I'm imagining it being a mixture of the poorly compressed ova along with the cdi cutscenes. Marth gets the same voice as link, villains would randomly turn into monsters in cutscenes, and most importantly the battle animations would be in the zelda cdi style
I feel sorry for anyone that had to play anything BUT games with the gamepad one. The spoon and especially the wireless remote had more buttons, so were more useful with non-game CDs.
I think the logic behind the weird spoon controller was for it to be a remote first and controller second; keep in mind that the CD-i was primarily made to be a multimedia player, with games being a secondary thing, so it was probably more important to include a remote control than a game controller to them, but since there were video games, they felt they needed to include a controller as well, and instead of just including both a remote and controller, they decided to make a hybrid between the two, hence the paddle controller. Of course, this isn't to defend the concept, it's very stupid, and this is all speculation, but that’s just what I think they were going for.
Exactly. If you're playing a CD-i game while using the presentation controller and say the controls are terrible, it's because you're using a controller not even meant for playing games. That's like playing Super Mario Bros with the Power Glove and saying the game has terrible controls. While still flawed, it gets a lot better if you use one of the actual CD-i gamepads.
@@FrameRater I own the SNES version and all I can say is "if you like Tetris with a Pac-Man twist then you might like it." The biggest thing is you'll need to be careful with how you place the ghosts so you can get Pac-Man to eat all or at least most of them when he finally shows up (though there's also a fairy that occasionally shows up to magic the ghosts away, though I don't recall if there was any specific means in which she appeared).
@@BloodRedFox2008 As someone who has also played this game (specifically the version on Pac-Man World 2), the fairy appears when a meter fills up, done by clearing lines in the playing field or having Pac-Man eat the ghosts if I recall correctly.
@@FrameRater Pac Attack is a really good game, and that’s coming from somebody who doesn’t really like puzzle games. They totally ruined the soundtrack on CDi though. The SNES ost is god tier.
My pops and I would play Ms. Pac-Man on NES a lot back in the day. He'd grown up playing the arcade machines and had the same complaint about using the NES controller's D-pad for Ms. Pac-Man, too. I was kinda young, so I just adapted. He lacked the lingo to define it, but he'd get mad and shout, "SHE AIN'T GOIN' THE WAY I'M PUSHIN'!" Still cracks me up. This my friends, is the tale of how I ended up with two NES Advantages.
If you’re interested, you can actually use a SNES controller with your CDi system with a device I discovered. I plan on doing a livestream of assembling it once all the parts are in.
That ps2 namco museum was so good. My parents gave it to me for Christmas when i was 9 and I haven’t played it in years because it was stolen I can hear the menu music....
The real kicker, I think, is that the CD-i was not meant to be a console in the first place. I guess that should be obvious when two of the controller options are "spoon" and infrared remote, and that many of the titles are more like DOS programs.
How you described the CD-i controller is exactly how I feel about touch screens. I might use your words whenever I have to explain to a normal person that I don't like mobile games, thanks!
What a bizarre port. I have to imagine the CD-I had enough power to run some very old school arcade games, but maybe Phillips just wasn't given access to the roms. Still, it's pretty interesting to see what amounts to another company's take on these three classic games.
Me and LSuperSonicQ have been following this story, someone else mentioned it earlier (ua-cam.com/video/YwYDKHdI8-A/v-deo.html). If you have any more information or would like to talk about it, let us know by replying here.
Why nobody talk about these game on CD-i? Because they have 4 "popular" CD-i games: Link: the faces of evil, Zelda's adventure, Zelda: wand of gamelon and Hotel Mario
I heard that Pac-Attack/Pac-Panic had a CD-I port, but didn't know there was an arcade collection on there. Also that Ms. Pac-Man splash screen looked nice.
The box arts for this game and Pac Panic look like they were drawn by the same guy who did the North American box arts for Sonic 1, Sonic 2, and Sonic 3 on the SEGA Genesis, Knuckles Chaotix for the SEGA 32X, and Sonic CD for the SEGA CD.
Definitely... I have no idea why they decided to release the system as gaming consoles did games better and PCs do the "interactive" CD crap better. Hell PCs still did gaming better back then than the CDi.
