I have new map ideas for Fall Guys. Map Idea 1: Crystal Caverns Crystal Caverns would be a new obstacle course map that takes place in an underground cave system filled with crystals and gemstones. The course would be divided into several different sections, each with its own set of obstacles and challenges. Section 1: Crystal Cliffs The first section of the course would feature a series of narrow paths and platforms that wind their way around a cliff face. The paths would be lined with crystals and gemstones, creating a sparkling and colorful environment. Obstacles in this section could include swinging hammers, moving platforms, and rotating obstacles that the player must navigate around or avoid. Section 2: Crystal Maze The second section of the course would be a maze-like area filled with crystals and gemstones. The player would need to find their way through the maze, avoiding dead ends and traps along the way. Obstacles in this section could include moving walls, trap doors, and hidden passages that the player must find to progress through the maze. Section 3: Crystal Caverns The final section of the course would take place in a large cavern filled with crystals and gemstones of all colors and sizes. The player would need to navigate through the cavern, avoiding falling rocks, boulders, and other obstacles. Obstacles in this section could include rolling boulders, falling stalactites, and collapsing crystal pillars that the player must avoid or jump over. Map Idea 2: Jungle Temple The Jungle Temple map would be set in a dense jungle environment, with a large temple at the center of the map. The temple would be the ultimate goal of the game, with players needing to navigate through a variety of obstacles and challenges to reach it. Gameplay: The map would be divided into several different areas, each with its own set of obstacles and challenges. Players would need to navigate through these areas while avoiding obstacles such as swinging vines, crumbling bridges, and rolling boulders. The final area would be the temple itself, which would be filled with puzzles and traps that players would need to solve and avoid in order to reach the end. The temple would be a multi-level structure with hidden rooms and secret passages that players could use to their advantage. Graphics and Sound: The Jungle Temple map would feature a lush and vibrant jungle environment, with bright colors and detailed textures. The temple itself would be grand and imposing, with intricate carvings and statues that add to the atmosphere of the game. The soundtrack for the Jungle Temple map would be inspired by traditional jungle music, with upbeat percussion and melodic instruments. Sound effects would be used to highlight the different obstacles and challenges in the game, such as the sound of boulders rolling or vines swinging. Map Idea 3: Slippery Slopes Slippery Slopes is a map idea that features a series of slippery slopes and steep inclines that players must navigate. The objective of the map is to reach the end of the course by jumping, sliding, and avoiding obstacles. Gameplay: The Slippery Slopes map would consist of a series of slopes with varying degrees of incline. Some slopes may be straight, while others may be curved or zigzagged. To add to the challenge, some slopes may also have obstacles placed along them, such as spinning blades, swinging pendulums, or bouncing balls. Players would need to use their jumping and sliding skills to navigate the slopes and avoid the obstacles. They would need to time their jumps and slides correctly to avoid falling off the slopes or getting knocked over by the obstacles. At the end of the course, players would need to jump onto a final platform to complete the map. The platform could be located at the top of a steep incline or could be hidden behind an obstacle, adding an extra challenge to the map. Graphics and Sound: The Slippery Slopes map would have a winter theme, with icy slopes and snow-covered obstacles. The graphics would be colorful and visually pleasing, with attention paid to the design of the obstacles and slopes. The music for the map could be upbeat and energetic, with a winter-themed soundtrack that complements the gameplay. The sound effects could be used to provide feedback to the player, such as when they successfully jump over an obstacle or when they fall off the course.
