This video is much like the others: Everybody screams at Tim to do something and he's standing around or panicking about what the hell he should be doing.
Person 1: "Do ABC." Person 2: "???" Person 1: "DO ABC!" Person 2: "???" Person 1: "DO ABC FOR THIS REASON!" Person 2: "Oh, right." Thus concludes my argument that the concept that Overcooked _really_ tests isn't communication but trust.
you are completely right about that, if you want a game that tests communication try "keep talking and nobody explodes". having played it that a very good game.
@@DinnerForkTongue Yeah, I figured the controls are probably a bit wonky in this game. It's just it happening two times in quick succession that makes it worse.
Enter the Chugga-verse would involve every version of Chugga trying to help Megaman 2 Chugga stop swearing. Tim and John are there for the ride too, one of which unwillingly.
Interesting episode to say the least. I have to admit it was kind of hilarious to see Emile frantically pacing back and forth with his character while searching for a plate in the maze level, he kind of looked like a chicken with it's head cut off just aimlessly running around. On the topic of the maze level though, when I did my own playthrough of it a couple months ago it was one of my most disliked levels. Not for the difficulty, because achieving 3 stars on it in singleplayer is an easy feat, but from a design perspective I don't consider it to be creative at all. The maze component and the branching paths aren't even that confusing to navigate, it's more of an annoyance rather than a hindrence because like Jon said the confined, narrow paths that only allow 1 person to move across are moreso rage inducing rather than challenging
I used to read this kid's adventure book back in the early 2000s called Amazeing Labyrinth. It was like a create your own dungeon child friendly D&D kinda thing.
@@DemonRaticate Actually, I think he would have been very good at this game if given time, and proper management. I believe he is struggling because he believes it to be fast paced, but the game isn't really fast paced, certainly no more than Tetris which he excels at from what I've seen. So he struggles to do anything because he thinks he has less time than he does and isn't sure what he should be doing. This is made worse by the fact that the rest of them are playing solo together, rather than as a team, so Tim's duty tends to be picking up the slack of the others, which runs counterintuitive to his playstyle. He needs to have a defined and consistent job and not doing whatever random things the others are currently forgetting to do. But the rest of them are playing lone wolf thinking that as long as they are doing something then they are playing correct, all the while colliding with the others doing the same thing, leading to moments where they cut up too many of the same food they don't even need and filling valuable space with the useless leftovers. Tim simply needs direction, and so do the others really. I wish one of them opted to just put the controller down and just direct everyone to do a specific job, and tell them when to switch according to level shenanigans, like a boss. But Tom and Jon are clearly being the "boss" player, while ALSO trying to do all the work, so they are saying what needs to be done, while also being too busy to know what is going on outside of what they need. If they swapped jobs with Tim, where Tim is doing the work and either Jon or Tom was the go-fer who did the miscellaneous jobs to pick up slack, while focusing on directing everyone else. If they did that I think this playthrough would have gone very smooth. But as it is, its directionless and chaotic, which works fine for the most part, except Tim suffers the most from that sadly. So basically, its a fine LP, but I feel bad for Tim and I'm worried they are going to ultimately dislike the game because of their own failures.
Kinda what I mean. He needs practice and a bit of knowing what to do before he can really get going. I mean I can applaud him for beating some of the hardest old games like Ninja Gaiden without too much difficulty. Once he maybe tries a stage like 10 times, he’ll be flying through it.
I'm probably late to the party but I realize now Tim doesn't ever drop things on the floor unless the level is a moving one, like rotating rooms or the two trucks. In some cases it's more convenient, in others it's less, it's just a playstyle thing.
imagine if you will a universe where chugga's a giant combining robot for example: jon: FORM CHUGGATRON bet you thought i was going to go with a power rangers parody instead of voltron but this is what came to mind first
@@peterpeladon Yeah I haven't played that one with others yet, but I was thinking about how to optimize it the whole time! Maybe they should focus on clearing space around the cutting boards and then putting all the pots on the counter that is r shaped right below it, with 1 person doing dishes and 1 moving the pots and then the other 2 finding and cutting all ingredients indiscrimately? That might have been less chaotic, though getting the right ingredients might have been a problem still.
