in melee range, they can stab you 3 meters away from you while youre watching directly at them cuz of lag compensation and broken hitboxes
@@cristianardonmonge836 they use the power of the forbidden slider (you know that one that makes the multiplayer part of a multiplayer game update every 5 seconds)
This is outdated, they always look back, if they dont spycheck, dont approach, take a detour, see them again? Backstab, it doesnt matter, *i have a grudge against you now, you made a mistake to trust me*
7:11 lol that ragdoll Also if you put your back against the wall, the Spy could still kill you with a revolver, especially the Ambassador, which crits on headshots, or the Diamondback if he has enough crits stored up.
They literally just need to remove spawn wall hacks. Or at the very least they need to make it so once you leave the spawn room you lose the hack instead of a set amount of time (with a 10 second limit).
I find the wallhacks at the start very useful for figuring out which way I'm supposed to go when I'm new to a map, spies can stop the wallhacks with a lack of disguise, however 5 seconds of wallhacks only in spawn would probably be much better
That fail stair stab montage was so great along with that music selection! Great video! Demo has become my second favourite class because of you. I follow your tips while playing.
As a pyro main, rule #1 against spies, never ever let them into melee range, especially with knives like the kunai that just let them facetank damage. Experienced spies will usually go for trickstabs or facestabs when caught out because of how the backstab mechanic works with hitboxes and lag where they get you to face one way by strafing left (or around corners), then they quickly go the other way before your client catches up, and you're facestabbed.
great video toofters! I love your production skills and clips you use. Also, you are a pipe god. I commend you. Some of those pipe hits blew my mind. something else I may add when you're spy checking: if you see a spy on your team, and he's not wearing a disguise mask, and you can see all his cosmetics, you can disregard him. he's truly on your team. If a spy is disguised as a spy, he will always be wearing a disguise mask. It took me a super long time before i realized that, and it's kind of a good thing because that makes him the one class that you don't actually need to try and run through, or set on fire, to spy check (other than teammates that are clearly firing their gun) Tips for spies: you can really only do 3 things while disguised: change weapons, reload weapons, and use voice lines. If you do all three of these things a lot, it makes it a hell of a lot more convincing. I've been disguised as a heavy before, an enemy medic came up to me and started healing me and then immediately pulled out his ubersaw to spy check me. I did the spy call X+2 and that reverse psychology immediately made him stop spy checking me and instead, started swinging the saw into corners and shit. And then yes, I did backstab him. I felt like I was playing TF2 in 3019. anyway, again, great video dude! I love these. Also, hats off for making this more of a general video instead of specifically for demoman, even though I love your demoman vids. Keep it up!
Another tip for duelling the DR : Wear some pyroland item. For some reason "killing" a DR Spy will almost always trigger his long laugh (the one from the Schaden taunt). And that laugh is almost as long as the DR's cloak time and will follow the Spy. So follow the laugh yourself.
I hate the deadringer. It is usually very obvious that a spy has used it, yet they now are nigh-invincible and will soon be back to try to kill you again
2 tips not mentionned in your video against DR Spies: -Look the skull on the scoreboard when you "kill" a spy, if the skull disapears near the name of the spy you just "killed" really quick, this spy is still alive. -If you take the ammo pack dropped by the spy, and it doesn't give you ammo, this spy is still alive.
Spy is such an overpowered class, or at least it would be if people didn’t immediately find ways to counter them which make spy such an impractical and bad class, or at least it would be if spy mains didn’t find ways to get better and counter their counters
The "you get free wallhacks when spawning" is annoying, but spies can work around it. Usually when I'm going toward their spawn for whatever reason I'll actually switch my disguise to a friendly one and rely more on staying out of sight.
Also another good reason to avoid backpedaling ESPECIALLY when right next to a spy is that you move 10% slower when backpedaling, so that means the spy can kind walk toward your back while going forward and actually get a stab that way.
I read on the wiki that using the "battle cry" voice command with a certain weapon equipped (idk which but melee seems to work with all classes) your character will say one of a few special voice lines instead of the usual ones even against disguised spies You have to be looking directly at an enemy for it to work
My favorite way to detect a Dead Ringer (even though it’s almost always completely obvious) is that the ammo pack their corpse drops is fake and won’t actually give you any ammo. Really handy with Engie, since it’s so easy to notice when you collect metal.