I have new map ideas for Fall Guys. Map Idea 1: Crystal Caverns Crystal Caverns would be a new obstacle course map that takes place in an underground cave system filled with crystals and gemstones. The course would be divided into several different sections, each with its own set of obstacles and challenges. Section 1: Crystal Cliffs The first section of the course would feature a series of narrow paths and platforms that wind their way around a cliff face. The paths would be lined with crystals and gemstones, creating a sparkling and colorful environment. Obstacles in this section could include swinging hammers, moving platforms, and rotating obstacles that the player must navigate around or avoid. Section 2: Crystal Maze The second section of the course would be a maze-like area filled with crystals and gemstones. The player would need to find their way through the maze, avoiding dead ends and traps along the way. Obstacles in this section could include moving walls, trap doors, and hidden passages that the player must find to progress through the maze. Section 3: Crystal Caverns The final section of the course would take place in a large cavern filled with crystals and gemstones of all colors and sizes. The player would need to navigate through the cavern, avoiding falling rocks, boulders, and other obstacles. Obstacles in this section could include rolling boulders, falling stalactites, and collapsing crystal pillars that the player must avoid or jump over. Map Idea 2: Jungle Temple The Jungle Temple map would be set in a dense jungle environment, with a large temple at the center of the map. The temple would be the ultimate goal of the game, with players needing to navigate through a variety of obstacles and challenges to reach it. Gameplay: The map would be divided into several different areas, each with its own set of obstacles and challenges. Players would need to navigate through these areas while avoiding obstacles such as swinging vines, crumbling bridges, and rolling boulders. The final area would be the temple itself, which would be filled with puzzles and traps that players would need to solve and avoid in order to reach the end. The temple would be a multi-level structure with hidden rooms and secret passages that players could use to their advantage. Graphics and Sound: The Jungle Temple map would feature a lush and vibrant jungle environment, with bright colors and detailed textures. The temple itself would be grand and imposing, with intricate carvings and statues that add to the atmosphere of the game. The soundtrack for the Jungle Temple map would be inspired by traditional jungle music, with upbeat percussion and melodic instruments. Sound effects would be used to highlight the different obstacles and challenges in the game, such as the sound of boulders rolling or vines swinging. Map Idea 3: Slippery Slopes Slippery Slopes is a map idea that features a series of slippery slopes and steep inclines that players must navigate. The objective of the map is to reach the end of the course by jumping, sliding, and avoiding obstacles. Gameplay: The Slippery Slopes map would consist of a series of slopes with varying degrees of incline. Some slopes may be straight, while others may be curved or zigzagged. To add to the challenge, some slopes may also have obstacles placed along them, such as spinning blades, swinging pendulums, or bouncing balls. Players would need to use their jumping and sliding skills to navigate the slopes and avoid the obstacles. They would need to time their jumps and slides correctly to avoid falling off the slopes or getting knocked over by the obstacles. At the end of the course, players would need to jump onto a final platform to complete the map. The platform could be located at the top of a steep incline or could be hidden behind an obstacle, adding an extra challenge to the map. Graphics and Sound: The Slippery Slopes map would have a winter theme, with icy slopes and snow-covered obstacles. The graphics would be colorful and visually pleasing, with attention paid to the design of the obstacles and slopes. The music for the map could be upbeat and energetic, with a winter-themed soundtrack that complements the gameplay. The sound effects could be used to provide feedback to the player, such as when they successfully jump over an obstacle or when they fall off the course.
obviously it kinda sucks that we only get stuff from a few seasons, but judging by how the original mario maker had so little and was pushed to its limit, im really excited to see what people will be able to create with the tools we have.
Kinda reasonable to expect the Level Builder as a mid season update, since the Marathon Challenges timer was initially set to 130 days, which is a lot for the content Mediatonic released in Sunken Secrets. It will probably come with more SS3 themed levels, so I'll be waiting for this. About the obstacle limitations in the builder, I think is good to not have them all at start, because community-made rounds would deem most of the current rounds irrelevant and people wouldn't play them at all.
Horizon has been talking about you and saying you sent him death threats message kingkal101 he's got the clip he's trying to start stuff and be manipulative
I love how the fall guys music is good for everything
I See You Everywhere Lol
My goals are beyond your understanding
I like listening to chimney bean bebop while playing doom
I have so many ideas for my own Fall Guys levels.I cant wait to build them!
we have already waited 7 months
@@lorenzo1293 yes😔
I have new map ideas for Fall Guys.
