@@ctaplliekjiacchuk6478 It really doesn't matter that the video game enemies do low video game damage, because the comment is about the character's point of view, not the player's
Gordon: Gets teleported to an alternate universe in a big cross dimensional explosion, knocked out for 15 minutes Barney: Is in an elevator crash, knocked out for multiple hours
This really adds a sense of dread to Opposing Force. Gordon and the other playable characters are gone, the HECU pulled out, and black ops left after planting the nuclear bomb. Everyone is gone. Shepherd is the only human left on the base to face hordes of monsters.
somehow looking back and this video among others, despite lot of scifi used same exact ingredients on paper, HL1 is just masterpiece in so many ways. Of course any remake,reboot cant give that experience as unfortunately abundance of bad content also lightens awesome content.
@@sitofakIm referring to how many games post HL1 have taken aspects of it throughout this 20+ years. HL1 looks crude but masters combining many different aspects(plot, game level design, mechanics, sounds....) to almost magical concept.
I love how while everyone complains about Gordon being late in Decay, you have Gordon running around doing all sorts of juvenile shit like turning lights on and off.
Considering that in HL2 Part (1 or 2, I forgot), a dude brings up that your blew up his Casserole, alongside official documents from Valve where Gordon and Barney do shit like race each other in the vents, it’s very likely that Gordon and Barney were dicking around before starting their jobs.
This is basically how the incident went down to everyone involved in it. The timing in this one big video couldn't have been any more perfect than it is. Can't imagine how painful it must have been to upload an 8 hour video about all Half Life 1 playable characters out there. This is what we all wanted to see, the different perspectives from all those who were involved in the situation as it went down. Gotta give it for the one who went through this, played the games and actually "stalled" some of the time to make everything synchronized. This is a great experience overall!
@@tetraxis3011 you don't have to, since it took 48 hours to render, then another 48 hours because I noticed some glaring mistakes, then another 48 hours because I noticed another mistake xD
@@MaxBaik If the devs behind black mesa eventually makes a remake of every different half life perspective might this video be updated? There's already a black mesa blue shift in development.
According to the official NASA website: Like all waves of the electromagnetic spectrum, radio waves travel at the speed of light. The speed of light in a vacuum is 299,792,458 meters per second, often approximated simply as 3 x 108 m/s. However this was in the 90's so I could be wrong.
@@gamertypeawesome Well, since the hazard course is made to learn how to use the HEV suit, Gina and Colette don't need it, cause they learned how to use it long ago
Finally someone with an equal obsession as mine, but with the patience to actually synchronize all the events. It bothered me way too much in the "Black Mesa Disaster Map" video about how de-synchronized Shephard's POV was, and the lack of Gina & Colette.
my main guess on why gina and colette arent in the disaster map is because only the first two maps line up with the rest of the black mesa map, but also in most fan projects involving the entire black mesa incident theyre ignored, so it was a pleasant surprise for me to see them here
@@closetdoorman This is false. Surface Call takes place right outside the Hazard Course. Resonance is on top of the anti-mass spectrometer, Domestic Violence is along the same monorail seen in Resonance, Xen Attacks connects with the Parking Garage from Opposing Force.
@Lou-yf1jo You speak English because its the only language you know, HE speaks English because its the only language YOU know. You two are not the same.
1:53:38 i like how Gordon is just casually crawling through some vents, while Gina and Colette are hectically fighting for their lives against a swarm of aliens. then during all that, Barney and Adrian are just knocked the fuck out
My favorite bit is 3:45:28 where Gina, Colette, and Barney are working together across the dimensions to save everyone, while Gordon is fighting a fish.
Amazing. When I played Opposing Force, I noticed that there the beginning approximately coincides with the beginning of Half-Life, but Gordon's jump into Xen happens too soon. I thought it was a mistake of the mod developers. But it turned out that Shephard was unconscious for a whole day. This explains the fact that other games did not have X-creatures. By the time they appeared, the rest of the games were just completed.
@@PrisonMike196its not that Valve doesn’t have anything against Race X. It would make sense for the species to not return in the rest of the games considering that the ending of the game has Black Mesa getting nuked, which includes the portal that they originated from
Seeing the resonance cascade happen from three simultaneous viewpoints gave me chills. As a fan of Half-Life since the first game came out, this video is unbelievable.
Chills, that is a good word here. I was wondering how that combined sequence made me feel exactly, and that'd be the word for it. Good work was put into this video.
Best part is that the devs are looping the animation by interpolating the ball "offscreen" to the right. But given that we have widescreen, we can see the ball move away, then loop back to frame 0 (which is below the screen). Let's hope in the future we get TALLER monitors so we can see even lower, to see that ball come down. Good times. I love aspect ratios.
3:48:48 You wouldn't believe how many of these "Black Mesa Incident from every P.O.V." videos that think this moment was Barney teleporting out of Black Mesa, but it was just him teleporting back from Xen. Thank you for actually getting this right.
i seriously don't get how people get that wrong. like, at the end of blue shift it's very clearly day (or morning), and at the end of decay it's very clearly night.
I love how this gives you a “real” perception of how time passes in certain moments. Like when Gordon goes through the portal for the first time and the screen goes to black and then the game “really” starts. In the original this is just the loading time, and you assume only a couple of minutes or seconds passed, but here you see Gordon was out for quite awhile supposedly.
@@GangstaFred_528-CASH They don't die in the video. However you can locate her body underwater in one of the Xen locations when using the Displacer Cannon in OP4
I can only guess the amount of trial and error you must have gone through to get everything to sync up perfectly. It must have been a daunting task. Seriously, knowing how much time you have left to get to where you need to go on time. Having it all make sense, taking your time to check things out, with no waiting or rushing while you wait for the others to catch up. An incredible achievement!!
There are a few key moments that have to either have the same start time or the same end time. Given the breaks that exist in some of the story lines, how long a stage takes isn't a huge issue, and if it does become a problem, you can always have one of the pieces play at a slightly faster or slower rate to compensate. Over a long enough segment of footage, a 2 or 3% change from actual game speed probably wouldn't even be noticeable to the viewer as having been altered, but might be just what is needed to sync up a critical piece here or there. That's in no way to diminish the magnitude of what has been accomplished here, that's still a lot of work to make such subtle changes when and where required and have it all work out and still look normal, but it isn't necessarily that the games all have to be played with a stop watch on hand to know how long to spend in a given area or on a given mission. Maybe a stop watch was used, but I suspect not. Subtle speed manipulation of the game playbacks where needed is a far easier route.
We're not looking for easy ways, so a stopwatch was involved in the pre-disaster part and the stretch from Cooper to Lambda teleport. I should add that I decided to make this after I saw Nixiner's "Sync walkthrough" video and thought "Can I do the same, but without fast-forwards". The only places I kinda cheated were: the experiment part in Decay where I cut a few small chunks of footage because some voice lines didn't play at the exact same time as in HL; the part at 3:48:40 where I cut a few frames from Decay POVs to sync up Rosenberg's line and Barney's jump; the marines' dialogue at 4:16:43 where I partly slowed down Gordon's POV a bit because Gearbox decided to add pauses between lines that weren't there in HL; the part after 6:14:57 in Op4, because I reached that part too fast, so I needed to stall a bit, and I didn't have an earlier hard save nor I didn't want to replay this whole chunk; and the moment at 6:18:10 in Op4 where I slowed vent crawl a bit, artificially stretched loading, and slightly slowed down the door opening to get frame-perfect jump. And you're right, the breaks when characters lose consciousness or move to a different location helped me a lot.
@@MaxBaik the timer concept was pretty fun to imagine while you messed around with barney trying to eat up time only to notice how close the margin was and started sprinting like a mad man. lol good stuff.
this goes hard. Gordon was trying to get that rocket into space that was meant to close off the dimensional travel while Barney was literally in Xen, lol. The satellite was probably not meant to have any effect on the controlled dimensional travel like Barney is using there but its funny to imagine if it did
It's almost surreal to look back and remember just how fast you used to move around in these games. All of that environment work and you can just casually run through in seconds if you wanted.