Another very easy way of telling a Dead Ringer apart from a real kill is to walk over the ammo pack they drop upon death. A Dead Ringer pack won't actually give you ammo or play the sound of picking it up. It'll simply disappear when you walk over it and since you probably spent ammo on killing the spy, it'll be easy to tell if you got more when grabbing the pack.
Another good thing if you're not quite sure is to check the scoreboard with tab, their name won't be greyed out if they faked it. has saved me more than once
obviously this is 2 years too late, but another tip that wasnt mentioned for Dead Ringer spies is to actually check the other teams member list thing at the top of the hud; there wont be a grayed out Spy with the respawn icon to suggest one had died, this is what i do whenever i kill any spy and it works pretty well on its own even
Tip for "RIc TSebs": don't walk into the spy and walk back. With spys who walk around a corner to corner stab. Take a wide straife this also helps with fighting pyro. Trick stabs are obvious if you know how they work and airblast denys any trickstabs and some spys will get very tilted if you airblast them too much.
quick tip on how to catch a dead ringer spy. quickly look at the tab of the dead players the enemy team has in the if a dead spy icon appears the moment you kill an enemy spy, you can usually confirm that they used stock invis watch or the cloak and dagger. if a dead spy icon does not appear the moment you kill an spy, they are using the dead ringer
Is this a series still a series for the Demoman or is it just in general. Please tell me it's for Demoman because as a Demomain I really appreciate that your one of the only demomains posting helpful content for Demoman.
Another tip is that if you use the Holy Mackeral, Hot Hand or any other weapon that has a message pop up in the kill feed whenever you land a hit and you kill a Spy without the feed saying that you got a kill with the weapon, instead saying you only got a hit, the Spy deadrang.
I've found that when a spy uses his dead ringer and you have kill sounds on, a kill sound doesn't play. So if you kill a spy and don't hear a kill sound, it's probably a dead ringer.
I'm not sure how well known this is but for the Dead Ringer, any weapon that every hit shows up in the scoreboard (being Holy Mackerel, Hot Hand and Unarmed Combat) show up on the scoreboard as a normal kill instead of a specialized kill which has text after the kill icon. Again, I have no idea how well known this is Edit: This is listed on the Wiki, which I did not check before now
Honestly, as a "professional" spy, they all just attack your teammates when they are distracted or in a middle of the battle since they wouldnt hear the decloak and wont turn around
Here is a quote I came up with “the most dangerous kind of spy isn’t the one you see that guy is very easy to deal with. No the most dangerous kind of spy is the one you don’t see”
I haven’t checked the link yet, but one really good dead ringer check is the top of the hud. Fake deaths from the dead ringer don’t show up in the top of the hud where it shows your team and the dead enemies.
btw, especiallyif you play heavy, and you suspect a spy deadringered, you can bait him by pretending to have fallen for it. Spin up your minigun, look like you're going into the fight, then turn around ~5 seconds later when the spy is too close to escape ^^
My favorite kind of spy is the one that stabs you right in front of a sentry gun or your whole team, and dies a second later. But not because you're an especially important target. Because that was their brilliant plan all along.
You called me out hahaha
Your eternal reward
Laughs in dead ringer*
Bro.. this happened. The enemy pushed and won. We had a heavy and two Uber medics, a demo and a soldier and one engineer with a sentry, he pulls up. Slaps the medic. The engineer puts up his wrangler and the heavy turns. The spy dies, and the enemy sniper pops the other medic. I'm here as a huntsman sniper, a demoknight runs. Slams the heavy, a soldier fires a three shot with the beggars. Than the heavy dies and I get rushed. I die, and the soldier and demo soon die, the enemy takes the point. And I now hate spies.
That why you keep distance from your sentry!
The best anti-spy weapon is the microphone
Lazypurple?
