Digimon TCG | The Power Creep Discussion - Memory Boosts, What are the Implications?
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- Опубліковано 25 сер 2024
- #digimontcg #digimoncardgame #digimonessay #essayvideo #powercreep #tradingcardgame #searching #consistency #memoryboosts #whatsnext #redmemoryboost #garnetmemoryboost #theorycrafting #essay #discussion #bandai #color #bluememoryboost #yellowmemoryboost #greenmemoryboost #blackmemoryboost #purplememoryboost #trainingoptions
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Today's short video looks at the implications of memory boosts moving forward. With so much consistency support, do you think Bandai will make the next big move on two color or even three color consistency cards? Let's talk about it!
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I'm just happy Mastemon now has a memboost that doesn't feel so bad. The moment I familiarized myself with the deck, I said that these were the kinds of cards that needed to be printed. Took a long while, but I'm glad Bandai seems to have been thinking the same thing.
Mastemon definitely needed the color support, but on the bright side the deck already had ways to search for Angel, Archangel and Fallen Angel type Digimon through Salamon and Gatomon which really helped.
What mastemon low key really needs is a second set of the starter deck gatomon. 4 copies arent enough considering how reliant you are on that card to start your plays.
@@dorugoramon0518 you’re not as reliant on ST Gato now that you’ve got SEC Mirei. New Gato hits a lot of the targets you need too, so although it’s a 2 card Combo it’s still like having another set of Gato
@@fredlinkin9243 Yeah, the issue is that the deck still has difficulty getting out your tamers too since it is reliant on them. A gato that can cheat out a mirei on play and reduce its evo cost into a lady devi or angewomon would probably be what the deck needs to be meta again
I don't think hybrid memory boosts are power creep. They look at 3 cards instead of 4. Lots of archetypes cannot run these options and would love to, so it's good that they are expanding options
pd: red green would obviously be watermelon boost
I honestly couldn't decide if we should go the stone route or the fruit route XD
These cards have less reach than the old ones, so unless you're running both colors in your deck, the old ones are still better.
100% agree with this statement. They're definitely best in multicolored decks.
Yeah this just gives decks like ragnaloard a consistency piece.
I’m really excited about these cards since for example Greymon tribal will be much more versatile to play now since you don’t have to worry about which color Greymon you can use and even use the Jade for Imperialdramon and or Examon(for the 5 examon fans out there)
My only complaint is that while you can add the Digimon, the downside is still the tamer ha ha.
I play a BlackWar list that has damn near removed all the pure red cards from the list. I think the only remaining one is bt14 Agumon. WE should have got a new BlackWar in BT16.
@@Spaz740 Would've loved to have Etemon in BT14 and Blackwargreymon in BT16.
@@DIGI-PANDA I don't even get his exclusion as BlackWar was a season 2 digimon and bt16 was largely about season 2. I'm looking forward to the bt17 Greymon. Straight up is going to replace BT12 Greymon in my list. Also black/red Greymon X needs to be unrestricted, the game has powercreep enough for it to be fine.
Thankfully as far as power creep goes, these are very tame as they dont eclipse the originals and are currently limited to specific archetypes, so theyre only direct upgrades in a specific deck.
This is true! But as one viewer has mentioned, 3 of these provide excellent search opportunity for decks that previously would bottom deck DeathXmon. Now? You can find it.
I loved the name of the red and green
Verde e vermelho
These dual color boosts definitely help some decks much more than others, but I really like the help that it does provide. Feels really good to have search options for some of our heavily multicolored decks like ragna or pulsemon
The best part? You can now find DeathXmon in certain decks if it's splashed in.
I understand the usage of "power creep" for clickbait purposes but let's face it, most currently competitive decks that could use these won't.
Top competitive decks like Ogudomon, AncientGaruru, Diaboromon, Numemon, Terrilop (and many others) already grab almost any (if not every) digimon card in the entire deck with single colored memory boost. Even Blue/green imperial probably wouldnt wanna run this since you're going 3 deep instead of 4 only for a chance of possibly grabbing a wormmon or stingmon.
