@@luckyboy7294 orbs only appear if the healer gets a kill on a mob, which is pretty rare in the bossfights (where it would actually help) because all the other classes do so much more damage. It’s definitely a step in the right direction, but nowhere near enough for the class to be viable.
@@moosewhisker8072 Nope it has 15% chance to generate an orb on killing mob event if you assisted which (and that's why it's op) works with Thorns ench
i think dungeons would be fine if every class had a good weapon/setup. Term is really fun and should be in the game, but no other class has anything remotely close to be able to clear in mm, except maybe mage with gdrag.
orbies grant like 20% more damage which would be worse than having l4b or archer dmg bow dupe would be like the only place where orbies would be decent, but you have to be standing in the block to collect them in m4 everything is just pain when it comes to kb, unless m4 is less pain somehow idk too much about m6 to make a call on that but with pure healer gear, its just bad. its only 'kinda' useful for when its running archer gear (necron/maxor + dia head) with a term thats not really running healer at that point, right? anyways thats my based take on healer
On ironman, mage is surprisingly playable in early game; just buy dark goggles and kill mobs in entrance until you get a dreadlord sword and some heavy/rotten armor pieces. Then, reforge the armor to wise and the sword to heroic
i started my dungeons as healer, got some rotten-heavy armor mix and dreadlord and after getting truly carried for few cata levels i grinded a sheep pet manually in 8 hours with sheep axe, went back to entrance and got young and unstable sets there. i still remember how i spammed both left and rightclick with dreadlord, and after cata 23 in 3/4 young on reinforced/wise and healer helmet i changed to tank when got reaper mask
What I would love to see, is that tank has a buffed diversion perk, where it's 90% damage mitigation, however the perk comes at a cost of all self healing skills being sliced, meaning you could definitely still tank floors yourself, however the healer would actually have a job of healing the tank (and the rest of the team, but mostly the tank)
a tip for early dungeons. be mage and get wise rotten armor with a dread lord sword. you can get rotten armor and dread lord sword with the ultimate mage ability. then upgrade helmet to bonzo mask. then go for bonzo staff. then get wise/necrotic zombie soldier if you don't want to get wise dragon with highest goggles you can use.
My Futile attempts to buff healer basically. Make a healer not only heal but also buffs other players like strength. Something like (still can be refined to be worthy class though its just a concept) Combine all of the teammate's current hp(not max hp) and gives the 1% of it as strength and critical damage for all players inside healing circle (so if each player had 20k HP then with 5 player it will be 100,000 and 1% would be 1000) refine it Enough so that Having 1 healer on the Dungeon Group would be more worth it then having DPS class instead.
Why am I always the guy dying in these videos, someone recognized me and said "you play the noob guy who always dies in Planet Skyblock, my favorite character" like dawg why is dying my character trait dsiugfsfbb
I actually play healer, my cata level is not great but I always play with my coop, a tank and a archer, our archer is dogwater so I stick to him and heal him up. The tank is a sweat but even he needs some help in f7 to survive the prefire in phase 2. I am happy with my class. It kinda feels like beeing a pre-school teacher cuz everyone needs your care and attention in partys with no tank.
8:12 I used the shit armor and a random Wise leggings and Dreadlord and defeated him with cata as low as 5 My mind was like Oh, I finally can use my wither skull thing, let’s go kill a clown
Honestly I want term to stay the way it is in dungeons but for archer, bers needs a lowered ranged damage debuff, and every class needs its own "Terminator"
Not gonna lie, i started as mage on Ironman and the very first day was painful Just slap dozens and dozens of Crypt Dreadlords with an AOTE using Ender Armor (and a random Wise Leggings) In hope to drop a Dreadlord Sword, which is a decent version of Bonzo Staff I got one but the text line *”Requieres Catamobs 5”* caught me of guard Back to slapping mobs with the equivalent to an stick on that level, but when I was able to use the mage weapon all when upwards Floor 1 clear Bonzo Staff Floor 2 clear Scarf Grimore Floor 3 clear Full adap... eww no (I had a 5-Star T9 perfect at that point) I got a Frozen Scythe instead, could have saved tons of suffering just waiting for it but whatever Floor 4 clear SPIRIT SCEPTRE (also recombed) Now things are going upwards for real Floor 5 clears SA Chesplate on the ninth run (lucky me) and Livid Dagger Took a break, is slayer time
Yesssss! New powliner video! I've been waiting for a new dungeons video and as normal didn't disappoint :) you are genuinely one of my favourite skyblock content creators out there
as an ironman mage player, i just use Bonzo Helm, T12 Perfect (diamonds from snow minions from jerry event), something like young/wise drag leggings, and wise boots. For a weapon, I just farmed Floor 1 until i got bonzo staff
I wish healer was actually buffed. I thought the buff orbs was a cool concept, but the problem is that you have to kill a mob and pick the orb up. Quite hard when necron is killing you. If only they nerfed the weapons and made healer buff players so they would have some meta
Dude, whatever it is that you make a video on, you always make it hilarious. Good content man. But aside from that, on the actual topic, I think turning non-dungeon items into dungeon items should still be a thing (yes, I am a 3/4 SA Juju non)
@@Powliner yeah, it would kind of fill the void between JuJu and Hyperion, without a 900M coin difference between the two (kind of) best weapons for each stage of dungeons
one thing they should do as admins is to add an ultimate weapon for every class in dungeons and not just a different necron weapon type, if they are going to make the changes that they want for dungeons in 1.0 they will really need to rework the balancing of the game and how it interact, i think the game it self should need to have alot of weapon well balance so the player have the freedom to play what ever he wants. ho and as a old ironman player this gamemode is suprisingly very fun, alot of people laugh to it because they think it's bad when they never experience it, to be clear ironman is a gamemode that test your patience and force you to optimize your game progression to do everything.