Spawning wall hacks
The Mexican kids mic:
*microwave sounds intensifies*
Yes
ExpensiveDebt ye what’s wrong with mexicans
Next day:
Mr Paladin: "TF2- Dealing with Demos"
lmao,mrpaladin isn't even a spy main,he's a *pretentious* spy main
With a funny thumbnail of course
paladin is garbage. period.
69 likes xD... anyway, I like to thing I am good but I also trickstab a lot
Holy shit why all the hate for Mr. P? He is a good spy main that doesn't focus on trickstabs, he makes consistent gameplay for spy if you need your fix, and on top of that he gives plenty of good tips on loadouts to use.
number 1: call their waifu trash, this move will make them instantly leave the server
Or they may end up focusing you ¯\_(ツ)_/¯
I'm a spy main and I can confirm this works
instructions unclear the spy have deleted my team
Spiney owo
@@humbletom49 OoF
If there's a chance Spy is using dead ringer, my tip is to collect their ammo pack. If it granted you ammo or metal, he's dead. But if the pack is fake, prepare for the second attack.
Or just look at the right on the latest kill boards on your screen or the the team spy is in and see if the other team has a dead spy that just died
@@Noobmaster-ub2gp sorry im late but when they are "dead" there too, it dissapears when they arent "dead" anymore
The spy might go off to kill someone else, stay near your teammates.
Counter the flying spy? Are mad? That spy subclass has been op since day one.
pr0- m0 and we have a flying cow spy main named Moo.
Of course you can counter the Flying Spy. That's the entire reason Trolldiers were born!
Cough cough, mini sentries.
@@Nehfarius haha klown stabbed a soldier mid air so might wanna rethink that one
@@tfwthewhen In fairness, not all Trolldiers are born equal.
I wish the last moment happened like this:
Demo: *places stickies around spy*
Spy: Not our finest moment
Demo: Yes
Demo: *detonates stickies*
Papooros spy pops DR, slams his head against the map ceiling, decloaks and lands right on the demo’s head
Your killstreaks do increase when you pop a DR
Oh really? My mistake then, fake news!
@@Toofty yea. Also, if I remember correctly you also get eyelander heads from a DR
TooftyTV but not air strike heads
Just got an Ausie minigun, and i tought the same. I do get killstreaks when i kill a DR Spy. But theyre really easy to spot anyway.
Btw, a tip i also use: Spies like to act. Well, breaking news: you can act as well. I usually act like im not aware a Spy is nearby. Then i wait untill he decloack (im always using a headset, so i can hear even his footsteps, sometimes), wait a few seconds for him to get close, and then i immediately turn back shooting him.
Baiting a Spy works almost every time i try.
@@matheuscrazyk2 especially when you have a shotgun type weapon or a head shot gun pointed at head level (you know, like snipers or spies themselves)
"Spies really like calling for medic when they're disguised."
Damn, my entire team were spies all along.
The funny part about the last clip is not that you cornered a spy. It's that you missed the original spy that walked right underneath you when you jumped off the balcony at 13:09
That was totally why I included that clip because of that bit I definitely knew about...
I must have watched it 8 times and still didn't see it! Your eyes are god tier!
@An Equal I have them disabled, and i play on highest fov possible. Beat that
I hate it when I get killed because they were searching for the other spy
@@strayorion2031When my teammate brings the pyro to me
As a Spy main, I fit into every category you just described.
that means you have no gun
The Furriner794 same.
Im the annoyingly bad spy.
Ik that isnt mentioned i just fit into it.
As spy main, most of those strats don't really work on me because I rarely go for non-trickstabs except as an opening too a kunai chainstab
@@ChrisJones-rd4wb he literally said to watch the fuck out for trickstabs
2:00
“As long as I got my back up against this here wall you can’t kill me you snake”
“He’s right. There is literally no way for a spy to counter this. He’s just a walking gimm- BOOM THATS RIGHT SPY CAN HEADSHOT PEOPLE”
Yeah i know, enforcer
You missed to cover a spy with their revolver. A good spy when dueling you won't hesitate to just shoot you. The stock revolver is a big threat and not underestimated. The amby is kinda lame ATM so don't worry about it hah
the amby was deleted. the stock revolver (or, really, any revolver in the right hands) is good.
unless its Starykrow, then *run*
Ahem. what about the diamond back? It gives you crits backstabs and sapping. A spy will have probaly 2 at least when you find them. The crits do 102 damage so it can two shot most classes, except batllions backup soliders, heavys, and overhealed classes
@@SpookyHam The diamondback has always been pretty damn broken, honestly, and deserves more of a downside, but it's a good weapon.
