Missed out on the best Un-set combo ever, use Ashnod's Coupon to make your opponent get you a drink, and then when they're away from the table, put 100 Cheatyfaces into play
You just play with sleeves and put a Cheatyface behind every other permanent. Then when you have enough Cheatyfaces on the board, reveal them all and swing for lethal.
Nah the real best combo is Ashnod's Coupon and R&D's Secret Lair. Ashnod's Coupon makes an opponent buy you a drink, but the errata says you must pay any costs for the drink. R&D's Secret Lair, however lets you ignore all erratas.
And then there is the legit evil route... mycosynth lattice, blacker lotus, mindslaver, march of the machines, mirrorweave... turn all your opponents permanents into copies of blacker lotus, and take their next turn. Letting you tear up their cards... alternatively you can combine ashnod's coupon with R&D's Secret Lair... then generate tons of copies of Ashnod's Coupon... insisting your opponent purchase you unlimited drinks.
Do note that "joke" cards have the unwritten rule that "what is on the card is what counts", so the rarity check would be done on the rarity of the card itself, not the highest or lowest ever printed
That's actually messed up, even for acorn cards. State-based actions are checked before any player would receive priority. After all those actions are placed on the stack, the active player will be given priority to respond. If they attempt to do anything, including pass priority to try and resolve any of these checks, state-based actions will be checked immediately after, putting a whole bunch more on the stack before priority goes to the appropriate player. What this results in is an immediate end of the game in a draw, as no players can do anything. At basically every point in the game, state-based actions get checked multiple times anybody wants to do anything. We just tend to skip the repeat checks and checks where basically nothing happened. In a two player game, with nothing on the board and players just going through the steps and phases, state-based actions will get checked 20 times during the course of the turn, even though nothing substantial is happening.
Ashnod's Coupon has gotten mentioned in a couple of comments, here's my favorite interaction: 1. Tap Ashnod's coupon with any effect that allows you to tap a permanent. Say, Auriok Transfixer just to name one example. 2. Donate/Harmless Offering the Ashnod's Coupon to your opponent. 3. Mindslaver/Worst Fears/Emrakul, The Promised End your opponent. 4. Pass turn. On the Opponent's Turn that you're controlling, you'll untap the coupon, which you can then activate. Have your opponent make you get them a drink that you are the owner of. 5. Your opponent, per the errata, must pay any costs associated with the drink. As the owner of the drink, you may charge whatever you please. 6. ??? 7. Profit
There's also Urza's Contact Lenses, a 0-mana artifact which can untap itself simply by clapping your hands twice. It goes infinite with various cards, including Urza himself (Urza, Lord High Artificer). This is, of course, assuming you can clap your hands infinite times.
My favorite unset card is the earl of squirrel. He has squirrelink, so damage he deals creates 1/1 squirrel tokens, and he buffs all squirrels. I actually used him in a joke squirrel deck once, he was a blast.
While not a squirrel related creature, if you want to have your board explode with cute creatures from hitting someone, there is Cadira, Caller of the Small. She has Trample, and when she hits a player, for each token you control, you get a 1/1 rabbit creature token. Food tokens? More rabbits. Treasure tokens? More rabbits. Rabbit tokens? More rabbits. And since she's legendary, you can even build a commander deck around her. There is also the aura Pollenbright Wings, which instead of making squirrels, makes saprolings equal to the damage dealt by the enchanted creature when hitting a player.
I saw a downright evil deck someone came up with that could abuse blacker lotus if it were legal. It involved transforming your opponents cards into copies of blacker lotus, then using mindslaver to control them and force them to rip up their own cards.
Better yet, there's an un card that lets you make creature tokens that you use your hands to represent. Transform those into blacker lotus and you can tear up your opponent!
the latest Rhystic Studies video also points out a funny ruling with cards that get torn up: it reduces the number of cards in your deck and if you go below the requirement you take an instant disqualification.
I remember hearing about a rule where if in the middle of a game if you don't have the minimum number of cards in your deck for whatever reason, you have to add a basic land in place of the empty slot, i could be wrong though, i cant find it in the rulebook, due to it being a very niche scenario and it would really only be seen in unsets anyway.
Additionally, nowadays you do need to report your decklist to a judge or something so if your deck is not exactly as listed, you will be DQ'd for that too. I could be wrong tho
Honorable mention to Topsy Turvy. Three drop enchantment that reverses the phases. Starting with end turn can mess with lots of strategies. I taping at the end of your turn would be broken as well
In the same vein, Clocknapper plays like a Time Stretch on a stick if you steal your opponent's beginning phase. Very easy to stop your opponent from ever drawing cards or untapping if paired with some repeatable blink effect.
@@rickymoen9482 most of those words are the reminder text. You can tell because they're in parentheses and italic. The actual rules text is quite short
They may not been in the Top 10 because of power level, but my favorite combo with un-set cards is Ashnod’s coupon (an Artifact you can sacrifice to have target player get you target drink) and Cheatyface; a creature you can put into the battlefield for free if you can do it without being caught. Edit: It also occurred to me how hilarious it would be if they built an archetype that centered around the mechanic of tearing your cards into pieces, since more than one have effects that do that.
The obvious problem with Lila is that you can hit another Lila on the top of your library (or a land) and just stop there. This haplens a lot with Bolas' Citadel and lands. Still good but it has an inherent risk because she herself doesn't fulfill her condition.
One way you could use Blacker Lotus without tearing up the actual card is to imprint it in a Prototype Portal. Tap the portal to make a token that's a copy of Blacker Lotus. You'd use a small scrap of paper (maybe a post-it) to represent the token, and you'd tear up the paper token to use the ability.
I have a preference for cards like Framed!, which encourage completely different deckbuilding philosophies. In this case, if you build your deck using only lands of a certain artist and a few notable permanents from the same artist, you can effectively untap your entire field for two mana.
Finally, the vid I'm waiting for. It's just nice to know how BUSTED a silly mechanic can actually be. While Crackle with Power is no longer standard-legal, I can see your point there. We got cards like Awaken the Woods, March of Otherworldly Light, and White Sun's Twilight, pretty strong cards on their own merits. As for cards that you may have missed, there's Magical Hacker, which can swap + and - in a text of a target spell or permanent. In other words, you can essentially activate a Planeswalker's Ultimate right away, ultimately getting a beefy Planeswalker and an effect that already blows off your opponents. Or you can screw your opponent's game plan by turning their Elesh Norn, Grand Cenobite into a "hoist by their own petard" scenario or The Meathook Massacre into a one-turn mutual anthem by mistake. There's also Mox Lotus. You cheat it, you get absurd amounts of mana. EDIT: Don't forget Infinity Elemental. So much power, so much exploitations.
Modular Monstrosity is a 7 mana 3/3 artifact creature that gets any printed keyword of your choice every time an opponent casts a spell. Meaning you can give it Annihilator 6 to destroy your opponent's board, then give it protection from everything or indestructible if your opponent tries to remove it. Seven mana is a lot, of course, but it's almost guaranteed to win you the game if it gets onto the battlefield. I'm pretty sure it would be an even stronger reanimation target than Griselbrand or Atraxa. (and yes, they actually released rulings for the silver border card confirming that "Annihilator 6" and "protection from everything" are valid keywords to give it.)