@@GBDupree When me and my friends did it I was the designated dish-runner. I would focus on cleaning dishes and running the finished soups to the door. One person used the bottom left pot and the other two switched between doing the bottom right pot and the top pot. I have a feeling quite a few strategies would work.
that last level, I'm not sure if it's because I'm a spectator or the game really is that confusing but there were so many ingredients just passed by by all of them like I saw they needed 1 carrot and there was a chopped one right next to it with I think Chugga then there's the mixed up ingredients to make stews no one wanted, what the heck was that performance
They've had that issue the entire game sadly, they will cut up excess food, then fill the counters with them, and then when they need a specific ingredient they still opt to pick something fresh and cut it instead of look around and use the various already cut versions everywhere. This in turn makes the counters a mess and make it much more difficult for them to see anything thus making the issue even worse as time goes on. This is why they always fall apart near the end.
2:14-2:33 Okay, I'm sorry guys. I'm normally very patient with Tim. He is a chill dude and all, but... *_Tim! What the fuck?! Get your shit together!!!!_* And I don't blame Jon for restarting right after that.
0:33 Feels like it’s been a while since we’ve seen a setup like this where they’re absolutely split apart, but for them, it’s probably been hours at most. 1:42 If course the level’s haunted. Those Christmas ghosts just don’t know when to leave well enough alone whenever there isn’t a Scrooge in need of being taught the true meaning of Christmas. Ghost of Christmas Future’s especially notorious for being a troll. 2:30 Tim is just big oofing it this level. 7:48 I felt that one. If Tim and Emile’s side had just started making the carrot and onion winter stew instead of faffing about at the end and waiting on the stew that was already cooking, they might have just narrowly made three stars. I’m not sure why this level in particular Tim was just so out of it when he was operating pretty normally (or as normal as can be for Tim) before. 8:27 Do you even need to ask? 9 times out of 10 it’s Emile because of the apparently weird way he picks up his controller (gripping it so that he presses the buttons rather than lifting it up from the grips or even the middle of the controller). Bonding over the stern tone of voice teachers develop. Interesting. Also why are there conveyor belts? 11:25 Everyone’s missing things about this map it seems. 13:55 Maybe they shouldn’t have been so lax about/inattentive to the timers...
welp this LP really put to the test emile, jon, and tim as well as by extension Tom faux's collaborative efforts as a team, they fought the ever peckish valiantly, and then tackled chaotic dlc too. the A-maze-ing level ensues, will a hoiyi pear help? will they conquer their fiendish meals or will collision clobber them? find out next time in the latest episode of the LP
Wow, I didn't expect that level to be one of the most confusing one for them, which almost made them say a certain exclamation multiple times. They actually did a pretty good job in the end. Of course I say that and then comes the really confusing level! I remember playing this one, it was an experience, to say the least. Yeah, it's the narrow corridors that make these levels even more difficult than they are supposed to be, especially in four, but in three it's already pretty bad.
That maze level is just complete and utter yikes between the limited ingredients that are scattered all over the place and the single file isles which make running each other off pretty much guaranteed.
Ouch! That last one is quite the tricky one, indeed. One mistake they did was making the same order twice when it wasn't up there twice. There next to no room for error on that one. Next episode retries that one?
After getting Overcooked 2 for my birthday and playing through the entire story mode on that same day, I can say with confidence that story mode in this game is harder. Overcooked 2's new game plus on the other hand, oof, big oof.
TheCrazyNintendoMan ! Then stop watching,if it's so annoying. All you've done for these past few videos is complain. Hell we get it, Jon is mean, Tim has a lot of brain farts, but stop bitching all the time.
I get that Tim is often plays the role of the incompetent troll to counter Jon. I say this because I have seen Tim take things seriously like the 4 way Super Mario 64 race. You’ve been playing it for this long. Drop the act
This video is much like the others: Everybody screams at Tim to do something and he's standing around or panicking about what the hell he should be doing.
"Bottom soup burning"
Tim.exe has stopped working
I only just realized that Tim playing as the dinosaur makes waaaaaaaay too much sense when you consider Mario Party.
"You know my twitter feed!" I haven't even made a single Rosajon thing and I still feel called out by this.