L'tranger is better for spy duels at times
Short answer
Pyros
Short answer and lv 1 stab
Oh,It's mr epic trickstab
Lvl 1 stab doesn't work that well
Strýko Fester
A wild trickstab “god” appeared
@@voughklry8362 sorry but no,i am actually learning.
As a spy player with my fair share of experience in pubs and competitive , I'll just add to what you say in various sections of the video.
1:25 - I find that a lot of people do this certain tactic a lot, but tend to accidentally walk in a linear fashion to their source of metal (dispenser or ammo packs) and usually spy check either right before or right after they reach the metal source. Then they almost always walk to the closest side of the sentry and rotate behind it. I think people just subconsciously like to be behind their sentry so recognizing this pattern has gotten me my fair share of engineer picks. They also tend to rotate the same direction until their wrench hits the gun, then they either chose to reverse directions or stay going the direction they already were. This is another pattern that has helped me pick paranoid engineers.
2:15 - This is just a little tip but people can stand on that lamp post behind you, and it's a very good CnD spot, just check that before standing there or you might get ambushed.
2:42 - It is a very good idea not to backpedal versus a spy but not for the reason you said. In a situation where a spy is coming up behind you while you are engaged in a firefight with other players, you are most likely going to die weather you back pedal or stay in the same general spot while strafing. The reason back pedaling is bad is because you move at a slow speed and your back hitbox is wack. This makes it much easier for spies too get those wacky trickstabs where he was visible on your screen to the side of you but he still got the stab. Now I still recommend turning around and running away from firefights so you can't get stabbed then, but usually the most immediate threat is the person your fighting, so I still would say to only turn around after you kill them or if they duck behind cover for a moment then you can check your back really quick before engaging again.
5:11 - Another HUGE tipoff is when a friendly is looking right at you for an excessive amount of time. This can even be as short as 1-2 seconds, but that is a long time in a game like TF2. Teammates tend to keep their back too allies because they have nothing to fear from them, while spies tend to look right at enemies because they know that they can take damage from all of them. If you ever see someone starring you down, it's always worth a spy check.
10:30 - A general tip for fight DR spies is to glance at the top of your screen where it shows who is dead and who is not. When you "kill" a DR spy and he feigns away, his icon will not appear grayed out. If he actually dies then he will become grayed out.
11:35 - Your KS will increase.
There are more things I could have added, (espicially in the "Finding the Spies" and the Hunting the Spies" categories) but I decided against it since it mainly only applies to competitive or spies that play competitive since they tend to do more big brain plays. I figured that because this video is based more on casual play I wouldn't include those tips. ~Also it would take a long time and I'm kinda lazy~
Hope this helped expand on what was already said in this already well informed video.
STOP TELLING ALL OUR SECRETS GOD DAMN IT!
Did he mention we can see how low you are
*pulls out revolver*
Samy thecat exactly.
he he time to get some french men that does shadow ninja man steps on me and my freinds
pls uninstal no whonder why he is gabens fav and he havent gotten an nerf the dead ringer dont count in my opinion it got an buff
"This is not our finest moment"
Watching a spy fail a stair stab is like watching a cat fail to jump to the next ledge, it's adorable and kind of sad.
Turn around.
Greggles every now and then I get a little bit lonely, and you’re never comin’ round..
Sykens Wow dude I wanted to sah that too :‘D
@@sykens587
*TURN AROUND!*
@@G.r.e.g.g.l.e.s every now and then I get a little bit tired
Of listening to the sound of my tears
@@sykens587 Repeat Refr.
Every now and then I get a little bit nervous that the best of our years have gone by!