However, it only works with each keyword once per day. It would be great in the first couple rounds of a tournament, but get worse as you use up all the best keyword; and you'll be stuck with useless cards in your deck.
Gleemax is easily my favourite silver bordered card. I am so desperately wanting to get a good quality copy of it, because of how magnificent of a design it is.
A card like Goblin Tutor honestly sounds like a really interesting build around, especially in other card games like yugioh, where there are cards that allow you to manipulate luck based elements like That Six. You could probably adapt an effect like this to special summon monsters with different attributes or maybe even different card types, though there are a few too many of the latter in yugioh for that to actually work. Would be very interesting in something like Pokemon where the number of different card types is much closer to 5
Just so any people who don't play Magic and aren't aware. In the newest "Un" set, Unfinity, the silver border cards were replaced with the Acorn Stamp at the bottom of the card border. If they have that, they're not usable in other formats. This is because Unfinity also has cards in the set that can be used legally in other formats like Pioneer, Modern or Commander, to name a few.
@@christopherb501 The printing process is the biggest reason as to why they couldn't do it. Cards are printed in sheets, and all cards on a sheet have to have the same border, to reduce issues that may arise from things such as cuts being off. You can't have multiple border types in a set without designing specifically for it. Every Un-set has this to a degree, since the basic lands are always black-bordered, and it works since all the lands are on their own printing sheet and occupy a distinct space apart from the rest of the cards (often called the land slot). Steamflogger Boss used this quirk to make it into Unstable by being printed on the Land sheet and showing up where a land would be. A whole set split between two border types needs rare sheets, uncommon sheets, and common sheets for both borders, and needs the amount of distinct cards needs to be proportional across rarities to prevent cards showing up far more often than they should (you can't have 5 black-bordered and 10 silver-bordered rares with even amounts of other rarities, otherwise the black-bordered rares will show up twice as often to fill the space). Along with this, the pack would essentially be split between the black-bordered portion and the silver-bordered portion, once again to prevent cards showing up disproportionately. Those are some pretty hefty restrictions on how a set can be built, at the very least forcing cards to be cut from design just to make the printing process and pack creation work. The simplest solution is just to have them all be the same border, and use another distinguishing factor instead. This also solves the player perception issue to some degree, refocusing on how these are real cards, just designed for a much more casual version of the game.
I would rule Rare-B-Gone and cards as such not by looking at card rarity in the Gatherer database, but based on what lies on the battlefield at the time of casting. Like if there is one Ancient Tomb from Tempest on the battlefied (Common) and one Ancient Tomb from Vintage Masters on the battlefield (Rare), only the Vintage Masters Ancient Tomb is destroyed. That seems to be in the spirit of the rules for Rare-B-Gone to me. It might clash a bit with how other cards are handled in black border magic, where you look at any set to determine rarity (e.g. for legality in Pauper), but hey, it's un-Magic. These things happen. At least, that's how I play Rare-B-Gone in my casual EDH pod. :)
Those are indeed the official silver-border rules (what matters is what it on the cards, not on gatherer, and it is necessary so that you can have cards with the same name but different effects)
@@christianroot6287 It wasn't printed at common. It was printed at uncommon. They didn't have rarity indicators anywhere on the card until Exodus, 2 sets after.
@@TheRovingPunster ok, thanks. i thought it wasnt at common after i posted bc its not legal in pauper, but it's hard to tell without the set symbol colored to match
With Blacker Lotus you can even do more stupid and friendship breaking things. You can turn your opponents' cards into copies of Blacker Lotus and then use Mind Slaver to control your opponents turn which allows you to tear up their cards...
My guess for the rarities: you'd check to see if it was ever printed at the stated rarity, like how in MTGA you are allowed to use the mystical archive lightning bolt in pauper events even thought it's printed as an uncommon in that specific case
@@xxNinjaCow64xx Emrakul doesn't auto win if you show and tell it into play in something like legacy a karakas can bounce it on back or if show and tell is super prevalent people may board stuff like oblivion ring against it. Griselbrand is usually more of a surefire way to win for this reason because even if you bounce it, tons of cards get drawn to sculpt a perfect hand. With gleemax you still don't win on the spot if you show and tell or tinker it out, but it's pretty damn obnoxious because removing it is almost impossible barring it being the only nonland permanent and something like ancient grudge being played to destroy it.
@@dark_rit Gleemax is vulnerable to board wipes that target artifacts as they can't be redirected by its effect, there is counter play to it. I could imagine people side-boarding cards like that in a format where Gleemax is played in decks like show and tell. For that reason I can't imagine Gleemax being that impactful on the game outside of its interaction with Erratic Explosion.
Nice to see Un card top tens! Would request top ten best/worst cards of older sets/blocks (such as best/worst Invasion block cards or best/worst cards from the set Legends)
I, personally, never played with the Un-Sets because no one wanted to play with the cards, and that's just sad, man. Use Ass-whupin' to destroy another person's card that you can see from your table, 😁 LMAO!
All the people mentioning Ashnod's Coupon, don't forget some important rules! 1) If you don't have the resources available to pay a cost, then you can't pay it. Failing to pay the cost for a spell or activated ability typically just rewinds the game state until before the thing is played, but that isn't the case here. Instead, you'd be attempting to take an impossible action (paying for something you can't afford), and so the effect would simply do nothing. Likely, no drink would be given, since the errata demands it be paid for, and common law dictates that acquiring something that wasn't paid for is an illegal action (common law typically supersedes game rules and tournament floor rules :P). 2) You can't make your opponent take non-game actions with Mindslaver effects. For example: you can't make them take off their pants, even if you have a Hurloon Wrangler in play that makes that relevant to gameplay; likewise you can't make them take physical actions like physically touching a Vile Bile on the battlefield (though if they control the Vile Bile, you could make them attack with it or tap it for some ability, which might require them to physically touch it if they can't think of a way to do the game action without doing so). In the same way, you can't make your opponent confirm how much money they have available to pay for something. Additionally, despite all attempts at Hasbro/Wizards to make it otherwise, paying money is not a game action, so not one that Mindslaver could compel. The opponent would have the option to 'fail to produce' the cost of the drink, thus making the action impossible.
I think Frankie Peanuts is the most underestimated broken card. You have to keep it alive until your upkeep, but then... > At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. Target your opponent, ask them: "are you going to either answer 'no' to this question, or concede as soon as you can?" They can't answer 'no', as it would make them a liar. If they answer 'yes', they have to concede immediately.
@@nothingbutstatic They are. One is supposed to answer to "Is A or B" with "yes" if at least one is true among A and B and with "no" if none are true. I know people don't speak like that in their everyday lifes but that's how it consistently works in logic.
@anneaunyme the card also says "if able," which renders the logical trap youre trying to lay moot, but answering "no" doesn't make me a liar anyway because by answering "no," I'm saying I'm not going to answer your question with a no or concede the game; inferring my answer to the first part is 'something other than no', and also that I'm not conceding. If I answer the question with a 'yes,' that doesnt necessarily imply I'm conceding either, because the question is either/or, and I'm choosing the first half of the question. Yes, I'm going to answer this question with a no, which renders the 2nd part irrelevant. So even without that "if able" bit, this doesn't really work.