They were trying to sell this idea of a general purpose multimedia device, forward thinking in a way but poorly executed. And also, very unlycky timing. The CDI kickstarted support for many formats that went almost nowhere (Photo CD, Video CD, CD+Graphics) while being too early to take advantage of really successfull formats (like the DVD). There was a crapload of dictionaries and encyclopedias, but good luck with them on a 15 Khz TV and no printer output! As a gaming console, it would be a very basic 16 bit machine at best given the specs. The games are what they are: traditional games like platformers are more or less public domain Amiga level (ok, that was too harsh..sometimes commercial Amiga level, but it ain't saying much for what was sold as a next gen machine..). Adventure games with full motion video..well they weren't very good even then and it didn't take much for people to realise it and put an end on the fad. You can play lightgun games even without a CRT, so I guess this is a positive? Also, Tetris has a fantastic red book audio soundtrack, but that has hardly anything to do with the CDi itself!
It has "charm" only in the sense that it is a PERFECT time capsule of that period around 1998 when EVERYONE and their mum decided they could make a video-game console.
@@TheTurnipKing CDi was developed before 1990. It is a very early system, created when CD-ROM was considered very advanced and expensive tech. The ability to display many high quality images and high quality audio was shocking.
The controller I had for CD-i worked pretty well....not hard, considering it was literally the Gravis GamePad repurposed for CD-i. Not sure if it was released in the US, but it was a blessing
Strangely, if I could play with a Sega Genesis controller I think this would be my favorite version of Ms Pac-Man. Dumb ghosts, slow speed, more maps...sign me up!
To be fair, OG MS. Pac-Man was really just a modified Pac-Man board. The best arcade version was MS. Pac-Man Turbo. And there's a huge difference in the speeds.
what is it with all these weird consoles nobody actually cares about and screwing up basic things. I don't know about Ms Pac-Man specifically but in normal Pac-Man isn't part of the appeal the fact that each one of the ghosts has a completely different AI for it
also in the original, the ghosts have 2 modes, one where they seek Pac Man, and another where they each are programmed to return to 1 of the four corners. Also their tracking AI has intentional "flaws" in which they might take a more roundabout way to get to Pac Man. If you get ghosts in a certain pattern you can actually leave Pac Man at certain points in the maze facing a certain direction and the ghosts will never get him.
Sorry this has been so expensive for you, but you picked the most distinctive CD-I model. It's the same one I saw in an Incredible Universe back when it was new, playing Chaos Control in attract mode. I could tell it was shit, but it was mysterious shit, and you're providing a look at this machine and its library that goes much deeper than the "lol funny meme zelda game machine" videos that everybody else has done
you could always separate those namco videos into like: the ones named Namco Museum or cover them one at a time like you have here id be interested to watch a comparison of all the different versions
I definitely played on a cod when I was younger. I’m 20 and probably over 10 years ago I was at my grandparents house and I guess they found my dad’s old CDI in storage and they set it up for my brother and I to play. I remember we played this interactive titanic game on it but that’s about all I remember. I’m pretty sure he brought it hope but I can’t find it anywhere. Update I found it, it seems to be the magnavox version and it has 11 games with it this was my grandpa’s so he wasn’t much of a gamer. Caesars world of boxing Top gun The uptown blues A great day at the races Compton’s interactive encyclopedia The down home blues Titanic an interactive exploration Mad Dog McCree with the gun and everything Clue The Palm Springs open Kether Update it works and is playing games
Now we know where the song "Spoon Man" came from. Playing horrible games on a horrible console with a horrible spoon shaped controller. Drove people to drugs.
"Alright team, I want a port of our greatest hits for this new CD-I console." "How many should we port? Since it uses CDs, we have basically unlimited space." "Make it three." "But... unlimited space." "Fine, throw in some extra maps for Ms. Pacman."
I have the true best CD-i controller, the humongous one where movements are performed with a giant blue ball similar to the ball in an old computer mouse, but....BIG
1:36 This was a reskin of the arcade and Japanese only Super Famicom game Cosmo Gang the Puzzle which was part of the Cosmo Gang series the game before it on the same platforms was Cosmo Gang the video that is a good update on Galaga . All non Japanese version of Cosmo Gang the Puzzle was changed to Pac Attack/Pac Panic not the only time a game has been reskined to be a pac man game either.