Thoughts of a player in battle:
When normally playing:
1) shoot boolets
2) Don’t get backstabbed
3) MEdIC!1
When you get backstabbed the first time
1)Don’t get backstabbed
2) don’t get backstabbed
3) Press z 2
4) MeDIC!1!
Is that a lazy purple reference
so true XD (dat lazypurple)
Nice
Is ThAt AnOtHeR sOuNd SmiTh ReFeReNcE
Oh, and don't forget x->2 for "Spy!"
0:06 That's actually called a butterknifer or a SHPEE. Facestabbers are actually the Spy mains that know how to abuse lag, and will use settings to give them high ping and/or interp.
You should've used the :toofthink: emote to be fair
I'm a spy main myself, and this was quite accurate. Just one more tip, JUST TURN AROUND!
seriously, just turn around
except in melee range, they can stab you 3 meters away from you while youre watching directly at them cuz of lag compensation and broken hitboxes
Ye spy will definetly not backstab you. listen him!
Big Chungus lol same
@@cristianardonmonge836 they use the power of the forbidden slider
(you know that one that makes the multiplayer part of a multiplayer game update every 5 seconds)
This is outdated, they always look back, if they dont spycheck, dont approach, take a detour, see them again? Backstab, it doesnt matter, *i have a grudge against you now, you made a mistake to trust me*
7:11 lol that ragdoll
Also if you put your back against the wall, the Spy could still kill you with a revolver, especially the Ambassador, which crits on headshots, or the Diamondback if he has enough crits stored up.
They literally just need to remove spawn wall hacks. Or at the very least they need to make it so once you leave the spawn room you lose the hack instead of a set amount of time (with a 10 second limit).
They should just do away with it forever
I find the wallhacks at the start very useful for figuring out which way I'm supposed to go when I'm new to a map, spies can stop the wallhacks with a lack of disguise, however 5 seconds of wallhacks only in spawn would probably be much better
Nah, its nice utility to look for spies. All of them must burn in flames of my botkiller flamethrower
That fail stair stab montage was so great along with that music selection! Great video! Demo has become my second favourite class because of you. I follow your tips while playing.
Oh no... it looks like my reign of terror is over now
As a pyro main, rule #1 against spies, never ever let them into melee range, especially with knives like the kunai that just let them facetank damage. Experienced spies will usually go for trickstabs or facestabs when caught out because of how the backstab mechanic works with hitboxes and lag where they get you to face one way by strafing left (or around corners), then they quickly go the other way before your client catches up, and you're facestabbed.
As a heavy, you should gouge out one of your eyes and stick it in the back of your head.
7:10 That ragdoll, I've seen few that were more spectacular and gut-busting-ly hilarious.
great video toofters! I love your production skills and clips you use. Also, you are a pipe god. I commend you. Some of those pipe hits blew my mind.
something else I may add when you're spy checking: if you see a spy on your team, and he's not wearing a disguise mask, and you can see all his cosmetics, you can disregard him. he's truly on your team. If a spy is disguised as a spy, he will always be wearing a disguise mask. It took me a super long time before i realized that, and it's kind of a good thing because that makes him the one class that you don't actually need to try and run through, or set on fire, to spy check (other than teammates that are clearly firing their gun)
Tips for spies: you can really only do 3 things while disguised: change weapons, reload weapons, and use voice lines. If you do all three of these things a lot, it makes it a hell of a lot more convincing. I've been disguised as a heavy before, an enemy medic came up to me and started healing me and then immediately pulled out his ubersaw to spy check me. I did the spy call X+2 and that reverse psychology immediately made him stop spy checking me and instead, started swinging the saw into corners and shit. And then yes, I did backstab him. I felt like I was playing TF2 in 3019.
anyway, again, great video dude! I love these. Also, hats off for making this more of a general video instead of specifically for demoman, even though I love your demoman vids. Keep it up!
Just say they are a baguette man and they get french depression
I don’t understand but ok
W
13:31 «Not our finest moment.”
*а few seconds later dies to a ambi/spicycle mannco spy*
0:19 Me as a spy
0:21 Other as a spy
Another tip for duelling the DR : Wear some pyroland item.