@@nothingbutstatic That's not how 'or' works in this kind of question. Picture it not like a list of option I am asking you to pick from but more like me asking if there is one of these options that applies. For example let's say you are entring a country and are asked "are you carrying weapons or drugs?". What is expected is that a "no" means you *both* don't have weapons and don't have drugs on you while a "yes" means you could have either drugs, weapons, or both. You don't get to decide you are only considering the first half of the question and answer "no" despite you carrying drugs (well you could but would be considered a liar)
There are a couple really broken cards I think you missed. The first is “Framed!”, which is 1U and allows you to tap or untap all permanents with art from a single artist. In the right deck, it’s a huge ritual effect. The second is Organ Harvest, B: you and a teammate sacrifice any number of creatures and add BB for each creature sacrificed this way. This is a HUGE mana boost, especially for how little mana it is.
One of the most busted acorn cards is Nearby Planet. It completely works within the rules, but is not allowed to be printed because it does several very powerful things. 1. It turns on all the Urza lands powerful effects, including Urza's Fun House (that's the only feasible way of doing it in Draft as well). 2. Since it's every basic land type at all times, you can tutor it with all fetchlands (you still need to pay the one). 3. This also means it maxes out domain by itself, and can tap for any color of mana. 4. It's another Locus, and the other two locus lands have effects that grow based on the number of locus permanents you control (one for mana, and one for gaining life).
I think Nearby Planet definitely should've made the list over Goblin Tutor. I don't think Goblin Tutor would see much play at all if they printed it for real. Maybe it would be okay in Commander in some kind of dice-rolling deck.
One I think deserves to be mentioned is Frazzled Editor, a common card of all things. It has the simple effect where it has protection from "Wordy". "Wordy" refers to any card that has 4 lines of text or more, including flavor text and reminder text! This was rare when the card was new, but downright non-existant now a days. Plus, with new key words codefying things and cards getting reprinted, you have the same problem as Rare-B-Gone. Do you go by what is on the card now? The version with the most text? The least text? Do you change some of the words for newer terms if cards haven't gotten a reprint?
I was hoping "Our Market Research Shows..." would be on the list, just so that he would have to read the name, even though the card itself isn't good at all.
Any of the questions about rarity is so moot. Don’t over think it. The rarity of the card is not only the color of the set symbol but also noted at the bottom left of the card. Thinking about other printing? Don’t, it’s based on the card itself, it’s an UN set. Easy
Blacker Lotus brings so many official questions to mind. You immediately break multiple rules! Including my favorites; Your deck list changes (including side board; you just removed a card) And your deck needs to be B+1 (where B is the number of blacker lotus) over the minimum. Or when you rip it up, your deck ceases being legal at all, with under the minimum number of cards
To clear up how Rare-B-Gone and other rarity-checking cards would work on reprints, we could just ask Mark Rosewater. He makes the calls on the rulings for Un cards.
I once saw someone assemble an infinite combo in unstable DRAFT, infinite life drain too, augmented a pony (flicker) that triggers when a creature enters (squirrel) I think, then flicker a drain thingy.
While I can understand the rarity confusion, a handful of un set cards deal with the board with the exact cards as they are, with there being a bunch of cards that have the same name but different effects (such as everythingamajig), cards that require you to guess the artist of the art on an exact version of a card, and a bunch more random shenanigans, so it'd be a reasonable assumption that it would be looking at the exact version of the card being played to judge whether it's a common, uncommon, rare or mythic rare Un sets aren't designed the same as regular, and shouldn't really be looked at as if they were, they're joke sets with purposefully weird effects that play by their own rules, and need to be looked at through that lense
I combined un-cards with regular cards in my cube. Since it is singleton symbol status (used with a edition widespread basics the drafter has access to) Symbol status is incredibly powerful in my cube. Also knight of the kitchen sink (protection from black border) is great wich is immune to the majority of non un-cards in my cube (my lightning bolt is a white bordered version). Another great uncard for Limited is city of ass wich works well with Vesuva to produce 3 mana with 2 lands
I feel as though a card like standard procedure could be printed in alchemy/ as an arena exclusive card. As in a digital enviroment there is not issue with selecting the card
Cool idea for a video. I could see Goblin Tutor not actually being very good if they made it for real. The variance is just so high. You could reduce the variance by playing a lot of cards with multiple card types. I don't think it would be worth it though.
The funniest part of jack-in-the-mox is that, when it was printed, die rolls werent a thing in black-border magic. Coin flips existed but were incredibly rare. Now you have d20 rolls and sticker sheets in constructed legal sets
Also, the dealing 5 to yourself was considered a bad thing. If it were modern legal, Grixis Death's Shadow would see it tap for beneficial colors half of the time, basically colorless 2/3 of the time, and get you 5 life closer to having Shadow online 1/6 of the time. Fetch, shock, jack rolling 1 would be 8 life lost and having a 1/1 Shadow playable on turn 1 with mana open to cast it
There are other good reasons they won't print 20+ cost cards. Cards at that cost need to have extremely powerful game winning effects to justify their cost. At that point, they end up having the Emerakul effect where people will just cheat them out instead, making their mana cost a moot point. At that point, they need to put extra restrictions on the card to dissuade people from cheating the card out (effects tied to on cast, penalties if you cheat it out, ect). At that stage, the card's text space begins filling up, as well as it becoming a design and ruling pain. It's much easier just to keep the cost curve lower or break up it's power in alternative and interesting ways (one of my favorite being Meld cards).
Sometimes, I wish they’d go back and try to make some of the silver bordered cards legal. At least, some of the reasonable ones. But that’d be a big hassle.
Pauper already has a rule about whar counts as a common, any card that has been printed as a common in some set counts. So I think it would be the same with these cards.
There is a second card that gives you infinite mana form the Un sets called Mox Lotus, you can tap it for infinite mana and pay 100 to make a single color mana and has the passive ability to prevent mana burn, however it does cost 15 mana. I thought it would be on the list due to having high versatility with any ramp quick decks
There's also Infinity Elemental, a creature with infinity power and 5 toughness. You can give it lifelink to gain infinite life, attack or fling it to deal infinite damage, cast something like a Soul's Majesty to draw infinite cards, and so on.
Opponent plays Rules Lawyer. I cast Standard Procedure, transform it into the "Humble" spell, then activate Goblin Sharpshooter to deal 1 damage to the Lawyer. That should kill it, right?
I'm just a big fan of Flavor Judge. Also Hurloon Wrangler. I won an Un-tourney because of that card. Not by playing it, mind you; my opponent conceded when I responded to its Denimwalk keyword. Picked a good day to wear my denim boxers, I'll tell you that for free!
Out of curousity, was there anything banned in the Un-tourney you played in? I've wondered for a while if they would work at all, or just be too weird. (If I were running one I'd probably ban Blacker Lotus, so as to not have to deal with damage to the cards.) Also, was it one where the unsets were legal, or one where they were required?