I'd recommend replacing the juju with some sort of similar shortbow from f5s, same with term but from m5, as that's where they would likely fit in progression based on price + damage
Healer is actually really overpowered if you're under-leveled as it can heal all players to full health in less than a second with proper gear. Under-leveled/under-geared tanks also will have a really hard time surviving without a healer to heal them. Playing healer let me grind f6 when I was only cata 20.
i hate it when i'm the only berserk and someone else says "hey you, switch to beserk" to someone else just because they are a dupe archer or mage, it really sucks let alone the fact that beserk class starts being completly useless after f5. When i started playing dungeons i had to pick my class, i chose berserk since i like to play really agressive and i decided that no matter what i would go berserk all the way but it sucks, no one wants berserks at f7 when they're strongest setups requires either bows or a massive grind on slayers to get the axe plus the grind to get the money for it. I gave up on dungeons for a while now and i'm glad someone agrees with me berserk is down dogshit compared to other dmg classes
imo healer is better as a semi-tank that just makes you able to survive longer, eventually it is a decent support, but only on m7 or when your main tank isn't very op (let's say using necro lord armor on f6), personally i think it's really good for mage, but only if you don't have hyperion yet (let's be honest, the price is absurd)
i think if they want to nerf non-catacombs items so hard, they should buff dungeon items in dungeons, especially mob drops since those are basically the only thing you can touch on ironman on top of that, i feel like carries shouldn't be required to use better gear, maybe even get rid of that requirement, but if you beat a certain floor let's say 10 times, or maybe 5 times without anyone with +10 cata levels more than you, that floor-specific gear gains a buff adaptive armor definitely needs a buff, same thing with the sword and maybe add an adaptive bow, which becomes a shortbow if you're playing archer if juju/term are so required for dungeons, maybe add an another shortbow to replace them, or even add some wither bows with special abilities, technically there's last breath, but it's just for reducing the defense and nothing else, it also could become a shortbow or something healer could get an option to add a little bit of overhealing + give slight damage buffs for all players in range, not talking about stuff like x2 damage, but simple +10-20% would do the trick, overhealing also would help with getting those class milestones cuz it's like impossible to get more than milestone 5 without mastiff armor or trap farming mage is quirky since it's an absolute killer on f1-6, kinda struggles on f7 with no hype and isn't very good on master mode, so perhaps slightly decrease the base damage of magic weapons, but make them scale slightly better, or even make ability damage based on an another attribute like strength berserker is just eh at clearing without term, maybe add a passive ability that turns hits into small explosions or something, like cleaving enchant, but better archer is archer, too much damage, carries master mode tank is tank, just lots of hp, but that diversion ability could get nerfed to like 70-75%, so healer also does stuff an another issue i see is that class abilities are sometimes a meme, so cooldowns should be tweaked by a little bit
Still. I really want them to add f10. Like the gear would be good but... Every floor has slightly better gear then the last and every floor as something to offer and the drop chances of that gear is really low. So people spend more time grinding and the more steady progression will make f10 possible. Personally i really want to see a f10 and the admins are great, but i feel that they took the easy way out
I remember when me and my coop member started dungeons together. I played tank and he played berserker. I put on heavy while he wore rotten. He found it slightly unfair that i was dealing 200k damage while he could barely do 3k. Seismic Wave invalidates milestones on tank early game. Its sad because healer is great early game for its easy milestones from self healing. Truly nothing healer has beats tank.
Healer is a good class in my opinion, its my main class and I haven't used anything else other than healer. It's basically tank if u have shelmet on ur pet, but the only difference is the 30% less damage from mobs tank gives you
Rewatching after a year and a lot of these complaints have not been addressed and I’m hoping we got atleast another 2 years and they add in a lot more dungeon items or rebalance the game heavily when we go into 1.0
The scariest thing that i didnt see being mentioned is that reaper masks will not be dungeonised as well... Also perfect armor being an amazing armor piece for every class (till f7 comp). I rlly hope the admins know what they are doing.
I don't mind perfect ormor not being dungeonizeable, but why will they have to do that to my poor reaper mask. I hope they at least add a replacement, else tanks will have to play with a mender crown which gives a lot less ehp.
the thing is, that update probably will release in 3 years or smth (it took admins 7 months to revamp ONE ISLAND, 1.0 will revamp THE WHOLE game). + admins wont just make that a thing and thats it, there will be more updates before that happen (and if that really happen, its not 100% confirmed) that compensate the loss with another item etc etc
Im an Ironman and never did dragons, and i played mage for most of my dungeon runs. You only really need the Googles and any necrotic armor and your good, so i wouldnt say that mage isnt available for ironman players until you get storm.
I didn't say that, I said that it isn't available until Wise Dragon Armor. Necrotic isn't a bad idea, but I'm pretty sure you'd run out of Mana too quick when using something like a Bonzo Staff if you only have Necrotic whatever armor.
