i smell some misinfo :O i seen some stuff that u guys have non clear answers about, so i just wanna clear up some bits that might help u stealth is not rng, or not as much as u guys believe it is- enemies won't wake up randomly. if an enemy is glowing, they will detect u killing others better, and that's why they wake up. if u make sure no enemies r glowing in a 5-6 meter radius, none will wake up scouts can be oneshotted in the front of the head with a spear/hammer, and be killed with more guns than just the sniper [including ur precision rifle with a headshot] shooters and strikers do have different hp, 30 vs 20 respectively, just shooters have more weak heads
@@slendimano Fair warning tho: You probably won't see us using your helpful tips until past R2C2 (because all the levels leading up to it are already recorded)
i smell some misinfo :O
i seen some stuff that u guys have non clear answers about, so i just wanna clear up some bits that might help u
stealth is not rng, or not as much as u guys believe it is- enemies won't wake up randomly. if an enemy is glowing, they will detect u killing others better, and that's why they wake up. if u make sure no enemies r glowing in a 5-6 meter radius, none will wake up
scouts can be oneshotted in the front of the head with a spear/hammer, and be killed with more guns than just the sniper [including ur precision rifle with a headshot]
shooters and strikers do have different hp, 30 vs 20 respectively, just shooters have more weak heads
@slendimano Oh nice! I appreciate the info. I'll pass it along to my squad next time we're doing a rundown. Thanks!
@@cpt.painkiller good luck with ur next levels :D will be watching _attentively_
@@slendimano Fair warning tho: You probably won't see us using your helpful tips until past R2C2 (because all the levels leading up to it are already recorded)
@@cpt.painkiller oh i guessed, don't worry :]