6:18:55 I love the attention to details, of you making Shepard just slowly look around, and experiencing the low gravity. And I'm impressed by the fact that you actually managed to synchronize Gordon and Adrian meeting right on time in the teleportation room!
I still think Corporal Shepherd had it worst off. He arrives early to make a difference, but gets knocked out by his osprey going down while inbound. By the time he wakes up again, almost everything in ruins, thousands and thousands of people are already dead, from his side, the personnel's side, and the alien's side, the supporting faction he thought would be their backup ends up turning on him, the facility is almost completely overtaken by alien overgrowth and lifeforms, and he ends up being like one of the last few people left alive and still in the facility, and has to clean up everything by himself, until his initial plan of doing it without wiping the place out is derailed by some offspring of Slenderman who afterwards abducts him and puts him in stasis for who knows how long. Nobody deserves that kind of experience. It's impossible to imagine just how traumatized and scarred he would be from all of that, even if he were to be brought back to Earth at some point. Definitely a shadow of his former self. The question is how well he adapts to that change, as well as the change in Earth.
G-Man presenting footage of the incident to his Superiors... Wait wait wait, I just had a mental image of the G-Man sitting on some rubble with an I-Mac on his lap editing the footage in Adobe and I can't stop giggling.
I like how Gina and Collette have different personalities, one is shoot first ask questions later and runs on ahead whilst the other hangs back and is more cautious
I never noticed...that the security guard you can bring in to help you when you play as Gordon as you are waiting for the scientist to open the portal to Xen...is dead on the ground when Adrian Shepard walks in and sees Gordon jump through. God, the attention to detail Gearbox had in continuity was masterclass.
@@mysteryboyee The expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, were made by Gearbox Software. Of the games that took place during the Black Mesa Incident, only the original Half-Life was made directly by Valve. Valve did act as a publisher for the expansions to Half-Life and certainly had input into them, but they did not develop them directly.
Such nice attention to detail! It is good to see care was put in even to make sure the settings were set to make the textures nice and crisp, not blurred. It is so funny seeing Barney take so long padding out time at the start of Blue Shift, RP walking everywhere, washing his hands, vising the shooting gallery twice, but then immediately needing to sprint out of there at full speed to make it to the elevator in time for Gorden to start the resonance cascade xD
There are some other videos where people tried to synchronize the games, but they didn't do it quite right. This is synched perfectly. Really good work.
The amount of care put into this video is amazing. Like, it's such a minor detail, but I really appreciate how you went out of your way to include all the training courses separately and with their canonical dates as stated by the PS2 and OP4 manuals
Massive respect for the ACTUAL inclusion of all parties involved. Everybody forgets Decay... Not you. The synchronization is to the millisecond perfect in some spots which means it has to be overall as well. This is truly a masterpiece. As an obsessed half-life fan since age 4, following the first game's release at age 3... I can't thank you enough for this. It's like watching a chunk of my childhood. But it's also watching pieces of my favourite story of all time play out in perfect "harmony"...!!! 🧡🧡🧡🧡
@@normalLaSerpienteCopada Well both could be merged with the mandatory training process - So rather than waiting, you would need to go through separate 'missions' Barney's off time is a different story, but a few extra missions there could also help a bit... it would be fun :)
List of events that sync up: Barney and Gordon seeing each other: 46:32 Barney sees Gordon on cameras 54:34 Barney sees Gina on cameras 1:00:18 Resonance Cascade 1:02:35 Military's arrival, cool that the creator decided to make this something that synced 1:41:06 Gina and Collette see Barney leave Xen during their harmonic reflux 3:48:00 Barney sees Gordon being dragged away during his resonance displacement 4:16:11 Adrian and Gordon hear the radio transmission to Cooper 5:34:02 Adrian sees Gordon go to Xen. 6:18:09
4:59:40 That moment when the chopper just crashes itself into a cliff is just hilarious. That was one of the most epic battles in my childhood and in this video it lasted only for 5 seconds without a single shot lol.
Computer room personnel: "The sample has just been delivered to the test chamber." Drs. Cross & Green: _haven't even made it to sample storage yet to take it out._ But seriously, impressive work lining it all up.
I only played Half - Life once, at a friend's house for only a few seconds, i don't know the game's story but i always remember starting inside an helicopter with red light and a bunch of soldiers inside, then we all fell down. Now today, after all these years i find that i only played one of it's expansions, Opposing Force!!! And i thought that i played the original one. Great synchronization by the way, and great video.
a few days later the combine will take over earth. so the survivors of black mesa managed to escape the lab, but no reward was waiting for them back home
One minor error, but in the Decay level in the dormitories, one of the areas has a message singling out Dr. Freeman, meaning that level should absolutely take place after Gordon's first encounter with the soldiers at bare minimum. But hey, good vid tho
Amazing idea and well realized - it also looks it was harder to do that I initially thought. One technical nitpick is that I would probably cut away the inactive screen or made them much smaller so we can see more of the action.
Thanks! I gotta disagree with you on inactive screens though, since the point of this isn't exactly the action but showing all POVs in relation to each other without prioritizing any one. And I wanted to expand on already existing "G-Man's report" aesthetics.
just finished watching this, and holy crap is this a masterclass in editing and gameplay, and getting the crossover points done correctly and accurately. thank you so much!
As a fan of in-universe continuity and of authors who put effort into making sure their individual pieces form a cohesive whole puzzle, I LOVE THIS! I admire the original developers. But also, I appreciate and applaud all the work that went into this video! I completed Half-Life and Opposing Force back in the day. I still think Half-Life 1 and 2 are some of the best games in history. Never knew about Decay... Thank you for educating me!
this is sublime. incredible work, I really love how you put this together. It feels so much more grounded and 'real' seeing it all play out in real-time like this
So barney gets knocked out from an elevator fall for a concerning amount of time but for Adrian, he drops out of the sky, is rescued, and pulled to a safe location in about a minute.
Seriously, just thank you for this video. I dread to imagine just how long this took to make, but it's clear you put a lot of time and effort into making this, and I greatly appreciate it. All the various games from different perspectives always left me confused regarding the timeline, but this made it so much easier to follow. I especially like you showing some of the little secrets like the lockers and the dorm room. Also, I'd never even seen the game with Gina, Collette, and the two Vortigaunts.
My best friend is a big fan of Half-Life. I play strictly on PlayStation so I can't really access these games, but I wanted to get an understanding of everything in Half-Life in a concise way and this was perfect. I accept all judgement from anyone reading this since this whole video was my first exposure to Half-Life, but I can't wait to watch through the second game. This was awesome.
would be cool if someone build a 4 player coop game where you choose one of these 4 characters and play the entire half life campaign from back to back as one of them on their own respective roles, in chronological order while also meeting them in a few areas where one can see each other
That sort of thing *might* be possible with 2 players, but up to 5 would be an absolute game design nightmare if you want intersecting paths and such. The only way to actually do that would be for Player 2 to just go unconscious until Player 1 wakes them up, or Player 1 opens a door for them, or stuff like that. Additionally, the entire point of coop games is cooperation. Players don't like being split up. There'd have to be some really obtrusive systems to keep each player on their respective path, which is obviously not good. Put simply, this would be extremely boring and unintuitive
The only issue are the timeline changes, what if you go into the portal first as Adrian shepard? What if you dont go into the portal as gordon freeman and instead you make a duo with Adrian shepard?
@flarus1476 Blue shift and opposing force don't really overlap, so you could have 4 players. Edit: Decay can be played single-player, but it's hard as one person controls both.