Make that two of us... _and I don't even draw all that often!_
Three. And I can't even draw, let alone make something for his Twitter feed.
...then i think its time to flood him with Rosajon...
Not to mention that he made them fail the maze level by putting meat in the stew instead of an onion.
@@Deltabolster Five and I don't draw that often myself because I'm too lazy to get my sketchbook.
Person 1: "Do ABC."
Person 2: "???"
Person 1: "DO ABC!"
Person 2: "???"
Person 1: "DO ABC FOR THIS REASON!"
Person 2: "Oh, right."
Thus concludes my argument that the concept that Overcooked _really_ tests isn't communication but trust.
you are completely right about that, if you want a game that tests communication try "keep talking and nobody explodes".
having played it that a very good game.
I think it moreso tests (and trains) synergy, which is kind of a mix of communication and trust.
Well not just that. Also focus, because Tim was constantly zoning out.
Chuggaaconroy into the Chugga-verse.
Staring: Emile, Black Emile, Girl Emile, Chuggaanoir, Chuggaahamroy, and Anime Cat Schoolgirl Emile.
Don't forget Chuggaaconroy 2099
Chuggaahamroy is even better when you remember what kind of person a "large ham" is.
TheNinthGamer, that’s what I was going for.
Is Chuggtrio part of this madness?
Of course! What do you take them for!?
Girl Emile’s official name is Emily.
Oof, Tim's double stew burning was painful to witness.
It's very easy to keep picking up the wrong thing by accident, so I don't blame him. Jon did it numerous times in a rush to grab burning food.
The second was because he had a dirty plate in his hands.
@@DinnerForkTongue Yeah, I figured the controls are probably a bit wonky in this game. It's just it happening two times in quick succession that makes it worse.
@@happybrony4323 Two times in a row, man!
Not gonna lie, it feels like he's been struggling a lot with this game.
All I can think of is Meet the Robinsons: “Prepare to be amazed!”
omg I love meet the robinsons
Bruh ive seen you before (also shantal pfp cool)
Allow me to share with you some light on the subject...
@Pikachu2Ash “Allow me to shed some light on the subject” is the line I think
That first attempt on the first level was just painful to watch, especially on Tim's part.
Alternate universe versions of Emile. Imagine if they all came together to annoy Jon.
Enter the Chugga-verse would involve every version of Chugga trying to help Megaman 2 Chugga stop swearing. Tim and John are there for the ride too, one of which unwillingly.
Interesting episode to say the least. I have to admit it was kind of hilarious to see Emile frantically pacing back and forth with his character while searching for a plate in the maze level, he kind of looked like a chicken with it's head cut off just aimlessly running around.
On the topic of the maze level though, when I did my own playthrough of it a couple months ago it was one of my most disliked levels. Not for the difficulty, because achieving 3 stars on it in singleplayer is an easy feat, but from a design perspective I don't consider it to be creative at all. The maze component and the branching paths aren't even that confusing to navigate, it's more of an annoyance rather than a hindrence because like Jon said the confined, narrow paths that only allow 1 person to move across are moreso rage inducing rather than challenging
If you slow down and co-ordinate who deals with what in the maze it's an interesting challenge. Definitely glad it's the only maze level.
Now I'm just picturing the alt Jons and the alt Chggaas hanging out.
Just don't invite Emile Jon to that party. The combined power of Jon's glitches and Emile's puns drove Emile Jon evil and insane.
Dear god, all of those puns
I love how emile is the future of Ramsey.
The Chuggaaconroy Multiverse
Are these levels *stew-pendous* or *stew-pid?* You decide!
They're STEW-pendously STEW-pid.
Dunno. I'll have to stew on that one for a bit.
Schewpid af
Ayyy
Listening to this in the background, just hearing all the slapslapslap collision sounds in the maze lol
< _glances at kitchen blueprint, then at actual workspace..._
"Okay, who packed the planning board, and where?"
Chuggaconroy verse
Crisis of infinite chuggas
Unlimited chugga works
Obscure reference
Enter the Amazing Guy
Chuggaa Crisis
A Room of Ninety-Nine Emiles
Too Many Chuggas
Days of Chugga Past
More Than One Pun
I’m here before Blue Boo. Good. I’m safe from the Pun God for now.
lmfao
youre no longer safe
Blue Boo: and who decided that
AHHHHHHHHHH!
