Customizable Tank Battle #2 - Marble Race in Algodoo-
Вставка
- Опубліковано 1 жов 2024
- Added two new tanks!
1.Proliferation
2.Tornado
Customizable Tank Battle #1
• Customizable Tank Batt...
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Previous video: • Scoring Marble Race [S...
Tanks are selected for their weapons by marble.
1.Main weapon
2.Secondaries1
3.Secondaries2
Combine weapons of different performance to defeat your opponent!
BGM:
Artist: Lensko
/ lensko
Title: Cetus
Free Download / Stream: ncs.io/circles
Artist: Elektronomia
/ elektronomia
Title: Sky High
Free Download / Stream: ncs.io/skyhigh
Title: Energy
Free Download / Stream: ncs.io/energy
Title: Sky High pt. II
Free Download / Stream: ncs.io/SkyHigh2
Artist: Catas & Kasger
/ catas-official
/ kaspergerlif
Title: Blueshift
Free Download / Stream: ncs.io/blueshift
Artist: Janji
SoundCloud / janjimusic
SoundCloud / johnning
Title: Heroes Tonight(feat. Johnning)
Free Download / Stream: ncs.io/ht
Artist: Jim Yosef
/ jim-yosef
Title: Speed
Free Download / Stream: ncs.io/speed
Artist: Alex Skrindo
/ alexanderskr. .
Title: Jumbo
Free Download / Stream: ncs.io/jumbo
Artist: NIVIRO
/ djniviro
Title: Sapphire
Free Download / Stream: ncs.io/sapphire
Artist: Syn Cole
/ syncole
Title: Feel Good
Free Download / Stream: ncs.io/feelgood - Розваги
There may be spoilers.
See comments at your own risk.
More weapons, more open/ bigger arena
Ok
I actually rooted for my colour blue won jk not telling u
@@dusty4896 the more weapons, the more colours needed.
My battle analysis:
Red/Cyan: a very close battle. The proliferation bullets are not the most accurate weapon, but when they hit surprisingly hard. The secondary proliferation bullets didn’t do a lot. So when the secondaries were gone and cyan lost the homing missiles, Cyan couldn’t keep up.
Lime/Magenta: Magenta should not have won that battle. The secondary tornado was interesting, but not very effective. The small bombs were the valuable ones. The primary land mine is a lot more effective the the secondary one, which was next to useless. The bubble cannon does a lot of damage, but Lime has to drive over so many land mines that Magenta stayed ahead the entire time.
Yellow/Orange: Yellow didn’t stand a chance until the proliferation bullets were gone. Yellow just got unlucky with those landmines, and the bounce from the Orange bounce cannon made it impossible to hide. The grenade launcher was more of a shrapnel launcher than grenades, so it really only got value on a precise hit in the right spot, which significantly lowered the damage output.
Pink/Blue: Pink did surprisingly well. Pink got landmines, which was ultimately the reason for their loss. The concentrated fire of Blue’s Gatling gun destroyed secondaries, but the tornado passing through obstacles is the reason pink did so well.
Round 2:
Red/Magenta: Biggest comeback so far. Pink dominated most of the round, and the reason for that is there is a lot of moving around in the first half, which means more landmine cover and more landmine damage. But once the second half of the round started, there was significantly less moving around and Magenta lost all effectiveness.
Orange/Blue: Once again, the Gatling gun proves its worth. The bounce cannon the homing missiles didn’t do enough damage compared to the constant fire of the gatling gun. This was really a battle of the primaries, and blue had the better one.
3rd Place: Orange/Magenta: By far the closest match. Once again, the constant moving around the map made Magenta dominate the early game, but fell off again in the late game.
Final Round: Red/Blue: UNEXPECTED WINNER. Blue dominated the entire game, but then, for some reason, Blue stood out in the open, at long range, against proliferation bullets. Seriously Blue, that’s your fault. Ngl I was already thinking about what I was going to say about Blue’s victory when I saw what happened.
Blue threw completely when they got trapped in the top launcher, allowing red to use slow velocity proliferation shot far massive amounts of damage
LONG LIVE THE RED BOIS!
Tbh I think the main reason red won was that they hit had laser as their secondary, which although it didn't hit always, was probably the best or equal to bounce shot, and I think that's what allowed it to win, the fact it was able to actively hit through walls which meant no matter where the opponent was, it was slowly dealing damage, any prolonged period of "not being able to hit each other" would in reality be a period where red was slowly gaining more and more on the opponent, and so it was able to really wittle down it's opponents with the laser while the proliferation cannon did the main job
Literally smh when blue died. Like why, blue, why.
