Well, Kappa4 and nostalgia4 are not actually rt shaders. Maybe you should've compared hrr3 to kappa pt and nostagia vx. They are official rt version of them. Btw I really like your editing style.
SonicEther never adding fog into SEUS PTGI is its biggest downfall and allowed its competitors to beat it out IMO. They're all great looking, but everything CONSTANTLY being clear with no fog ever with SEUS just looks wrong, especially when you can see the chunks loading
@@Leon83858 Yes, I am aware. But pathtracing is so closely related that they might as well be indifferent. I have experienced both, and in any case, these indie developed path traced shaders look far better than anything Nvidia have developed for bedrock.
@@gdshade6876 i dont know any shader that comes even close to the beauty of rtx in my oppinion i dont need fancy moving leaves flowers and water i want awsome lighting and reflections with good performance and that is something only real rtx offers, java reflections re often a mess of textures and the performance is more than baaad Calling something rtx just because it looks good is hm meh imagine bedrock players looking for a new raytraced pack find this video and see its not even the game wich actualy supports RTX features
@@Leon83858 do you understand the concept on which you are speaking? Of course SEUS PTGR isn’t exact, word for word Raytracing, but it is Pathtracing, which is extremely close and has negligible differences to the Raytracing that the Bedrock version of Minecraft handles. I’m starting to think you’re a small kid who doesn’t get it. You’re basically arguing with yourself right now. My point wasn’t the “fancy moving leaves, flowers, and water,” it was that you saying that the Java shaders showcased in this video have nothing in common with RTX is blatantly false and misinformed. Please, for both of our sakes, realize this.
Man, I wish the Nostalgia shader clouds were on SEUS. Nostalgia isn't my cup of tea with the visuals, but those clouds, man. Those clouds.
All of them look so good, I can't even decide on which one I prefer
nostalgia slams
Each one of them is unique
by the way this is unfair
you should compare kappa pt and nostalgia vx with seus ptgi
I was comparing mostly looks not the shader's functionality. I am aware that some are path traced and others arent.
Seus ptgi hrr 3 is best
seus ptgi hrr 2.1 water better and less laggy
@@cozymc3309 3 looks far better but less performance which is weird
@@AgroFro HRR 3 has way higher voxelization range that's why
@@Ked778 is there a way to lower the voxelization range for performance?
Nah it’s kappa
Well, Kappa4 and nostalgia4 are not actually rt shaders.
Maybe you should've compared hrr3 to kappa pt and nostagia vx. They are official rt version of them.
Btw I really like your editing style.
thank you for the video
Project Luma the best imo
SonicEther never adding fog into SEUS PTGI is its biggest downfall and allowed its competitors to beat it out IMO. They're all great looking, but everything CONSTANTLY being clear with no fog ever with SEUS just looks wrong, especially when you can see the chunks loading
I think distant horizons mod should solve that
One day 😔
You can
if seus has a fog, I will definitely go to seus 100%
You can add it by adjusting the settings
Realistic clouds don't belong in Minecraft
Are these all voxel shaders?
SEUS PTGI is real time Ray Tracing
@@MrGlitchDogePE Path tracing
project luma is very old shader
Project Luma look better.
kappa is better
No seus ptgi hrr 3 is best
Kappa is way more realistic
@@kaijuboi789 it also has realistic lighting and weather,water
Atmosphere is better kappa
Seus PTGI best color ray tracing
I'm nostalgia
dude minecraft Java shaders have nothing in common with RTX
? What. These are all Path Traced shaders, which is a close cousin and essentially the same as Ray Traced.
@@gdshade6876 its not 100% and its not the real minecraft raytracing experience wich can only be experienced in bedrock with an rtx graphicscard
@@Leon83858 Yes, I am aware. But pathtracing is so closely related that they might as well be indifferent. I have experienced both, and in any case, these indie developed path traced shaders look far better than anything Nvidia have developed for bedrock.
@@gdshade6876 i dont know any shader that comes even close to the beauty of rtx in my oppinion i dont need fancy moving leaves flowers and water i want awsome lighting and reflections with good performance and that is something only real rtx offers, java reflections re often a mess of textures and the performance is more than baaad
Calling something rtx just because it looks good is hm meh imagine bedrock players looking for a new raytraced pack find this video and see its not even the game wich actualy supports RTX features
@@Leon83858 do you understand the concept on which you are speaking? Of course SEUS PTGR isn’t exact, word for word Raytracing, but it is Pathtracing, which is extremely close and has negligible differences to the Raytracing that the Bedrock version of Minecraft handles. I’m starting to think you’re a small kid who doesn’t get it. You’re basically arguing with yourself right now. My point wasn’t the “fancy moving leaves, flowers, and water,” it was that you saying that the Java shaders showcased in this video have nothing in common with RTX is blatantly false and misinformed. Please, for both of our sakes, realize this.