Really the decks I can see the most happy running these are Mastemon, Legend Arms and Dragon Linkz. Overall I feel like these duo colored memory boosts are definetly a healthy addition to the game because they are more likely to help decks that are struggling rather than power creeping their way into already strong competitive decks.
Now, the ONE thing I feel everyone is missing when evaluating these new cards is the fact that Garnet, Amber, Grape and Sepia can be used to grab DeathXmon in decks that dont normally run purple/black memory boost. For example this means that instead of using a green memory boost and accidentally sending your one-of DeathX to the bottom of the deck in a matchup you needed it, you can run Grape boost to make sure that doesn't happen. Of course you're still going only 3 deep so in matchups where you dont want DeathX the new memory boost would be an strictly worse version of the old one.
This is also true! And in some respects too, DeathXmon being more searchable for some decks is kind of hilarious.
I like that they didn't make the old ones obsolete.
In mono-color decks, you will still prefer to run the old ones, and only use the new ones if you need extra copies.
Never obsolete! It's also interesting that some decks in future sets actually return to a more purist approach and do not have dual colors.
So this is power creep, but it's a more complicated power creep than people talk about.
Trading -1 dig for 2 colors is a side grade, but it definitely makes the decks that DO want these stronger.
So even though they aren't strictly better, or clearly better, it's a clear upgrade a tool some decks will consider more optimal for themselves.
The more options you have in a specific effect is itself it's own kind of power, because you can finetune to your deck's needs. (or stack, but these with the previous memory boosters aren't the best at stacking.)
so i think with the lack of stacking, and clearly different decks, it is a very very measured increase in power.
It is funny that a viewer (and major props to them) that you can now actually put DeathXmon in a deck like Grandis or Rapidmon and have a card that can search for it with Grape Memory Boost.
Is crazy that bandai release an black red search option but i still waiting the red/black tamer xD
Red/Black Tai Kamiya when?
I agree with other comments. They presently do fit only niche color pair decks, don't search as deep, and specify you can only search Digimon, not any card as the original Memory Boost!s or Trainings did. It's a boon for consistency with say Lucemon, Examon, and LINKZ, but less useful for other pairs. For sure not game-breaking power creep levels.
One viewer has actually made an excellent comment in that three of these specifically are going to be game changers for other decks that currently use DeathXmon because now it's actually searchable - even if the cost is 1 dig deeper into the deck.
I am curious to see if we will see other colors. Though happy to have more consistency tools for duel colors like imperial/ragna
Huge ones are for Ragna. I honestly think Imperial has enough consistency.
@DIGI-PANDA I have question that sometimes. Those blasted stingmon always seem to be near the bottom when needed.
Many players are on Lighdramon as well for the fact that you can evo off Wormmon for it and it can suspend Digimon like Ukkomon.
memory boost cards are fair because their cost and i like these because they support decks without dual colored digimon that they want to search but cannot because the current set of tools is limited to mono color. this is why it made decks like mastemon, rangaloard, and examon are harder to use because they could only grab half the cards they were looking for. This only really applies when the deck wants 2 colors but everything is not dual color. Shinegreymon as an example everything is 2 color so he didnt really care what he used because everything was still a valid target. So i like the idea of having these in the game to give those types of decks more specifically a big boost.
Whenever digimon makes these types of staples they try to solve a problem. I do not want to see this for training cards because training cards are already a problem in of themselves that warped the game and they would need to be re-worked like you said to not be broken. Digimon is at its worst when we can ignore the memory system which imo is the best part of the game. they NEED to make these types of cards accessible and bandai is really bad at that at times. So i will be cautiously optimistic about what these mean going forward.
I don’t want new colors, but I do want a new card type, and that is - Gear Cards. These would be digivices, crests, loader cards, dim cards, etc which feature prominently in the lore of the various Digimon animes, mangas, and video games. These cards would be like enchantments in Magic. I would see them as an awesome shake up to the Digimon card decks and would love to see some of the amazing original designs and art work for the various d-vices. I would also LOVE to see a stop to new abilities - we have enough now that we don’t need to keep adding new ones like MTG. New Digimon created for a theme in the game would also be exceptional
I explored the concept of new card types awhile back. I do think at this point they'll be options with different effects and what not.
