Project Warlock II - All Weapons

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 48

  • @spartan8ter
    @spartan8ter 13 днів тому +100

    *loads rifle rounds into repeater rifle*
    *ejects shotgun shells*
    lmao

    • @Roblox_Guy_
      @Roblox_Guy_ 13 днів тому +2

      It's having an identity crisis.

    • @darknessml6145
      @darknessml6145 12 днів тому +3

      Also firing bottle necked, sharp tip bullets. Stored in a lever action.
      I suppose it could make sense because they are bottom fed into a internal box mag? Its weird

    • @spartan8ter
      @spartan8ter 12 днів тому +3

      @@darknessml6145 Oh yeah lol, that's a recipe for disaster. Common oversight I guess

    • @tinyprince
      @tinyprince 10 днів тому

      ​@@darknessml6145The Winchester Model 1895 was designed to do exactly that, though without the weird bottom feed.

  • @Seth_Plessur
    @Seth_Plessur 13 днів тому +40

    I love it when indie devs made modern games with major retro elements.

  • @Mecks089
    @Mecks089 13 днів тому +29

    6:13
    Literally a Flak Cannon.
    Damn I miss Unreal.

    • @tabhaqiyoriansyah8442
      @tabhaqiyoriansyah8442 13 днів тому +1

      But that gun look like from serious sam series?

    • @Pete-jn2dh
      @Pete-jn2dh 13 днів тому +3

      same bro RIP Epic games

    • @Pete-jn2dh
      @Pete-jn2dh 13 днів тому +3

      @@tabhaqiyoriansyah8442 the look and function are quite similar to Unreal Gold

    • @sebastienbourgeois1324
      @sebastienbourgeois1324 12 днів тому

      @@Pete-jn2dh euh epic games still exists

    • @Pete-jn2dh
      @Pete-jn2dh 12 днів тому

      @ kinda I guess

  • @LordoftheDice
    @LordoftheDice 11 днів тому +2

    3:55 Neat seeing a crank-operated Gatling gun in a game. However, cutting a window in the drum mag so you can see the rounds and having it still be obviously full when the gun is empty seems a bit... odd. Also, I hope there's glass or clear plastic keeping those rounds in place, because they'd just come flying out otherwise. Wonder if one could make it looks more 'glossy' to make it more evident if that's the case.

  • @Emolt76
    @Emolt76 12 днів тому +4

    1:25 That rifle is firing rifle rounds.... But ejecting Shotgun Shells??? Umm im not the only one seeing that am i?

    • @PavelKapusta1337
      @PavelKapusta1337 3 дні тому

      This is the type of crap that Cave Johnson would advertise as his new product lol.

  • @AngelTejada-vn2fu
    @AngelTejada-vn2fu 13 днів тому +8

    Cool weapons

  • @lucidnonsense294
    @lucidnonsense294 13 днів тому +6

    miss the flame weapons and energy wespons from the first game

    • @MRVAST-op7sg
      @MRVAST-op7sg 8 днів тому

      Hopefully they’ll bring those back, this isn’t full game yet

  • @SonVo-kc4oj
    @SonVo-kc4oj 13 днів тому +4

    6:13 Cartier make me remember some weapon from Warframe

    • @gergoagocs6912
      @gergoagocs6912 12 днів тому +3

      Flak Cannon skin for Drakgoon and Kuva Drakgoon

  • @patrik9328
    @patrik9328 13 днів тому +3

    Nice sprite graphics

  • @lialpie
    @lialpie 10 днів тому

    I know for a FACT the pump action shotgun's pump animation is an homage to doom

  • @MRVAST-op7sg
    @MRVAST-op7sg 12 днів тому

    Can’t wait for the full game

  • @mechmaster-so4hr
    @mechmaster-so4hr 11 днів тому

    0:26 is that a motherfucking Marathon magnum reference?

  • @princesspupcake1269
    @princesspupcake1269 11 днів тому

    Neato guns -- I do kinda wish the 2d sprite for the magazines/ejected shells actually popped out while the reload animation is playing, and not AFTER it finishes. Anyhow, I THINK these devs really like shot-guns, just a hunch.

  • @AngelofDeath57935
    @AngelofDeath57935 13 днів тому +2

    Ballista?! 8:28

  • @CturiX.IREALLY
    @CturiX.IREALLY 12 днів тому

    cool audio but idk if it sits with the artstyle

  • @ErrorBiscuit-d3x
    @ErrorBiscuit-d3x 12 днів тому +3

    Honestly, not a big fan of the weapon designs, especially compared to the first game. The models are somehow both more detailed AND less detailed than the first game.

  • @AnomalousVixel
    @AnomalousVixel 7 днів тому

    Yo it's an ACTUAL GATLING GUN

  • @Lavabird827
    @Lavabird827 13 днів тому

    can you do all the guns of BRM5

  • @Ivegotsomewater81
    @Ivegotsomewater81 13 днів тому +2

    GZDoom?

  • @Samsung-Lixo
    @Samsung-Lixo 13 днів тому

    Só armas fodas

  • @Roblox_Guy_
    @Roblox_Guy_ 13 днів тому +3

    Yet again, a new indie game falls for the same weapon sound pack... The DB uses that same reload noise that's in countless games (It's in Forgive Me Father or whatever it was called) and the Rifle uses this fire sound that I've heard EVEREWHERE. The Heavy Rifle fire sound is familiar, I've heard it somewhere. The Grenade Launcher uses another stock sound, you know the deal.
    Why can't they just... Find another stock sound pack???

    • @the_annihilator5810
      @the_annihilator5810 12 днів тому

      Shits fuckin expensive.
      Depending on what you want and what you're going for it can be £200 for a single gun lol

  • @RedSemen420
    @RedSemen420 13 днів тому +3

    these are some cool weapon designs, but the animations are very meh
    tks for the showcase.

    • @zelpyzelp
      @zelpyzelp 13 днів тому +9

      To be fair, it's a sprite-based game made by (iirc) a single guy

    • @RedSemen420
      @RedSemen420 13 днів тому

      @@zelpyzelp thats not a excuse, sprite games can look way better than this, and ''its just one guy'' is not a justification for his limitations - he should know what he was getting in to.

    • @whyhellothere9822
      @whyhellothere9822 13 днів тому +6

      ​@RedSemen420 and expect everything to be super good?
      Its made by a single guy so of course there will spots where there will be cracks in there
      Its not like one man game devs are suddenly maxxed out jack of all trades people

    • @fenrirsrage4609
      @fenrirsrage4609 13 днів тому

      @@RedSemen420 I swear people like you are all the same.
      It's always "that's not an excuse" this or "not a justification" that. When developing games can be hard work especially depending on the skill level, knowledge, and experience of a dev. Which can be even more daunting when its all being done by one person. Its not like every dev has their own particular set of skills and limits.
      Having limitations is always important, because it always beats being overambitious or overworking one's self.

    • @spartan8ter
      @spartan8ter 13 днів тому

      @@RedSemen420 yeezus calm down dude. This isn't a multi-person team. It's literally just one guy. Not some large crew backed by a large parent company. Making these anims are a daunting and large task especially with these many weapons. Cut the guy some slack.