Oh wow I found the secret Frame vid. (As of 1/18 when it was unlisted but not anymore) Also i think Pac Panic was just a port of Pac-Attack, which you can play on SNES and Genesis.
It's simultaneously loose and very stiff. I can't properly explain it. Best I can say is there's just a bunch of dead air between the DPAD and impact points. It feels disconnected.
Wow, lots of uploads lately. I thought from your previous videos that you kinda were thinking about stopping, or at least doing much less. This is a nice surprise.
You should check out the My Arcade's Namco Museum Collection. This item SUCKS! Too many obscure games, glitches galore (Galaxian is unplayable due to the glitches) and the games are set to the hardest setting which can't be changed. This game cab is 100 bucks. Compared to the My Arcade Collection, the collection your reviewing looks like a winner. Does the Ms. Pacman have the intermission spots?
The credits are a common thing on CD-i games. I don't know if I ever played a game on it that didn't had one. About Ms. Pac-Man: Have you tried a faster cursor speed? The controller has a switch on the bottom that changes the speed of the cursor when using the d-pad. Maybe that'll make Ms. Pac-Man faster.
@@FrameRater The speed switch on the controller is a hardware solution while the speed mode is a game option. Input devices like the CD-i remote or the CD-i Trackball can move the cursor on different speed levels depending on how hard you press the disc on the remote or how fast you spin the trackball. The controller can't do that given it's digital input. The switch on the controller is there to switch between speed levels for scenarios where you want to move the cursor fast and scenarios where you want to move the cursor precise. It kinfa emulates the different speed levels of other CD-i input devices. That's why I thought that the switch might fix the problem in Ms. Pac-Man. But I wouldn't be surprised if the game doesn't support different speed levels from the input and just stick to one. The speed mode in the game has a different purpose. It is a gameplay option for all controllers after all, so it would be weird to bind it to the switch of one specific controller. (Sorry if my answer sounds like gibberish. English isn't my mother tounge.)
This versions looks like crap, and I'm kinda disappointed lol I still play the Namco Collections on GBA and DS, they're quite good despite the hardware
Keep a timer going while recording footage so you can note and time stamp something you want to reference later, such as the weird input problems during Ms. Pac-Man
That pacman collection on steam is a contender (granted it was delisted probably for that reason), games included while solid they did some not so nice things including charging extra for ms pacman (which could be bought for less as a stand alone on steam at the same time of the release!) forced resolution that didn't play nicely with many displays and bare bone extras.... you could pretty much were better off using mame.... nothings more fun than playing pacman and 12 seconds later getting dragged out of the game to deal with "This application is using a lower resolution" or whatnot.
If only those games had fmv cut scenes, it might could,ve became a tolerable game,but sadly they didn’t and it’s an utter shame that pacman is not in full screen but just zoomed in wich is a shame since the CDI can handle pal & ntsc resolutions,what a shame, Altrough am curious about those arcade quiz games but that’s it.
You know, I had a dream where the CD-I received a port/translation of the original Fire Emblem with hilariously crappy cutscenes to boot.
Oh my god
Okay, but did it use the FE1 character designs? If so then I'd buy a CD-i purely for this.
@@astracrits4633 I think it was the original designs in the Zelda CDI style.
@@misterzygarde6431 Epic. Gonna go pick up this nonexistent port now.
I'm imagining it being a mixture of the poorly compressed ova along with the cdi cutscenes. Marth gets the same voice as link, villains would randomly turn into monsters in cutscenes, and most importantly the battle animations would be in the zelda cdi style
Oh *GOD* I feel so sorry for anybody that had to play CDI games with the SPOON back in the day.
I feel sorry for anyone that had to play anything BUT games with the gamepad one. The spoon and especially the wireless remote had more buttons, so were more useful with non-game CDs.
@rastas _ Oooooor both. Lol
I feel bad for anyone that had a CDI
Only a Spoonfull.
Such a shit controller even the Tick rejects it.
I think the logic behind the weird spoon controller was for it to be a remote first and controller second; keep in mind that the CD-i was primarily made to be a multimedia player, with games being a secondary thing, so it was probably more important to include a remote control than a game controller to them, but since there were video games, they felt they needed to include a controller as well, and instead of just including both a remote and controller, they decided to make a hybrid between the two, hence the paddle controller. Of course, this isn't to defend the concept, it's very stupid, and this is all speculation, but that’s just what I think they were going for.
