Don't edit while tired people, you might to do something silly like forget to change the year number at the beginning of the episode. THIS IS 1959 NOT 1958.
ah the old science core spun to the sun, when you switch back to it when it arrives, you're responsible for it's death when it is suddenly not facing the sun ; -; poor probe
From US department of energy: "Cherenkov radiation happens when electrically charged particles, such as protons or electrons, travel faster than light in a clear medium like water. When this happens, the water molecules and particles interact to give off light."
Look out for the Mysterons when you get to Mars and whatever you do, do NOT send Captain Black to Mars =) Looking forward to your observations this time! =)
I’d love a Thunderbirds themed play through. RSS Zero X would be fun, but you’d have to start with the full tech tree unlocked with nuclear engines etc. I don’t think landing would be possible exactly as depicted though.
Those NavNet satellites stacked up like that had such a RadarSat II vibe! They were Canadian satellites (gold foil and all!) that were launched 3x at a time atop a F9. They were stacked side by side just like that. Very cool launch!
Cherenkov Radiation, as far as i'm aware, is radiation that is emitted when a particle moves through a medium at a rate that is faster than that of light inside that medium. That said, it's entirely possible that the same Cherenkov who described this effect also built a radiation detector of some sort.
Cherenkov radiation is a kind of blue light that you get when high energy radioactive particles slam into water molecules. So the detector for that would likely be either watching light flashes in an internal tank of water or looking for that particular frequency of light externally.
Those contract satellites have their own power systems on board. If you can’t get power from the solar panels, the customer can’t have the power from your batteries.
Yeah I was a bit bummed when those solar panels did nothing, but of course they have their own power supply so yeah they won’t be dead in the water (or space really)
Anyone know what the sphere's around Kerbin are? They look sorta like magnetic fields or maybe the different levels of orbit, no idea. Would appreciate any help cause its looks interesting.
Venus's heat got me when I landed on it - Ididn't check heat toleranceso and stuff blew up. Looking forward to more of this. Slightly off-topic but could you please do a build and tutorial video for crewed lunar landing? I've tried building a Saturn V, and using a prebuilt one but my delta-v and TWRs all seem odd. Also how do you plan stage delta-v for situations like Apollo where a stage loses mass like ditching the LM to return to Earth?
Had that happen to me also! I've since learnt and a venus lander I've made for a future episode definitely takes that into account, really limits you on the parts you can use! (which is fair I guess) A tutorial for a crewed lunar landing I absolutely can do, probably a good time for it too as I'm currently at that point in the save and have been working on my own design for the past few weeks :P as for the last thing, what I do (don't know if this is the best way) is put the detachable part in this case the Lunar Module on the entire spacecraft, see how much delta V I have with it on, then remove fuel from the tanks with that still on to simulate a lunar capture burn, so I try and remove roughly 850 m/s of delta V from the entire spacecraft, then take the lunar module off and it will now read roughly what you should have without the Lunar Module on, after having captured in lunar orbit :D dunno if that made sense, its a little tricky to explain haha
@@Carnasa That parts detachment is a good idea, just tried it and will be doing a test run later. I was very confused when looking up the LEO capacity of the Saturn V on Wikipedia it says 141 tons..... however for Apollo 11 some of that is the last J2 which burns some of its fuel to finish the burn to LEO.... so its not quite that.
may have spent my entire weekend on this, im hoping form this point on to get 2 episodes out a week not on FaK weeks until I run out of my footage, and then aim for 1 a week again, I've got up to 1966 filmed and I really want to get to that! :P
Re: client satellites running out of charge cheesieness - they carry a customer payload and their own electrical system, in real life the delivery vehicle also wouldn't have access to that, so you can absolutely justify the 'payload' the customer contract requires includes their power delivery system. The contract satellite models eve have their own modelled solar panels that you can't use. All kosher imho!
Neon Beach - Bottleneck Not sure if you'll be able to find it anywhere though, its from a site I have to pay a subscription for to licence the music, and I've never really been able to find their music anywhere else, but might be worth a look!