Every time music plays (might have missed some): 43:06 Introduction I - plays when: Blue Shift starts 47:22 Vague Voices - plays when: Half-Life starts 54:02 PS2 Main Menu Theme - plays when: Decay starts 55:46 Klaxon Beat - plays when: Gordon equips the HEV suit 1:03:04 Steam In The Pipes (1st instance) - plays when: Barney enters the maintenance tunnels 1:11:29 Space Ocean (1st instance) - plays when: Gordon regains conciousness 1:25:54 Cavern Ambience (1st instance) - plays when: Gordon takes the lift 1:51:25 Hurricane Strings - plays when: Gordon enters the freezer 2:07:54 Diabolical Adrenaline Guitar (1st instance) - plays when: Gordon fights some Grunts 2:12:14 Adrenaline Horror - plays when: Gordon takes the elevator to the surface 2:28:25 Threatening short (1st instance) - plays when: Barney regains conciousness 2:46:34 Alien Shock - plays when: Gordon fins the Gargantua 3:02:13 Sirens In The Distance - plays when: Gordon descends into the tunnels 3:28:20 Space Ocean (2nd instance) - plays when: Barney teleports to Xen 3:37:15 Dimensionless Deepness (1st instance) - plays when: Barney reaches the area with floating rocks 3:52:36 Hard Technology Rock (1st instance) - plays when: A few Grunts breach a door (From Barney's prespective) 3:57:57 Travelling Through Limbo (1st instance) - plays when: Barney reaches the main coolant supply 4:17:22 Catalyst - plays when: Barney escapes, Gordon regains conciousness from being knocked out shortly after 4:20:37 Military Precision - plays when: Gordon gets inside the Biological Waste Processing Plant 4:32:34 Dark Piano Short - plays when: Gordon finds an Alien Grunt in containment 4:40:33 Nuclear Mission Jam - plays when: A Guard is talking to a Scientist about the Tau Cannon (Gordon's perspective) 4:53:34 Nepal Monastery - plays when: Gordon enters the area with a Tentacle 4:56:43 Valve Theme - plays when: Gordon gets to the cliffside 5:01:58 Diabolical Adrenaline Guitar (2nd instance) - plays when: Gordon fights some Grunts in a canal 5:06:21 Electric Guitar Ambience - plays when: Gordon gets to an Ordinance Storage Facility with Snipers 5:13:00 Name - plays when: Shephard picks up the knife 5:23:56 Listen - plays when: Shephard falls into a sewer 5:27:32 Spooky Monastery - plays when: Shephard gets into a tram ride 5:36:01 Storm - plays when: Shephard gets left behind 5:40:41 Trample - plays when: Shephard finds a Gonome 5:47:35 Hard Technology Rock (2nd instance) - plays when: Gordon gets into the Repair Bay standoff 5:50:12 Cavern Ambience (2nd instance) - plays when: Gordon gets on the lift to the Lambda Complex 6:07:26 Bust - plays when: Shephard and a few Grunts fight Black Ops 6:16:16 Steam In The Pipes (2nd instance) - plays when: Gordon gets to the teleporter room 6:18:28 Danger Rises - plays when: Gordon (and shortly after Shephard) get to Xen 6:21:38 Dimensionless Deepness (2nd instance) - plays when: Gordon gets to a cavern 6:22:54 The Beginning - plays when: Shephard descends into the Hydrofauna Studies Labs 6:37:32 Soothing Antagonism - plays when: Shephard gets ambushed by a few Race X 6:46:27 Threatening short (2nd instance) - plays when: Gordon enters Nihilanth's chamber 6:47:12 Travelling Through Limbo (2nd instance) - plays when: Gordon begins the fight against the Nihilanth 6:58:28 Run - plays when: Shephard enters Waste Processing Area 3 7:19:06 Open The Valve - plays when: Shephard enters the Voltigore tunnels 7:33:32 Tunnel - plays when: Shephard gets to the dam 7:54:06 Maze - plays when: Shephard goes down the lift to Level 4 Storage Unit 8:04:37 Alien Forces - plays when: Shephard gets to Gene Worm's portal 8:11:52 Border Worlds - plays when: Opposing Force ends
why can't I pin more that one comment, youtube?!! around 45:52 - Introduction III blended with Introduction I 1:03:04 - I wanted to point out how by using this track in the Dreamcast version of Blue Shift, Gearbox unintentionally created a parallel between the Anti-Mass Spectrometer and Lambda teleporter 1:41:17 - Scientific Proof - plays when: Opposing Force starts 2:07:54 - just wanted to clarify that this instance of Diabolical Adrenaline Guitar starts when Gina & Colette fight with HECU in the dorms and then continues for Gordon's fight in the warehouse
Very good work, you can actually see some inconsistencies in the games. Like on the one hand Freeman being called a new guy while everyone recognises him as a long term coligue.
The way I see it is that he's new to the Anamalous Materials team as in he just got re-assigned there from another sector of Black Mesa, and isn't new to the complex. The Barney in the beginning of Decay who says that is only assigned to that post, so he wouldn't know about Gordon because Black Mesa is a huge complex and he's just a security guard, not someone higher up the chain like Kleiner and Keller. Kleiner saw promise in him because of his work in other sectors of the complex and bumped him up, but Keller doesn't trust him yet which prompts him to ask what Kleiner sees in Gordon
The sync from 'Forget About Freeman' to seeing him jump in a portal is amazing. Both HL and Op4 footage seem to play at normal speed. How did you manage to sync them up so perfectly?!
The secret is having Shephard to drive the cart to Lambda labs as slow as possible to stall a little xD The rest was surprisingly smooth, the duration of respective chapters in HL and Op4 is quite similar.
@@MaxBaik Do you think that pacing was intentional from Gearbox to try and match, or just an accident? (Especially as Shepherd just seems to stumble into Lambda labs by crawling through a random vent, whereas Freeman had to jump through loads of hoops)
It has always interested me how "late" Opposing Force occurs. I always had the impression that Shepperd and his team are actually among the very few survivors in the region at the conclusion of the game.
Massive props to you man for this video. The flavor text throughout, "OBSERVATION SUSPENDED" G-Man's final report, good stuff man. I saw your comment about it being impossible to include Azure Sheep and Point of View, you know your mods and lore! Fuck yeah. It's a shame Echoes is impossible to squeeze into something like this due to the very condensed timeline of the Black Mesa Incident in that mod.
Thank you for your kind words! Very few have commented on these report messages xD And I agree, it would be nice to try make a follow-up with Echoes if the mod wasn't that short. Although it's not fair to blame it's developer.
You even included the drones, everyone forgets the drones. Brilliant work here, can't imagine the timing of intentional delays to let others catch up and editing it would have taken to sync all these up
I love how gordon and barney act like normal people before the resonance cascade, like barney washing his hands, interacting with stuff like a social person, etc.
This is great. I tried doing a Playthrough that did something similar but it’s much better seeing everything simultaneously instead of jumping between games
5:34:00 - Great attention to detail bro. You actually got out of your way to delay the message of the military order in the radio comms by some miliseconds, giving realism to it.
Half Life and it's expansions always reminded me of Resident Evil and Sonic Adventure. You see stuff play out in different Character's perspectives. It's really realistic playing the main game or one of the Expansions and knowing that while your doing your thing to escape, 4 other people in different parts of the facility are trying to escape too.
Noticed a small discrepancy at 2:02:07. At Gina/Colette's perspective, the "SURRENDER FREEMEN" message can be seen. This doesn't quite line up since at this point in time since Gordon hasn't even seen a soldier yet from his perspective, let alone killed enough to become so infamous among the soldiers. Pretty minor though. Overall, really cool video!
Maybe they saw him on the security camera when He was destroying thier turrets and knew He would be trouble. Then, one of the soliders recognized Gordon. That's just my headcanon tho
@@SixtyFourJr That's fair, but consider that the message was written in *blood*. To me, that implies this was a soldiers dying message. If that's true, why address such a message to "a guy I saw disabling turrets"? Either there is sentimental value behind those turrets (for some reason) or its coming out of his pay (which wouldn't matter anyway since he's dying). It makes much more sense to me that a soldier, in a final act of defiance to the man that killed his brothers in arms, would threaten him with such gruesome graffiti.
I usually imagine a remastered game where all these games are combined and you can choose to play with any of them and at some point the storylines are more connected.