Actually, I think that any card with a powerful effect that can be cast at the cost of just destroying the card physically after the effect activates (without any way to prevent having to destroy it) is design space that is worth exploring in the official game IF it was made a bulk common as well as evergreen.
No chance. Players can combo it with stuff like Memnarch and Saheeli, Sublime Artificer to turn other cards into the bulk common and therefore ransom the actually valuable cards for game wins. I'd put "Tear this card to pieces." at a 10 on the Storm Scale. Would be 11 if that still existed, but at some point all 11s were downgraded to 10.
If I ever get a Blacker Lotus, I'd probably just use it as a proxy for a real Black Lotus if anything, only getting 3 mana from it, but never tearing it up so that it's usable in more than just one game. (And I wouldn't want to tear up a card anyway.) Anyway, now I'm curious what would be considered the top 10 Un-Set cards that would probably work just fine in eternal legal formats nowadays. (Of course, many Unfinity cards are already eternal legal, and the ones that aren't are marked by the acorn symbol at the bottom of the card. But, all cards in previous Un-Sets besides basic lands are not eternal legal.)
Trying to figure out how Staying Power could be balanced. Maybe exile the cards and it has a cumulative upkeep of 3 * the number of cards exiled this way?
There could be, technically. But it's a massive hassle, and not really worth the effort. Last I checked, Urza's Fun House uses the effects that Urza, Academy Headmaster uses, which is a total of 60 different effects from various Planeswalkers (some are modified to be beneficial for a land that taps itself, such as instead of turning into a dragon temporarily, it lets you turn a creature into a dragon temporarily). Since some are modified, you would need to record all the outcomes Askurza gives for the fun house until you see them all, and you aren't guaranteed to see them all nor do we know if some are left out or if more are added.
@@connorhamilton5707 Yeah it turns out there actually is a reference PDF, which asks you to roll a D20. media.wizards.com/2018/downloads/Urza-bilities_DARupdate.pdf
I have a 100% UnCard (Plus shocks, sue me, they're in UNF) Vorthos Commander deck (titled "Un Fun"), so my Goblin Tutor has a 1/3 chance of whiffing. My friend has now gotten wise to my Cheatyface tactics. My honorable mentions go to Knight Of The Kitchen Sink, Black Border Protection variant; which may be getting slightly weaker with the prevalence of borderless cards but would still stonewall a lot of stuff. And Trigger Happy, which is almost always very good and incredibly versatile. The various "fudge" spells available that allow you to mess with the maths of a card, such as changing numbers or flipping +/- signs can be incredibly potent as well, Look At Me, I'm R&D can make all your 1 cost spells now cost 0 for example, as well as other knock-on effects like causing any permanent that says "Add 1" to say "Add 0" instead, suppressing a lot of the board.
The fact that he didn't mention the fact that you could gain control of your opponents stuff, turn them into a copy of blacker lotus though some convoluted means and then proceed to crack them upsets me
Necro-impotence, im not sure if '1/2 life' means half of one health point (and there are no fractions in game), or half of your current life (but there is no mention how to round it).
Iunno. Richard Garfield PHD is pretty ridiculously strong. You can play any card as if it were any other card of that CMC. Any card can be a counter spell of that CMC. Any card can be a removal spell of that CMC. Need a specific creature? Well if you have a card of that cards CMC you have it.
Missed out on the best Un-set combo ever, use Ashnod's Coupon to make your opponent get you a drink, and then when they're away from the table, put 100 Cheatyfaces into play
Exactly, glad I’m not the only one who saw that
You just play with sleeves and put a Cheatyface behind every other permanent. Then when you have enough Cheatyfaces on the board, reveal them all and swing for lethal.
Nah the real best combo is Ashnod's Coupon and R&D's Secret Lair. Ashnod's Coupon makes an opponent buy you a drink, but the errata says you must pay any costs for the drink. R&D's Secret Lair, however lets you ignore all erratas.
That’s not how that card works…
And then there is the legit evil route... mycosynth lattice, blacker lotus, mindslaver, march of the machines, mirrorweave... turn all your opponents permanents into copies of blacker lotus, and take their next turn. Letting you tear up their cards... alternatively you can combine ashnod's coupon with R&D's Secret Lair... then generate tons of copies of Ashnod's Coupon... insisting your opponent purchase you unlimited drinks.
Do note that "joke" cards have the unwritten rule that "what is on the card is what counts", so the rarity check would be done on the rarity of the card itself, not the highest or lowest ever printed
I would love to see a version of Rules Lawyer that was "State Based Actions are placed on the stack instead"
Un-Statism
Not only is that less obviously broken, its implications are also so much more hilarious
The amount of time games would go would triple lmao
That's actually messed up, even for acorn cards. State-based actions are checked before any player would receive priority. After all those actions are placed on the stack, the active player will be given priority to respond. If they attempt to do anything, including pass priority to try and resolve any of these checks, state-based actions will be checked immediately after, putting a whole bunch more on the stack before priority goes to the appropriate player. What this results in is an immediate end of the game in a draw, as no players can do anything.
At basically every point in the game, state-based actions get checked multiple times anybody wants to do anything. We just tend to skip the repeat checks and checks where basically nothing happened. In a two player game, with nothing on the board and players just going through the steps and phases, state-based actions will get checked 20 times during the course of the turn, even though nothing substantial is happening.
@@connorhamilton5707 They could work like state triggers, which only go on the stack if they aren't already there
Ashnod's Coupon has gotten mentioned in a couple of comments, here's my favorite interaction:
1. Tap Ashnod's coupon with any effect that allows you to tap a permanent. Say, Auriok Transfixer just to name one example.
2. Donate/Harmless Offering the Ashnod's Coupon to your opponent.
3. Mindslaver/Worst Fears/Emrakul, The Promised End your opponent.
4. Pass turn. On the Opponent's Turn that you're controlling, you'll untap the coupon, which you can then activate. Have your opponent make you get them a drink that you are the owner of.
5. Your opponent, per the errata, must pay any costs associated with the drink. As the owner of the drink, you may charge whatever you please.
6. ???
7. Profit
They instantly concede, so you only get the game lol
@@ScorpioneOrzion i love winning :D
This reminds me of the combo that could kill your opponent (like, for real, unless they concede). It involved poisonous sandwiches used as tokens
There's also Urza's Contact Lenses, a 0-mana artifact which can untap itself simply by clapping your hands twice. It goes infinite with various cards, including Urza himself (Urza, Lord High Artificer). This is, of course, assuming you can clap your hands infinite times.
My favorite unset card is the earl of squirrel. He has squirrelink, so damage he deals creates 1/1 squirrel tokens, and he buffs all squirrels. I actually used him in a joke squirrel deck once, he was a blast.
Earl of Squirrel legit needs to come to the actual game if he hasn't already. Make Squirrels Great Again!
My commander group lets me run Earl of Squirrel and Acornelia in my Chatterfang deck. They're actually very strong squirrel support.
While not a squirrel related creature, if you want to have your board explode with cute creatures from hitting someone, there is Cadira, Caller of the Small. She has Trample, and when she hits a player, for each token you control, you get a 1/1 rabbit creature token.