I used to read this kid's adventure book back in the early 2000s called Amazeing Labyrinth. It was like a create your own dungeon child friendly D&D kinda thing.
Klavice Gavin huh thats cool
Tim continues to be the weakest link. I feel so bad lmaoo. Tim and Chugga on one side is Disaster Team and I love it.
At this point they really should just change controllers entirely so that Tom and Jon can actually be split between the two groups...
Chugga is decent on his own, but Tim is completely useless
We have come to expect that Tim is the guy that needs time to think things through, fast paced games like these ain't his forte.
@@DemonRaticate Actually, I think he would have been very good at this game if given time, and proper management. I believe he is struggling because he believes it to be fast paced, but the game isn't really fast paced, certainly no more than Tetris which he excels at from what I've seen. So he struggles to do anything because he thinks he has less time than he does and isn't sure what he should be doing.
This is made worse by the fact that the rest of them are playing solo together, rather than as a team, so Tim's duty tends to be picking up the slack of the others, which runs counterintuitive to his playstyle. He needs to have a defined and consistent job and not doing whatever random things the others are currently forgetting to do. But the rest of them are playing lone wolf thinking that as long as they are doing something then they are playing correct, all the while colliding with the others doing the same thing, leading to moments where they cut up too many of the same food they don't even need and filling valuable space with the useless leftovers.
Tim simply needs direction, and so do the others really. I wish one of them opted to just put the controller down and just direct everyone to do a specific job, and tell them when to switch according to level shenanigans, like a boss. But Tom and Jon are clearly being the "boss" player, while ALSO trying to do all the work, so they are saying what needs to be done, while also being too busy to know what is going on outside of what they need.
If they swapped jobs with Tim, where Tim is doing the work and either Jon or Tom was the go-fer who did the miscellaneous jobs to pick up slack, while focusing on directing everyone else. If they did that I think this playthrough would have gone very smooth. But as it is, its directionless and chaotic, which works fine for the most part, except Tim suffers the most from that sadly. So basically, its a fine LP, but I feel bad for Tim and I'm worried they are going to ultimately dislike the game because of their own failures.
Kinda what I mean. He needs practice and a bit of knowing what to do before he can really get going. I mean I can applaud him for beating some of the hardest old games like Ninja Gaiden without too much difficulty. Once he maybe tries a stage like 10 times, he’ll be flying through it.
We all know one of the chuggaa-verse characters. Chamomile
If Chuggtrio part of all this madness?
Of course! What do you take them for!?
Chuggaaconroy into the chugga verse coming to theaters in 4/2/2021
I really love the chaos of everybody running into each other during that second map, the sound of them hitting each other is really funny to me tbh
I'm probably late to the party but I realize now Tim doesn't ever drop things on the floor unless the level is a moving one, like rotating rooms or the two trucks. In some cases it's more convenient, in others it's less, it's just a playstyle thing.
imagine if you will a universe where chugga's a giant combining robot for example:
jon: FORM CHUGGATRON
bet you thought i was going to go with a power rangers parody instead of voltron but this is what came to mind first
Alt form is a train
@@cillianstewart9441 or considering i said this was supposed to be a voltron parody 5 trains you know cause voltron's 5 lions
@@Nickster891 hehe long train go choo-choo
@@cillianstewart9441 wanna know the best part i bet you do
the leader of the guys piloting it IS STEVE THE RED PIKMIN
*Chuggaatronroy
Chuggaaconroy: Into the Chuggaaverse
Yeesh. I'd lose my patience with that layout.
Oof, that maze level though. It actually looks like it would be a lot of fun if you could get people coordinated. Good effort!
I assure you it is! It would be so great if they started being more tactical about their gameplay, but it's still good fun.
@@peterpeladon Yeah I haven't played that one with others yet, but I was thinking about how to optimize it the whole time! Maybe they should focus on clearing space around the cutting boards and then putting all the pots on the counter that is r shaped right below it, with 1 person doing dishes and 1 moving the pots and then the other 2 finding and cutting all ingredients indiscrimately? That might have been less chaotic, though getting the right ingredients might have been a problem still.