I now consider it canon that Barney saw the circle on the floor over a balcony and went "Circle on floor! Don't worry. Learned from hazard course. Will jump."
oh wow i didn't expect this to be 8 hours, plus timestamps too, there's so much quality here i'm so glad this was recommended, great job on making this
I love this so much, especially the scenes where characters are seen together in one scene like barney watching Gordon, overall this is a very good vid worth the effort and i hope there are more vids like this on other games.
the only way this could be improved is if there was dialogue subtitles on each individual pane, theres a few instances of crosstalk. but still ,excellent work, can't imagine how much work it was to make this
Chronological Order (All Chapters):
00:00:00 - Boot Camp (Opposing Force)
00:17:02 - Hazard Course (Blue Shift)
00:28:40 - Hazard Course (Half-Life)
00:43:12 - Living Quarters Outbound (Blue Shift)
00:46:56 - Insecurity (Blue Shift) 00:47:23 - Black Mesa Inbound (Half-Life)
00:53:29 - Anomalous Materials (Half-Life) 00:54:02 - Dual Access (Decay)
01:11:30 - Unforeseen Consequences (Half-Life) 01:12:47 - Hazardous Course (Decay)
01:23:15 - Surface Call (Decay)
01:31:08 - Office Complex (Half-Life)
01:39:23 - Resonance (Decay) 01:41:15 - Incoming (Opposing Force)
01:59:15 - "We've Got Hostiles" (Half-Life) 02:00:04 - Domestic Violence (Decay)
02:20:13 - Blast Pit (Half-Life)
02:28:25 - Duty Calls (Blue Shift)
02:39:09 - Code Green (Decay)
02:46:34 - Power Up (Half-Life)
02:47:07 - Captive Freight (Blue Shift)
02:56:17 - Crossfire (Decay)
03:01:01 - On A Rail (Half-Life)
03:22:15 - Intensity (Decay)
03:28:20 - Focal Point (Blue Shift)
03:38:52 - Rift (Decay)
03:40:15 - Apprehension (Half-Life)
03:50:53 - Power Struggle (Blue Shift)
04:11:03 - A Leap Of Faith (Blue Shift)
04:16:17 - Deliverance (Blue Shift)
04:17:55 - Residue Processing (Half-Life)
04:31:13 - Questionable Ethics (Half-Life)
04:47:25 - Surface Tension (Half-Life)
05:00:30 - Xen Attacks (Decay)
05:05:20 - Welcome To Black Mesa (Opposing Force)
05:27:31 - "We Are Pulling Out" (Opposing Force)
05:36:13 - "Forget About Freeman!" (Half-Life)
05:36:54 - Missing In Action (Opposing Force)
05:49:50 - Lambda Core (Half-Life)
05:55:22 - Friendly Fire (Opposing Force)
06:18:14 - We Are Not Alone (Opposing Force)
06:18:27 - Xen (Half-Life)
06:22:31 - Crush Depth (Opposing Force)
06:22:41 - Gonarch's Lair (Half-Life)
06:27:35 - Interloper (Half-Life)
06:36:15 - Vicarious Reality (Opposing Force)
06:47:12 - Nihilanth (Half-Life)
06:57:23 - Endgame (Half-Life)
06:58:28 - Pit Worm's Nest (Opposing Force)
07:08:07 - Foxtrot Uniform (Opposing Force)
07:36:22 - "The Package" (Opposing Force)
07:54:14 - Worlds Collide (Opposing Force)
08:10:03 - Conclusion (Opposing Force)
I don't know why youtube decided your comment was spam, and I apologize for taking so long to realize that
It's ok, though. I'm kinda gettin' used to It by this point.
Como é gratificante ver algo de qualidade assim vindo de um brasileiro!
Primeiramente: Bra-Zi-Li-En-Se.
Segundamente: muito obrigado.
👀
>Gordon fighting for his life in We've Got Hostiles
>Gina and Colette in his dorm room like "lol look at this dude's shit"
More like lack of shit
I mentioned that was recorded in easy mode where enemies cant do proper damage to you
@@ctaplliekjiacchuk6478 It really doesn't matter that the video game enemies do low video game damage, because the comment is about the character's point of view, not the player's
What G-Man sees:
Rise and shine Mr Freeman 🗿
@@stephen-k Rise and. Shine
@@lobaandrade7172 Not that i wish to imply you have been sleeping on the job.
Cock and Ball Torture Mr. Freeman…
@effingBEEFY and all the effort in the world would have gone to waste
Gordon: Gets teleported to an alternate universe in a big cross dimensional explosion, knocked out for 15 minutes
Barney: Is in an elevator crash, knocked out for multiple hours
Barney skill issue
i mean to be fair gordon had the hev suit
barney only had his armour vest
Shephard: Imma take a nap all day
@@Shyy_Guyy shepard was kinda dead at this point, but thanks to that scientist guy and his life saving efforts, shepard lived
@@Shyy_Guyy This ^
Shephard just sleeping throughout the whole incident.
This really adds a sense of dread to Opposing Force. Gordon and the other playable characters are gone, the HECU pulled out, and black ops left after planting the nuclear bomb. Everyone is gone. Shepherd is the only human left on the base to face hordes of monsters.
I mean, there’s still plenty of staff and HECU that were left behind.
somehow looking back and this video among others, despite lot of scifi used same exact ingredients on paper, HL1 is just masterpiece in so many ways. Of course any remake,reboot cant give that experience as unfortunately abundance of bad content also lightens awesome content.
@@effexon What's wrong with Black Mesa? I thought it is an excellent remake.
@@sitofakIm referring to how many games post HL1 have taken aspects of it throughout this 20+ years. HL1 looks crude but masters combining many different aspects(plot, game level design, mechanics, sounds....) to almost magical concept.
thats basically doom innit
the tasteful time codes, the perfect synch oh my god he even disabled texture filtering
Lmao
😂😂
@Damsen no
@Damsen thats uncalled for, you may be right but you just guessed.
if one is ghoing to watch the full six hours the game may as well look good no?
@Damsen and you're wrong
I love how while everyone complains about Gordon being late in Decay, you have Gordon running around doing all sorts of juvenile shit like turning lights on and off.
Freeman's mind is Gordon's Canon experience to me to this very day
same @@antialeks5013
Considering that in HL2 Part (1 or 2, I forgot), a dude brings up that your blew up his Casserole, alongside official documents from Valve where Gordon and Barney do shit like race each other in the vents, it’s very likely that Gordon and Barney were dicking around before starting their jobs.
@@antialeks5013 bruh
@@Lou-yf1jo you should be forced to bite the curb for that dumbass comment
This is basically how the incident went down to everyone involved in it. The timing in this one big video couldn't have been any more perfect than it is. Can't imagine how painful it must have been to upload an 8 hour video about all Half Life 1 playable characters out there. This is what we all wanted to see, the different perspectives from all those who were involved in the situation as it went down. Gotta give it for the one who went through this, played the games and actually "stalled" some of the time to make everything synchronized. This is a great experience overall!
Thank you! It was difficult, although the most painful part was the segment between Cooper message and Gordon's jump to Xen.
I can’t imagine how long it took to render.
@@tetraxis3011 you don't have to, since it took 48 hours to render, then another 48 hours because I noticed some glaring mistakes, then another 48 hours because I noticed another mistake xD
@@MaxBaik If the devs behind black mesa eventually makes a remake of every different half life perspective might this video be updated? There's already a black mesa blue shift in development.
@@Jack_Kennedy1987 I'd try, at least.
5:51:25 It almost looks as if Gordon Freeman heard Shepard breaking the vent cover.
I laughed at this.
6:59:01 Well, it's not exactly in sync.
@@White927 welp. At least it's explainable by G-man's powers
Nice man, good eyes
@NerotheDeadweight-j4d Also Gordon could’ve been knocked out / held in stasis for a bit after the nihilanth before glam talked to him
Finally
The 8 hour war
Humanity could’ve defeated the combine if they had an extra hour.
More like if they had an extra Gordon
5:34:14 i like how you took the radio signal travelling not being instant into account.
Ooooh yeah that makes sense I was wondering why he didn't sync them up
Very cool detail
I knew someone would have noticed that!