I do like these boosts because they can really help in decks where you had a chance of whiffing.
It’s also nice for low tier, older decks like Examon, Chessmon and LFNC.
Frankly, I’m all in favour of tribal memory boosts.
Makes me wonder why white hasn’t had it yet.
This is one of those conversations where when white was first released I thought it was the "colorless" equivalent. But man was I wrong XD
@@DIGI-PANDA I know that feeling.
Frankly, when Eosmon became its own thing, as did the sistermons and bt8 kimera, it made me consider white as its own colour.
Honestly, a Rose Quartz memory boost would work for white and red.
Mint for green and white.
I had the same thought, and broke down all the colors for color pairs and which Digimon really fit those pairs. Loved the video.
I had to mock up some of these cards fast that I switched some of them ha ha. The blue and black one in particular for this video but I was already running late on production and just winged it.
There's tons! Even purple/red was a popular one that players were upset that I didn't mention XD
I come from a MtG background, I just really appreciated a video like this, I had a discussion with my discord about it after they spoiled them, hopefully we see more definitive two color support before they go more into three colors. Feel like we only scratched the surface there.
I just wish they made it so you could choose if you want to put the cards on top or bottom of the deck.
Black and in some instances white are the only two colors I ever get to see with this option.
Especially with the DigiPolice and the Four Sovereign.
The influence of MtG cannot be understated when it comes to game design. As the original tcg, mtg has broken trail in a lot of design space and in many cases tcg's are catching up to design decision, not breaking new ground.
IMO, stronger multicolored identities were an inevitabilit, because that is what players expect in a modern game (Khodok's video on Unmixable Attributes covers this well).
Digimon is getting there quickly because color mixing is expected and the ground has been broken. It took mtg almost 8 years to do a dedicated multicolor set, and digimon is expanding its multicolor options in half the time.
I'm not sure if this is power creep, its more of a game identity change. Whether this is power creep depends on how well they balance their options as the game evolves. The tribal aspect of digimon is strong which means cards are often designed on both a color axis and a tribal axis. Things should be fine as long as Bandai continues to keep both aspects in mind.
Edit: speaking of Khodok, I highly recommend his 7 deadly sins of tcgs series for anyone who hasn't seen it and is interested in game design.
Thank you for the well written discussion points! Magic the Gathering is definitely the first, if not one of the first TCGs that started it all. And in many ways, I have to agree that Bandai is starting to navigate away from the tribal aspect but focus more on generic color support. Though we are moving towards another axis now and that's in regards to the Fields category. Digimon have many fields at times and this can give us another aspect of "tribal" as well.
@DIGI-PANDA I'm excited to see what Bandai does with the fields now that they're exploring that space. The color mechanic was sort of a given as a proven design space, and digivolution lines were a good way to break from colors in a single digimon line, but also somewhat restrictive in their own way since there are only so many variations on the terriermon line, etc... Fields may hit the sweetspot of being open to multiple digivolution lines working in a single deck/strategy while still be restrictive enough not to turn into a flavorless free for all. I think it might be the perfect final aspect to work in between color, digivolution, and type focused decks.
Side note: I really enjoy both your analysis and decklists, and I hope the channel continues to grow
Most of these color combinations make a lot of sense with the current card pool, with one exception. Blue/Red as a pairing is pretty rare; even with the recent additions of Gracenovamon and BT17 Omnimon (which can’t be grabbed by its memory boost, incidentally). I wonder, then: what kind of Blue/Red cards and archetypes will we see in the future that make use of this?
I agree with this! Part of me wonders if we'll get a secondary Apollomon line with whisper that has blue/purple elements? Another Digimon has has some red/blue elements could be Biyomon tthough that'll be interesting to see if we get those dual color evolutions.