@@maiwang2040 Cus... Blue stands at far range, AND Red weapon IS VERY STRONG at FAR RANGE soooooooooooo
I want to see this on a larger scale, this is something people would place bets on.
The new weapons were really cool to see, I just don’t like how so few are used.
So many creative weapons. Interesting to see the tank battles taking place just from bouncing around the map.
Gatling is broken. It might have one of the lower dps, but it’s also the only main weapon that can hit all their shots reliably.
This second episode was way more centered around consistency rather than pure aggressivity and close range combat like the 1st one, as we can see with bounce gun (3rd) gatling (2nd) and proliferation (1st) which could be seen as high risk/high reward if it’s goal was to hit all of its shots, but it’s more about damage over time as you are sure there will be plenty of opportunities for clear shots.
Lastly, magenta would probably have been amazing against episode 1 and tanks as it’s really nice synergy can destroy ennemies es a bit too close, as we saw it against magenta.
Ya, gatling is super basic, one could almost call it boring, but it's reliability and lethality at any distance makes it one of the better primary guns.
ya you need some a lot of votes to lower dps with likes
You know what I hate most about Cyan's first round exit? She actually decided to be sensical with her tank choice and weaponry.
But she wound up being incompetent with her new toys and let Red come back from an early deficit to win the match.
Why must you be so frustratingly incompetent, Cyan? Why must you be such a disappointment?
Remember : different synergies can be formed if the marble choose different secondaries
Stolen coment
At the semi-finale
Me : bruh red c'mon, you should get a good strategy on this battle
great video raiden! nice!
SPOILER FOR FINAL
what a great comeback from red!
blue is so close......
I have an idea for a live stream/discord event: Tank Customization with Custom Loadouts (not random ones)
For the live stream version, people will be able join with a !join command. It will make them join a queue. The format for the !join command will be this: "!join [name of primary weapon without spaces] [name of first secondary weapon without spaces] [name of second secondary weapon without spaces]".
For the discord event version, people will have to specify what primary, first secondary, and second secondary weapon they want to use in the events channel. I think you'll get the idea of the rest.
The discord event version will more likely your option because of Algodoo's scripting limitations.
i swear is red some form of protagonist, red seems really good at performing comebacks
I would love to take a glimpse at the pathfinding and targeting AI at some point, as it seems like some tanks are incapable of using the best strategy for their matchup.
One example is the Orange vs Blue battle. The nature of a bounce cannon implies that the primary form pf attack would be ricochet shots at an angle from behind cover, as opposed to the gatling being a head-on. Because Orange was directly facing Blue at all times, it caused the majority of shots to be reliant on coincidence or incidental hits, rather than targeted shots.
Pink was another great example of a situation where the optimal strategy was distance and cover, rather than getting up in the face where they could be chipped away by the gatling gun. This is particularly true as the tornado is an environment effect that cover does not impede.
With slight tweaks to movement strategy, a few of these weapons would have made the matches nowhere near as close as they ended up being, changing the balance entirely for the weapons' damage values.
All that said, this was absolutely fantastic and kept me guessing the whole time... All the matches were REALLY close!
I don't even think there was a movement AI, it's just bounces and attraction toward the center of the map. The targeting AI for guns that need to be aimed, looks like it just point towards the enemy.
Movement AI is not included.
However, if it could be equipped, it would be an even more strategic battle!
@@raiden_marblerace I had the thought: could you set an entity to repel from the center of the map? Maybe give each primary a range category where within a certain distance the center of the map would repel the tank and outside a certain distance it would attract it. (I wouldn't make those the same distance, so you'd have the tank oscillate between the two extremes of its range category.)
Cool. hello, i have a suggestion: What if you made some shields scattered across the screen. in that way, machines could assume that power.
Waiting to start also first like and comment
That's right
wait pink die red win but how pink come in round 3
Can you make this episode the newest one?
A quick summary
Reds kit, red specializes in long to mid range combat with his proliferation bullets
out in the open and his lasers for when his enemy is behind an object
Cyans kit, cyan is extremely accurate with many fast and deadly bullets on the ready for any enemy in site
Limes kit, lime is very efficient with his bubble gun, using it to deal massive damage from afar while also using it to trap enemies when the bubbles are pushed to the sides by objects.
Magenta's kit, magenta can create a horrendous bullet-hell-hellscape using they're landmines bombs and tornado bullets.
Yellows kit, with an all explosive kit, yellow is a very dangerous opponent to be close to, that's all.
Oranges kit, using his homing missiles and bounce cannon orange can rain down bullets from all sides, that combined with an extremely dangerous proliferation gun is quite the kit.