According to the official NASA website: Like all waves of the electromagnetic spectrum, radio waves travel at the speed of light. The speed of light in a vacuum is 299,792,458 meters per second, often approximated simply as 3 x 108 m/s.
However this was in the 90's so I could be wrong.
@@therandomscout6590 correction, (3)(10^8) m/s
Gordon Freeman: "Accepts GMan's offer and goes to statis for 20 years"
Adrian Shepherd: "Smashing bullsquid"
Yeah, lot of moments like that.
Also barney's pov is alone for a while.
Black Mesa Hazard Courses: "Don't worry if you mess up. Wait for a bit and you can try again."
Boot Camp: "WHAT THE FUCK IS WRONG WITH YOU, SOLDIER?!"
decay hazard course: " "
(yes I know it came with hl1 I don't know why I'm saying this)
@@gamertypeawesome Well, since the hazard course is made to learn how to use the HEV suit, Gina and Colette don't need it, cause they learned how to use it long ago
Finally someone with an equal obsession as mine, but with the patience to actually synchronize all the events. It bothered me way too much in the "Black Mesa Disaster Map" video about how de-synchronized Shephard's POV was, and the lack of Gina & Colette.
my main guess on why gina and colette arent in the disaster map is because only the first two maps line up with the rest of the black mesa map, but also in most fan projects involving the entire black mesa incident theyre ignored, so it was a pleasant surprise for me to see them here
@@closetdoormannot to mention, Half Life Decay was only on the ps2 and never had an official pc port on steam.
@@SixtyFourJractually there is a port-work running, maybe for this or next year...
@@closetdoorman This is false. Surface Call takes place right outside the Hazard Course. Resonance is on top of the anti-mass spectrometer, Domestic Violence is along the same monorail seen in Resonance, Xen Attacks connects with the Parking Garage from Opposing Force.
1:05:40 Gordon's teleport was SO STRONG it broked the electricity at Barney's elevator!
b r o k e d
seriously?
@@Lou-yf1jo not everyone is a native english speaker
Not everyone has to speak English @@SimonG258
isn’t that just the resonance cascade
@Lou-yf1jo You speak English because its the only language you know, HE speaks English because its the only language YOU know. You two are not the same.
1:53:38 i like how Gordon is just casually crawling through some vents, while Gina and Colette are hectically fighting for their lives against a swarm of aliens. then during all that, Barney and Adrian are just knocked the fuck out
Controllers were present at Black Mesa as early as Office Complex, damn
My favorite bit is 3:45:28 where Gina, Colette, and Barney are working together across the dimensions to save everyone, while Gordon is fighting a fish.
@@PsychadelicoDuckShepard: I sleep. 😴
@@DrotZawkSoldier: Shepard! wake up! every scientist is DEAD!!!
Shepard: REAL S**T!!!!!!!!!
@@PsychadelicoDuckall hail the fish.
I love how this is the opposite of a speedrun, you have to keep stalling and sightseeing to make sure things line up. Awesome job.
Almost makes me want a speedrun version of this video with all the syncs and stuff lined up perfectly while also going fast asf
@@dylanzlol7293 Oh my God, there would be so. much. bunnyhopping...
Amazing. When I played Opposing Force, I noticed that there the beginning approximately coincides with the beginning of Half-Life, but Gordon's jump into Xen happens too soon. I thought it was a mistake of the mod developers. But it turned out that Shephard was unconscious for a whole day. This explains the fact that other games did not have X-creatures. By the time they appeared, the rest of the games were just completed.
yo wait
WAIT
RACE X DOESNT BREAK THE LORE ANYMORE
@@hatti... yaaaa
@@hatti... They never did. Valve just has a thing against Race X for some reason.
@@hatti...Not like Race X ever had any relevancy
@@PrisonMike196its not that Valve doesn’t have anything against Race X. It would make sense for the species to not return in the rest of the games considering that the ending of the game has Black Mesa getting nuked, which includes the portal that they originated from
Seeing the resonance cascade happen from three simultaneous viewpoints gave me chills. As a fan of Half-Life since the first game came out, this video is unbelievable.
Chills, that is a good word here. I was wondering how that combined sequence made me feel exactly, and that'd be the word for it.
Good work was put into this video.
7:22:04 I like how you spend like 30 seconds just to check all your weapons and see what needs to be reloaded (including that hungry alien thing)
Shepard's pet*
Best part is that the devs are looping the animation by interpolating the ball "offscreen" to the right.
But given that we have widescreen, we can see the ball move away, then loop back to frame 0 (which is below the screen). Let's hope in the future we get TALLER monitors so we can see even lower, to see that ball come down.
Good times. I love aspect ratios.
Spore launcher
@@DannysHauntedJourneyahahhhhhhggggggggg 9:16 ratio
This. Is. Beautiful. I never played Blue Shift, so seeing Barney's struggle is insane to me. He really didn't have it easy.
Yes. And he still owns a beer for Gorgeous Freeman
@@Sythegivry if only they had beer at White Forest...
@@Sythegivry *Cervesa Cristal theme starts to play*
He getted out more fast, but he had to work more harder.
3:48:48 You wouldn't believe how many of these "Black Mesa Incident from every P.O.V." videos that think this moment was Barney teleporting out of Black Mesa, but it was just him teleporting back from Xen. Thank you for actually getting this right.
i seriously don't get how people get that wrong. like, at the end of blue shift it's very clearly day (or morning), and at the end of decay it's very clearly night.
This is exactly how the game was intended to be played.
Exactly, some of us actually prefer being immersed in the story behind these type of games.
@@EnclaveSOC-102 Fax.
@@vladv5126 carrier pigeon.
@@randömfiish Bongo drums
@@Kj16VCave paintin
I love how this gives you a “real” perception of how time passes in certain moments. Like when Gordon goes through the portal for the first time and the screen goes to black and then the game “really” starts. In the original this is just the loading time, and you assume only a couple of minutes or seconds passed, but here you see Gordon was out for quite awhile supposedly.
About a half hour to an hour...
1:06:40 This is unfathomably terrifying seeing all te protagonist unconscious and without any idea of what's to come
4:17:40 is worse for me
RIP Gina Cross, the only protagonist who died in Black Mesa
Which timestamp Gina Cross died??
@nine-thousand-fourNo, Gina died later. Her body appeared in Opposing Force
How TF they even die? I couldn't hear the wheelchair man speak over gunshots from the other perspectives 😅
@@GangstaFred_528-CASH They don't die in the video. However you can locate her body underwater in one of the Xen locations when using the Displacer Cannon in OP4
@@TrustyGun2 thats why they werent suitable for solo mission, and Collete Green joined the combine alongside wallace Breen in half life alyx
fun fact: this video has no moment when all 5 screens show something, 4 is maximum, that because of shepard who was unconsious too much.
GODDAMNIT SOLDIER, MY DEAD GRANDFATHER TAKES SHORTER NAPS THAN YOU DO
I can only guess the amount of trial and error you must have gone through to get everything to sync up perfectly. It must have been a daunting task.
Seriously, knowing how much time you have left to get to where you need to go on time.
Having it all make sense, taking your time to check things out, with no waiting or rushing while you wait for the others to catch up.
An incredible achievement!!
There are a few key moments that have to either have the same start time or the same end time. Given the breaks that exist in some of the story lines, how long a stage takes isn't a huge issue, and if it does become a problem, you can always have one of the pieces play at a slightly faster or slower rate to compensate. Over a long enough segment of footage, a 2 or 3% change from actual game speed probably wouldn't even be noticeable to the viewer as having been altered, but might be just what is needed to sync up a critical piece here or there.
That's in no way to diminish the magnitude of what has been accomplished here, that's still a lot of work to make such subtle changes when and where required and have it all work out and still look normal, but it isn't necessarily that the games all have to be played with a stop watch on hand to know how long to spend in a given area or on a given mission. Maybe a stop watch was used, but I suspect not. Subtle speed manipulation of the game playbacks where needed is a far easier route.
We're not looking for easy ways, so a stopwatch was involved in the pre-disaster part and the stretch from Cooper to Lambda teleport.