Food tokens? More rabbits.
Treasure tokens? More rabbits.
Rabbit tokens? More rabbits.
And since she's legendary, you can even build a commander deck around her.
There is also the aura Pollenbright Wings, which instead of making squirrels, makes saprolings equal to the damage dealt by the enchanted creature when hitting a player.
I saw a downright evil deck someone came up with that could abuse blacker lotus if it were legal. It involved transforming your opponents cards into copies of blacker lotus, then using mindslaver to control them and force them to rip up their own cards.
Better yet, there's an un card that lets you make creature tokens that you use your hands to represent. Transform those into blacker lotus and you can tear up your opponent!
@@valerielusa8000 just concede if they do that
the latest Rhystic Studies video also points out a funny ruling with cards that get torn up: it reduces the number of cards in your deck and if you go below the requirement you take an instant disqualification.
I remember hearing about a rule where if in the middle of a game if you don't have the minimum number of cards in your deck for whatever reason, you have to add a basic land in place of the empty slot, i could be wrong though, i cant find it in the rulebook, due to it being a very niche scenario and it would really only be seen in unsets anyway.
Additionally, nowadays you do need to report your decklist to a judge or something so if your deck is not exactly as listed, you will be DQ'd for that too. I could be wrong tho
Honorable mention to Topsy Turvy. Three drop enchantment that reverses the phases. Starting with end turn can mess with lots of strategies. I taping at the end of your turn would be broken as well
In the same vein, Clocknapper plays like a Time Stretch on a stick if you steal your opponent's beginning phase. Very easy to stop your opponent from ever drawing cards or untapping if paired with some repeatable blink effect.
@@chrisnesja9245Yatalock in MTG?
I love how efficient #7 is at completely breaking the game, with so few words.... And a lot lot of reminder text
#5 had a lot of words. Did u mean #4?
@@rickymoen9482 most of those words are the reminder text. You can tell because they're in parentheses and italic. The actual rules text is quite short
Rules lawyer was #7...
@@benikujaku4567 thank you for correcting my mistake, I meant #7
And still doesn't cover everything, even that which existed at the time. No mention of poison counters or the world supertype, for instance.
They may not been in the Top 10 because of power level, but my favorite combo with un-set cards is Ashnod’s coupon (an Artifact you can sacrifice to have target player get you target drink) and Cheatyface; a creature you can put into the battlefield for free if you can do it without being caught.
Edit: It also occurred to me how hilarious it would be if they built an archetype that centered around the mechanic of tearing your cards into pieces, since more than one have effects that do that.
that archetype would be fun but also probably awful bc the amount of cards of them that exist would slowly run out
@@fosterdawson7339 that’s only if there were enough people who took Un-set cards seriously and played them regularly
The obvious problem with Lila is that you can hit another Lila on the top of your library (or a land) and just stop there. This haplens a lot with Bolas' Citadel and lands. Still good but it has an inherent risk because she herself doesn't fulfill her condition.
I love having out Split Screen along with Yet Another Aether Vortex. Having four exposed top decks available to play is so much fun.
Since you brought up Blacker Lotus, i thought you would bring up Chaos Confetti.
Pls more un-videos! This was probably my favorite video you’ve made
One way you could use Blacker Lotus without tearing up the actual card is to imprint it in a Prototype Portal. Tap the portal to make a token that's a copy of Blacker Lotus. You'd use a small scrap of paper (maybe a post-it) to represent the token, and you'd tear up the paper token to use the ability.
I have a preference for cards like Framed!, which encourage completely different deckbuilding philosophies. In this case, if you build your deck using only lands of a certain artist and a few notable permanents from the same artist, you can effectively untap your entire field for two mana.
I'd love to see a video going over the cards that are restricted in vintage, but 100% legal in other formats.
Finally, the vid I'm waiting for.
It's just nice to know how BUSTED a silly mechanic can actually be.
While Crackle with Power is no longer standard-legal, I can see your point there. We got cards like Awaken the Woods, March of Otherworldly Light, and White Sun's Twilight, pretty strong cards on their own merits.
As for cards that you may have missed, there's Magical Hacker, which can swap + and - in a text of a target spell or permanent. In other words, you can essentially activate a Planeswalker's Ultimate right away, ultimately getting a beefy Planeswalker and an effect that already blows off your opponents. Or you can screw your opponent's game plan by turning their Elesh Norn, Grand Cenobite into a "hoist by their own petard" scenario or The Meathook Massacre into a one-turn mutual anthem by mistake.
There's also Mox Lotus. You cheat it, you get absurd amounts of mana.
EDIT: Don't forget Infinity Elemental. So much power, so much exploitations.
I think that goblin tutor should be legal in let's say commander. It looks fun and has good ratio between mana cost and junk.
Modular Monstrosity is a 7 mana 3/3 artifact creature that gets any printed keyword of your choice every time an opponent casts a spell. Meaning you can give it Annihilator 6 to destroy your opponent's board, then give it protection from everything or indestructible if your opponent tries to remove it. Seven mana is a lot, of course, but it's almost guaranteed to win you the game if it gets onto the battlefield. I'm pretty sure it would be an even stronger reanimation target than Griselbrand or Atraxa.
(and yes, they actually released rulings for the silver border card confirming that "Annihilator 6" and "protection from everything" are valid keywords to give it.)
However, it only works with each keyword once per day. It would be great in the first couple rounds of a tournament, but get worse as you use up all the best keyword; and you'll be stuck with useless cards in your deck.
Gleemax is easily my favourite silver bordered card. I am so desperately wanting to get a good quality copy of it, because of how magnificent of a design it is.
A card like Goblin Tutor honestly sounds like a really interesting build around, especially in other card games like yugioh, where there are cards that allow you to manipulate luck based elements like That Six. You could probably adapt an effect like this to special summon monsters with different attributes or maybe even different card types, though there are a few too many of the latter in yugioh for that to actually work. Would be very interesting in something like Pokemon where the number of different card types is much closer to 5
Just so any people who don't play Magic and aren't aware. In the newest "Un" set, Unfinity, the silver border cards were replaced with the Acorn Stamp at the bottom of the card border. If they have that, they're not usable in other formats. This is because Unfinity also has cards in the set that can be used legally in other formats like Pioneer, Modern or Commander, to name a few.
and those legal cards are soooo much fun!!! Love me a saw in half!!!
Still say that was dumb; nothing that meant they couldn't still use silver borders for the "illegal" cards.
@@christopherb501 The printing process is the biggest reason as to why they couldn't do it. Cards are printed in sheets, and all cards on a sheet have to have the same border, to reduce issues that may arise from things such as cuts being off.
You can't have multiple border types in a set without designing specifically for it. Every Un-set has this to a degree, since the basic lands are always black-bordered, and it works since all the lands are on their own printing sheet and occupy a distinct space apart from the rest of the cards (often called the land slot). Steamflogger Boss used this quirk to make it into Unstable by being printed on the Land sheet and showing up where a land would be.