It’s clearly for the BT17 Omnimon deck. Gotta have an option for the Digimon Charizard
Had a bit of a think about this. Power creep is normal honestly. If cards didn't get better there would be no reason to buy the new cards. So steady low power creep is better than huge jumps in power. These seem fine to me and I would quite enjoy support. Particularly making a Magna X in Blue/Black seems exciting to me.
The funny thing about these custom ones I made, also means that if you were to use a Blue/Black memory boost variant, you could have a Metalgarurumon deck that puts DeathXmon in the deck for reasons and now you have a memory boost that can even add DeathXmon.
Well with sephia( at least I think I spell it right), definitely is a good boost to Shakkoumon decks, now they can add Vikemon ace.
Kinda funny, with Garnet, saphia/amber and grape allows red, yellow and green decks have a searchable death X.
Would wonder how Gem training would work. Like just a free draw 1 then delay 2 to evo cost for 2 different colours.
I toyed with it in my head. Reveal 1 to add one of that color feels kind of funny. But at the same time, there's no option. I figured you still reveal 2 but the reduction cost is 1.
I love that Jogress Decks have Memory Boost!.
It's interresting that Silphymon doesn't have Memory Boost. As non card searchs both red and Yellow. While Shakkoumon and Imperialdramon.
I wonder if the cover may tease a Poop Deck Jogress or Double Typhoon Jogress? They are the only non Joggress Themes cards.
Hmm, it might not necessarily be a jogress in the future. It could even be Digi-Xros based decks.
@@DIGI-PANDA Maybe
I think it doesnt really change much. Sure it makes things consistent but most of the decks that use these colors where already consistent with searchers for there strats or the multicolored/ monocolored where you could grab anything cuz they all shared colors anyway. It helps the rough decks that have no designated searchers and does exactly what the old mem boost does aside from that.
I think for some of the decks, excluding the DNA decks out there that could use these, the addition to add DeathXmon in a general yellow, red, or even green deck is amusing.
Memboost does need some updates for this complex meta. I don't know if a 3 color boost is a good idea or not. Time will tell. How it's crafted and timing will be important.
Or if the game will last that long XD
I like the memory boosts a lot. I hope we get more color combos. I'm cool with waiting on any new trainings, but I'm sure they will come eventually.
These are probably the guinea pigs too. I think there have been a lot of designs to newer cards that players felt were overtuned, and Bandai is working on balancing their card game better.
Man, even in your hypothetical cards, Red/Purple still doesn't get support. Virus Imperial keep holding onto that big fat L.
only a matter of time until all the pairings get one
I only gave a few examples! There would definitely be all the other color pairings eventually - it's just a matter of when.
Virus Imperialdramon player here, a memory boost like this would be amazing for the deck. Same goes for Chaos mill.
Blue/Green would also be needed for Examon
@@burpinator1 blue green is confirmed it's the imperial one
I wonder if they're doing this to not have to give every card in an archetype always it's two colors. Current Patamon/Armadimon decks for example can perfectly use just regular old Yellow Mem Boost as most of it's cards are yellow in one of it's colors. But with thede they can give support to those decks that only fits one of it's colors, otherwise i feel like some color combinations are redundant like the Grape one, cause in a Terriermon/Lopmon deck every card is Green or Green-Black/Purple/Yellow, so unless you're running extremely old cards that are not even good or purple cards outside of it's own archetype, Green Mem Boost and Green Training would still work better
My only issue with the current Patamon and Armadillomon lines are that the bottom end Digimon Patamon and Armadillomon with the end of turn DNA effects are in separate colors from yellow. While yes, the level 4's and 5's have a commonality of yellow as a color, the lack of being able to end of turn DNA like other decks can is extremely lacking.
magnamonX is the one that started the power creep and now we have ACE cards just to help against it...
Yes and no. I think Apocalymon was the true dark moment in the card game.
I can't wait to play the Grape Alliance deck archetype
I just hope players don't make the statement, you just got graped.