@@g.pawsplays because the vast majority of the mods used here were updated for 1.12.3 which was to be the last version of ksp1 That was until private division decided to add a different mun arch in 1.12.4 and then an unnecessary launcher in 1.12.5 both which add nothing to my game with these mods : This should all work on 1.12.5 though but it is recommended to use 1.12.3 by the mod devs
@@Carnasa thanks sigh I would really like airplane plus to work properly because there is gear mods I need to replicate a near accurate Bell X 1 and was trying to mod the gear of the B 52 Supper-fortress but I don’t have the patience to do that lol trying to recreate the wheels to more realism plus that is classified info from Boeing and that would have been nice to have a model working in the game For im looking to create historical accurate crafts but lost hope because everything was almost perfect in 1.8.1 version but its slower than the latest version so guess just gave up
@@g.pawsplays I have airplanes plus on this install! It works for me :) Making historical craft is cool though, I made a totally not X1 in this playthrough, just coloured it blue instead of orange (probably could have worked on it a bit more to make it actually look like the x1 too but part of this series was to try and avoid copying real life designs but the x1 just does it’s Job too well :p)
you carnasa, I'm really sorry to keep pestering you, but I think at this point I'll leave the relevant info in the dm, and then linger should you need anything further. Agreeable?
Don't edit while tired people, you might to do something silly like forget to change the year number at the beginning of the episode. THIS IS 1959 NOT 1958.
Good night then :D
What do you edit with btw? Premier Pro?
@@T3ki1a_ Davinci resolve :)
@@Carnasayou should try premier pro it has all of the features of davinici resolve 18 but better
@@Carnasabased !
ah the old science core spun to the sun, when you switch back to it when it arrives, you're responsible for it's death when it is suddenly not facing the sun ; -; poor probe
Hehe yup, at least it performed it’s mission as intended! And then promptly died a day after I left it :’)
From US department of energy: "Cherenkov radiation happens when electrically charged particles, such as protons or electrons, travel faster than light in a clear medium like water. When this happens, the water molecules and particles interact to give off light."
It’s specifically faster than the speed of light *for a vacuum* as water slows down light.
Look out for the Mysterons when you get to Mars and whatever you do, do NOT send Captain Black to Mars =) Looking forward to your observations this time! =)
I’d love a Thunderbirds themed play through.
RSS Zero X would be fun, but you’d have to start with the full tech tree unlocked with nuclear engines etc. I don’t think landing would be possible exactly as depicted though.
Those NavNet satellites stacked up like that had such a RadarSat II vibe! They were Canadian satellites (gold foil and all!) that were launched 3x at a time atop a F9. They were stacked side by side just like that. Very cool launch!
Cherenkov Radiation, as far as i'm aware, is radiation that is emitted when a particle moves through a medium at a rate that is faster than that of light inside that medium. That said, it's entirely possible that the same Cherenkov who described this effect also built a radiation detector of some sort.
10:08 If they wanted their satellites to last, they should've put it in the contract!
Cherenkov radiation is a kind of blue light that you get when high energy radioactive particles slam into water molecules. So the detector for that would likely be either watching light flashes in an internal tank of water or looking for that particular frequency of light externally.
Venus looking pretty fire
This was so much fun to watch and your commentary/narration is second to none!
Thanks! Glad you enjoyed it :D
Thank you Carnasa. Good for me, since I'm playing with RP-1 for first time.
Aw man, first i watch a live show from my favourite podcast, and then i go on UA-cam and find this. Guess i'm gonna burn the midnight oil today.
Great episode! I thought for sure I needed interplanetary avionics to go to Venus/mars. Perhaps for the orbit missions.
Really loving this series. Hope there is some way to continue the series after you reach the present day
I've been rewatching so many episodes, can't wait for more
Cherenkov radiation is the blue glow in a reactor coolant pool from particles moving very close to C(vac) but above C(H2O)
Cool! I just went to venus the other day in ksp
Thanks cant wait for the next one.
I worry for the day he stops being Carnasa, it would terrify me to my core.
You should get way more views for this kind of dedication and quality!
Thanks :D
two in a week : D
Does the station keeping mod work with principia? Might be an easier way to manage satellites
Those contract satellites have their own power systems on board. If you can’t get power from the solar panels, the customer can’t have the power from your batteries.
Yeah I was a bit bummed when those solar panels did nothing, but of course they have their own power supply so yeah they won’t be dead in the water (or space really)
Anyone know what the sphere's around Kerbin are? They look sorta like magnetic fields or maybe the different levels of orbit, no idea. Would appreciate any help cause its looks interesting.