A whole set split between two border types needs rare sheets, uncommon sheets, and common sheets for both borders, and needs the amount of distinct cards needs to be proportional across rarities to prevent cards showing up far more often than they should (you can't have 5 black-bordered and 10 silver-bordered rares with even amounts of other rarities, otherwise the black-bordered rares will show up twice as often to fill the space). Along with this, the pack would essentially be split between the black-bordered portion and the silver-bordered portion, once again to prevent cards showing up disproportionately. Those are some pretty hefty restrictions on how a set can be built, at the very least forcing cards to be cut from design just to make the printing process and pack creation work.
The simplest solution is just to have them all be the same border, and use another distinguishing factor instead. This also solves the player perception issue to some degree, refocusing on how these are real cards, just designed for a much more casual version of the game.
@@connorhamilton5707 also, light colored borders wash out the art
I'm a fan of of Jack-In-the-Mox, Hurloon Wrangler, and Goblin Tutor; I feel Goblin Tutor is very flavorful & would love seeing it in a Standard set.
I would rule Rare-B-Gone and cards as such not by looking at card rarity in the Gatherer database, but based on what lies on the battlefield at the time of casting. Like if there is one Ancient Tomb from Tempest on the battlefied (Common) and one Ancient Tomb from Vintage Masters on the battlefield (Rare), only the Vintage Masters Ancient Tomb is destroyed.
That seems to be in the spirit of the rules for Rare-B-Gone to me.
It might clash a bit with how other cards are handled in black border magic, where you look at any set to determine rarity (e.g. for legality in Pauper), but hey, it's un-Magic. These things happen. At least, that's how I play Rare-B-Gone in my casual EDH pod. :)
god, i didn't know ancient tomb was originally printed at common, what were they thinking?
Those are indeed the official silver-border rules (what matters is what it on the cards, not on gatherer, and it is necessary so that you can have cards with the same name but different effects)
@@christianroot6287 It wasn't printed at common. It was printed at uncommon. They didn't have rarity indicators anywhere on the card until Exodus, 2 sets after.
@@TheRovingPunster ok, thanks. i thought it wasnt at common after i posted bc its not legal in pauper, but it's hard to tell without the set symbol colored to match
Honorable mention to Nearby Planet because of just how much chaos being every land type could bring to so many formats.
With Blacker Lotus you can even do more stupid and friendship breaking things. You can turn your opponents' cards into copies of Blacker Lotus and then use Mind Slaver to control your opponents turn which allows you to tear up their cards...
Well, your opponent could concede "in response"
My guess for the rarities: you'd check to see if it was ever printed at the stated rarity, like how in MTGA you are allowed to use the mystical archive lightning bolt in pauper events even thought it's printed as an uncommon in that specific case
I was worried about Gleemax being in the game because of ways to cheat it out and instantly win, but I guess calibrated blast also works
Aren’t there a lot of cards that basically win you the game when they are cheated out? Like Emrakul?
@@xxNinjaCow64xx Emrakul doesn't auto win if you show and tell it into play in something like legacy a karakas can bounce it on back or if show and tell is super prevalent people may board stuff like oblivion ring against it. Griselbrand is usually more of a surefire way to win for this reason because even if you bounce it, tons of cards get drawn to sculpt a perfect hand.
With gleemax you still don't win on the spot if you show and tell or tinker it out, but it's pretty damn obnoxious because removing it is almost impossible barring it being the only nonland permanent and something like ancient grudge being played to destroy it.
@@dark_rit Gleemax is vulnerable to board wipes that target artifacts as they can't be redirected by its effect, there is counter play to it. I could imagine people side-boarding cards like that in a format where Gleemax is played in decks like show and tell. For that reason I can't imagine Gleemax being that impactful on the game outside of its interaction with Erratic Explosion.
Nice to see Un card top tens!
Would request top ten best/worst cards of older sets/blocks (such as best/worst Invasion block cards or best/worst cards from the set Legends)
You forgot the Mox Lotus, the one card that gives you infinite mana!! Or R&D's Secret Lair that allows you to make the player pay for Ashnod's Coupon!
He literally shows off a card in the video that gives infinite mana
But..... It's The Mox Lotus..... Tap it and infinity is yours!
Mox Lotus is way better than fun house imo. It's far more broken...I want a copy of mox Lotus. Badly. I plan to invest personally....worth it!!
@@LordQuintixto infinity....and beyond!! Lol kidding
I, personally, never played with the Un-Sets because no one wanted to play with the cards, and that's just sad, man. Use Ass-whupin' to destroy another person's card that you can see from your table, 😁 LMAO!
My play group plays Rare-Be-Gone and Lila using the printed card rarities, regardless of how a card was ever reprinted.
All the people mentioning Ashnod's Coupon, don't forget some important rules!
1) If you don't have the resources available to pay a cost, then you can't pay it. Failing to pay the cost for a spell or activated ability typically just rewinds the game state until before the thing is played, but that isn't the case here. Instead, you'd be attempting to take an impossible action (paying for something you can't afford), and so the effect would simply do nothing. Likely, no drink would be given, since the errata demands it be paid for, and common law dictates that acquiring something that wasn't paid for is an illegal action (common law typically supersedes game rules and tournament floor rules :P).
2) You can't make your opponent take non-game actions with Mindslaver effects. For example: you can't make them take off their pants, even if you have a Hurloon Wrangler in play that makes that relevant to gameplay; likewise you can't make them take physical actions like physically touching a Vile Bile on the battlefield (though if they control the Vile Bile, you could make them attack with it or tap it for some ability, which might require them to physically touch it if they can't think of a way to do the game action without doing so). In the same way, you can't make your opponent confirm how much money they have available to pay for something. Additionally, despite all attempts at Hasbro/Wizards to make it otherwise, paying money is not a game action, so not one that Mindslaver could compel. The opponent would have the option to 'fail to produce' the cost of the drink, thus making the action impossible.
I think Frankie Peanuts is the most underestimated broken card. You have to keep it alive until your upkeep, but then...
> At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Target your opponent, ask them: "are you going to either answer 'no' to this question, or concede as soon as you can?"
They can't answer 'no', as it would make them a liar.
If they answer 'yes', they have to concede immediately.
Neither yes nor no are valid answers to an either/or question.
@@nothingbutstatic They are. One is supposed to answer to "Is A or B" with "yes" if at least one is true among A and B and with "no" if none are true.
I know people don't speak like that in their everyday lifes but that's how it consistently works in logic.
@anneaunyme the card also says "if able," which renders the logical trap youre trying to lay moot, but answering "no" doesn't make me a liar anyway because by answering "no," I'm saying I'm not going to answer your question with a no or concede the game; inferring my answer to the first part is 'something other than no', and also that I'm not conceding.
If I answer the question with a 'yes,' that doesnt necessarily imply I'm conceding either, because the question is either/or, and I'm choosing the first half of the question. Yes, I'm going to answer this question with a no, which renders the 2nd part irrelevant. So even without that "if able" bit, this doesn't really work.
@@nothingbutstatic That's not how 'or' works in this kind of question. Picture it not like a list of option I am asking you to pick from but more like me asking if there is one of these options that applies.