@@Powliner As someone who player mage entirely in early game, yea not really First of all, any epic armor you get from dungeons reforged to wise/necrotic gives a shitton of mana inside dungeons. And a good base stat dreadlord is better than a bonzo staff Other than in niche situations with mini-bosses, I've never ran out of mana while clearing. Even with just ultimate wise I on the drearlord
@@Powliner Btw mage weapons: Dreadlord Sword < Bozo Staff < (Aotd is better but not necissary) Spirit < And Hype For lcm Raider's Axe F1-F2 Adaptive Blade F2-F4 Idk about spirit sword but might be good At F5 thinking abt livid dagger and shadow fury and finally F6 = Giant sword
What's wrong with 15 seconds cool down for seismic wave? It deals alot of dmg and is really good for minis and groups of fast enemies. 15 seconds is fine
When I started playing dungeonons, I randomly chose healer. I knew that early on it was a pretty expensive class, but I could pay it. Then, after I had cleared f5, I slowly began to realize my mistake. I wanted to switch to tank, because having good healing items as tank is really nice. But I first wanted to unlock necromancer lord, because I would need that anyway. So I kept on doing f5 as healer, learning secrets very well, getting and leveling a blue whale until I could enter f6. I got a carry and then bought 3/4 necromancer lord and grinded zombie slayer for a reaper mask. With that equipment I did have to play f5 a bit because I was getting used to it but then I could do f6 as well. I did my completion carry of f7 as a healer, not to mess up the party, but since f7 is equipmentwise pretty easy to tank, that is where I stand now. If a healer joins I will be the one guy who complains about healers, because as a good tank, I just dont need one. Anyway. I am happy about changing classes, and doing so before I leveled healer too much :)
theres actully alot of good early game weapons and armor sets for dungeons. there just hard to find, like earlygame mage is crystal armor and dreadlord sword, early archer is dragon shortbow and skele soldier to skele master armor, early tank is idrk know but im pretty sure heavy armor and seismic wave carries early game, early healer doesent exist tbh tank is just 20x better, early bers idrk
F7 should be reworked into F8 and they should make a new F7 to decrease the difficulty jump. One problem I have with berserker is that you are always fighting on the front line, taking a lot hits. Unless ofcourse you are using bows. The admins should give a defense/health bonus and knockback resistance to berserker. Also, they should decrease its Bow damage (25% less dmg, similar to the archers less melee dmg) and increases the melee bonus dmg. For tank change the dmg redirection from 80 to 60. Idk what to do for healer To fix the Ironman dungeon problem, there should be a lot more Dungeon items in the shop for f1-f5, a proper set for every class should be available after completing the entrance.
Ironman can play early dungeons with wise and dreadlord if you do both left and right click. I can solo fragrun f6 with dreadlord, wise helm, wise legs, unstable cp and zombie knight boots
2:56 aots and valk are the best dps weapon for bers it deals more dmg than term term is only for clearing but at boss bers should use aots ofa valk or ofa gs swap
term does way more damage since it does what the aots does but better, which is send the bers passive through the roof, term is better for clear and damage, but aots is like 1/20th the price and aots is still a respectable source of damage, just not as much as term
@@Rubyllim late response ik but with ofa gs/valkyrie swapping, your aots takes the gs/valk damage because berserk, especially solo bers, buffs melee weapons, and the aots projectile happens to count as a melee hit, it gets buffed insanely and is better for dps than term you can see many m6 parties running nodupes and having a bers using term for clearing, then switching to ofa gs + aots combo for more dps at boss
For me I’m stuck as a cata 30 mage in a loop that goes: I need Hyperion ==> i que for f7 ==> I get kicked because i don’t have hype ==> I need Hyperion ==> I que for f7 ==> I get kicked because i don’t have hype And so on and so on (Hype prices are 1 Bil)
@@larfee5191 hype is 1 billion so there’s no chance of me money for it grinding it 1.0 would have been released by that so hype might even not be that great
@@larfee5191 what I’m really meaning is that I can’t really make any real progress anymore as a casual player in my opinion they should add weapons in between juju/spirit staff etc And hype because a jump from a 25m weapon to a 1b one is just unrealistic for a casual player
Dungeons has NEVER been balanced and i don't believe it ever will be. To start with, it should 100% have a loot/exp sharing mechanic. Have it total up all the combat exp earned during the run and then give it to the players based on how they preformed with their class during the run. It is not fun playing a tank and having yo take 5 minutes to kill a mini. To make matters worse, those no brain floor 6 players fall in the hole and get tanks killed just before final boss stage... like wtf????
Love the vid, it's funny how much of a joke healer is rn, can't believe how good the subscibe class if wayyyyy to op, congrats on 26k, 30k really isn't too far away now, can't wait for the red name!!!!!
The part about ironman dungeons in the begining, I just feel like, you started too early, like you should be able to get wise drag or protector drag before startin dungeons
But doing Zealots for hours on end is boring to me. I don't think that parts of the game as expansive as the entirety of Dungeons should just be closed off until you kill tall men and Dragons for a very long time.