I should add that I decided to make this after I saw Nixiner's "Sync walkthrough" video and thought "Can I do the same, but without fast-forwards".
The only places I kinda cheated were:
the experiment part in Decay where I cut a few small chunks of footage because some voice lines didn't play at the exact same time as in HL;
the part at 3:48:40 where I cut a few frames from Decay POVs to sync up Rosenberg's line and Barney's jump;
the marines' dialogue at 4:16:43 where I partly slowed down Gordon's POV a bit because Gearbox decided to add pauses between lines that weren't there in HL;
the part after 6:14:57 in Op4, because I reached that part too fast, so I needed to stall a bit, and I didn't have an earlier hard save nor I didn't want to replay this whole chunk;
and the moment at 6:18:10 in Op4 where I slowed vent crawl a bit, artificially stretched loading, and slightly slowed down the door opening to get frame-perfect jump.
And you're right, the breaks when characters lose consciousness or move to a different location helped me a lot.
@@MaxBaik I really admire the dedication to this whole video. Serious props to you, dude!
@@MaxBaik the timer concept was pretty fun to imagine while you messed around with barney trying to eat up time only to notice how close the margin was and started sprinting like a mad man. lol good stuff.
4:40:50 i know everyone is talking about the syncing of the events, BUT DAMN THE MUSIC DROP WAS PERFECT
I just had to take advantage of my decision to put music manually in the video xD
@@MaxBaik My man saw an opportunity and took it in both hands. Respect.
this goes hard.
Gordon was trying to get that rocket into space that was meant to close off the dimensional travel while Barney was literally in Xen, lol. The satellite was probably not meant to have any effect on the controlled dimensional travel like Barney is using there but its funny to imagine if it did
Didn’t the rocket cause the combine to arrive? Or was it the resonance cascade itself?
Neither. It was the portal storms@@goofyahhrizzler01
i REALLY like the touch that the G-Man considers the Xen-attacjers to be employable. Shows that they are not focused on Human beings.
i can't imagine someone sitting through everything here to get the "true" half life experience, although it would be damn funny to do so!
I can't either, but at least the option is there xD
yes , I am that MF , in fact this is Cinema 10/10
why would it be hard?
@@Endslikecrazy Because isn't just posting 4 walkthrough tape together, they need to careful planning to all 4 run events to happens in synchrony
@@asuperrandomguy8266 Well yeah i get that but why would it be hard to sit through watching it?
It's almost surreal to look back and remember just how fast you used to move around in these games. All of that environment work and you can just casually run through in seconds if you wanted.
6:18:55 I love the attention to details, of you making Shepard just slowly look around, and experiencing the low gravity.
And I'm impressed by the fact that you actually managed to synchronize Gordon and Adrian meeting right on time in the teleportation room!
This is what I really desire in the Black Mesa remake
I still think Corporal Shepherd had it worst off. He arrives early to make a difference, but gets knocked out by his osprey going down while inbound. By the time he wakes up again, almost everything in ruins, thousands and thousands of people are already dead, from his side, the personnel's side, and the alien's side, the supporting faction he thought would be their backup ends up turning on him, the facility is almost completely overtaken by alien overgrowth and lifeforms, and he ends up being like one of the last few people left alive and still in the facility, and has to clean up everything by himself, until his initial plan of doing it without wiping the place out is derailed by some offspring of Slenderman who afterwards abducts him and puts him in stasis for who knows how long.
Nobody deserves that kind of experience. It's impossible to imagine just how traumatized and scarred he would be from all of that, even if he were to be brought back to Earth at some point. Definitely a shadow of his former self. The question is how well he adapts to that change, as well as the change in Earth.
My hope is Gordon frees Shephard in order to take down G-Man
and he was only 22, all the others are assumably in their late 20s
@Sar wait, when his platoon gets insulted?
@Sar ah yeah, you mean in their first apparition?, I remember
@@ShepherdVick me too.
This video makes you feel like someone looking through all the security footage of the Black Mesa Incident trying to find out what went wrong
G-Man presenting footage of the incident to his Superiors...
Wait wait wait, I just had a mental image of the G-Man sitting on some rubble with an I-Mac on his lap editing the footage in Adobe and I can't stop giggling.
4:00:50 I love how everyone is either done, or just unconscious, and Barney is just struggling to push some barrels
I like how Gina and Collette have different personalities, one is shoot first ask questions later and runs on ahead whilst the other hangs back and is more cautious
that's how their personalities are actually portrayed as, the content creator knows his stuff
I appreciate you doing this with the low poly models, especially for Decay with fixing Cross' and Greene's player models.
I never noticed...that the security guard you can bring in to help you when you play as Gordon as you are waiting for the scientist to open the portal to Xen...is dead on the ground when Adrian Shepard walks in and sees Gordon jump through. God, the attention to detail Gearbox had in continuity was masterclass.
gearbox? half life is a valve game, the fuck you mean gearbox
@@mysteryboyee The expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, were made by Gearbox Software. Of the games that took place during the Black Mesa Incident, only the original Half-Life was made directly by Valve.
Valve did act as a publisher for the expansions to Half-Life and certainly had input into them, but they did not develop them directly.
@@mysteryboyeegearbox made all the games like blue shfit and opposing force
dumbass over here @@mysteryboyee
@@mysteryboyee damn you sure got educated lmao
Such nice attention to detail! It is good to see care was put in even to make sure the settings were set to make the textures nice and crisp, not blurred.
It is so funny seeing Barney take so long padding out time at the start of Blue Shift, RP walking everywhere, washing his hands, vising the shooting gallery twice, but then immediately needing to sprint out of there at full speed to make it to the elevator in time for Gorden to start the resonance cascade xD
There are some other videos where people tried to synchronize the games, but they didn't do it quite right. This is synched perfectly. Really good work.
Barney being unconscious for an hour and half, wow, he missed a lot of the initial action.
Great job for this video.
The amount of care put into this video is amazing. Like, it's such a minor detail, but I really appreciate how you went out of your way to include all the training courses separately and with their canonical dates as stated by the PS2 and OP4 manuals
Massive respect for the ACTUAL inclusion of all parties involved. Everybody forgets Decay... Not you. The synchronization is to the millisecond perfect in some spots which means it has to be overall as well. This is truly a masterpiece. As an obsessed half-life fan since age 4, following the first game's release at age 3... I can't thank you enough for this. It's like watching a chunk of my childhood. But it's also watching pieces of my favourite story of all time play out in perfect "harmony"...!!! 🧡🧡🧡🧡
nah bro everyone forgets the drones
It would be cool if there was a mod that allowed 5 people to do this at the same time.
Imagine playing as Barney and having to wait over an hour for unconciousness to end
The ultimate speedrun
@@mrfanpl true roleplaying.
@@mrfanpl imagine playing as shephard and waiting almost 2 hours to play
@@normalLaSerpienteCopada Well both could be merged with the mandatory training process - So rather than waiting, you would need to go through separate 'missions'
Barney's off time is a different story, but a few extra missions there could also help a bit...
it would be fun :)
List of events that sync up:
Barney and Gordon seeing each other: 46:32
Barney sees Gordon on cameras
54:34
Barney sees Gina on cameras
1:00:18
Resonance Cascade
1:02:35
Military's arrival, cool that the creator decided to make this something that synced
1:41:06
Gina and Collette see Barney leave Xen during their harmonic reflux
3:48:00
Barney sees Gordon being dragged away during his resonance displacement
4:16:11
Adrian and Gordon hear the radio transmission to Cooper
5:34:02
Adrian sees Gordon go to Xen.
6:18:09
7:42:52 Shepherd met two last vortigaunt from Half Life Decay
@@murpi338 what
@@flamseyremember at the half life decay screens, where they were playing as vortigaunts
@MarcThirdy what does that that have to do with anythinf
4:59:40 That moment when the chopper just crashes itself into a cliff is just hilarious. That was one of the most epic battles in my childhood and in this video it lasted only for 5 seconds without a single shot lol.