@@DIGI-PANDA That should get you a DQ, and you have to give your deck to your opponent for forcing them to hear you utter those words lol.
@@drjund5827 100%
i am defently buying 4 yellow purple, that will make mastemon better, and blue green for imerial is better than blue or hammer for the extra memorie, sinds now you can search your whole deck, not just your blue.
and not just gaining 1 memorie with hammer (it is called difrend in some country's the st2 hammer blue 0 cost card gain 1 memorie, but hammer always seams to match the naming, thus hammer)
The improved consistency is huuuuge! I'm kind of surprised with the cards naming convention sometimes in that the Japanese name is used - Hammer Spark for example was called Vulcan's Hammer early on.
@@DIGI-PANDA not just for the draws, but the memory as well.
mastemon eats memory 4 or 5 cost gatomon, 4 or 5 cost mirei, you already want 8 to 10 memory at the start of your turn, most decks choke you at 1 with ease.
Power creep it's forever
I'm going to have to STRONGLY disgree with labeling these options power creep. They strictly are not; and frankly it's clickbaiting to say so. Especially since the topic of the video isn't actually... powecreep? [I downvoted for clickbaiting too. Clickbait bad, especially when the bait is an outright lie. This is not by definition power creep.]
These only dig 3; as opposed to the standard memory boosts digging 4. In decks that have one consistent color; these are *direct downgrades* . That is not power creep.
These cards are literally only playable in decks which have cards of completely different colors. For example; Ragnalordmon; Mastemon and Imperaldramon, which could not use trainings or memory boosts reliably before. They are downgrades in virtually every other deck.
Example; the Green/Purple one. Every playable Terriermon or Lopmon is Green. Green Memory boost is strictly better than Grape. There is no current deck which uses purple and green cards, that does not have a constant color throughline [EG: Bunnies are all part Green]
Valid points! I wanted to more so include the implications of what they could bring to the Digimon card game in the future. You're right on all accounts in regards to their utility - one being that they're better utilized in multicolor decks which in some cases can marry current existing decks that have issues with their color spread but similar archetypes - Greymon and Garurumons being example. Despite having cards that can search out their core pieces, ultimately, because of the color spread it makes going multicolor very difficult.
However, in the case of a single color deck, the old ones are vastly superior.
The reason why I described it as power creep is to also highlight that this hints at the potential of what we could be getting in the future - Could training options also be getting the same treatment? And at what drawback cost? Because I know personally for me right now, the lack of being able to pick up Tai's in my Greymon deck stinks ha ha.
Bandai should stop doing unique promos and these asinine LM cards. Just put them in regular BTs and EXs, not toppers.
I'm ok with the unique promos and LM cards, I just wish the way to obtain them was easier.
what multi color ones do though is allow for you to pivot around a base color and play these other cards that are intended to find certain cards, but won't whiff on your core supporting archtype. like if you wanted you could use it in Devas and pivot around yellow so you can grab fang instead of having it sit on the top of the deck.
I absolutely love it. Mastemon actually easier to play now. Ragnaloardmon. And even Greymon decks!
These are mostly good for decks that run two seperate colors. Ragnalord is a good example. If your deck is one primary color with some dual colored cards, then regular mem boost is probably better. Really cool for the former exaple though! I wouldnt really consider this as powercreep.
Don't forget, if you're playing a red deck, you could use these to even add the DeathXmon that's in the deck. Or what about general yellow decks or even green decks that would use 1 or 2 DeathXmon? Now you have an option that can add it.
Most of these color combinations make a lot of sense with the current card pool, with one exception. Blue/Red as a pairing is pretty rare; even with the recent additions of Gracenovamon and BT17 Omnimon (which can’t be grabbed by its memory boost, incidentally). I wonder, then: what kind of Blue/Red cards and archetypes will we see in the future that make use of this?
I'm curious if we're getting a hint at the potential of an Apollomon based deck that has Whisper which could be blue?
I think it's more for the future bt17 line of agumon and gabumon deck as that deck will run both Agumon and Gabumon. Otherwise I agree.