It's amazing what a bit more processing power can do for an already great game. It was good before, but pushing the Super FX chip to 150% of its original clock speed does wonders for the game's framerate!
@@knuclear200x Without reprogramming the game, I doubt it would be playable if you had it at 60fps. It would be way too fast and there would be tons of graphics glitches. I'd also be very surprised if the game could hit 60fps with only a 200% increase on the SFX. The original game couldn't hit 30fps.
@@reubenc3830 I always loved how the reverb on the engine noise kicks in when you go into a tunnel. I'd be really surprised if this wasn't the first console racing game to ever do that.
Then hot wheels stunt track challenge is right up your alley bud. It's fun and you might have already played it but if not you're gonna enjoy it immensely.
games of this particular type exist as tech demos, even expressed in the name itself. A sequel wouldve been great if they didnt already have F-Zero X and Mario Kart 64
It's honestly kind of amazing seeing this game going this fast! I remember playing this game from time to time at my grandmother's house and hating it for how slow it was and the delay in the inputs. I might have to give this game a second chance, as it actually looks kinda fun!
This game was bundled with my SNES, I still have it, I was 7 years old at the time and the graphics were shockingly impressive, I didn't care about the low FPS at the time, ran it with a 20' Pal TV, had a lot of fun, these cars seemed to have some personality, it was kinda unique. The only thing I disliked was the HUD taking a bunch of the screen but it was probably due technical limitations. Too bad we never had a follow up.
I was 20 at the time this was published and also got it bundled with the SNES that I got, full disclosure, to play edgier stuff, but although I've always felt kind of disconnected from most kiddy/cartoony games even when I was a kid I found myself unexpected and surprisingly addicted to this one. Superbly designed racer, with a lot of personality and charm that reminded me of a lot of favorite stuff from my own childhood, like Hanna-Barbera's Speed Buggy, Disney's Herbie and Tatsumi/Taito's legendary Buggy Boy -and Elite's superb conversion for the C64 we had at home-. Looking back, I had a great childhood.
It could sort of fit for the N64 however the tires would look very low quality due to the fact that the N64 focused more on the “3D”. Aspect of the consult and maybe also the eyes I know most people think it would be better but it might have a small amount of FPS issues like with Mario kart 64 wait how do you study space for the go carts considering 99% the tracks were rendered using 3-D polygons I know I might go off topic but Lego racers did have some family issues because the cars did use 3-D elements so ethics might work with a port but I don’t know it depends
The Snes2Sd flash cart allows similar performance via FX chip options. You can either run any FX game in either FX 1 or FX 2 chip mode. It was kind of interesting to see how the original Star Fox would perform in FX2 chip mode.
I played time trial on this for about 2 years in the 90s. I think it was the only game I owned. I was always disappointed Nintendo never made a follow up title. I think it morphed into Wave race which is also brilliant. A new Stunt race would push me towards buying a Switch.
@GodZpeed X7 No there still is some, but it's only at specific areas and very minor. Look at this point in the video [ at the 1:38 spot ua-cam.com/video/uWhZSMsRm9U/v-deo.html ], the fps goes dips when going under the bridge. It also dips a bit in the desert stage when going through the tunnel. But over all it is very consistent and shows that the game would have really benefited from being released on the 21.4mhz superFX2 chip instead of the original 10.7mhz one.
Yeah, this is an SNES game. But, if you really want it to blow your mind, go to the Big Ravine course, and switch the camera to the first-person mode. The game has rain splatter on the windshield. And it subtly distorts the view through it. ON THE SNES.
@@R3d_Dr4g0n18 Fair enough but, in all fairness, Virtua Racing had additional hardware installed on the game cartridge without which the Megadrive/Genesis wouldn't have been able to handle the game.
@@oscarjimenezgarrido7591 It also made the game cost $99.95, roflmao. If you were going to blow that much cash you could just wait a couple months and get the vastly superior 32X version of the game.
Wow many memories about this game, i remember my father bought me a super nintendo in early 1995 and this was one of the games i rented in blockbuster it blow my mind with the graphics.
I'm wondering the same thing. At this frame rate it looks fun to play. I love this game but the stuttering on the Switch feels worse than it did on the SNES. My guess is the Switch app isn't really optimized at all.
@@m0nt0y4 I think the perception may be due nostalgia goggles; I've played the hell out of Stunt Race back in the day and when I played in the switch it felt the same.