For some reason "killing" a DR Spy will almost always trigger his long laugh (the one from the Schaden taunt).
And that laugh is almost as long as the DR's cloak time and will follow the Spy. So follow the laugh yourself.
I hate the deadringer. It is usually very obvious that a spy has used it, yet they now are nigh-invincible and will soon be back to try to kill you again
Me, a pyro main: I saw a single pixel of the enemy color. Now I must spycheck the entire map
2 tips not mentionned in your video against DR Spies:
-Look the skull on the scoreboard when you "kill" a spy, if the skull disapears near the name of the spy you just "killed" really quick, this spy is still alive.
-If you take the ammo pack dropped by the spy, and it doesn't give you ammo, this spy is still alive.
"Obviously, you can't just spy-check everyone all the time"
Well hold my beer, partner.
"Turn around."
-Uncle Dane
8:03 look at that epic trickstab.
My number one rule as spy is
Be random
People expect you to be in a corner so I cloak in a random place in the room they are in
Last tip "just go pyro"
Me who shutdown 3 crit pyro by trickstabbing: interesting
I think another reason for the backpedalling thing is that it makes you slower, allowing a spy to move behind your back for a stab.
You know what I have done so many good backstabs so I’ll call myself
Annoyingly good spy
7:11 it wasn't the "Hail Mary" that made me laugh, it was that rag doll!
2:41 same with trolldiers.
#1 rule: *D O N ‘ T . B A C K . U P .*
When your a spy main watching this to see how your enemy’s are thinking:
SNEK
Spy is such an overpowered class, or at least it would be if people didn’t immediately find ways to counter them which make spy such an impractical and bad class, or at least it would be if spy mains didn’t find ways to get better and counter their counters
Also get a good pair of headphones to hear decloaks and stabs
Or change ur decloak sound to something loud
@@someguy1716 that is cheating tho
7:10 who knew spy could cartwheel?
“Just go pyro”
**laughs in spycicle**
The "you get free wallhacks when spawning" is annoying, but spies can work around it. Usually when I'm going toward their spawn for whatever reason I'll actually switch my disguise to a friendly one and rely more on staying out of sight.
Also another good reason to avoid backpedaling ESPECIALLY when right next to a spy is that you move 10% slower when backpedaling, so that means the spy can kind walk toward your back while going forward and actually get a stab that way.
I read on the wiki that using the "battle cry" voice command with a certain weapon equipped (idk which but melee seems to work with all classes) your character will say one of a few special voice lines instead of the usual ones even against disguised spies
You have to be looking directly at an enemy for it to work
My favorite way to detect a Dead Ringer (even though it’s almost always completely obvious) is that the ammo pack their corpse drops is fake and won’t actually give you any ammo. Really handy with Engie, since it’s so easy to notice when you collect metal.
5:54 “that was idiotic. Off to hang myself! Watch and lear-“
Take a shot everytime he says Spy/Spies.
Another very easy way of telling a Dead Ringer apart from a real kill is to walk over the ammo pack they drop upon death. A Dead Ringer pack won't actually give you ammo or play the sound of picking it up. It'll simply disappear when you walk over it and since you probably spent ammo on killing the spy, it'll be easy to tell if you got more when grabbing the pack.
I use this a lot, totally forgot to mention it!
I have some serious case of deja vu
Wait, no hitsound is played when triggering a Ringer?
Oh my god... I never knew either... Thanks for teaching me this, dude!
same. Like i mustve noticed cause now it seems obvious but it never actually stuck out to me
Toofty: pls fix the literal wallhacks so spies don't get naenae'd
Valve: *updated localization files*
13:31 "not our finest moment"
0:16 suomi mainittu
**uncle dance would like to know your location**
Toofty: And Finally The Flying Spy
Me: There is another the Rarest,🦀
4:15 dont you love when two cloaked spies run into each other
Another good thing if you're not quite sure is to check the scoreboard with tab, their name won't be greyed out if they faked it. has saved me more than once
Me a spy main: you may have outsmarted me, but i outsmarted your outsmarting.
0:26 he really said 🌠
Thank you for this video. I was having a very frustrating time with spys and this video really helped me.