Map Idea 1: Crystal Caverns
Crystal Caverns would be a new obstacle course map that takes place in an underground cave system filled with crystals and gemstones. The course would be divided into several different sections, each with its own set of obstacles and challenges.
Section 1: Crystal Cliffs
The first section of the course would feature a series of narrow paths and platforms that wind their way around a cliff face. The paths would be lined with crystals and gemstones, creating a sparkling and colorful environment.
Obstacles in this section could include swinging hammers, moving platforms, and rotating obstacles that the player must navigate around or avoid.
Section 2: Crystal Maze
The second section of the course would be a maze-like area filled with crystals and gemstones. The player would need to find their way through the maze, avoiding dead ends and traps along the way.
Obstacles in this section could include moving walls, trap doors, and hidden passages that the player must find to progress through the maze.
Section 3: Crystal Caverns
The final section of the course would take place in a large cavern filled with crystals and gemstones of all colors and sizes. The player would need to navigate through the cavern, avoiding falling rocks, boulders, and other obstacles.
Obstacles in this section could include rolling boulders, falling stalactites, and collapsing crystal pillars that the player must avoid or jump over.
Map Idea 2: Jungle Temple
The Jungle Temple map would be set in a dense jungle environment, with a large temple at the center of the map. The temple would be the ultimate goal of the game, with players needing to navigate through a variety of obstacles and challenges to reach it.
Gameplay:
The map would be divided into several different areas, each with its own set of obstacles and challenges. Players would need to navigate through these areas while avoiding obstacles such as swinging vines, crumbling bridges, and rolling boulders.
The final area would be the temple itself, which would be filled with puzzles and traps that players would need to solve and avoid in order to reach the end. The temple would be a multi-level structure with hidden rooms and secret passages that players could use to their advantage.
Graphics and Sound:
The Jungle Temple map would feature a lush and vibrant jungle environment, with bright colors and detailed textures. The temple itself would be grand and imposing, with intricate carvings and statues that add to the atmosphere of the game.
The soundtrack for the Jungle Temple map would be inspired by traditional jungle music, with upbeat percussion and melodic instruments. Sound effects would be used to highlight the different obstacles and challenges in the game, such as the sound of boulders rolling or vines swinging.
Map Idea 3: Slippery Slopes
Slippery Slopes is a map idea that features a series of slippery slopes and steep inclines that players must navigate. The objective of the map is to reach the end of the course by jumping, sliding, and avoiding obstacles.
Gameplay:
The Slippery Slopes map would consist of a series of slopes with varying degrees of incline. Some slopes may be straight, while others may be curved or zigzagged. To add to the challenge, some slopes may also have obstacles placed along them, such as spinning blades, swinging pendulums, or bouncing balls.
Players would need to use their jumping and sliding skills to navigate the slopes and avoid the obstacles. They would need to time their jumps and slides correctly to avoid falling off the slopes or getting knocked over by the obstacles.
At the end of the course, players would need to jump onto a final platform to complete the map. The platform could be located at the top of a steep incline or could be hidden behind an obstacle, adding an extra challenge to the map.
Graphics and Sound:
The Slippery Slopes map would have a winter theme, with icy slopes and snow-covered obstacles. The graphics would be colorful and visually pleasing, with attention paid to the design of the obstacles and slopes.
The music for the map could be upbeat and energetic, with a winter-themed soundtrack that complements the gameplay. The sound effects could be used to provide feedback to the player, such as when they successfully jump over an obstacle or when they fall off the course.
@@Spong15 that's a cool Idea!
I can't wait for the horrific slim climb levels that will come out of this
I have new map ideas for Fall Guys.
Map Idea 1: Crystal Caverns
Crystal Caverns would be a new obstacle course map that takes place in an underground cave system filled with crystals and gemstones. The course would be divided into several different sections, each with its own set of obstacles and challenges.
