EVE Online - Muninn T4 Dark Abyss Amazing!
Вставка
- Опубліковано 22 сер 2024
- Muninn is now a missile ship. Does great in T4 dark.
Get 1 mil FREE Skillpoints on a new character: eve.online/ace...
Fit used:
[Muninn, T4 Dark]
Medium Armor Repairer II
Medium Armor Repairer II
Reactive Armor Hardener
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
10MN Afterburner II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Republic Fleet Large Cap Battery
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Medium Bay Loading Accelerator II
Medium Explosive Armor Reinforcer II
Hornet II x5
Nova Rage Heavy Assault Missile x5330
Caldari Navy Nova Heavy Assault Missile x5000
Mjolnir Rage Heavy Assault Missile x5000
Caldari Navy Mjolnir Heavy Assault Missile x5000
Agency 'Hardshell' TB3 Dose I x1
Synth Exile Booster x1
#eve #eveonline #eveonlinegameplay
EVE Online in 4k 60fps !
WHAT IS EVE ONLINE?
EVE Online is a community-driven spaceship MMO where players can play free, choosing their own path from countless options.
Experience space exploration, immense PvP and PvE battles and a thriving player economy in an ever-expanding sandbox.
Participate in many in-game professions and activities, including war, politics, piracy, trading, and exploration, across 7,000 star systems with hundreds of thousands of other players.
Because of your vids I started running abyssals and even though I'm still unsure of exactly how to fit properly I'm up to T-1 with a little more confidence.
I think this fit could use some optimization. Given that your effective range is 8.4km with the Dark debuff, you can easily get away with or be better off with either, a single T2 web, and either a TP or a MGC, coupled with a 3% CPU implant, saving you ~300m ISK. Those two RF web cost more than the Muninn itself, while adding no real benefit beyond the T2 webs. A note on the cap, you don't have to perma run the second rep.
When I played years ago and fiddled around with torpedo frigates I always used web with a target painter. I don't know if alot has changed, but back then the painter would make the target bigger for the missile explosion to apply more damage. Really depends on the explosion speed and the size of the explosion. From what I remember you want the targets signature as close to the explosion radius as possible. If it is half the size of the explosion radius you will do less damage.
But again idk if thats changed at all.
"The Muninn is quite slow[...] only 700m/s with afternurner"
The Muninn is the second fastest HAC, edging out the Deimos and trailing well behind the Vagabond. It is one of the fastest cruisers, period.
It's slightly faster than a gila too.
Damn. This means I'm going to have to train Minmatar ships.
WOW! 10 min for T4 with fit for 350m. You break game :D
Those dual web work great... demolished those damavik
Great vid once more.
Very interesting ship, I'm keen to see more of your testing with it.
What's up with all the editing of the run, trying to keep the video length short?
Didnt want it to be unecessarily long :P
Really smooth run.
I've been running a very similar build on a sacrilege - i think i have it overtanked. The extra lowslot really lends itself to the Muninn for more DPS. I was considering swapped to a b-type armor rep and drop the other rep for another damage mode. The extra range on the missiles is great for the sac, you can kill stuff from much further out.
I don't run dark filaments though. Might be different if i tried those.
Gonna try this, I've got muninns I don't know what to do with since my alliance ditched them with that patch and the market is flooded.
Great video , what would U say is the best t4 ship , and what ship in gallente can I use, I am all gallente skills and some minementar 😊 I see all your videos
Not sure what i did wrong, I have pretty much the higher/same stats as in this video in terms of tank/dps. Was cruising the first runs, but then i found a room with 4 ghosting damavik, at least 4 tangling damavik, and a bunch of strikeneedle + some other stuff that im not sure about. I was using the faction amo since they are small frigs, I could take a few strikeneedles first, but then I took so much time to kill the ghosting damavik because of the masive repairs that the damage just ramped up and destroyed me.
Any advice, i don't really see how I could actually pass this room.
How about fitting a Damage control or even an assault dmg contrl helps with buffer in sites and assault will definately help with ganks? or the dmg output will drop too much?
I wonder if you'd be better off with a guidance computer and a target painter. I've been messing with one of these ratting and combat sites in LS and fitted like that it's a beast, no application problems. You also might try Javelin missiles instead of Navy. Much longer range, better application but lower damage than the Navy variant.
K-space rats make for a very poor comparison to Abyss entities. Most Abyss NPCs move significantly faster, which alone impacts Missile application quite a bit. Add to that speed bonus NPCs get in Dark sites, and Web becomes mandatory. Two might not be the best option, however, but it would require multiple tests to adequately ascertain whether 2nd Web, Paint or Guidance Comp leads to better application. Not to mention the results would differ depending on target sizes... or the incoming weapon disruption.
As for missile choice - I generally find Navy better than Javelin. More DPS for near identical application, at the cost of some range. There are only a few spawns that actually try to pull range from you to begin with, and raw DPS usually clears rooms faster.
Rather slow in killing rats (compared to the gila). I did some T4 dark with the muninn but i think the sacrilege will be better. Muninn needs some love from ccp.
I keep exploding on this 2 ships short of making it with this 1