I'd love if you used extended policy cards mod so us viewers can see the yields you're getting from your policy choices. All the mod does is tell you what yield you get from the policy cards.
Well I think the Diplomatic victory kind of functions as a Economic victory, since you need a lot of gold and an overall big economy to win emergency’s and to buy Diplofavor.
I guess Arthur would have pretty good synergy with the twins, "undead" turned questing knights with guaranteed salvation in a fixed number of turns. Imagine farming barbs in the early game with them and rush the AI afterwards.
For anyone curious about the loyalty at 7:14, the way free cities work is whoever has the most cumulative loyalty pressure over the turns of it being a free city gets the city. For some reason, the cumulative loyalty pressure stays even after a city is reconquered, so if it goes free again it can still flip to a civ that has no active pressure on it anymore. Canada had a lot of pressure on Quebec City when it was a free city before, so it was showing the city as going to Canada (though Potato might have been able to get enough cumulative pressure to flip it by the end of 10 turns).
I've Just finished a game with a Vampire with 107 base combat strength, +10 from Barbarian and +52 from enemy units. It's incredibily broken and funny at the same time
Hey Potato love the channel. Just wanted to point out that at 14:10 you spent 100 gold to buy a tile for your vampire castle, but vampire castles can be built in neutral territory so you could have saved your money and still put it there. Just a tip for next time. They've added so much it's hard to keep track of everything. I'm really happy with the support this Civ has gotten.
Potato what do you think about Changing genghis khans ability. I was playing with him and it feels too weak. I was thinking that every time he kills a cavalry with a cavalry , he claims the cavalry at full health and full movement, just like the twins. Also the +3 CS for cavalry still the same. What do you think about this?
@@PotatoMcWhiskey yeah but capturing a cavalry with a cavalry is hard to do, and when you do pull it off you get a lousy cavalry unit with no health that’ll just die next turn :(
@@israelgole1701 Honestly I agree. Last time I played Genghis I got two ancient units compared to my technology after conquering every civ in the game. And they died right away.
@@OttoDandenell are you kidding? How does +3 CS even rlly affect the game? I mean it’s decent don’t get me wrong, but it’s only for cavalry, doesn’t even erase the deity CS bonus 😂
Hey Potato, I just wanted to thank you because from watching your videos, I've been able to move from King to Immortal difficulty! Soon hopefully I can win on Deity too :)
Making like 12-15 Keshig's with 6 movement is my favorite way of doing Dom victory in Civ 6 so far. The fact they can siege despites being Ranged is just Chef's Kiss
Not only are Mulan and Marco Polo culturally relevant like you said; your great general Timur is a mongol general who admired genghis, extremely relevant!
The best explanation I can come up with for the melee preview against cities is like this. Imagine being a warrior attacking a city vs a chariot. One is beating it down with clubs/swords. At least the other guys have a horse
31:46 regarding the city strength calculation. The existence of Akkad, with its Suzerainty bonus allowing Light Cavalry and Heavy Cavalry to deal full damage to cities in spite of Walls, makes me think that Walls impose either a penalty to attacking Cavalry (which the Questing Knight is Heavy Cavalry) or a defensive buff to the city when attacked by Cavalry. Alternatively there may even be a straight up different damage calculation for Cavalry when attacking cities.
He's a great person just teleport him to your nearest city. Remember heroes (like Simbad) can teleport too! I only figured that last one out recently after summoning sinbad on what turned out to be a giant sea :( it's so hard to guage whether you're on the coast of an ocean or a large lake (or sea) early game. Luckily I had a city on another large body of water (not played long enough to find out if it's an ocean :( was swarmed by quadremes and an honorable death where he took out the barb camp :))
@PotatoMcWhiskey Can you do a video series for people about to transition from mid-level difficulty to Deity? What are the most important things to know when playing at the hardest level?