@@Powliner I mean yea but that's just how progression goes, sure you could try to get into dungeons early but it'll be harder than if you just did zealots and drags, and since it's a 5 man co-op, you could get all the wise drag pieces and frags to one person and it would go quicker
i could imagine archer without juju and terminator, *if they bring back bone archers* -side note, old school 4 bone cycle (yes without sword swap) deals about the same single target damage as a terminator kekw
Omfg why ppl still keep dreaming about bonemerangs, it's literally F4 weapon, it HAD to be nerfed. That's like if ppl complained that they can't rly use spirit spectre in mm6
@@larfee5191 according to some sources (idk how reliable) bones not cycling Is actually a bug, the only "nerf" was the sword swap patch if you could even call it a nerf
@@larfee5191 that is a fair point, in my case tho its just mostly a joke with 1% hope of it getting fixed, we know how admins are so im not gonna pretend like its the biggest thing to worry about, im just hoping they really do get the dungeon meta in check on 1.0
I have seen success with unstable and super cleaver as bers or earth shard and unstable armor as tank, both allows me to survive and do good. Tried healer and I work better than tank and get milestones faster (takes 30 years for tank milestones to be complete) Starlight set works well as a budget mage set and drag armor reqs should be lower (im not dungeonizing my unstable drag armor)
Er, Runnan's bow is actually pretty good for early game healer. And for the other classes, healer CAN'T get fel sword yet, mage CAN'T get a good weapon yet, bers CAN'T get valk or aots yet, and tank is....... not good enough
I just need to not lag in dungeons otherwise there are a lot of people like me who are grinding for these op items so nerfing them would make us not wanna play anymore because whatever we grind for gets nerfed as soon as we get close to getting it
Healer here, my life is only but pain and suffering. Every day, each single f7 party I join in the rat finder calls me a noob, useless, non. They tell me I don't do any DPS and that they don't need healing because of tank. They bully me, and treat me like I was just a scumbag, taking up a slot that could have been used by a mage or a bers. Yet I shall not falter. Healing is my passion. I won't stop untill healer 50. (Pls admin fix healer! 1!11!)
All that healer does is help old dragon tanks in party finder not fuck up in f5 boss fight or a damage setup if having to do f4 because most mobs don’t attack healer
I checked the dps juju vs axe of shredded like 4 months ago and figured that out. Idk if there were any big patches or anything within that time, but juju does slightly more than the axe of the shredded.(that was with my axe of the shredded having a lot of max enchants whelst the juju was not)
Hello baboons, join my Discord, big 50M giveaway there sponsored by gelitz: discord.gg/s7nDuaBqd7
healer on top
I am a baboon now.
bababooey
powliner im wiki on discrd if u remember me c;
Question, what’s the best way to grind a Hyperion as mage… I have storm and a spirit scepter. A 100 mil Midas staff is kinda bad.
Honestly, healer should be changed to cleric and give damage bonuses. That way the 2 support classes aren’t in direct competition with each other.
That's what they do with orbs
@@luckyboy7294 orbs only appear if the healer gets a kill on a mob, which is pretty rare in the bossfights (where it would actually help) because all the other classes do so much more damage.
It’s definitely a step in the right direction, but nowhere near enough for the class to be viable.
I’m pretty sure orbs appear if a mob dies near a healer
@@moosewhisker8072 Nope it has 15% chance to generate an orb on killing mob event if you assisted which (and that's why it's op) works with Thorns ench
@@CheesyDuk nope, they have to at least dmg it
i think dungeons would be fine if every class had a good weapon/setup. Term is really fun and should be in the game, but no other class has anything remotely close to be able to clear in mm, except maybe mage with gdrag.
Aots is amazing for bers
@@DaEpicBoi it’s good for certain things, for example m6 terras but term is better overrall
@@DaEpicBoi aots is okay for bers if you know hwo to sword swap and have an immense dps setup
@@DaEpicBoi aots bad for clear in mm you use shortbows for clear
most of the time clearing ability > dps so yeah
healer is useful for very specific situations like m4 low blessings and m6. a healer can get ppl damage orbs for bow dupe and faster terras.
Ratio !!!
orbies grant like 20% more damage which would be worse than having l4b or archer dmg
bow dupe would be like the only place where orbies would be decent, but you have to be standing in the block to collect them
in m4 everything is just pain when it comes to kb, unless m4 is less pain somehow
idk too much about m6 to make a call on that
but with pure healer gear, its just bad. its only 'kinda' useful for when its running archer gear (necron/maxor + dia head) with a term
thats not really running healer at that point, right?
anyways thats my based take on healer
@@SadanMasterMode solo bers exists
Hi rm-rf/
Ratio
On ironman, mage is surprisingly playable in early game; just buy dark goggles and kill mobs in entrance until you get a dreadlord sword and some heavy/rotten armor pieces. Then, reforge the armor to wise and the sword to heroic
"But I don't think the admins are dumb"
I'm still laughing at this joke 🤣
:skull:
More like :troll:
i started my dungeons as healer, got some rotten-heavy armor mix and dreadlord and after getting truly carried for few cata levels i grinded a sheep pet manually in 8 hours with sheep axe, went back to entrance and got young and unstable sets there. i still remember how i spammed both left and rightclick with dreadlord, and after cata 23 in 3/4 young on reinforced/wise and healer helmet i changed to tank when got reaper mask
What I would love to see, is that tank has a buffed diversion perk, where it's 90% damage mitigation, however the perk comes at a cost of all self healing skills being sliced, meaning you could definitely still tank floors yourself, however the healer would actually have a job of healing the tank (and the rest of the team, but mostly the tank)
Give this man a creative mind
The noone would play tank bc tank dies instantly if healer is not around
people would choose healer instead of tank then, creative idea ngl
a tip for early dungeons.
be mage and get wise rotten armor with a dread lord sword.
you can get rotten armor and dread lord sword with the ultimate mage ability.
then upgrade helmet to bonzo mask.
then go for bonzo staff.
then get wise/necrotic zombie soldier if you don't want to get wise dragon with highest goggles you can use.
Mage guide m8
i prefer heavy over rotten because you get like no defense w/ 3/4 rotten and shadow goggles, in fact i’m pretty sure prot is the only defense
My Futile attempts to buff healer
basically. Make a healer not only heal but also buffs other players like strength.
Something like (still can be refined to be worthy class though its just a concept)
Combine all of the teammate's current hp(not max hp) and gives the 1% of it as strength and critical damage for all players inside healing circle
(so if each player had 20k HP then with 5 player it will be 100,000 and 1% would be 1000)
refine it Enough so that Having 1 healer on the Dungeon Group would be more worth it then having DPS class instead.