@@GBDupree When me and my friends did it I was the designated dish-runner. I would focus on cleaning dishes and running the finished soups to the door. One person used the bottom left pot and the other two switched between doing the bottom right pot and the top pot. I have a feeling quite a few strategies would work.
that last level, I'm not sure if it's because I'm a spectator or the game really is that confusing but there were so many ingredients just passed by by all of them like I saw they needed 1 carrot and there was a chopped one right next to it with I think Chugga then there's the mixed up ingredients to make stews no one wanted, what the heck was that performance
And Tim putting meat in a stew when there was already a meat stew ready to be sent out.
They've had that issue the entire game sadly, they will cut up excess food, then fill the counters with them, and then when they need a specific ingredient they still opt to pick something fresh and cut it instead of look around and use the various already cut versions everywhere. This in turn makes the counters a mess and make it much more difficult for them to see anything thus making the issue even worse as time goes on. This is why they always fall apart near the end.
2:14-2:33 Okay, I'm sorry guys. I'm normally very patient with Tim. He is a chill dude and all, but...
*_Tim! What the fuck?! Get your shit together!!!!_*
And I don't blame Jon for restarting right after that.
Reminds me of that moment when they did subspace where tim is trying his best yet only infuriates jon
0:33 Feels like it’s been a while since we’ve seen a setup like this where they’re absolutely split apart, but for them, it’s probably been hours at most.
1:42 If course the level’s haunted. Those Christmas ghosts just don’t know when to leave well enough alone whenever there isn’t a Scrooge in need of being taught the true meaning of Christmas. Ghost of Christmas Future’s especially notorious for being a troll.
2:30 Tim is just big oofing it this level.
7:48 I felt that one. If Tim and Emile’s side had just started making the carrot and onion winter stew instead of faffing about at the end and waiting on the stew that was already cooking, they might have just narrowly made three stars. I’m not sure why this level in particular Tim was just so out of it when he was operating pretty normally (or as normal as can be for Tim) before.
8:27 Do you even need to ask? 9 times out of 10 it’s Emile because of the apparently weird way he picks up his controller (gripping it so that he presses the buttons rather than lifting it up from the grips or even the middle of the controller).
Bonding over the stern tone of voice teachers develop. Interesting. Also why are there conveyor belts?
11:25 Everyone’s missing things about this map it seems.
13:55 Maybe they shouldn’t have been so lax about/inattentive to the timers...
0:52 Nice reference to Super Paper Mario's Hot Fraun, Emile
And this episode full fills my daily chaos quota.
2:45 this is a good start 👍.
goodness, I thought some of the other levels were difficult, but the last one in this video looks like a total nightmare for multiplayer especially
I wasn't expecting a Super Paper Mario reference this late into the let's play
welp this LP really put to the test emile, jon, and tim as well as by extension Tom faux's collaborative efforts as a team, they fought the ever peckish valiantly, and then tackled chaotic dlc too. the A-maze-ing level ensues, will a hoiyi pear help? will they conquer their fiendish meals or will collision clobber them? find out next time in the latest episode of the LP
4:05 if you look on the left you can see Tim kick a chopped carrot, and then, WITHOUT EVEN GRABBING IT, it goes on to the moving counter, what even
Quite a few derp moments
I WANNA WATCH CHUGGAACONROY INTO THE CHUGGA VERSE
Who knew Yeschad/Norchad was actually Chugga this whole time?
Well the next Jon stream is gonna have an interesting art block
I like how Emile is about to curse but stopped himself but literally seconds later Jon curses. Jon doenst give a fuck and I love him for it.