Section 1: Crystal Cliffs
The first section of the course would feature a series of narrow paths and platforms that wind their way around a cliff face. The paths would be lined with crystals and gemstones, creating a sparkling and colorful environment.
Obstacles in this section could include swinging hammers, moving platforms, and rotating obstacles that the player must navigate around or avoid.
Section 2: Crystal Maze
The second section of the course would be a maze-like area filled with crystals and gemstones. The player would need to find their way through the maze, avoiding dead ends and traps along the way.
Obstacles in this section could include moving walls, trap doors, and hidden passages that the player must find to progress through the maze.
Section 3: Crystal Caverns
The final section of the course would take place in a large cavern filled with crystals and gemstones of all colors and sizes. The player would need to navigate through the cavern, avoiding falling rocks, boulders, and other obstacles.
Obstacles in this section could include rolling boulders, falling stalactites, and collapsing crystal pillars that the player must avoid or jump over.
Map Idea 2: Jungle Temple
The Jungle Temple map would be set in a dense jungle environment, with a large temple at the center of the map. The temple would be the ultimate goal of the game, with players needing to navigate through a variety of obstacles and challenges to reach it.
Gameplay:
The map would be divided into several different areas, each with its own set of obstacles and challenges. Players would need to navigate through these areas while avoiding obstacles such as swinging vines, crumbling bridges, and rolling boulders.
The final area would be the temple itself, which would be filled with puzzles and traps that players would need to solve and avoid in order to reach the end. The temple would be a multi-level structure with hidden rooms and secret passages that players could use to their advantage.
Graphics and Sound:
The Jungle Temple map would feature a lush and vibrant jungle environment, with bright colors and detailed textures. The temple itself would be grand and imposing, with intricate carvings and statues that add to the atmosphere of the game.
The soundtrack for the Jungle Temple map would be inspired by traditional jungle music, with upbeat percussion and melodic instruments. Sound effects would be used to highlight the different obstacles and challenges in the game, such as the sound of boulders rolling or vines swinging.
Map Idea 3: Slippery Slopes
Slippery Slopes is a map idea that features a series of slippery slopes and steep inclines that players must navigate. The objective of the map is to reach the end of the course by jumping, sliding, and avoiding obstacles.
Gameplay:
The Slippery Slopes map would consist of a series of slopes with varying degrees of incline. Some slopes may be straight, while others may be curved or zigzagged. To add to the challenge, some slopes may also have obstacles placed along them, such as spinning blades, swinging pendulums, or bouncing balls.
Players would need to use their jumping and sliding skills to navigate the slopes and avoid the obstacles. They would need to time their jumps and slides correctly to avoid falling off the slopes or getting knocked over by the obstacles.
At the end of the course, players would need to jump onto a final platform to complete the map. The platform could be located at the top of a steep incline or could be hidden behind an obstacle, adding an extra challenge to the map.
Graphics and Sound:
The Slippery Slopes map would have a winter theme, with icy slopes and snow-covered obstacles. The graphics would be colorful and visually pleasing, with attention paid to the design of the obstacles and slopes.
The music for the map could be upbeat and energetic, with a winter-themed soundtrack that complements the gameplay. The sound effects could be used to provide feedback to the player, such as when they successfully jump over an obstacle or when they fall off the course.
obviously it kinda sucks that we only get stuff from a few seasons, but judging by how the original mario maker had so little and was pushed to its limit, im really excited to see what people will be able to create with the tools we have.
hopefully a lot of amazing fan made levels will come out of this, and maybe MT will make a custom show for the best
Kinda reasonable to expect the Level Builder as a mid season update, since the Marathon Challenges timer was initially set to 130 days, which is a lot for the content Mediatonic released in Sunken Secrets. It will probably come with more SS3 themed levels, so I'll be waiting for this.
About the obstacle limitations in the builder, I think is good to not have them all at start, because community-made rounds would deem most of the current rounds irrelevant and people wouldn't play them at all.
This looks so sick I’m so hyped
I'm so excited for the level editor mode & can't wait! I'm never gonna create any myself though, only play other people's.