Finally, a video about the extinct species about the Healisaurs
Why am I always the guy dying in these videos, someone recognized me and said "you play the noob guy who always dies in Planet Skyblock, my favorite character" like dawg why is dying my character trait dsiugfsfbb
new copypasta just dropped
I actually play healer, my cata level is not great but I always play with my coop, a tank and a archer, our archer is dogwater so I stick to him and heal him up. The tank is a sweat but even he needs some help in f7 to survive the prefire in phase 2. I am happy with my class. It kinda feels like beeing a pre-school teacher cuz everyone needs your care and attention in partys with no tank.
The liking animation is honestly one of my favorite parts of the videos.
"I'm sure the admins aren't dumb.."
Are ya sure bout that?
8:12 I used the shit armor and a random Wise leggings and Dreadlord and defeated him with cata as low as 5
My mind was like
Oh, I finally can use my wither skull thing, let’s go kill a clown
Honestly I want term to stay the way it is in dungeons but for archer, bers needs a lowered ranged damage debuff, and every class needs its own "Terminator"
Not gonna lie, i started as mage on Ironman and the very first day was painful
Just slap dozens and dozens of Crypt Dreadlords with an AOTE using Ender Armor (and a random Wise Leggings) In hope to drop a Dreadlord Sword, which is a decent version of Bonzo Staff
I got one but the text line *”Requieres Catamobs 5”* caught me of guard
Back to slapping mobs with the equivalent to an stick on that level, but when I was able to use the mage weapon all when upwards
Floor 1 clear
Bonzo Staff
Floor 2 clear
Scarf Grimore
Floor 3 clear
Full adap... eww no (I had a 5-Star T9 perfect at that point) I got a Frozen Scythe instead, could have saved tons of suffering just waiting for it but whatever
Floor 4 clear
SPIRIT SCEPTRE (also recombed)
Now things are going upwards for real
Floor 5 clears
SA Chesplate on the ninth run (lucky me) and Livid Dagger
Took a break, is slayer time
Yesssss! New powliner video! I've been waiting for a new dungeons video and as normal didn't disappoint :) you are genuinely one of my favourite skyblock content creators out there
Aots dmg mainly comes from the swap so the undungeonizing update might not impact it too much
as an ironman mage player, i just use Bonzo Helm, T12 Perfect (diamonds from snow minions from jerry event), something like young/wise drag leggings, and wise boots. For a weapon, I just farmed Floor 1 until i got bonzo staff
I wish healer was actually buffed. I thought the buff orbs was a cool concept, but the problem is that you have to kill a mob and pick the orb up. Quite hard when necron is killing you. If only they nerfed the weapons and made healer buff players so they would have some meta
"But I don't think the Admins are dumb"
Just talked about the useless dungeon armor and weapons
Listen, I need that Creator Code ok? I'm willing to praise them as much as they want me to
Another two classes got added to the game: like class and subscribe class, you don’t get to use it unless if you’re liked and subscribed to Powliner
Dude, whatever it is that you make a video on, you always make it hilarious. Good content man. But aside from that, on the actual topic, I think turning non-dungeon items into dungeon items should still be a thing (yes, I am a 3/4 SA Juju non)
I think it's fine if they remove it, but they gotta add new stuff to compensate
@@Powliner yeah, it would kind of fill the void between JuJu and Hyperion, without a 900M coin difference between the two (kind of) best weapons for each stage of dungeons
@@thandergd theres term in between for 550m
@@velqt true, but to get eman 7 you basically need a necron blade sooo. also, since this i've become a hypemage haha
1:17 goldor chad with Astraea in his natural environment
7:50 cracked me up, great video as always
one thing they should do as admins is to add an ultimate weapon for every class in dungeons and not just a different necron weapon type, if they are going to make the changes that they want for dungeons in 1.0 they will really need to rework the balancing of the game and how it interact, i think the game it self should need to have alot of weapon well balance so the player have the freedom to play what ever he wants.
ho and as a old ironman player this gamemode is suprisingly very fun, alot of people laugh to it because they think it's bad when they never experience it, to be clear ironman is a gamemode that test your patience and force you to optimize your game progression to do everything.
This video is very necessary, devs should watch it ASAP so they dont mess the game in the next updates
Dragon armor probably will be able to get stars because we have the lost adventurer and also AOTD
As a previous Healer in early game dungeons, I can confirm Healers can cosplay almost every class.
I'd recommend replacing the juju with some sort of similar shortbow from f5s, same with term but from m5, as that's where they would likely fit in progression based on price + damage
Healer is actually really overpowered if you're under-leveled as it can heal all players to full health in less than a second with proper gear. Under-leveled/under-geared tanks also will have a really hard time surviving without a healer to heal them. Playing healer let me grind f6 when I was only cata 20.
