SMW Hack - JUMP - Bridge Engineering
Вставка
- Опубліковано 8 вер 2024
- Time stamps:
0:00 normal exit
6:24 secret exit
9:20 demonstration of movie system (see the description below)
This level was created in February 2014, and it's my 4th level in JUMP. The 3rd level is Glacier Soup and I already uploaded its video years ago. For those interested: • SMW Hack - JUMP - Glac...
The level is about making bridges with a bridge builder item. It expands horizontally, until it consists of 5 brown blocks or is blocked by some other tiles. You cannot put this item on any blocking tile; it will just make the "incorrect" sfx.
The puzzle on the secret path is kinda tough; to bring a mushroom in the item box to the baby yoshi room, you have to make the mushroom fall, build bridges, and regain it. The difficulty was intended because the secret exit leads to the red switch palace which is easy and (too) nice.
Thankfully, the movie system exists for you who directly want a solution of such tough puzzles in the hack. Basically it consists of replays autoplaying levels (like titlescreen demo).
Hack info:
JUMP is a VIP-like collab hack where 30+ people participated. The name is an acronym for "Janked Up Mario Party". Like VIP, the hack mostly features vanilla aesthetics and gimmicky levels (and sometimes jank). You may enjoy it if you liked VIP series.
I will upload videos of all my levels in the hack, in chronological order based on the creation time.
Download link: www.smwcentral...
Creativity is off the charts
holy
진짜 언제 봐도 대단하시네요...... C|C를 보고픈 마음은 굴뚝같지만 바쁘시다면 어쩔 수 없죠..... 여유 있으실 때 즐겁게 제작하셨으면 좋겠습니다
Your level design ideas always blow my mind. How do you even come up with this stuff?
Thanks! In past days, I used to mess around with some sprites/objects and catch interesting, overlooked features of them, but this method seems limited. Nowadays I come up with things from observations of random stuffs that may or may not be related to smw. The bridge item gimmick, for example, was inspired by the girder item from Worms series, which I forgot to put in the description.
It definitely pays off. Your level design is some of the most creative I've seen so far. All of your levels almost feel so fresh and new, unlike 90% of custom SMW levels, which feel kinda exhausted.
I find it hard to feel genuinely excited about other people showing off new custom levels anymore. It's not an issue with them as a designer. It has more to do with personal tastes combined with the general community being a long runner.
this level is insane
In the 8:31 I can see these signs:
1 - Red Mushroom
2 - Green Mushroom
3 - Save Button
4 - Magnet Direction
5 - Movie Demonstration
6 - Movie Hint
I got stuck at 4:30. Not because I didnt know the cape mechanic, but because I didnt thought of flying in that spot.
Epic puzzles!
진짜 천재적이네요...
So it's Bridgeneering.
Eh, didn't really like that pun myself.
COOL
Omg so cool!!
Now just label this with Poly Bridge something and Grand POOBear will be all over it.
마리오메이킹 살아있는전설..
님8년전에도봤던거같은데 아직도개발하심? ㄷㄷ
시간이 생길 때마다 간간이 하고 있습니다
와..