It looks like only obstacles up to s3 can be added at the moment. Also I did see a respawn platform
slingus flingus
cant wait for all the little timmy levels coming with this. if you played mario maker, you know what im talking about
I bet those types of levels will probably just be loads of fruit cannon shooting oranges at 100 miles an hour with 50 coming out per second
I honestly thought we would be waiting until at least August 2023 for the level editor so this is great.
I was dreaming about this since legacy s1
It's finally here! WOOOO
Fall guys need this creative mode asap. I wouldn't mind if there are lots of bugs
I still can't believe that this is real
Excited!
Thanks for all Pancake :)
I hope they'll write a new soundtrack for each theme. It would be so awesome
I hope so too
Hopefully you get to choose the music you want
Pancake is the best name & sounds so cute😊👍🏻
Hope this is actually good.
I want to see pipes being added into Fall Guys creative mode soon
HYPE!
I KNEW IT! IT WILL PROBABLY BE THE LAST DOOR!
PLEASE TELL ME IT'S THE LAST DOOR (day 24)
Imagine if day 24 was a belt lmao
OMG GOOD IDEA
@@PatLice My man, you predicted the future
@@PepeChadIsDaGoat even better, it was absolutely nothing, 😀👍
R.I.P Fall Factory. To mourn it’s loss, I remade Fall Factory levels in creative mode.
"Finally"
Looking forward to make a raising slime map =l
Im so hyped for making my own slime climb!
finally
I bet it will be added in Season 4. It's annoying how there's legacy seasons & these new ones cause technically there's the old season 4 also.
"slingus flingus.png" as the flipper got me good💀
I do love this but my computer is going to get a virus
??
That's all? This is just info we've know for a couple months already 😭
Lol yea. It's like his season 6 video it's literally just a boring old recap cuz of the lack of leaks.
@@Kysuhnw about 60% of the Video was new lol
@@Max.03 no someone had leaked all of this like 1 or 2 months ago, LOL.
@@Kysuhnw didnt noticed LOL
@@Max.03 Maybe Fact Check In The Future Bro
Finally!!!!!
Honestly Mediatonic should just pay people to make levels for them cause they're so lazy lol
I hope prototype parade is gonna have beta stuff
The prototype maps will be vaulted soon anyways
Coming out soon....... in 5 entire months since this video lol
Epic
oh this is my moment
im guessing that there will be a free builder costume for trying out creative mode.
terrific
Cant wait
I only care about playing other people's levels, never creating my own.
Creative can be in fall guys how 25th gift day
Fal factory real!!!!!!!!
SOON! i wish....
Thanks pancake
ss3 during 4 months, and creative is in ss3. So, it's logic if creative release 2 months after ss3, so near january 22nd...
What is the realese date
Its unknown
内容も何となくわかるけどbgmにしか耳がいかない
My hand shock when I saw the title 😅
i’ll probably remake lily leapers
What if it’s day 24?
This would be the best christmas Gift ever!!!!!
excerent
Heavy breathing
If you include the Sonic and Halloween themes then its 7 missing themes
don't worry be happy
Were drums shown in the trailer? I feel like they were but I could be wrong
no.
Did muffin's twitter account get deleted?
at least i can make content on this when fall factory dies
Is it possible that the crator Mode is door 24 in the advent calendar?
Nope..😢
OMG
360 dive on any console?
No more hard stuff like fall factory just making maps everyone can play
But where's change skin?
Change skin transformed to round editor, why?😧
No they didn't you dummy
But we in season 3 2022-2023
so, release date?
What is date?
Yooooo
Glad to see that this will come out soon, tho it's still sad that this will replace fall factory.
Is 2023
Horizon has been talking about you and saying you sent him death threats message kingkal101 he's got the clip he's trying to start stuff and be manipulative
This is like fortnites creative mode
NO
Agreed it is no
Wow look at all these maps that could just be added instead of being used as a showoff 0:53 😂