yeah if u suck u need healer if your at your level u should be to do what your oding u dont need it
Healer should be able to give damage and permanent health/defense buffs 🗿
i hate it when i'm the only berserk and someone else says "hey you, switch to beserk" to someone else just because they are a dupe archer or mage, it really sucks let alone the fact that beserk class starts being completly useless after f5. When i started playing dungeons i had to pick my class, i chose berserk since i like to play really agressive and i decided that no matter what i would go berserk all the way but it sucks, no one wants berserks at f7 when they're strongest setups requires either bows or a massive grind on slayers to get the axe plus the grind to get the money for it. I gave up on dungeons for a while now and i'm glad someone agrees with me berserk is down dogshit compared to other dmg classes
The only healer gear is legit just fel sword and mender helmets
Yep that's it
Jellyfish pet and florid zombie sword
2:57
My heart : Aots
My brain : giant sword
My other brain : shadow fury
The screen : term
imo healer is better as a semi-tank that just makes you able to survive longer, eventually it is a decent support, but only on m7 or when your main tank isn't very op (let's say using necro lord armor on f6), personally i think it's really good for mage, but only if you don't have hyperion yet (let's be honest, the price is absurd)
i think if they want to nerf non-catacombs items so hard, they should buff dungeon items in dungeons, especially mob drops since those are basically the only thing you can touch on ironman
on top of that, i feel like carries shouldn't be required to use better gear, maybe even get rid of that requirement, but if you beat a certain floor let's say 10 times, or maybe 5 times without anyone with +10 cata levels more than you, that floor-specific gear gains a buff
adaptive armor definitely needs a buff, same thing with the sword and maybe add an adaptive bow, which becomes a shortbow if you're playing archer
if juju/term are so required for dungeons, maybe add an another shortbow to replace them, or even add some wither bows with special abilities, technically there's last breath, but it's just for reducing the defense and nothing else, it also could become a shortbow or something
healer could get an option to add a little bit of overhealing + give slight damage buffs for all players in range, not talking about stuff like x2 damage, but simple +10-20% would do the trick, overhealing also would help with getting those class milestones cuz it's like impossible to get more than milestone 5 without mastiff armor or trap farming
mage is quirky since it's an absolute killer on f1-6, kinda struggles on f7 with no hype and isn't very good on master mode, so perhaps slightly decrease the base damage of magic weapons, but make them scale slightly better, or even make ability damage based on an another attribute like strength
berserker is just eh at clearing without term, maybe add a passive ability that turns hits into small explosions or something, like cleaving enchant, but better
archer is archer, too much damage, carries master mode
tank is tank, just lots of hp, but that diversion ability could get nerfed to like 70-75%, so healer also does stuff
an another issue i see is that class abilities are sometimes a meme, so cooldowns should be tweaked by a little bit
Still. I really want them to add f10. Like the gear would be good but... Every floor has slightly better gear then the last and every floor as something to offer and the drop chances of that gear is really low. So people spend more time grinding and the more steady progression will make f10 possible. Personally i really want to see a f10 and the admins are great, but i feel that they took the easy way out
Aots will be fine even if not dungeonised
The whole point of aots is to swap to a good sword for damage
I remember when me and my coop member started dungeons together. I played tank and he played berserker. I put on heavy while he wore rotten. He found it slightly unfair that i was dealing 200k damage while he could barely do 3k. Seismic Wave invalidates milestones on tank early game. Its sad because healer is great early game for its easy milestones from self healing. Truly nothing healer has beats tank.
Healer is a good class in my opinion, its my main class and I haven't used anything else other than healer. It's basically tank if u have shelmet on ur pet, but the only difference is the 30% less damage from mobs tank gives you
Rewatching after a year and a lot of these complaints have not been addressed and I’m hoping we got atleast another 2 years and they add in a lot more dungeon items or rebalance the game heavily when we go into 1.0
The scariest thing that i didnt see being mentioned is that reaper masks will not be dungeonised as well... Also perfect armor being an amazing armor piece for every class (till f7 comp). I rlly hope the admins know what they are doing.
I don't mind perfect ormor not being dungeonizeable, but why will they have to do that to my poor reaper mask. I hope they at least add a replacement, else tanks will have to play with a mender crown which gives a lot less ehp.
the thing is, that update probably will release in 3 years or smth (it took admins 7 months to revamp ONE ISLAND, 1.0 will revamp THE WHOLE game). + admins wont just make that a thing and thats it, there will be more updates before that happen (and if that really happen, its not 100% confirmed) that compensate the loss with another item etc etc
Greek comment moment
Im an Ironman and never did dragons, and i played mage for most of my dungeon runs. You only really need the Googles and any necrotic armor and your good, so i wouldnt say that mage isnt available for ironman players until you get storm.
I didn't say that, I said that it isn't available until Wise Dragon Armor. Necrotic isn't a bad idea, but I'm pretty sure you'd run out of Mana too quick when using something like a Bonzo Staff if you only have Necrotic whatever armor.
@@Powliner As someone who player mage entirely in early game, yea not really
First of all, any epic armor you get from dungeons reforged to wise/necrotic gives a shitton of mana inside dungeons. And a good base stat dreadlord is better than a bonzo staff
Other than in niche situations with mini-bosses, I've never ran out of mana while clearing. Even with just ultimate wise I on the drearlord
@@Powliner some1 forgets about early dungeons meta, when literally every1 been using necrotic zombie solder
@@Powliner Btw mage weapons:
Dreadlord Sword <
Bozo Staff <
(Aotd is better but not necissary)
Spirit <
And Hype
For lcm
Raider's Axe F1-F2
Adaptive Blade F2-F4
Idk about spirit sword but might be good
At F5 thinking abt livid dagger and shadow fury and finally F6 = Giant sword
@@MyJapaneseLove aotd cant do damage to like all minibosses/bosses now
What's wrong with 15 seconds cool down for seismic wave? It deals alot of dmg and is really good for minis and groups of fast enemies. 15 seconds is fine
i guess it’s just the large downtime of basically being unable to clear at all
When I started playing dungeonons, I randomly chose healer. I knew that early on it was a pretty expensive class, but I could pay it.