For example let's say you are entring a country and are asked "are you carrying weapons or drugs?". What is expected is that a "no" means you *both* don't have weapons and don't have drugs on you while a "yes" means you could have either drugs, weapons, or both.
You don't get to decide you are only considering the first half of the question and answer "no" despite you carrying drugs (well you could but would be considered a liar)
@@anneaunyme yes it is and sure I do, it's a two part question. It's like asking "yes or no, would you like apples or bananas?"
There are a couple really broken cards I think you missed.
The first is “Framed!”, which is 1U and allows you to tap or untap all permanents with art from a single artist. In the right deck, it’s a huge ritual effect.
The second is Organ Harvest, B: you and a teammate sacrifice any number of creatures and add BB for each creature sacrificed this way. This is a HUGE mana boost, especially for how little mana it is.
One of the most busted acorn cards is Nearby Planet. It completely works within the rules, but is not allowed to be printed because it does several very powerful things.
1. It turns on all the Urza lands powerful effects, including Urza's Fun House (that's the only feasible way of doing it in Draft as well).
2. Since it's every basic land type at all times, you can tutor it with all fetchlands (you still need to pay the one).
3. This also means it maxes out domain by itself, and can tap for any color of mana.
4. It's another Locus, and the other two locus lands have effects that grow based on the number of locus permanents you control (one for mana, and one for gaining life).
Also adds to Maze's End win-con, AND can be searched woth it.
I think Nearby Planet definitely should've made the list over Goblin Tutor. I don't think Goblin Tutor would see much play at all if they printed it for real. Maybe it would be okay in Commander in some kind of dice-rolling deck.
2:09 fun fact Rare B gone would also Hit all Islands because a Basic Island was printed at rare in Alpha
if it checked all printings, not just current printings on the physical cards
Modular Monstrosity is a real sleeper of a card. However, it being useless by like the fourth game of the day would make it useless in tournaments.
One I think deserves to be mentioned is Frazzled Editor, a common card of all things. It has the simple effect where it has protection from "Wordy". "Wordy" refers to any card that has 4 lines of text or more, including flavor text and reminder text! This was rare when the card was new, but downright non-existant now a days. Plus, with new key words codefying things and cards getting reprinted, you have the same problem as Rare-B-Gone. Do you go by what is on the card now? The version with the most text? The least text? Do you change some of the words for newer terms if cards haven't gotten a reprint?
I was hoping "Our Market Research Shows..." would be on the list, just so that he would have to read the name, even though the card itself isn't good at all.
Same for me with Ultimate Nightmare of Wizards of the Coast Customer Service.
Any of the questions about rarity is so moot. Don’t over think it. The rarity of the card is not only the color of the set symbol but also noted at the bottom left of the card. Thinking about other printing? Don’t, it’s based on the card itself, it’s an UN set. Easy
This has got to be one of my favorite videos you've done. Un-sets are awesome-weird :D
I knew Staying Power would be on the list. I remember the first time I read it and how absurd it was.
I'm a little sad that strategy schmategy didn't make the list. Ashnod's coupon is a good one as well.
Blacker Lotus brings so many official questions to mind. You immediately break multiple rules!
Including my favorites;
Your deck list changes (including side board; you just removed a card)
And your deck needs to be B+1 (where B is the number of blacker lotus) over the minimum. Or when you rip it up, your deck ceases being legal at all, with under the minimum number of cards
To clear up how Rare-B-Gone and other rarity-checking cards would work on reprints, we could just ask Mark Rosewater. He makes the calls on the rulings for Un cards.
I once saw someone assemble an infinite combo in unstable DRAFT, infinite life drain too, augmented a pony (flicker) that triggers when a creature enters (squirrel) I think, then flicker a drain thingy.
im a little surprised Mox Lotus isn't on the list but I can kinda see why
While I can understand the rarity confusion, a handful of un set cards deal with the board with the exact cards as they are, with there being a bunch of cards that have the same name but different effects (such as everythingamajig), cards that require you to guess the artist of the art on an exact version of a card, and a bunch more random shenanigans, so it'd be a reasonable assumption that it would be looking at the exact version of the card being played to judge whether it's a common, uncommon, rare or mythic rare
Un sets aren't designed the same as regular, and shouldn't really be looked at as if they were, they're joke sets with purposefully weird effects that play by their own rules, and need to be looked at through that lense
I combined un-cards with regular cards in my cube. Since it is singleton symbol status (used with a edition widespread basics the drafter has access to) Symbol status is incredibly powerful in my cube. Also knight of the kitchen sink (protection from black border) is great wich is immune to the majority of non un-cards in my cube (my lightning bolt is a white bordered version).
Another great uncard for Limited is city of ass wich works well with Vesuva to produce 3 mana with 2 lands
"Rare-B-Gone is too strong because it'd wipe all the competitive lands"
Aww, poor babies, too good for basic lands?
I feel as though a card like standard procedure could be printed in alchemy/ as an arena exclusive card. As in a digital enviroment there is not issue with selecting the card
Cool idea for a video. I could see Goblin Tutor not actually being very good if they made it for real. The variance is just so high. You could reduce the variance by playing a lot of cards with multiple card types. I don't think it would be worth it though.
Honorable mention: Little girl, a 0,5/0,5 for 0,5 white mana
nearby planet would also be super overpowered
Rare-B-Gone, depending on its ruling, would also hit basic islands, as some were printed as the rare slot in alpha sheets.
The funniest part of jack-in-the-mox is that, when it was printed, die rolls werent a thing in black-border magic. Coin flips existed but were incredibly rare. Now you have d20 rolls and sticker sheets in constructed legal sets
Also, the dealing 5 to yourself was considered a bad thing. If it were modern legal, Grixis Death's Shadow would see it tap for beneficial colors half of the time, basically colorless 2/3 of the time, and get you 5 life closer to having Shadow online 1/6 of the time. Fetch, shock, jack rolling 1 would be 8 life lost and having a 1/1 Shadow playable on turn 1 with mana open to cast it
There are other good reasons they won't print 20+ cost cards. Cards at that cost need to have extremely powerful game winning effects to justify their cost. At that point, they end up having the Emerakul effect where people will just cheat them out instead, making their mana cost a moot point.
At that point, they need to put extra restrictions on the card to dissuade people from cheating the card out (effects tied to on cast, penalties if you cheat it out, ect). At that stage, the card's text space begins filling up, as well as it becoming a design and ruling pain.
It's much easier just to keep the cost curve lower or break up it's power in alternative and interesting ways (one of my favorite being Meld cards).
Sometimes, I wish they’d go back and try to make some of the silver bordered cards legal. At least, some of the reasonable ones. But that’d be a big hassle.
Always got reprints in the next unset or ones added to the list maybe?
Certainly the vanilla ones. What I most want are the Contraptions/Riggers and augments/hosts.
The rarity question is pretty simple to answer, it's the latest printing of that card (that's legal in the format) that sets the rarity.
It looks like "Rare Be Gone" is an uncommon, and this would be pauper-legal, and I find that mildly amusing
You should have included ____ Goblin from Unfinity.
It would be a must have in Golin Decks due to it's decent mana ability.
I have an Unfinity cube. I had to take Standard Procedure out of the cube because it’s the world’s best modal spell.