Venus's heat got me when I landed on it - Ididn't check heat toleranceso and stuff blew up. Looking forward to more of this.
Slightly off-topic but could you please do a build and tutorial video for crewed lunar landing? I've tried building a Saturn V, and using a prebuilt one but my delta-v and TWRs all seem odd. Also how do you plan stage delta-v for situations like Apollo where a stage loses mass like ditching the LM to return to Earth?
Had that happen to me also! I've since learnt and a venus lander I've made for a future episode definitely takes that into account, really limits you on the parts you can use! (which is fair I guess)
A tutorial for a crewed lunar landing I absolutely can do, probably a good time for it too as I'm currently at that point in the save and have been working on my own design for the past few weeks :P
as for the last thing, what I do (don't know if this is the best way) is put the detachable part in this case the Lunar Module on the entire spacecraft, see how much delta V I have with it on, then remove fuel from the tanks with that still on to simulate a lunar capture burn, so I try and remove roughly 850 m/s of delta V from the entire spacecraft, then take the lunar module off and it will now read roughly what you should have without the Lunar Module on, after having captured in lunar orbit :D
dunno if that made sense, its a little tricky to explain haha
@@Carnasa That parts detachment is a good idea, just tried it and will be doing a test run later. I was very confused when looking up the LEO capacity of the Saturn V on Wikipedia it says 141 tons..... however for Apollo 11 some of that is the last J2 which burns some of its fuel to finish the burn to LEO.... so its not quite that.
two episodes this close!?
venus is like my mental health, its fucked
Please expose the kerbals to cosmic radiation asap
I shall get right on that :D
Nice video ❤
wow this was fast
may have spent my entire weekend on this, im hoping form this point on to get 2 episodes out a week not on FaK weeks until I run out of my footage, and then aim for 1 a week again, I've got up to 1966 filmed and I really want to get to that! :P
@@Carnasa :)
Re: client satellites running out of charge cheesieness - they carry a customer payload and their own electrical system, in real life the delivery vehicle also wouldn't have access to that, so you can absolutely justify the 'payload' the customer contract requires includes their power delivery system. The contract satellite models eve have their own modelled solar panels that you can't use.
All kosher imho!
SPACCCCEEE
This is sono btw.. I decided to stop paying for youtube premium for both accounts 😂
nice
Will you go interstellar in this series?
what song is it at 3:50
Neon Beach - Bottleneck
Not sure if you'll be able to find it anywhere though, its from a site I have to pay a subscription for to licence the music, and I've never really been able to find their music anywhere else, but might be worth a look!
@@Carnasa thank you ill try to look for it thanks for the help
Obligatory "engagement" comment
venus is secret
ksrss?
Nope, real scale solar system :D
@@Carnasa i pray for your sanity
What is the version of the game you are playing at
1.12.3 :)
@@Carnasa would like to know why not latest what mod requires it
@@g.pawsplays because the vast majority of the mods used here were updated for 1.12.3 which was to be the last version of ksp1
That was until private division decided to add a different mun arch in 1.12.4 and then an unnecessary launcher in 1.12.5 both which add nothing to my game with these mods :
This should all work on 1.12.5 though but it is recommended to use 1.12.3 by the mod devs
@@Carnasa thanks sigh I would really like airplane plus to work properly because there is gear mods I need to replicate a near accurate Bell X 1 and was trying to mod the gear of the B 52 Supper-fortress but I don’t have the patience to do that lol trying to recreate the wheels to more realism plus that is classified info from Boeing and that would have been nice to have a model working in the game
For im looking to create historical accurate crafts but lost hope because everything was almost perfect in 1.8.1 version but its slower than the latest version so guess just gave up
@@g.pawsplays I have airplanes plus on this install! It works for me :)
Making historical craft is cool though, I made a totally not X1 in this playthrough, just coloured it blue instead of orange (probably could have worked on it a bit more to make it actually look like the x1 too but part of this series was to try and avoid copying real life designs but the x1 just does it’s Job too well :p)
you carnasa, I'm really sorry to keep pestering you, but I think at this point I'll leave the relevant info in the dm, and then linger should you need anything further. Agreeable?
19.....19.....1959..
Wait this isn't the right song
THERE WAS ELVIS AND SIMON MAYBE EVEN GARFUNKEL
actually simon and garfunkel might not have been around then, I should look that up haha