12:38 That Spy who got Holiday Punched to death...
That's what friendly killers deserve.
obviously this is 2 years too late, but another tip that wasnt mentioned for Dead Ringer spies is to actually check the other teams member list thing at the top of the hud; there wont be a grayed out Spy with the respawn icon to suggest one had died, this is what i do whenever i kill any spy and it works pretty well on its own even
When it comes to stair trick stabs... I know there is a 80% chance of failure, but i can't hold back. Those few successes are just that rewarding.
Tip for "RIc TSebs": don't walk into the spy and walk back. With spys who walk around a corner to corner stab. Take a wide straife this also helps with fighting pyro. Trick stabs are obvious if you know how they work and airblast denys any trickstabs and some spys will get very tilted if you airblast them too much.
That last clip with the mann co store hat spy... not our finest moment
quick tip on how to catch a dead ringer spy.
quickly look at the tab of the dead players the enemy team has in the
if a dead spy icon appears the moment you kill an enemy spy, you can usually confirm that they used stock invis watch or the cloak and dagger.
if a dead spy icon does not appear the moment you kill an spy, they are using the dead ringer
6:27 Cloak and Dagger spies: I don’t have such weaknesses.
That poor spy at the end of the video... An F for that guy.
There was nothing he could do to get out of that situation.
there are the bad to mediocre spies, the ok to good spies, the great to annoyingly great spies, then there is Swipez.
Something about accidently killing a cloaked spy is really special and should be immediately treasured forever
Is this a series still a series for the Demoman or is it just in general. Please tell me it's for Demoman because as a Demomain I really appreciate that your one of the only demomains posting helpful content for Demoman.
Its general
Another tip is that if you use the Holy Mackeral, Hot Hand or any other weapon that has a message pop up in the kill feed whenever you land a hit and you kill a Spy without the feed saying that you got a kill with the weapon, instead saying you only got a hit, the Spy deadrang.
5:02 the ultimate perk of owning a 1/1 unusual
I've found that when a spy uses his dead ringer and you have kill sounds on, a kill sound doesn't play. So if you kill a spy and don't hear a kill sound, it's probably a dead ringer.
0:26 Simply majestic.
Me: *follow enemy to stab*
Enemy: *turns around*
Me: So, you have chosen... -102
I was playing heavy, and this spy *really* wanted to trickstab me, and kept trying to land on me.
He didn't last long.
I'm not sure how well known this is but for the Dead Ringer, any weapon that every hit shows up in the scoreboard (being Holy Mackerel, Hot Hand and Unarmed Combat) show up on the scoreboard as a normal kill instead of a specialized kill which has text after the kill icon. Again, I have no idea how well known this is
Edit: This is listed on the Wiki, which I did not check before now
Honestly, as a "professional" spy, they all just attack your teammates when they are distracted or in a middle of the battle since they wouldnt hear the decloak and wont turn around
8:35 damn, toofty be lookin might fine
Here is a quote I came up with “the most dangerous kind of spy isn’t the one you see that guy is very easy to deal with. No the most dangerous kind of spy is the one you don’t see”
I haven’t checked the link yet, but one really good dead ringer check is the top of the hud. Fake deaths from the dead ringer don’t show up in the top of the hud where it shows your team and the dead enemies.
Toofty: dealing with spy
Pyro mains: Laughs in wm1
On the top panel for casual, you can see the dead spy portrait if you actually kill him, if a spy dead ringers, you won't see that death portrait.
everytime i realise my computer is being spy on, i open up like 15 tabs of this vid and play it for 45 minutes
Was sitting in my sentry nest in 2 fort and spy walks in disguised as me like what was the thought process
btw, especiallyif you play heavy, and you suspect a spy deadringered, you can bait him by pretending to have fallen for it. Spin up your minigun, look like you're going into the fight, then turn around ~5 seconds later when the spy is too close to escape ^^
7:11 Best ragdoll ive seen so far
having a spy dissapear by running around while trying to melee them is the tf2 equivilant of having a spider on you
the best part about spy is dominating a team enough half of them magically turn around when you are invisible