Exactly. If you're playing a CD-i game while using the presentation controller and say the controls are terrible, it's because you're using a controller not even meant for playing games. That's like playing Super Mario Bros with the Power Glove and saying the game has terrible controls. While still flawed, it gets a lot better if you use one of the actual CD-i gamepads.
There is a 2 player splitter adaptor available for the 450, I had one back in the day.
You can make one yourself pretty easily too.
Let´s go back, to the beginning
Fact HUNT'D!!
So you are the one guy who actually owned a CD-I.
@matt fahringer No, it's plug and play.
Well at least Pac Panic looks promising, it was even voted BEST TEENAGE HOME ENTERTAINMENT TITLE 1995 according to 1:35!
Looked into it a bit, seems like a bit of an acquired taste. I don't know if I'm going to be trying that one.
@@FrameRater I own the SNES version and all I can say is "if you like Tetris with a Pac-Man twist then you might like it." The biggest thing is you'll need to be careful with how you place the ghosts so you can get Pac-Man to eat all or at least most of them when he finally shows up (though there's also a fairy that occasionally shows up to magic the ghosts away, though I don't recall if there was any specific means in which she appeared).
@@BloodRedFox2008 As someone who has also played this game (specifically the version on Pac-Man World 2), the fairy appears when a meter fills up, done by clearing lines in the playing field or having Pac-Man eat the ghosts if I recall correctly.
@@FrameRater Pac Attack is a really good game, and that’s coming from somebody who doesn’t really like puzzle games. They totally ruined the soundtrack on CDi though. The SNES ost is god tier.
My pops and I would play Ms. Pac-Man on NES a lot back in the day. He'd grown up playing the arcade machines and had the same complaint about using the NES controller's D-pad for Ms. Pac-Man, too. I was kinda young, so I just adapted. He lacked the lingo to define it, but he'd get mad and shout, "SHE AIN'T GOIN' THE WAY I'M PUSHIN'!" Still cracks me up.
This my friends, is the tale of how I ended up with two NES Advantages.
I'd love to see a video of the namco museum games at least!
If you’re interested, you can actually use a SNES controller with your CDi system with a device I discovered. I plan on doing a livestream of assembling it once all the parts are in.
rad!!
That ps2 namco museum was so good.
My parents gave it to me for Christmas when i was 9 and I haven’t played it in years because it was stolen
I can hear the menu music....
Yeah Leave the game on the menu
And have a party at home😂
Never thought I'd see classic Mortal Kombat font in Ms. Pac-Man.
“SPOON” lol
(Possibly a Fan of The Tick) 👍🏻
"i hate broccoli..and yet... I am broccoli";favorite tick quote
The real kicker, I think, is that the CD-i was not meant to be a console in the first place. I guess that should be obvious when two of the controller options are "spoon" and infrared remote, and that many of the titles are more like DOS programs.
True. The spoon is fine for browsing menus or playing basic games like Connect Four.
How you described the CD-i controller is exactly how I feel about touch screens. I might use your words whenever I have to explain to a normal person that I don't like mobile games, thanks!
I don't like mobiIe phone games either for that same reason.
What a bizarre port. I have to imagine the CD-I had enough power to run some very old school arcade games, but maybe Phillips just wasn't given access to the roms. Still, it's pretty interesting to see what amounts to another company's take on these three classic games.
I remember back in 96 the Burger King I worked at had a CD-I with an interactive training program on it. I bet that would be worth some money now.
Me and LSuperSonicQ have been following this story, someone else mentioned it earlier (ua-cam.com/video/YwYDKHdI8-A/v-deo.html). If you have any more information or would like to talk about it, let us know by replying here.
Man, burger king went with the cdi for training? Wild.
2:56 “SpOoN”
Why nobody talk about these game on CD-i?
Because they have 4 "popular" CD-i games: Link: the faces of evil, Zelda's adventure, Zelda: wand of gamelon and Hotel Mario
And they're popular for the wrong reasons lol
I heard that Pac-Attack/Pac-Panic had a CD-I port, but didn't know there was an arcade collection on there. Also that Ms. Pac-Man splash screen looked nice.
pretty sure that Ms Pac Man one is a port of the Genesis version
YES
Jesus, the sounds from those controllers hurt me.