My goodness the nostalgia! I can't believe you guys pay multiplayer matches with the new view too, I thought me and my brothers were the only ones who competed like that :)
You deserve all the respect in the world because you managed to master those controls ,because not only is the viewing point very limited but those cources are very narrow to manouver propperly, they seems to seem to be out of place and with the official 10mhz speed, there is also input lag. Trough it’s still impressive with nintendo did witg the super fx chip.
Ah man. I completely forgot this game existed. I remember honking the horn and seeing the cars jump. And I vividly remember trying to beat that truck off the track on the very first race. Never was able to do it though 😂
I seem to remember the Super FX chip was supposed to be 21.4MHz but due to production issues they had to clock it at half speed, 10.7MHz. More at wikipedia
Ismael Espínola Villalobos both SFX1 and SFX2 could do 21.4MHz, but Nintendo only allowed the SFX2 to ship with it enabled. You can read this on Wikipedia
@@mattsephton FX1 and FX2 both can run at 21 MHz by setting a register, and also I think this game runs at this rate. The MARIO CHIP, only used in Star Fox, that has this issue of running only at 10 MHz.
Thuthumerdinha what evidence do you have to back up the claim that a register can change the MHz? sources from Wikipedia state that all FX1 games ran at a hardware-half-clocked ~10MHz (of which this game is one) and all FX2 games ran at hardware-full-clocked 21MHz. This video shows gameplay after overclocking the SuperFX chip through either emulation or hardware mod.
This is sweet! I enjoyed it but even back then thought it was sluggish, this would have done WONDERS to the original console! Thanks for posting this. :) I wonder if it's possible/easy to overclock the actual cart....
When it was released...ingested, regurgitated, studied, ingested again, and passed into the annals of history. But this new emulator mod is fantastic looking stuff.
One of the coolest racing games around! Like *Star Fox,* there are some really inventive uses of the magic SuperFX chip's (limited) capabilities here, effects-wise, like my absolute favorite track in the game is the one where you go underwater! That is just amazing seeing that for the first time as a kid. I like the cars too, and the fact that they have eyes. One of them reminds me of the *Mad Truck* from *EarthBound Beginnings!*
Impressive game with the limitations of the hardware. Sure there were frame skips and choppiness but it was pushing the hardware to the max. It plays incredibly well given how novel this game design was at the time. I got hit how good the music was. More than anything though this game reminds me of my cousins. We played the shit outta this game! Watching this brings a tear to my eyes remembering the good old days. Thanks for the trip down memory lane.
Seriously, I'd kill for a modern sequel. I thought that ExciteTruck did feel like a sorta sequel/followup to it, though. That's another game I'd love to see a new version of.
Never understand why nintendo did not had overclocked the fx chip a bit more , if nintendo wanted to make sure the controls would be smooth & responsive, they definitely should,ve futher tweaked the speed of that fx chip, but i guess nintendo was afraid probably overheat the fx chip or harm the snes because of the extra voltage it required, not sure.
At first I thought I remembered it from my childhood days to be this smooth... Then I read the title of the video again and daaaamn boi this game was one of those "good idea, poor execution"
If you remembered it to be this smooth, that's because it actually _felt_ that smooth on CRT TVs of the time. Don't diminish the game's merits, quality and fun factor by looking at it through the wrong lenses.
Nintendo should be shame on their selfes to to tweak their fx chip enough to make sure that the controls are smooth with instant response time., Now it’s up to us to overclock the fx chip to the point that those controls will be smooth as butter.
The overclocking really trivializes this game's difficulty. Comparing your non-overclocked video to this one, you were able to do TWO LAPS on the novice class bonus stage when overclocked, yet not a single lap on the standard version. You also get a head start in the stunt trax on the overclocked version, getting pushed out of the starting stable well before the "go" signal.
IT would be amazing if it was possible to do a ROM hack, or combination with a custom emulator ,that let the game run faster, better framerate, but didn't increase the game's speed, and also somehow tinkered with the game to let there be a slightly bigger draw distance too.
Damn, You are good. I remember this game from when Nintendo thought they could do anything... While the Super FX worked for Star Fox I felt this game failed to live up to the hype that surrounded it.