Then, after I had cleared f5, I slowly began to realize my mistake. I wanted to switch to tank, because having good healing items as tank is really nice. But I first wanted to unlock necromancer lord, because I would need that anyway. So I kept on doing f5 as healer, learning secrets very well, getting and leveling a blue whale until I could enter f6. I got a carry and then bought 3/4 necromancer lord and grinded zombie slayer for a reaper mask. With that equipment I did have to play f5 a bit because I was getting used to it but then I could do f6 as well.
I did my completion carry of f7 as a healer, not to mess up the party, but since f7 is equipmentwise pretty easy to tank, that is where I stand now. If a healer joins I will be the one guy who complains about healers, because as a good tank, I just dont need one. Anyway. I am happy about changing classes, and doing so before I leveled healer too much :)
my mistake was leveling healer too much should’ve stopped and switched to tank before i started grinding f6
ah yes 9 minutes and 4 seconds of powliner explaining how i chose the best class and making me feel happy
theres actully alot of good early game weapons and armor sets for dungeons. there just hard to find, like earlygame mage is crystal armor and dreadlord sword, early archer is dragon shortbow and skele soldier to skele master armor, early tank is idrk know but im pretty sure heavy armor and seismic wave carries early game, early healer doesent exist tbh tank is just 20x better, early bers idrk
7:57 you can still sword swap aots + gs (a dungeon weapon)
and it will probably be lcm meta again if they don't add anything new
You can swordswap AotS with any weapon, I use a shadow fury with mine, but the best to swap with is an OfA valk
F7 should be reworked into F8 and they should make a new F7 to decrease the difficulty jump.
One problem I have with berserker is that you are always fighting on the front line, taking a lot hits. Unless ofcourse you are using bows. The admins should give a defense/health bonus and knockback resistance to berserker. Also, they should decrease its Bow damage (25% less dmg, similar to the archers less melee dmg) and increases the melee bonus dmg.
For tank change the dmg redirection from 80 to 60.
Idk what to do for healer
To fix the Ironman dungeon problem, there should be a lot more Dungeon items in the shop for f1-f5, a proper set for every class should be available after completing the entrance.
They gave Bers high Speed and Life Steal to compensate for that, which works, but it'd be cool to get knockback resistance too ngl
healer on floor 5: i am usefull, finaly
Ironman can play early dungeons with wise and dreadlord if you do both left and right click. I can solo fragrun f6 with dreadlord, wise helm, wise legs, unstable cp and zombie knight boots
Oh what’s this? A new update! Adds a button in the skyblock menu that is called ‘Subscribe to Powliner’ imma click it
2:56 aots and valk are the best dps weapon for bers it deals more dmg than term term is only for clearing but at boss bers should use aots ofa valk or ofa gs swap
Fr, these get looked down upon way too much. Also gs is just as good too.
term does way more damage since it does what the aots does but better, which is send the bers passive through the roof, term is better for clear and damage, but aots is like 1/20th the price
and aots is still a respectable source of damage, just not as much as term
@@owoflux6025 does ofa sf work as well too or so i have to sell my whole profile to be able to afford a gs?
@@unclapped8803 why would you sold all your profile Just for a sword?
@@Rubyllim late response ik but with ofa gs/valkyrie swapping, your aots takes the gs/valk damage
because berserk, especially solo bers, buffs melee weapons, and the aots projectile happens to count as a melee hit, it gets buffed insanely and is better for dps than term
you can see many m6 parties running nodupes and having a bers using term for clearing, then switching to ofa gs + aots combo for more dps at boss
I feel like Hypixel didn't add much gear for people in middle game trying to transition into late game. Its either shadow assassin, or full necron
For me I’m stuck as a cata 30 mage in a loop that goes:
I need Hyperion ==> i que for f7 ==> I get kicked because i don’t have hype ==> I need Hyperion ==> I que for f7 ==> I get kicked because i don’t have hype
And so on and so on
(Hype prices are 1 Bil)
Then just make money with other sources than f7?
Or u can be juju arch
Or u can be tank
@@larfee5191 hype is 1 billion so there’s no chance of me money for it grinding it 1.0 would have been released by that so hype might even not be that great
@@alibobdagreat2834 what do u even mean no chance for u ? How every1 else getting their hypes ? Huh?
Inflation has made hype go from 600m to 1b
So hype has been way harder to get recently due to that
@@larfee5191 what I’m really meaning is that I can’t really make any real progress anymore as a casual player in my opinion they should add weapons in between juju/spirit staff etc
And hype because a jump from a 25m weapon to a 1b one is just unrealistic for a casual player
Getting a dreadlord sword in entrance, already having 3x more damage than other classes
3:34 clip of deathstreeks probably playing bers or healer... X)
there's literally "healer" in chat
Technically you could use a undungeonized juju for warly floors until cata 15
I was literally laughing throughout this entire thing. Love your videos!
Powliners channel is probaly one of the most entertaining skyblock ytber tbh
If u use subcriber class you get intelligence so you get smarter. And subcribing is smart btw.
Dungeons has NEVER been balanced and i don't believe it ever will be. To start with, it should 100% have a loot/exp sharing mechanic. Have it total up all the combat exp earned during the run and then give it to the players based on how they preformed with their class during the run. It is not fun playing a tank and having yo take 5 minutes to kill a mini. To make matters worse, those no brain floor 6 players fall in the hole and get tanks killed just before final boss stage... like wtf????
8 months ago. NO CHANGES STILL
they should make it so that healers could heal necromancy summons to at least give them a fun gimmick for the funnies
Love the vid, it's funny how much of a joke healer is rn, can't believe how good the subscibe class if wayyyyy to op, congrats on 26k, 30k really isn't too far away now, can't wait for the red name!!!!!