PLEASE DO A VIDEO ON NAMCO MUSEUM! It can just be the NAMCO museum titles and not the rest.
The box arts for this game and Pac Panic look like they were drawn by the same guy who did the North American box arts for Sonic 1, Sonic 2, and Sonic 3 on the SEGA Genesis, Knuckles Chaotix for the SEGA 32X, and Sonic CD for the SEGA CD.
I know the CD-i has its fans, but I fail to see any good thing about it. Not even an ounce of charm from what I can see.
Definitely... I have no idea why they decided to release the system as gaming consoles did games better and PCs do the "interactive" CD crap better. Hell PCs still did gaming better back then than the CDi.
They were trying to sell this idea of a general purpose multimedia device, forward thinking in a way but poorly executed. And also, very unlycky timing. The CDI kickstarted support for many formats that went almost nowhere (Photo CD, Video CD, CD+Graphics) while being too early to take advantage of really successfull formats (like the DVD). There was a crapload of dictionaries and encyclopedias, but good luck with them on a 15 Khz TV and no printer output! As a gaming console, it would be a very basic 16 bit machine at best given the specs. The games are what they are: traditional games like platformers are more or less public domain Amiga level (ok, that was too harsh..sometimes commercial Amiga level, but it ain't saying much for what was sold as a next gen machine..). Adventure games with full motion video..well they weren't very good even then and it didn't take much for people to realise it and put an end on the fad. You can play lightgun games even without a CRT, so I guess this is a positive? Also, Tetris has a fantastic red book audio soundtrack, but that has hardly anything to do with the CDi itself!
Just as true if you replace CD-i with PS4
It has "charm" only in the sense that it is a PERFECT time capsule of that period around 1998 when EVERYONE and their mum decided they could make a video-game console.
@@TheTurnipKing CDi was developed before 1990. It is a very early system, created when CD-ROM was considered very advanced and expensive tech. The ability to display many high quality images and high quality audio was shocking.
You can play two player with a small splitter. I have it in front of me right now. It's made by Phillips. Part number 22ER9208.
If the 3 button Genesis controller was a goof, it would look like the CDi pad.
I was hoping for some crazy meme-worthy cutscenes. Oh well.
The controller I had for CD-i worked pretty well....not hard, considering it was literally the Gravis GamePad repurposed for CD-i. Not sure if it was released in the US, but it was a blessing
Strangely, if I could play with a Sega Genesis controller I think this would be my favorite version of Ms Pac-Man. Dumb ghosts, slow speed, more maps...sign me up!
Namco collection on ps2 holds a special place in my heart.💚
The Ms. Pac Man port for CD-i is actually based on the Tengen releases for NES, SNES, Genesis & Master System.
So thats where the 360 got its D-pad from
Yeah, there are a thousand namco arcade ports, but can you play any of them with S P O O N !
3:59 That's sounds exactly like the fart Shitpost Meme.
To be fair, OG MS. Pac-Man was really just a modified Pac-Man board. The best arcade version was MS. Pac-Man Turbo. And there's a huge difference in the speeds.
The Ms Pac-man font is from Mortal Kombat? Ready! Fight!
what is it with all these weird consoles nobody actually cares about and screwing up basic things.
I don't know about Ms Pac-Man specifically but in normal Pac-Man isn't part of the appeal the fact that each one of the ghosts has a completely different AI for it
also in the original, the ghosts have 2 modes, one where they seek Pac Man, and another where they each are programmed to return to 1 of the four corners. Also their tracking AI has intentional "flaws" in which they might take a more roundabout way to get to Pac Man. If you get ghosts in a certain pattern you can actually leave Pac Man at certain points in the maze facing a certain direction and the ghosts will never get him.
Sorry this has been so expensive for you, but you picked the most distinctive CD-I model. It's the same one I saw in an Incredible Universe back when it was new, playing Chaos Control in attract mode. I could tell it was shit, but it was mysterious shit, and you're providing a look at this machine and its library that goes much deeper than the "lol funny meme zelda game machine" videos that everybody else has done
everyone talks about doom being the most ported game, but I still think it's pacman
No it's definitely pac man.
you could always separate those namco videos into like:
the ones named Namco Museum
or cover them one at a time like you have here
id be interested to watch a comparison of all the different versions
I definitely played on a cod when I was younger. I’m 20 and probably over 10 years ago I was at my grandparents house and I guess they found my dad’s old CDI in storage and they set it up for my brother and I to play. I remember we played this interactive titanic game on it but that’s about all I remember. I’m pretty sure he brought it hope but I can’t find it anywhere.