Lmao haha I was about to say the same 😂
Fr this is my first time seeing something like this 😂It just went to the cliff and 💥
wait, i didn't have to waste a single rocket on that apache?!?!?
That chopper likes to do that, especially in half life source.
Beat me to the comment by over 3 months! Figures.
Even Gordon was looking around like "TF just happened?!"
Now this, this is the best way to experience the Black Mesa Incident (that isn't just downright playing the games)
Computer room personnel: "The sample has just been delivered to the test chamber."
Drs. Cross & Green: _haven't even made it to sample storage yet to take it out._
But seriously, impressive work lining it all up.
It would be much better if Decay had more tasks for Gina and Colette between delivering the sample and activating the Anti-mass Spectrometer.
@@MaxBaik I guess taking a _reeeeeaaallly_ long time to find the debris blocking the machinery after delivering the sample could make sense XD
Headcanon: The scientist didn't know they were running behind schedule. Everyone was being tardy that day after all, lol.
The engineer at 15:00 just lighting the blowtorch with his cigarette is just a pure badass moment
I always loved that.
Gman brought out the popcorn for this one.
Watching this I never realised how similar Gordon's and Barney's Training courses were. Although It makes sense as both take place in Black Mesa
you went as far as to burn the casserole, the true cannon half life experience
Mixing all those games into one would make the ultimate coop experience !
imagine one of the 5 players going AFK :p
@@thr0ne1997 imagine being the Shephard player and being left behind after everyone already finished
@@bizmasterTheSlav Then Shepard shouldn`t be one of the players than if he is just gonna miss the rest of the game.
5:42:40 Shephard pushing a box.
The *Cockroach:*
I only played Half - Life once, at a friend's house for only a few seconds, i don't know the game's story but i always remember starting inside an helicopter with red light and a bunch of soldiers inside, then we all fell down.
Now today, after all these years i find that i only played one of it's expansions, Opposing Force!!!
And i thought that i played the original one.
Great synchronization by the way, and great video.
46:42 God that was so perfectly done man. That music went so well with it.
Brother this is a work of art
a few days later the combine will take over earth. so the survivors of black mesa managed to escape the lab, but no reward was waiting for them back home
One minor error, but in the Decay level in the dormitories, one of the areas has a message singling out Dr. Freeman, meaning that level should absolutely take place after Gordon's first encounter with the soldiers at bare minimum.
But hey, good vid tho
Amazing idea and well realized - it also looks it was harder to do that I initially thought.
One technical nitpick is that I would probably cut away the inactive screen or made them much smaller so we can see more of the action.
Thanks!
I gotta disagree with you on inactive screens though, since the point of this isn't exactly the action but showing all POVs in relation to each other without prioritizing any one. And I wanted to expand on already existing "G-Man's report" aesthetics.
just finished watching this, and holy crap is this a masterclass in editing and gameplay, and getting the crossover points done correctly and accurately. thank you so much!
As a fan of in-universe continuity and of authors who put effort into making sure their individual pieces form a cohesive whole puzzle, I LOVE THIS! I admire the original developers. But also, I appreciate and applaud all the work that went into this video! I completed Half-Life and Opposing Force back in the day. I still think Half-Life 1 and 2 are some of the best games in history. Never knew about Decay... Thank you for educating me!
this is sublime. incredible work, I really love how you put this together. It feels so much more grounded and 'real' seeing it all play out in real-time like this
Barney went through the whole thing with what i would imagine being a headache from hell after being knocked out for as long as he was
So barney gets knocked out from an elevator fall for a concerning amount of time but for Adrian, he drops out of the sky, is rescued, and pulled to a safe location in about a minute.
He then procedeed to remain unconcios for the majority of the disaster though
Seriously, just thank you for this video. I dread to imagine just how long this took to make, but it's clear you put a lot of time and effort into making this, and I greatly appreciate it. All the various games from different perspectives always left me confused regarding the timeline, but this made it so much easier to follow. I especially like you showing some of the little secrets like the lockers and the dorm room. Also, I'd never even seen the game with Gina, Collette, and the two Vortigaunts.
A magnificent compilation. Now that the series seems to have been revived, I hope that Shepard appears somewhere again.
I hope so too!
didn’t he get detained
My best friend is a big fan of Half-Life. I play strictly on PlayStation so I can't really access these games, but I wanted to get an understanding of everything in Half-Life in a concise way and this was perfect. I accept all judgement from anyone reading this since this whole video was my first exposure to Half-Life, but I can't wait to watch through the second game. This was awesome.
would be cool if someone build a 4 player coop game where you choose one of these 4 characters and play the entire half life campaign from back to back as one of them on their own respective roles, in chronological order while also meeting them in a few areas where one can see each other
A Way Out sequel: A Way In. Heist game with 4 separate paths.
Five*
That sort of thing *might* be possible with 2 players, but up to 5 would be an absolute game design nightmare if you want intersecting paths and such. The only way to actually do that would be for Player 2 to just go unconscious until Player 1 wakes them up, or Player 1 opens a door for them, or stuff like that.
Additionally, the entire point of coop games is cooperation. Players don't like being split up. There'd have to be some really obtrusive systems to keep each player on their respective path, which is obviously not good.
Put simply, this would be extremely boring and unintuitive
The only issue are the timeline changes, what if you go into the portal first as Adrian shepard? What if you dont go into the portal as gordon freeman and instead you make a duo with Adrian shepard?
@flarus1476 Blue shift and opposing force don't really overlap, so you could have 4 players.
Edit: Decay can be played single-player, but it's hard as one person controls both.
Adrian: having a wonderful little time exploring the wonders of the Black Mesa Biodome
Meanwhile Gordon: *FIGHTING AN ELDER SPACE GOD*
Every time music plays (might have missed some):
43:06 Introduction I - plays when: Blue Shift starts
47:22 Vague Voices - plays when: Half-Life starts
54:02 PS2 Main Menu Theme - plays when: Decay starts
55:46 Klaxon Beat - plays when: Gordon equips the HEV suit
1:03:04 Steam In The Pipes (1st instance) - plays when: Barney enters the maintenance tunnels
1:11:29 Space Ocean (1st instance) - plays when: Gordon regains conciousness
1:25:54 Cavern Ambience (1st instance) - plays when: Gordon takes the lift
1:51:25 Hurricane Strings - plays when: Gordon enters the freezer
2:07:54 Diabolical Adrenaline Guitar (1st instance) - plays when: Gordon fights some Grunts
2:12:14 Adrenaline Horror - plays when: Gordon takes the elevator to the surface
2:28:25 Threatening short (1st instance) - plays when: Barney regains conciousness
2:46:34 Alien Shock - plays when: Gordon fins the Gargantua
3:02:13 Sirens In The Distance - plays when: Gordon descends into the tunnels
3:28:20 Space Ocean (2nd instance) - plays when: Barney teleports to Xen
3:37:15 Dimensionless Deepness (1st instance) - plays when: Barney reaches the area with floating rocks
3:52:36 Hard Technology Rock (1st instance) - plays when: A few Grunts breach a door (From Barney's prespective)
3:57:57 Travelling Through Limbo (1st instance) - plays when: Barney reaches the main coolant supply
4:17:22 Catalyst - plays when: Barney escapes, Gordon regains conciousness from being knocked out shortly after
4:20:37 Military Precision - plays when: Gordon gets inside the Biological Waste Processing Plant
4:32:34 Dark Piano Short - plays when: Gordon finds an Alien Grunt in containment
4:40:33 Nuclear Mission Jam - plays when: A Guard is talking to a Scientist about the Tau Cannon (Gordon's perspective)
4:53:34 Nepal Monastery - plays when: Gordon enters the area with a Tentacle
4:56:43 Valve Theme - plays when: Gordon gets to the cliffside
5:01:58 Diabolical Adrenaline Guitar (2nd instance) - plays when: Gordon fights some Grunts in a canal
5:06:21 Electric Guitar Ambience - plays when: Gordon gets to an Ordinance Storage Facility with Snipers
5:13:00 Name - plays when: Shephard picks up the knife
5:23:56 Listen - plays when: Shephard falls into a sewer
5:27:32 Spooky Monastery - plays when: Shephard gets into a tram ride
5:36:01 Storm - plays when: Shephard gets left behind
5:40:41 Trample - plays when: Shephard finds a Gonome
5:47:35 Hard Technology Rock (2nd instance) - plays when: Gordon gets into the Repair Bay standoff
5:50:12 Cavern Ambience (2nd instance) - plays when: Gordon gets on the lift to the Lambda Complex
6:07:26 Bust - plays when: Shephard and a few Grunts fight Black Ops
6:16:16 Steam In The Pipes (2nd instance) - plays when: Gordon gets to the teleporter room
6:18:28 Danger Rises - plays when: Gordon (and shortly after Shephard) get to Xen
6:21:38 Dimensionless Deepness (2nd instance) - plays when: Gordon gets to a cavern
6:22:54 The Beginning - plays when: Shephard descends into the Hydrofauna Studies Labs
6:37:32 Soothing Antagonism - plays when: Shephard gets ambushed by a few Race X
6:46:27 Threatening short (2nd instance) - plays when: Gordon enters Nihilanth's chamber
6:47:12 Travelling Through Limbo (2nd instance) - plays when: Gordon begins the fight against the Nihilanth
6:58:28 Run - plays when: Shephard enters Waste Processing Area 3
7:19:06 Open The Valve - plays when: Shephard enters the Voltigore tunnels
7:33:32 Tunnel - plays when: Shephard gets to the dam
7:54:06 Maze - plays when: Shephard goes down the lift to Level 4 Storage Unit
8:04:37 Alien Forces - plays when: Shephard gets to Gene Worm's portal
8:11:52 Border Worlds - plays when: Opposing Force ends
why can't I pin more that one comment, youtube?!!