Red vs cyan, this battle was mostly consistent, cyan was trying but simply couldn't dodge reds proliferation.
Lime vs magenta, this battle was more cat and mouse, lime was trying as hard as he could to get near magenta, but was blocked off by all the landmines and tornado bullets, which was the end for lime.
Yellow vs orange, while yellow needed to be at close range to deal sufficient damage, orange most definitely didn't, I think it's safe to say that this fact cost yellow.
Pink vs blue, this battle was much more intense, as the only reason blue won was because pink couldn't get close enough, and the constant fire really slowed pinks progress on the subject down.
Second round
Red vs magenta, this battle was far more interesting, as magenta could no longer lay the same traps as red could shoot very accurately from very far away, so instead magenta pushed red into they're mines, this worked for a while, but when red realized this, he stayed away from magenta, effectively snatching the victory.
Blue vs orange, this was a pretty even match up, as both participants were focused around lots of bullets, the difference was that blue almost never missed when there wasn't something between him and his enemy, he was also more agile, knowing when to take cover or dodge, which gave him the victory.
3rd place round, both orange and magenta are centered around setting up traps and dangerous situations for they're enemies, however, oranges setup was not stationary, and magenta, with this in mind, decided to get in close range to simply lay they're mines on top of orange, effectively giving magenta the upper hand, but only temporarily, as orange, in the long run, just avoided magenta to well,
earning third place.
Final battle, red and blue can both deal massive amounts of damage with massive amounts of bullets, but red is hindered to long range, as his proliferation needs time to grow, blue, who apparently knew this, crowded red to nullify all of his proliferation damage for the duration of the match, giving him the advantage, but red managed to pull away for the rest of the match, using his proliferation to push blue away to a distance where his proliferation was a deadly weapon. Winning the match and making red champion
Thanks raiden
Nice *quick* summary
Good job *red* (^__^)
Idea: add bullet type at the start to change how they're regular bullets behave. example: Solid bullets that regular bullets hit like terrain but move slower.
other idea: main and secondary behaviour change, main being movement, secondary being just other stuff (higher hp), main can be a real game changer if you get long range movement as a close range class
667
R.I.P. cyan💙💔:((((:(((((:::(((((
I kinda like cyan
Bruh I voted for green, that spinning thing and those obstacle are so annoying, purple running ways from green while the spupid spinner pushed green into the mines
BRUH THE OBSTACLE ARE SO ANNOYING
But it would be boring if they weren't there
I guess you could say he BLUE it at the end!
Why, you were so close... at least you did better than before.
Its 2023, time for another one of this? ;)
*Perhaps a crazy Raden version :D
I never should have doubted Red; near the end of every match, I started to doubt he could pull it off, and every time he proved me wrong with a shocking, come-from-behind victory with his brutal proliferation cannons.
Man I would unironically love this to be a game. The strategy changes based around what weapons you and your opponent have I know this is simply a simulation with automated tanks but a pvp game using these mechanics would be fun as hell
add another tank:
maschetti, a long blade that is equal in length to the diameter of the tank body
attack: 30 per hit
reload: N/A
add another tank:
gear
body deals damage when touching another tank's body. has no bullets.
Damage: 40 per hit
reload: N/A
MIKAN 並みに面白いです!
ありがとうございます!
championships like power and speed
when i think speed has the upper hand
The ending proves that speed may be inferior to absolute strength XP
(English is a bit poor, not sure if the grammar is correct
RED RED RED RED RED RED RED RED RED RED RED RED WOOOOOOO
Love red
Red team like Blue team Comment I like blue
Bubble Cannon is 9999999 shots,
Bounce Cannon is 999 x9 shots,
Grenade Launcher is 99 shots (x99),
Bomb is 99 shots,
Triple Cannon is 999 x9 shots,
Landmine is 33 x9 shots,
Laser is 999 shots,
Concentrated Fire is 5555 x9 shots,
Gatling Gun is 9999 shots,
Spread Gun is 999 x9 shots,
Homing Missile is 99 x9 shots,
Charge Cannon is 999 shots in charge,
Tornado is 9999999999999999 shots in far away,
Proliferation Bullets is 99 shots.
What about secondary weapon?
Basic Gun is 222 shots,
Laser is 55 shots,
Small Bomb is 88 shots,
Bounce Gun is 77 shots,
Landmine is 33 shots,
Grenade is 55 (x33) shots,
Bubble Gun is 999 shots,
Homing Missile is 99 shots,
Tornado is 9999 shots,
Proliferation is 555 shots.
who else noted that most times the competitor with the healthbar on the rigth won?
red vs blue, the oldest rivalry in the books
This is a very nice creation I know that this took very long to make i hope your videos get watched more oftener
As all roads led to the middle in this map, i feel that concentrated fire would have been crazy powerful, as the map gives way more opportunities to get close and chew through the enemy's health.