Now do a video about strangest rule interactions caused by silverbordered cards.
Standard Procedure is literallly just the best tutor in the game, period. That theres any room for doubt it would be banned immediately is wild.
Pauper already has a rule about whar counts as a common, any card that has been printed as a common in some set counts. So I think it would be the same with these cards.
Wouldn't Urza's funhouse be the only way of going truly infinite mana in MTG instead of arbitrarily high?
There is a second card that gives you infinite mana form the Un sets called Mox Lotus, you can tap it for infinite mana and pay 100 to make a single color mana and has the passive ability to prevent mana burn, however it does cost 15 mana. I thought it would be on the list due to having high versatility with any ramp quick decks
There's also Infinity Elemental, a creature with infinity power and 5 toughness. You can give it lifelink to gain infinite life, attack or fling it to deal infinite damage, cast something like a Soul's Majesty to draw infinite cards, and so on.
@@solbradguy7628 that one's actually more interesting, it means that even if an opponent get's a lifegain loop they can't ever survive a hit from it.
@@Glitch-sp3qx Mox Lotus would be easy to cheat out with things like Tinker/Goblin Welder. It should be on the list for sure.
I'm just glad you pronounced "necropotence" correctly
Opponent plays Rules Lawyer. I cast Standard Procedure, transform it into the "Humble" spell, then activate Goblin Sharpshooter to deal 1 damage to the Lawyer. That should kill it, right?
Realistic judge assassination
Actually I'm a fan of Nearby planet and Urza's fun house. That nearby planet is all of those lands even the urza ones lol! turn 2 infinite mana hehe.
I'm just a big fan of Flavor Judge. Also Hurloon Wrangler. I won an Un-tourney because of that card. Not by playing it, mind you; my opponent conceded when I responded to its Denimwalk keyword. Picked a good day to wear my denim boxers, I'll tell you that for free!
Out of curousity, was there anything banned in the Un-tourney you played in? I've wondered for a while if they would work at all, or just be too weird. (If I were running one I'd probably ban Blacker Lotus, so as to not have to deal with damage to the cards.) Also, was it one where the unsets were legal, or one where they were required?
Also, Blacker Lotus does change your deck list if you run out of copies, which is illigal and can be worthy of a disqualify
I imagine Rare-B-Gone could just check if a card has EVER been printed at rare, like Pauper.
That said, Infernal Spawn of Evil is my favorite.
It's coming!
With gleemax there’s also the fact it’s an artifact. Tons of ways to cheat out artifacts regardless of mana value
Actually, I think that any card with a powerful effect that can be cast at the cost of just destroying the card physically after the effect activates (without any way to prevent having to destroy it) is design space that is worth exploring in the official game IF it was made a bulk common as well as evergreen.
No chance. Players can combo it with stuff like Memnarch and Saheeli, Sublime Artificer to turn other cards into the bulk common and therefore ransom the actually valuable cards for game wins.
I'd put "Tear this card to pieces." at a 10 on the Storm Scale. Would be 11 if that still existed, but at some point all 11s were downgraded to 10.
If you cast form of the aproach of the second sun and animate library you can legaly punch your opponent acording to the rulebook
If I ever get a Blacker Lotus, I'd probably just use it as a proxy for a real Black Lotus if anything, only getting 3 mana from it, but never tearing it up so that it's usable in more than just one game. (And I wouldn't want to tear up a card anyway.)
Anyway, now I'm curious what would be considered the top 10 Un-Set cards that would probably work just fine in eternal legal formats nowadays. (Of course, many Unfinity cards are already eternal legal, and the ones that aren't are marked by the acorn symbol at the bottom of the card. But, all cards in previous Un-Sets besides basic lands are not eternal legal.)
Trying to figure out how Staying Power could be balanced. Maybe exile the cards and it has a cumulative upkeep of 3 * the number of cards exiled this way?
How about top 10 unset cards that are completely balanced
I think Richard Garfield, PHD would deserve a spot for the versatility.
I think there actually is an analog way of getting fun house effects, or at least there is for Urza’s Head
No; still need a website.
There could be, technically. But it's a massive hassle, and not really worth the effort. Last I checked, Urza's Fun House uses the effects that Urza, Academy Headmaster uses, which is a total of 60 different effects from various Planeswalkers (some are modified to be beneficial for a land that taps itself, such as instead of turning into a dragon temporarily, it lets you turn a creature into a dragon temporarily). Since some are modified, you would need to record all the outcomes Askurza gives for the fun house until you see them all, and you aren't guaranteed to see them all nor do we know if some are left out or if more are added.
@@connorhamilton5707 Yeah it turns out there actually is a reference PDF, which asks you to roll a D20. media.wizards.com/2018/downloads/Urza-bilities_DARupdate.pdf
Chaos confetti should be included on the list. It doesn't limit how fine the pieces are.
I feel like we've already _seen_ "Destroy all permanents" without all the hoops of Chaos Confetti...
I was certain that Urza's Contact lenses would have made this list
Blue/White deck with Rules Lawyer and Enter the Infinite
RIP Silver bordered cards
I have a 100% UnCard (Plus shocks, sue me, they're in UNF) Vorthos Commander deck (titled "Un Fun"), so my Goblin Tutor has a 1/3 chance of whiffing. My friend has now gotten wise to my Cheatyface tactics.
My honorable mentions go to Knight Of The Kitchen Sink, Black Border Protection variant; which may be getting slightly weaker with the prevalence of borderless cards but would still stonewall a lot of stuff. And Trigger Happy, which is almost always very good and incredibly versatile. The various "fudge" spells available that allow you to mess with the maths of a card, such as changing numbers or flipping +/- signs can be incredibly potent as well, Look At Me, I'm R&D can make all your 1 cost spells now cost 0 for example, as well as other knock-on effects like causing any permanent that says "Add 1" to say "Add 0" instead, suppressing a lot of the board.
I think R&D's Secret Lair deserves at least an honorable mention
10:32 but they're not obvious.
What are you gonna do on the internet, check out your opponents biography? I don't get it at all
Richard Garfield is kinda crazy, since you can turn your lands into pacts.
The fact that he didn't mention the fact that you could gain control of your opponents stuff, turn them into a copy of blacker lotus though some convoluted means and then proceed to crack them upsets me
Necro-impotence, im not sure if '1/2 life' means half of one health point (and there are no fractions in game), or half of your current life (but there is no mention how to round it).
Surprised Mox Lotus didn't make the list
For rare begon and Lila, id have ruled "the most recent printing"
Iunno. Richard Garfield PHD is pretty ridiculously strong. You can play any card as if it were any other card of that CMC. Any card can be a counter spell of that CMC. Any card can be a removal spell of that CMC. Need a specific creature? Well if you have a card of that cards CMC you have it.
Nearby Planet with Rangling would be busted I think.
Ok. I have to ask tho. Is it the most expensive anymore? OR is that possibly going to change because of the one ring 1 of 1 print?
Unhinge''s Misee is en better now tare so many cards that let you look at the top of your library. It's just Ancestral Recall all the time.
goblin tutor would be something fun to have in legal sets