Honestly I think siege towers are underated and underused, I used them extensively as Zulu and I stomped people for eras untill the max level walls came about, 100% would recommend, very useful👍
day 2 of asking potato for a series on this new challenge - a domination victory WITHOUT eliminating a single civ. i figure this should prove rather difficult some rules - no allowing a civ’s final city to flip then liberating it back to its founder. - that’s it
Hey Potato! I really like your content, would love to see a religious victory with the new Preserve district. It would be like a religion of the sacred Grove or something :D Also I know that you love Pangea and Hills map, but would love to see a little bit more variation in the maps. Great content and love ya mate
@PotatoMcWhiskey according to civ 6 wiki, city defenses give 85% strength reduction to attacking melee units: "This is expressed by a severe reduction of the damage normal units do to city defenses: -85% for melee attacks (melee, anti-cavalry, recon (Scout), heavy and light cavalry) and -50% for range ones (ranged, recon (from Skirmisher and above), air fighter, ranged cavalry)." civilization.fandom.com/wiki/City_combat_(Civ6)
I feel that for domination, Grand Master's chapel isn't the clear choice. If you have a strong faith game sure, but there are other options. Foreign Ministry has it's uses, especially for Hungary, but Intellegence agency is still the best. Spies can get extra gold and tech boosts, but the extra diplomatic visiblity is helpful for a domination. Since you are playing as Mongolia, it is clearly the best choice, as that spy could be an easy +6 combat strength against the AI.
Hey potato can you do another Eleanor video on Deity where you go for a hybrid war/culture game? I consistently fail to pillage and and destroy while playing Eleanor. I usually end up playing too passive, because if you fall to far behind in science, war becomes an undesirable slog. but with Eleanor if you pillage luxuries and tile improvements, empires around you starts to crumble and take serious loyalty losses. I would love to see you focus on that instead of doing a peaceful dom or just straight dom without the court of love.
7:15 Quebec City going independent & then flipping back to Canada is like the British public voting for Brexit & then realising "Oh shit, this wasn't worth it!"
At 28:40, there may be tile with 5 mountains on the left side of that mountain range as well. But 2 tiles are unrevealed and if you'd go there with the scientist, it may result in science-sadness...
Hey Potato, would building forts and placing garrison promoted ranged units make taking walled cities easier? I think it gives you +20 defensive combat strength and +16 offensive combat strength (garrison + fort). Need a ranged unit, military eng, & siege tactics. *(Keshigs are considered ranged units and upgrade to field cannons!) The downside is that the base cost of builders is 50 prod, while the base cost of military engies is 170 prod. They may save units that otherwise would have died or decrease the number of turns until a city is capped, making them capable of paying back their cost, but not directly. I'm not telling you how to play your game Potato, but it would be cool to see if they offer an effective, early buff to a dom victory, or if they are a bust and only good for flood barriers & railroads in the late game.
@@leandroTRA Searching around, I think you're right. It doesn't say it specifically in the Civilopedia, only "featureless land tiles". I assumed that because military engineers can build railroads in enemy territory, you could do the same for featureless tiles. You could possibly use observation balloons and bombard-class units on forts to keep them healthy and damage cities faster, but that feels like too high of an opportunity cost. Building units to grind walls is probably more efficient
11:46 Funny how you got Timur! In real life he was a mongol born man who conquered all of Persia Afghanistan and established the Timurid empire where the mughal empire would later be the successor of.
One thing I noticed is that you weren’t getting the full benefit of the Mongolia civ ability. Mongolia is able to double the combat strength bonus it has from diplomatic visibility. And during the early game the two biggest ways to get visibility is to establish trading posts and send delegations. If you reject the ai delegations and send your own, you will get one level of visibility on them, then sending a trader instantly creates a trade post for second level of visibility. This translates to a +12 combat boost for all units vs that civilization. It’s a bit of a wonky mechanic but you can get some insane combat boosts if you play into it correctly.