It is goog when powliner uploads
I have realized that some clips of the tank is from the goldor chad video. Btw that video was pog
The part about ironman dungeons in the begining, I just feel like, you started too early, like you should be able to get wise drag or protector drag before startin dungeons
But doing Zealots for hours on end is boring to me. I don't think that parts of the game as expansive as the entirety of Dungeons should just be closed off until you kill tall men and Dragons for a very long time.
@@Powliner I mean yea but that's just how progression goes, sure you could try to get into dungeons early but it'll be harder than if you just did zealots and drags, and since it's a 5 man co-op, you could get all the wise drag pieces and frags to one person and it would go quicker
0:08 easily the best part
i could imagine archer without juju and terminator, *if they bring back bone archers*
-side note, old school 4 bone cycle (yes without sword swap) deals about the same single target damage as a terminator kekw
Omfg why ppl still keep dreaming about bonemerangs, it's literally F4 weapon, it HAD to be nerfed.
That's like if ppl complained that they can't rly use spirit spectre in mm6
@@larfee5191 according to some sources (idk how reliable) bones not cycling Is actually a bug, the only "nerf" was the sword swap patch if you could even call it a nerf
@@Remu0 I'm just saying that more than half year passed and ppl keep dreaming Abt bonemerangs coming back
bonemerang swap can deal 10b dps with cata 33 or smth :/ also yeah its a bug with sword swapping
@@larfee5191 that is a fair point, in my case tho its just mostly a joke with 1% hope of it getting fixed, we know how admins are so im not gonna pretend like its the biggest thing to worry about, im just hoping they really do get the dungeon meta in check on 1.0
I have seen success with unstable and super cleaver as bers or earth shard and unstable armor as tank, both allows me to survive and do good. Tried healer and I work better than tank and get milestones faster (takes 30 years for tank milestones to be complete) Starlight set works well as a budget mage set and drag armor reqs should be lower (im not dungeonizing my unstable drag armor)
I think werewolf armour is actually good for floor 6 terracotta phase because of the full set bonus
4:16 ayo hold up is that skycrypt in 2022???
Good for Mithril minion. We've gotta get him more friends
Would be cool if tanks could redirect there tank ability to a boss for a short period of time
actually hurricane bow is pretty good for early ironman dungeons
Er, Runnan's bow is actually pretty good for early game healer. And for the other classes, healer CAN'T get fel sword yet, mage CAN'T get a good weapon yet, bers CAN'T get valk or aots yet, and tank is....... not good enough
U meant aots right?
@@flowey9250 Yep, ill just fix it
Lol imagine being healer 30...
Can't be me ...
*Sad noises
Actually, on my Ironman I got 3/4th t12 and the shadow goggles for mage which kinda slaps and is easy for you to swap to tank
you could have used those diamonds for titanium drill ...
Did you seriously spend those diamonds on t12 perfect....you're gonna regret that when you get into mining badly my guy
As this guys said, have fun getting a drill
Earth Shard reduces Seismic Wave's cooldown btw
If u use subcriber class you get intelligence so yo get smarter. And subcribing is smart btw.
ohhh
I have been called a cosmetic. ouch
I just need to not lag in dungeons otherwise there are a lot of people like me who are grinding for these op items so nerfing them would make us not wanna play anymore because whatever we grind for gets nerfed as soon as we get close to getting it
i dont even need to watch this and i can think of a million things this is about
7:19 HEY WDYM I DONT HAVE BRAIN
it is a known fact
no front but powliner sounds like a german beer
that's because the name is based off the German beer brand "Paulaner"
Term/juju is way better for clearing as bers, but aots ss as bers does more dps than actual term if ur good at it (at least at about cata 40)
Healer here, my life is only but pain and suffering. Every day, each single f7 party I join in the rat finder calls me a noob, useless, non. They tell me I don't do any DPS and that they don't need healing because of tank. They bully me, and treat me like I was just a scumbag, taking up a slot that could have been used by a mage or a bers.
Yet I shall not falter. Healing is my passion. I won't stop untill healer 50.
(Pls admin fix healer! 1!11!)
All that healer does is help old dragon tanks in party finder not fuck up in f5 boss fight or a damage setup if having to do f4 because most mobs don’t attack healer
I main ber class and rn aots and gs swapping gets more dps than term as long as u ahve a term to clear in mm or hype in f7 its a good class
I am both glad and sad that I am part of the extinct healer species
I checked the dps juju vs axe of shredded like 4 months ago and figured that out. Idk if there were any big patches or anything within that time, but juju does slightly more than the axe of the shredded.(that was with my axe of the shredded having a lot of max enchants whelst the juju was not)
For aots,you need to swap to ofa giants sword or valk.its actually better dps than arch but term is so much better that peoplr just buy term
@@dayssky "term is so much better" some1 clearly doesn't know shit they talking Abt
ua-cam.com/video/FILfOge7dKc/v-deo.html aots gs swap > dps than term
@@larfee5191 i meant its better for clearing
7:40 NO reaper mask
I miss the days before bonemerangs we’re patched
yep i missed that 10b dps too
we all do :sob:
Is you think about it, bers will also be available after 1.0 since all the damage comes from valk or gs, stars don't matter on aots.
No no he's got a point
I am scared of 1.0
for axe of the shredded you just swap so stars don’t really matter iirc
Bers is just archer in Bad. It would probably be balanced if they brought back old life steal or just gave bers a healing perk