around 45:52 - Introduction III blended with Introduction I
1:03:04 - I wanted to point out how by using this track in the Dreamcast version of Blue Shift, Gearbox unintentionally created a parallel between the Anti-Mass Spectrometer and Lambda teleporter
1:41:17 - Scientific Proof - plays when: Opposing Force starts
2:07:54 - just wanted to clarify that this instance of Diabolical Adrenaline Guitar starts when Gina & Colette fight with HECU in the dorms and then continues for Gordon's fight in the warehouse
Very good work, you can actually see some inconsistencies in the games. Like on the one hand Freeman being called a new guy while everyone recognises him as a long term coligue.
The way I see it is that he's new to the Anamalous Materials team as in he just got re-assigned there from another sector of Black Mesa, and isn't new to the complex. The Barney in the beginning of Decay who says that is only assigned to that post, so he wouldn't know about Gordon because Black Mesa is a huge complex and he's just a security guard, not someone higher up the chain like Kleiner and Keller. Kleiner saw promise in him because of his work in other sectors of the complex and bumped him up, but Keller doesn't trust him yet which prompts him to ask what Kleiner sees in Gordon
The sync from 'Forget About Freeman' to seeing him jump in a portal is amazing. Both HL and Op4 footage seem to play at normal speed. How did you manage to sync them up so perfectly?!
The secret is having Shephard to drive the cart to Lambda labs as slow as possible to stall a little xD
The rest was surprisingly smooth, the duration of respective chapters in HL and Op4 is quite similar.
@@MaxBaik Do you think that pacing was intentional from Gearbox to try and match, or just an accident?
(Especially as Shepherd just seems to stumble into Lambda labs by crawling through a random vent, whereas Freeman had to jump through loads of hoops)
@@iwantagoodnamepleasei also noticed that in freemans pov, the vent that shephard enters through is not there and even the walls are painted different
@@Aditya-px9zd You understand that Shephard enters that room through a different door than Freeman does, right? i.imgur.com/l2BZ0j7.jpg
one of the best gaming videos to ever grace the internet, amazing synergy
seeing the resonance cascade from everyone's perspective was absolutely terrifying. great video
It has always interested me how "late" Opposing Force occurs. I always had the impression that Shepperd and his team are actually among the very few survivors in the region at the conclusion of the game.
Massive props to you man for this video. The flavor text throughout, "OBSERVATION SUSPENDED" G-Man's final report, good stuff man. I saw your comment about it being impossible to include Azure Sheep and Point of View, you know your mods and lore! Fuck yeah. It's a shame Echoes is impossible to squeeze into something like this due to the very condensed timeline of the Black Mesa Incident in that mod.
Thank you for your kind words! Very few have commented on these report messages xD
And I agree, it would be nice to try make a follow-up with Echoes if the mod wasn't that short. Although it's not fair to blame it's developer.
You even included the drones, everyone forgets the drones. Brilliant work here, can't imagine the timing of intentional delays to let others catch up and editing it would have taken to sync all these up
Drones? What drones?
@@georgeoldsterd8994 decay has a bonus game that makes you play as 2 drones trying to collect a crystal.
I love how gordon and barney act like normal people before the resonance cascade, like barney washing his hands, interacting with stuff like a social person, etc.
the screen at the end showing the final status reports for each subject is so bleak, i love it
This is great. I tried doing a Playthrough that did something similar but it’s much better seeing everything simultaneously instead of jumping between games
5:34:00 - Great attention to detail bro. You actually got out of your way to delay the message of the military order in the radio comms by some miliseconds, giving realism to it.
I made an hour by hour timeline of the Black Mesa Incident, and it's pretty neat seeing it play out.
Half Life and it's expansions always reminded me of Resident Evil and Sonic Adventure. You see stuff play out in different Character's perspectives. It's really realistic playing the main game or one of the Expansions and knowing that while your doing your thing to escape, 4 other people in different parts of the facility are trying to escape too.
Noticed a small discrepancy at 2:02:07. At Gina/Colette's perspective, the "SURRENDER FREEMEN" message can be seen. This doesn't quite line up since at this point in time since Gordon hasn't even seen a soldier yet from his perspective, let alone killed enough to become so infamous among the soldiers. Pretty minor though. Overall, really cool video!
Maybe they saw him on the security camera when He was destroying thier turrets and knew He would be trouble. Then, one of the soliders recognized Gordon.
That's just my headcanon tho
@@SixtyFourJr That's fair, but consider that the message was written in *blood*. To me, that implies this was a soldiers dying message. If that's true, why address such a message to "a guy I saw disabling turrets"? Either there is sentimental value behind those turrets (for some reason) or its coming out of his pay (which wouldn't matter anyway since he's dying). It makes much more sense to me that a soldier, in a final act of defiance to the man that killed his brothers in arms, would threaten him with such gruesome graffiti.
@@therealtonershit, your right
Phenomenal job on the video, the synchronization was spot on!
I love how immersively you play, absolutely goated video
Sector c: *having a catastrophic resonance cascade*
Scientists: it's probably those anomalous materials people again 🥱🙄😒
I think the casualness of everyone at first really sells this as an incident at a work day. fantastic job with everything, dude!
I usually imagine a remastered game where all these games are combined and you can choose to play with any of them and at some point the storylines are more connected.
This is amazing man. I like how Barney and Gordon are messing around in the beginning like a player would.
Our boy Shepard took the longest nap.😴
freeman did. He slept for 20 years straight
@@figurethecorpse cant be considered a nap if you dont wake up
The synchronization... the POVs... everything... It's all just... so peak...
I now consider it canon that Barney saw the circle on the floor over a balcony and went "Circle on floor! Don't worry. Learned from hazard course. Will jump."
only the finest minds employed at black mesa
oh wow i didn't expect this to be 8 hours, plus timestamps too, there's so much quality here i'm so glad this was recommended, great job on making this
Time to create a coop unified campaign with physically accurate locations in relation to each other
I've wanted to see a video like this for YEARS!
I love this so much, especially the scenes where characters are seen together in one scene like barney watching Gordon, overall this is a very good vid worth the effort and i hope there are more vids like this on other games.
the only way this could be improved is if there was dialogue subtitles on each individual pane, theres a few instances of crosstalk. but still ,excellent work, can't imagine how much work it was to make this