Hi potato, I'm just here to comment as a concerned viewer because since you hired the new editor your video series doesn't contain the usual title description like so many of your old video where it's clearly put on the title the type of civ that you're playing like "kongo civ ep 6" and that will make it harder for viewer that want to search your video based on the type of civ you're playing, I hope you can restore that title style, other than that I have no other comment about the new editor. God bless and have a good day, nice video as always. :)
Ep 1 Potato: Taruga is useful, we'll keep them around
Ep 2 Potato: Taruga must DIE.
also ep 2 potato: totally forgets about taruga
Jip that how it be
Potato: i hope no crossbowman show up.
Potato next turn: ok, 2 crossbowman.
I guess you could say you have... potato luck?
My 7 unfinished assignments sitting there while I watch another Potato video.
I have a wall to paint.
just
one
more
turn.
Too relatable
Potato: *researches walls*
Everyone in his cities: Now you can build those to protect us
Potato: no
I'd love if you used extended policy cards mod so us viewers can see the yields you're getting from your policy choices. All the mod does is tell you what yield you get from the policy cards.
I second this strongly if possible potato!
The AI isn't going to accept any peace deal that violates the Military Emergency conditions!
Fun fact of the day
Especially Canada!
I still wish Firaxis could add an economic victory and the end screen map to this game.
Well I think the Diplomatic victory kind of functions as a Economic victory, since you need a lot of gold and an overall big economy to win emergency’s and to buy Diplofavor.
Or you can just massbuy jetbombers or any unit that is powerful enought to snowball other cities in your game
Economic is a Tool to Archiv Goals and not the goal
yea, a victory like the econ victory in endless legend would be quite cool
@@cedrickropp you dont need any economy to win diplo. Just need to vote for the right thing at world congress.
Potato: here’s another long video!
My project: 👁👄👁
I would suggest 2 times speed... But potato speaks so fast it's hard too keep up on 1.5
Emil Lennø
The Irish Ben Shapiro.
Lost it when the city of Shaat appeared.
Shart is another surprise
Its even better when they settle it close to Heh
I always thought you should be able to pillage wonders for production. Historically it was a thing.
but issue is where would the production go? maybe capital but what if you lose your capital?
You yet a new cap when one is lost@@mackycabangon8945
Im french canadian and I was really impressed that you know how to say Quebec properly! Love your channel keep up the great work ❤
27:55 Potato: Easy pickings in Shaat...
Me only half listening while playing: You what?!?!
lifehack with arthur: Use city state units to convert them to quest knights
I'm surprised you boosted ranged units, since you are facing crossbowmen. It would have been better to boost calvary since the ai didn't have them
@@thegreatestdane8978 so why does he need the diplo point? He's going domination. Light cav would have been much more useful
Thing to remember is the Keshig is a ranged class unit. Voting for ranged gave a massive portion of his army a boost.
I guess Arthur would have pretty good synergy with the twins, "undead" turned questing knights with guaranteed salvation in a fixed number of turns. Imagine farming barbs in the early game with them and rush the AI afterwards.
It hurt me that you never sent a trade route to dido before declaring war
For anyone curious about the loyalty at 7:14, the way free cities work is whoever has the most cumulative loyalty pressure over the turns of it being a free city gets the city. For some reason, the cumulative loyalty pressure stays even after a city is reconquered, so if it goes free again it can still flip to a civ that has no active pressure on it anymore. Canada had a lot of pressure on Quebec City when it was a free city before, so it was showing the city as going to Canada (though Potato might have been able to get enough cumulative pressure to flip it by the end of 10 turns).
Interesting, I haven't heard that before
I’m loving the passive aggressive edits.
“How are you so damaged?”
“One turn ago...”
My favorite part is when he says chiv-alry instead of shivalry
And when he says “Jo-Han-Es-Burg” instead of “Yo-Han-Es-Burg.”
@@justanotherbaptistjew5659 I thought it was Jo
@@SomethingLame ofc its Yo, english native speakers have sadly one of the poorest awareness of other languages.