Blue, you just failed me.
Again, these tanks can be classified.
Cyan, All Rounder with semi long range capabilities
Red, Chanser Sniper
Lime, Zoner
Magneta, Trailer with semi close range capabilities
Yellow, Demoman TF2
Orange, Long Range Capitaliser
Pink, Aoe Shredding and Semi Trailer
Blue, All rounder
No cyan died first
Will cyan ever win?
Great video though
You should make this a series
I'll be honest here, don't get your hopes up for Cyan, Cyan will find ways to play down to abysmally-low expectations.
I WANT TO REVEL YOUR FACE BRO
PLS CAN I
Red and magenta were so low quality
why did lime get a basic he got a bubble gun look at the start
The fact that in the end it was the two OG colours made it so ironic and lucky at the same time
pink is just a huge tornado
알고리즘이 어떻게 된 건지 항상 처음에 이기고 있는 쪽이 나중에 역전당해서 진다.
항상 이래. 그래서 처음에 이기고 있으면 아 얘가 지겠네, 끝나고 보면 진짜 그래.
how to play the game
Blue beat orange
imagine this was a downloadable game...
maybe select weapons of your choice?
red is the winner
Wat a bin by red
finally I won
More colors
SO CLOSE BLUE
…again
Let’s go red
YES!
(This is not a spoiler) Lime’s first secondary cannon wasn’t a Basic gun, it was supposed to be a Bubble gun.
Red canon at the end was OVERPOWERD BLUE HAD NO CHANCES
Do multiple color1 tanks vs multiple color2 tanks and each individual tank is different
Yay!
Like should've had a bubble cannon for it's secondary instead of a basic one and if it had it's bubble cannon secondary it would have won
tornado and full tornado secondaries that will be epic combo
I like how raiden uses diep like styles but no one notices and I LOVE IT
Blue: i have a gatling cần shredded everything
Pink :the tonaldo god arived*
This was a wild ride.... Orange!!!! You are top 3 keep climbing them ranks
Ok, beginning of the video before the tanks are made, I am going with lime like I always do. Let's see how this goes :D
Edit: my goodness landmine is broken, on one hand it was close but on the other it really wasnt since all magenta has to do is dodge while vomiting bombs everywhere XD
please more this content
Red is good at attacking far opponents
Hi
I’m sub
For what started out as a curb-stomp, Match 2 of Round 1 was surprisingly close.
The only spoiler I will provide about the final match is subtle:
"Tucker did it!" - Michael J. Caboose.
Ok, the only other spoiler for those who actually read this reply to the comment:
More Dakka: Self Replication vs Rapid Fire.
Yellow chose every single explosive
proliferation is the cooler than the tornado!
every match was extremely close, everyone won their matches by a tiny sliver of health, this one was pretty balanced overall.
I guess you'll be surprised in the end of the video
Make tornado have a chance to block bullets
This is freaking awsome!
YESS, MY COLOUR IS THE WINNER!!!
I didn't expect bubble cannon to be competitive, honest!
Yay, he eventually upload a new vids
Make more costme tanks pls
ooooooooooooo🤬😡
-_-
please make more of these
amazing goodjob
An interesting video concept would be to do something similar but the gun effects stack so one tank might get proliferating bullets tripe gun and seeking bullets and one might get bubble cannon, grenade launch and bounce cannon
Imagine if one got proliferating bouncing bombs XD
Cool
what kind of application ?
This app is Algodoo.
Sadly Cyan never seems to win.
:)
Blue wins red
27:45
Red will lose, good jod red👍
27:48
WAIT WAIT WAIT, HOW did red can win? (yeaaaaa :-)
Also: im just wacth mable race to relax and fun after a long day🌇🌆🌃
Red only won because of luck. Blue was at the most part in control of the match.
Red: shotgun of death.
Cyan: missles away!
Purple: Bombs?
Lime: BURN BABY BURN!
Yellow: i am the demo-man!
Orange: Boing boing boing Chaos!
Blue: Machine Gun go BUURRRRRR.
Pink: SPIIIIIIIIN!
Not purple! But magenta
Pink is just terrain camper's nightmare
Edit: Orange: NO WHERE TO RUN BITCH
Magenta: Minefield walk
Red: if you're a coward then eat these bullets
Hello from Russia :) Really enjoy your videos!
0:23 jf6j
yes blue
But blue lost. R.I.P Blue
why Lime have basic gun for secondaries and not bubble?