The spinner adds a lot more variety than just multiplying or releasing. For example, attack combos e.g. rain+push. Or just a simple Steal, sabotaging all enemies. There are also little buffs that might be instant-use or lasts for the whole game. Defensive plays with nuke/push are also possible. Finally, for the bad part, balancing the spinner, you got a self-sabotage. Suggestions to add in the spinner: • Reflect - Temporarily reflect any incoming enemy shots that hit the player's territory • Disable - Temporarily disable own's base (either marble plinko or the tower) • Bomb - Self explanatory • Shield - Lasts for the whole game, unless shot (1 hp shield around the current territory) • Airbourne - The next shot release will be airbourne shots, however, with a fixed number of shots thrown so it's not instakill • Roof - Defensive option for airbourne shots. Effective against Rain+Push. • Blackhole - A temporary black hole at the center that sucks in all nearby shots Edit: Isn't it poetic how the video ends with rain + push
Dang, that red push was t a c t i c a l
Pushing central neutral marbles into cyan
The rain + push combo just instantly annihilates cyan
Also blue tried this to kill green, but failed
cyan was the one to activate it also
The spinner adds a lot more variety than just multiplying or releasing. For example, attack combos e.g. rain+push. Or just a simple Steal, sabotaging all enemies. There are also little buffs that might be instant-use or lasts for the whole game. Defensive plays with nuke/push are also possible. Finally, for the bad part, balancing the spinner, you got a self-sabotage.
Suggestions to add in the spinner:
• Reflect - Temporarily reflect any incoming enemy shots that hit the player's territory
• Disable - Temporarily disable own's base (either marble plinko or the tower)
• Bomb - Self explanatory
• Shield - Lasts for the whole game, unless shot (1 hp shield around the current territory)
• Airbourne - The next shot release will be airbourne shots, however, with a fixed number of shots thrown so it's not instakill
• Roof - Defensive option for airbourne shots. Effective against Rain+Push.
• Blackhole - A temporary black hole at the center that sucks in all nearby shots
Edit: Isn't it poetic how the video ends with rain + push
Push simultaneously with rain was a bit broken. Might need to limit the spinner so that an effect can't occur at the same time as another.
Either that or make it so that the "neutral" marbles can't harm bases
or a spinner option such as Roof to protect against airbourne shots
Interesring new concept! I like the new spinner, but some bonuses are too op(push etc)
All fun and games until someone pushes
Not a huge fan of the neutral "rain" imo
Idea:
Make the next one of this kind look like creeper world 4, you got the 3d style of it already xD
dude why you so underrated
Dammit!, who let green flood the arena again!
4:00 RED ALERT😉😉😉 WHAT A CLUTCH
Nice wheel / spinner 0-0
E
:D
RED NOOOOO
Green be like:ka me ha me haaaaaaaaa!!!!!!!!!!