@@ZDTcko except for their own, which they will correct us Americans on until we all phase out of existence LoL
@@maggotmusic757 americans are a part of said native english speakers
I've Just finished a game with a Vampire with 107 base combat strength, +10 from Barbarian and +52 from enemy units. It's incredibily broken and funny at the same time
Hey Potato love the channel. Just wanted to point out that at 14:10 you spent 100 gold to buy a tile for your vampire castle, but vampire castles can be built in neutral territory so you could have saved your money and still put it there. Just a tip for next time. They've added so much it's hard to keep track of everything. I'm really happy with the support this Civ has gotten.
I was thinking that too but wasn't sure. Thanks for confirming
Potato what do you think about Changing genghis khans ability. I was playing with him and it feels too weak. I was thinking that every time he kills a cavalry with a cavalry , he claims the cavalry at full health and full movement, just like the twins. Also the +3 CS for cavalry still the same. What do you think about this?
genghis is already stronf
@@PotatoMcWhiskey yeah but capturing a cavalry with a cavalry is hard to do, and when you do pull it off you get a lousy cavalry unit with no health that’ll just die next turn :(
Israel Gole its not supposed to be something you focus on. +3 combatstrength is enough to make him stronf
@@israelgole1701 Honestly I agree. Last time I played Genghis I got two ancient units compared to my technology after conquering every civ in the game. And they died right away.
@@OttoDandenell are you kidding? How does +3 CS even rlly affect the game? I mean it’s decent don’t get me wrong, but it’s only for cavalry, doesn’t even erase the deity CS bonus 😂
I love your editor's use of Overly Sarcastic's Alcibiades eyes.
man, Someone sniped Himiko.... and that looks like Nubia. good thing you're already in war with her.
Potato: "If you could pillage peoples wonders and get production, that would be great"
Firaxis: "Write that down! Write that down!"
I'd love a Samson hero that could do that (since you know, he tore the pillars down in... Jewish lore).
I haven't played civ 6 since release and I'm just sitting here listening to him talking about vampires and Mulan like 👁👄👁
It's a fun feature that can be turned on and off
Potato content!
Hey Potato, I just wanted to thank you because from watching your videos, I've been able to move from King to Immortal difficulty! Soon hopefully I can win on Deity too :)
28:00 Dido really shaat the bed with that one.
I like the little pictures during the video, they are really entertaining and fun:)
I don't play Civ for a wee while and I come back and there's vampires in the game? I was not expecting that.
Making like 12-15 Keshig's with 6 movement is my favorite way of doing Dom victory in Civ 6 so far. The fact they can siege despites being Ranged is just Chef's Kiss
"HERO, LICK YOUR WOUNDSSSS!" amazing
4:25 is that 2 geo termals and two mountains surrounding that Desert Hill. damn bro, that look like a killer campus.
"The good thing about peace is it let's me build up my economy for future wars." - Potato 2021
The Nubians 'Shaat' themselves when they saw the great army that they had foresettled
I love the small edits. 10/10
Not only are Mulan and Marco Polo culturally relevant like you said; your great general Timur is a mongol general who admired genghis, extremely relevant!
I feel like firaxis has thrown balance out of the Window with heaps of stuff this year
The best explanation I can come up with for the melee preview against cities is like this. Imagine being a warrior attacking a city vs a chariot. One is beating it down with clubs/swords. At least the other guys have a horse
Great video potato!
I just needed a comment, to mark that I'm early.
My question: Do you like fish&chips
I'm enjoying this series - and loving the recently increased civ activity, with 2 streams and now this series :)
I like ur vids but this series in particular is so fun I watch as soon as I see the notif
31:46 regarding the city strength calculation. The existence of Akkad, with its Suzerainty bonus allowing Light Cavalry and Heavy Cavalry to deal full damage to cities in spite of Walls, makes me think that Walls impose either a penalty to attacking Cavalry (which the Questing Knight is Heavy Cavalry) or a defensive buff to the city when attacked by Cavalry. Alternatively there may even be a straight up different damage calculation for Cavalry when attacking cities.
I LITERALLY just finished the first video. Noice!
Also, Go Potato!
It hurts a bit that you don't take Beowulf when he's so amazing at yeeting garrisoned units out of existence.