Update I found it, it seems to be the magnavox version and it has 11 games with it this was my grandpa’s so he wasn’t much of a gamer.
Caesars world of boxing
Top gun
The uptown blues
A great day at the races
Compton’s interactive encyclopedia
The down home blues
Titanic an interactive exploration
Mad Dog McCree with the gun and everything
Clue
The Palm Springs open
Kether
Update it works and is playing games
I guess Nintendo was inspired by this for there 3D All-Stars collection.
Now we know where the song "Spoon Man" came from. Playing horrible games on a horrible console with a horrible spoon shaped controller. Drove people to drugs.
Excuse me but how tf do you mess up Mrs. PAC MAN?! Also I noticed the font for the “1UP” and “HISCORE” is straight up the Mortal Kombat text.
"Alright team, I want a port of our greatest hits for this new CD-I console."
"How many should we port? Since it uses CDs, we have basically unlimited space."
"Make it three."
"But... unlimited space."
"Fine, throw in some extra maps for Ms. Pacman."
"Three, take it or leave it"
This Namco game that I always wanna to play is Cosmo Gang.
Since Cosmo Gang: The Video will be 30 years old this year.
Now talk about the Pac-attack port to CDI
I have the true best CD-i controller, the humongous one where movements are performed with a giant blue ball similar to the ball in an old computer mouse, but....BIG
I'm just loving all the cdi videos, keep them coming!
Would you rather play games with:
A regular controller?
Or *S P O O N*
1:36 This was a reskin of the arcade and Japanese only Super Famicom game Cosmo Gang the Puzzle which was part of the Cosmo Gang series the game before it on the same platforms was Cosmo Gang the video that is a good update on Galaga . All non Japanese version of Cosmo Gang the Puzzle was changed to Pac Attack/Pac Panic not the only time a game has been reskined to be a pac man game either.
4:34 font of Mortal Kombat...
I suppose an Arcade1Up with those games would be MUCH better, even though it would cost more.
Oh wow I found the secret Frame vid. (As of 1/18 when it was unlisted but not anymore)
Also i think Pac Panic was just a port of Pac-Attack, which you can play on SNES and Genesis.
Ay yo, I own a Game Boy Advance Namco Museum with 5 games. How is there a Game Boy Advance Namco Museum with 12 games?
Hats off to another great video from the most underrated youtuber
2:55 looks like a meme i helped make was in there lmao
Even Namco Museum on GBA had a full screen option for Pac Man and Ms Pac Man. To not have the option here is pitiful.
SNES/Genesis Ms. Pac-Man is the best port in my opinion. It's just fun as hell
Video: 2 hours old
Comments: 4 days old
We need a Namco museum museum
0:58-1:00 Well, other than Wand of Gamelon, the Faces of Evil, and Hotel Mario of course
A d-pad should always be loose. Otherwise you can't do good circle moves. Saturn model 2 controller and its 2d fighters are a great example.
It's simultaneously loose and very stiff. I can't properly explain it. Best I can say is there's just a bunch of dead air between the DPAD and impact points. It feels disconnected.
@@FrameRater hmm interesting. I have 2 cdi controllers. I will check tomorrow if they feel different
How hungry is Pac-Man? Pac-Man is so hungry, he could eat an Octorok!
HOW DO YOU PUT OUT THESE AWESOME VIDEOS SO QUICKLY????????
Never had that on cdi...but let's talk about the two 'zelda' games for cdi...lol
Assuming the two you're talking about are the UA-cam Poop material, there's a third in this unholy Triforce: Zelda's Adventure.
I watch all your videos just to hear the new voices used to say, "Yeah FrameRater!" I wanna be a "Yeah FrameRater!" voice!
tbh Namco Museum is my favorite version of Namco Museum
I Wanna See A Namco Museum But Instead of The Best Selling Arcade Classics, it Has The 5 Best Releases of Namco Museum & THOSE Have The Games
Thumbs up for original Animal Crossing music.
Yay! Shantae is back!