"Meat III: The Meatening" sounds like an episode of Invader Zim. XD
TRG Plays Overcooked : EP35 DLC 2-2
Stars (Course 1st time)
0 : 5;1
1 :13;
2 :13;1
3 : 6;
Retries on Stages : 64;
1-3 : 1 | 1-5 : 1
2-1 : 1 | 2-2 : 1 | 2-3 : 2 | 2-4 : 1
3-1 : 3 | 3-2 : 4 | 3-3 : 6 | 3-4 : 4
4-1 : 7 | 4-2 : 2 | 4-3 : 7 | 4-4 : 4
5-1 : 3 | 5-2 : 1 | 5-3 : 1 | 5-4 : 9 | 5-5 : 2 | 5-6 : 1
6-3 : 1 | 6-4 : 1
2*'d : 4-2,4-4,5-1,5-2 *1-4 2-1
1*'d : 6-1,6-3,6-4 *1-1 1-2,1-5,1-6
DLCs
Orders Failed : 41;3
Restart : 10;1
Quit : 1;
"Order up Empty Plate" :
Jon : 3;
Wrong Order :
Jon : 2;
Chu : 1;
Tom : 1;
A Shot of Glitchen Gun : 3;
OverCooked : 16;2
O.B : 1;
Games Paused by Jon : 1;
Games Paused : 2;
"Deaths"
Jon :40;
Chu :71;
Tim :53;
Tom :81;
Traitors :
Jon : 3;
Chu : 3;
NCS : 1;
Tom : 2;
"(I S N) Press A" :
Jon : 01;
Tim : 14;
Tom : 01;
Controller DCs :
Chu :11;2
Tom : 2;
Well that was a great start!
0:13 Apparently Chuggaa was born in 2000
lol he looks 20 yes, but he was born in 1990, hard to believe but Emile is 30
But is there maize in the maze?
Wow, I didn't expect that level to be one of the most confusing one for them, which almost made them say a certain exclamation multiple times. They actually did a pretty good job in the end.
Of course I say that and then comes the really confusing level! I remember playing this one, it was an experience, to say the least. Yeah, it's the narrow corridors that make these levels even more difficult than they are supposed to be, especially in four, but in three it's already pretty bad.
A-Maze-ing Teamwork I think not
0 out of 10 that pun has been done to death XD
That maze level is just complete and utter yikes between the limited ingredients that are scattered all over the place and the single file isles which make running each other off pretty much guaranteed.
Ouch! That last one is quite the tricky one, indeed.
One mistake they did was making the same order twice when it wasn't up there twice. There next to no room for error on that one.
Next episode retries that one?
For a moment, I thought this was an hour long
This episode was amazing
Chugga 2099
Chugga Noir
Ultimate Chugga
Chugga-Ham
Mangaverse Chugga
Ghost Chugga
Chugga Punk
Chugga UK
CH//GA
Cosmic Chugga
Mmm winter stew. Man these videos always make me so hungry.
Imagine a version of chugaaconroy that's Canadian and has Jon's personality.
If multiverse theory is true then there’s a universe where Emile and Jon are complete opposites.
And a Universe where Tim is the youngest on TRG but doesn't make toilet humour.
And a universe where that universe's Tim and SuperJeenius were one badass Let's Player known only as Jim
Well, someone must've had Mario on the brain when they titled this... Very appropriate, given recent news.
Great video
After getting Overcooked 2 for my birthday and playing through the entire story mode on that same day, I can say with confidence that story mode in this game is harder. Overcooked 2's new game plus on the other hand, oof, big oof.
It's all stew? Always has been.
11:33 meat meat, she is my favorite
What's that about a make a wish family?
omg I have never been this early lol
Tim reminds me of an ad of an app game that challenges you to do better than the playthrough.
Man, tim is sooooooooooo lost on this game.
fun fact: no one has actually watched the whole video yet
Who needs to watch the whole video when the best shenanigans happened in the first 4 minutes
True DarkGreninja fair
You got me :(
Yeah hi how’s it going?
i mean i imagine it would've been watched by dan at least
Oh look, when Jon gets yelled at, he just has to talk back huh
Dude it's not even that serious
@@shawnshock8651 it's so obnoxious it hurts
TheCrazyNintendoMan ! Then stop watching,if it's so annoying. All you've done for these past few videos is complain. Hell we get it, Jon is mean, Tim has a lot of brain farts, but stop bitching all the time.
Wow, Tim was awful in this episode. He must have been half asleep
I get that Tim is often plays the role of the incompetent troll to counter Jon. I say this because I have seen Tim take things seriously like the 4 way Super Mario 64 race. You’ve been playing it for this long. Drop the act