"All we need is gold and pillaging"
@15:57 - classic Mongolia.
AI won't take peace during an Emergency, unless you pay them A LOT.
He's a great person just teleport him to your nearest city. Remember heroes (like Simbad) can teleport too! I only figured that last one out recently after summoning sinbad on what turned out to be a giant sea :( it's so hard to guage whether you're on the coast of an ocean or a large lake (or sea) early game. Luckily I had a city on another large body of water (not played long enough to find out if it's an ocean :( was swarmed by quadremes and an honorable death where he took out the barb camp :))
@PotatoMcWhiskey Can you do a video series for people about to transition from mid-level difficulty to Deity? What are the most important things to know when playing at the hardest level?
Now play as basil, convert the holy city of other civ and choose the crusade belief to create a super vampire with +44 combat strength.
Honestly I think siege towers are underated and underused, I used them extensively as Zulu and I stomped people for eras untill the max level walls came about, 100% would recommend, very useful👍
day 2 of asking potato for a series on this new challenge - a domination victory WITHOUT eliminating a single civ. i figure this should prove rather difficult
some rules
- no allowing a civ’s final city to flip then liberating it back to its founder.
- that’s it
The icon bug happens for me too, I don't have any mods, it's base game though as I only have, gathering storm, rise and fall and base game
Hey Potato! I really like your content, would love to see a religious victory with the new Preserve district. It would be like a religion of the sacred Grove or something :D Also I know that you love Pangea and Hills map, but would love to see a little bit more variation in the maps. Great content and love ya mate
Did you know that apparently the rennaisance starts around 200 ad according to civ 6, just proving how broken it is
Young fool. Only now, at the end, do you truly understand the power of the bloodlust buff
Using Hercules for war is great but I was surprised that you skipped on his labor skill, that’s like crazy useful.
Just had an idea, vampire castle next to an industry (or maybe two??)
@PotatoMcWhiskey according to civ 6 wiki, city defenses give 85% strength reduction to attacking melee units: "This is expressed by a severe reduction of the damage normal units do to city defenses: -85% for melee attacks (melee, anti-cavalry, recon (Scout), heavy and light cavalry) and -50% for range ones (ranged, recon (from Skirmisher and above), air fighter, ranged cavalry)." civilization.fandom.com/wiki/City_combat_(Civ6)
The person editing this deserves love.
It is so nice that they finally fixed the peace out bug from the AI. So it is a challenge again to fight on deity :)
I feel that for domination, Grand Master's chapel isn't the clear choice. If you have a strong faith game sure, but there are other options. Foreign Ministry has it's uses, especially for Hungary, but Intellegence agency is still the best. Spies can get extra gold and tech boosts, but the extra diplomatic visiblity is helpful for a domination. Since you are playing as Mongolia, it is clearly the best choice, as that spy could be an easy +6 combat strength against the AI.
Very good point. Foreign Ministry is also the way to go for Gilgamesh
Hey Potato! Do you think you'd ever do a proper playthrough/multiple episodes of city lights? Love you!
yes
Potato is one of my favorite youtubers but my favorite civ youtuber
@11:18 "Bono, my walls are broken"
Great job on the new editing of the videos!
Hey potato can you do another Eleanor video on Deity where you go for a hybrid war/culture game? I consistently fail to pillage and and destroy while playing Eleanor. I usually end up playing too passive, because if you fall to far behind in science, war becomes an undesirable slog. but with Eleanor if you pillage luxuries and tile improvements, empires around you starts to crumble and take serious loyalty losses. I would love to see you focus on that instead of doing a peaceful dom or just straight dom without the court of love.
Excited to watch Potato! Thanks for the content!
I love your videos , potato!!!
7:15 Quebec City going independent & then flipping back to Canada is like the British public voting for Brexit & then realising "Oh shit, this wasn't worth it!"
At 28:40, there may be tile with 5 mountains on the left side of that mountain range as well. But 2 tiles are unrevealed and if you'd go there with the scientist, it may result in science-sadness...