I'm fairly sure this is a port of a Mac version of this game it feels really similar to something I played as a kid
Wow, lots of uploads lately. I thought from your previous videos that you kinda were thinking about stopping, or at least doing much less. This is a nice surprise.
You should check out the My Arcade's Namco Museum Collection. This item SUCKS! Too many obscure games, glitches galore (Galaxian is unplayable due to the glitches) and the games are set to the hardest setting which can't be changed. This game cab is 100 bucks. Compared to the My Arcade Collection, the collection your reviewing looks like a winner.
Does the Ms. Pacman have the intermission spots?
Yeah I've heard that's pretty bad. And yes it does.
Namco Arcade games on a Bad Console... this Sounds like a AVGN Episode
You should do a video of all the Namco Museums on the PS1, you can actually browse a 3D MUSEUM in those.
The credits are a common thing on CD-i games. I don't know if I ever played a game on it that didn't had one.
About Ms. Pac-Man: Have you tried a faster cursor speed? The controller has a switch on the bottom that changes the speed of the cursor when using the d-pad. Maybe that'll make Ms. Pac-Man faster.
Why would they have a mode for speed if you could change it on the controller? I recall trying this and it didn't change anything.
@@FrameRater The speed switch on the controller is a hardware solution while the speed mode is a game option. Input devices like the CD-i remote or the CD-i Trackball can move the cursor on different speed levels depending on how hard you press the disc on the remote or how fast you spin the trackball. The controller can't do that given it's digital input. The switch on the controller is there to switch between speed levels for scenarios where you want to move the cursor fast and scenarios where you want to move the cursor precise. It kinfa emulates the different speed levels of other CD-i input devices. That's why I thought that the switch might fix the problem in Ms. Pac-Man. But I wouldn't be surprised if the game doesn't support different speed levels from the input and just stick to one. The speed mode in the game has a different purpose. It is a gameplay option for all controllers after all, so it would be weird to bind it to the switch of one specific controller.
(Sorry if my answer sounds like gibberish. English isn't my mother tounge.)
I'm surprised the title video crawl wasn't Two Girls One Cup
2:56 SPOON!
Looking at the credits, high dutchmen were probably responsible for this.
It lools like a shelved project that got cleaned and shipped out.
It's on CD-I. What did you expect?
Your style of reviewing is so unique! There's a gennuine sense of curiosity to all these videos!
I wish there were some actually good ports of Galaga in the early 90s, if any.
This versions looks like crap, and I'm kinda disappointed lol
I still play the Namco Collections on GBA and DS, they're quite good despite the hardware
Am i the only one thar finds FR's adorable?
That controller looks like the Gravis GRiP, and that wasn't fantastic either.
Keep a timer going while recording footage so you can note and time stamp something you want to reference later, such as the weird input problems during Ms. Pac-Man
2:56 SPOON
The problem with genesis ms pacman is using a 6 button controller, I hate that things compatability sometimes
Actually this port of Ms. Pac Man was based off the Tengen version
I would love to have those Ms. Pac-Man mazes in MAME! Peace.
love the CDI videos
The sad part is that this is still one of the best games for the CD-I
The miss Pac Man game is very similar to the Genesis version.
UA-cam be like released 50 minutes comments 5 days ago
ur cdi controller had foam that is 30 years old almost. might have been different when new
You should play the X68000 version of Bosconian. It was recomposed by Yuzo Koshiro.
Oh I know dude, I have a physical copy of it! Best Bosconian ever!
@@FrameRater Nice. I wish I had an X68000 or a computer that wasn't crap.
That pacman collection on steam is a contender (granted it was delisted probably for that reason), games included while solid they did some not so nice things including charging extra for ms pacman (which could be bought for less as a stand alone on steam at the same time of the release!) forced resolution that didn't play nicely with many displays and bare bone extras.... you could pretty much were better off using mame.... nothings more fun than playing pacman and 12 seconds later getting dragged out of the game to deal with "This application is using a lower resolution" or whatnot.
If only those games had fmv cut scenes, it might could,ve became a tolerable game,but sadly they didn’t and it’s an utter shame that pacman is not in full screen but just zoomed in wich is a shame since the CDI can handle pal & ntsc resolutions,what a shame,
Altrough am curious about those arcade quiz games but that’s it.
You know Author SPOOOOONNNNNN