Last time I used Arthur he worked on Levied units. It was amazing.
"wouldn't it be useful if I got Gallileo?"
it would be
MAGNIFICOOOOOOOOOOOOOHOOOOOOOHOOOOOOOOOOOOOOOOOOO
My favorite episode in awhile and I usually like all the episodes
Bless you for the Funassyi running away gif
Hey Potato, would building forts and placing garrison promoted ranged units make taking walled cities easier?
I think it gives you +20 defensive combat strength and +16 offensive combat strength (garrison + fort).
Need a ranged unit, military eng, & siege tactics. *(Keshigs are considered ranged units and upgrade to field cannons!)
The downside is that the base cost of builders is 50 prod, while the base cost of military engies is 170 prod. They may save units that otherwise would have died or decrease the number of turns until a city is capped, making them capable of paying back their cost, but not directly.
I'm not telling you how to play your game Potato, but it would be cool to see if they offer an effective, early buff to a dom victory, or if they are a bust and only good for flood barriers & railroads in the late game.
I dont think you can build forts inside enemy territory
@@leandroTRA Searching around, I think you're right. It doesn't say it specifically in the Civilopedia, only "featureless land tiles". I assumed that because military engineers can build railroads in enemy territory, you could do the same for featureless tiles.
You could possibly use observation balloons and bombard-class units on forts to keep them healthy and damage cities faster, but that feels like too high of an opportunity cost. Building units to grind walls is probably more efficient
@@aidanabregov1412 yeah the problem is it takes too long and engineers have limited charges, its more worth it to get another siege unit
It feels like unless you have a battering ram the walls add a ton of hidden combat strength on top of the normal +3.
She Shaat that city out in the middle of the desert.
Important Inormation regarding Vampires: You don't need to kill with the Vampire, its enough, if the enemy dies next to him.
The montage make the vids rly smooth
Those edits are next level.
Careful, you may have to give the editor a pay raise :)
When a city is flipping and there is the symbol that it flips back to the country it is a bug it will flip to you normally.
Which do you prefer{?}: "Kubla-goli" OR "Kubla-mon"
11:46 Funny how you got Timur! In real life he was a mongol born man who conquered all of Persia Afghanistan and established the Timurid empire where the mughal empire would later be the successor of.
The editor's levels of snark are outside the charts.
You can see detailed info in the save menu about map type etc.
great episode PMW, cheers!
The bug with the Keshig in the production queue is not a mod bug, I got it in a vanilla Zulu game
One thing I noticed is that you weren’t getting the full benefit of the Mongolia civ ability. Mongolia is able to double the combat strength bonus it has from diplomatic visibility. And during the early game the two biggest ways to get visibility is to establish trading posts and send delegations. If you reject the ai delegations and send your own, you will get one level of visibility on them, then sending a trader instantly creates a trade post for second level of visibility. This translates to a +12 combat boost for all units vs that civilization.
It’s a bit of a wonky mechanic but you can get some insane combat boosts if you play into it correctly.
I am once again asking you to build the mossolium!
i was mid mouth full of soup when zoidberg came out
This editing is amazing
wait, the views just dropped from 7 to 6. i think this is what fellow “kool kidz” call a bruh moment
LOL didnt expect to see magni here
I'm here so early the dinosaurs aren't extinct yet
Hi potato, I'm just here to comment as a concerned viewer because since you hired the new editor your video series doesn't contain the usual title description like so many of your old video where it's clearly put on the title the type of civ that you're playing like "kongo civ ep 6" and that will make it harder for viewer that want to search your video based on the type of civ you're playing, I hope you can restore that title style, other than that I have no other comment about the new editor. God bless and have a good day, nice video as always. :)
No, sorry, videos do worse
City: flips away from Canada
Also city: flips back to Canada
Tell me the AI doesn't cheat (beyond the Dieity bonuses the game is open about).
If you King Arthur a levied unit as Hungary, does it get the Hungary bonuses to levied units? Which lifespan does it then have?
are you using any mods ? for the production queue especially.