Thanks :) but tbh speeding it up does make the game quite a bit easier. But I loved this game way back. When it was new, I actually preferred it to Starfox! Both of them were great, though, I always thought
Nintendo was amazed by the success of Star Fox, and this game was an attempt to capitalize on it. Sadly, it was released on a wrong time that prevented the game to be financially successful despite the Big N giving it some promotion. I recall they even called Kellog's and Mattel to promote F-Type Hot Wheels figures.
i swear... i think the map and the vehicles frame are 3d.. but the wheels and the eyes and effects are all 2D sprites.. Even in today standard that is very difficult to pull off... it looks awesome.
Yeah, this is pretty impressive. I am wondering if it possible to overclock the SNES itself or the real software itself using the correct tools, I remember watching a video of someone overclocking a Gameboy Color, it was kinda interesting. But I guess this kind of stuff should be relegated to emulators and PC, I am sorry for my lack of information but I guess that if you are not careful overclocking hardware you can damage/burn it, right? The game looks amazing running at that speed, about the game itself I think it is cool, maybe I should play it soon and finally enjoy the world of Stunt Race FX. Thank you for this interesting video, Alex!!
I'm sure it would be possible to overclock the system, but you'd probably break a lot of games in the process and like you said, there's a risk of breaking it because of heat or power draw. There are people that do modded cartridges for overclocked SuperFX stuff, though.
I prefer the game overclocked, but not by this much. I can't remember what I set it for on my SNES Classic. Even so, I still enjoy the way the original cart runs
If this game ran like this back in the day it would be regarded as one of the greatest.
Imagine how I feel
@@foxmccloud9802 😂😂😂
Thats how I thought it ran until I checked back lol
it's still probably 3rd best racing game on snes. it's really fun still today
It wasn't the frame rate that killed this game. It was when it was released. 94 had a lot of big games come out and it was overshadowed
Me and my younger brother played the hell out of this game back in the day. It's a shame a sequel was never made. It was a great game.
Same here. Me and my older brother
Same here with my little brother.
It's amazing what a bit more processing power can do for an already great game. It was good before, but pushing the Super FX chip to 150% of its original clock speed does wonders for the game's framerate!
When can we have 200% and at 60fps?
With SvP could have achieved this easily.
@@knuclear200x Without reprogramming the game, I doubt it would be playable if you had it at 60fps. It would be way too fast and there would be tons of graphics glitches. I'd also be very surprised if the game could hit 60fps with only a 200% increase on the SFX. The original game couldn't hit 30fps.
Do you have a link as to where I can purchase these 4 pin Crystal Oscillators?
@@stucazzo2000 I have no idea, probably anywhere that sells typical electronics parts
This title started my love for racing games that have an 'underwater glass tunnel' segment.
I'm still in love with this tunnel since the day I rented tis game.
Then play Mario Kart Wii or the 7
@@reubenc3830 I always loved how the reverb on the engine noise kicks in when you go into a tunnel. I'd be really surprised if this wasn't the first console racing game to ever do that.
If that's the case, you should try Scud Race (or Sega Super GT as it's known in North America)!
Then hot wheels stunt track challenge is right up your alley bud. It's fun and you might have already played it but if not you're gonna enjoy it immensely.
I wonder why there wasn't a sequel to this game, just like Star Fox. Stunt Race 64 would've been terrific. Such underrated game...
was right b4 the next gen consoles iirc
games of this particular type exist as tech demos, even expressed in the name itself. A sequel wouldve been great if they didnt already have F-Zero X and Mario Kart 64
@GodZpeed X7 lol word
@Truman have any info on that?
I was always impressed with this game as a kid
This game still blows my mind to this day
It's honestly kind of amazing seeing this game going this fast! I remember playing this game from time to time at my grandmother's house and hating it for how slow it was and the delay in the inputs. I might have to give this game a second chance, as it actually looks kinda fun!
This game was bundled with my SNES, I still have it, I was 7 years old at the time and the graphics were shockingly impressive, I didn't care about the low FPS at the time, ran it with a 20' Pal TV, had a lot of fun, these cars seemed to have some personality, it was kinda unique. The only thing I disliked was the HUD taking a bunch of the screen but it was probably due technical limitations. Too bad we never had a follow up.
I was 20 at the time this was published and also got it bundled with the SNES that I got, full disclosure, to play edgier stuff, but although I've always felt kind of disconnected from most kiddy/cartoony games even when I was a kid I found myself unexpected and surprisingly addicted to this one. Superbly designed racer, with a lot of personality and charm that reminded me of a lot of favorite stuff from my own childhood, like Hanna-Barbera's Speed Buggy, Disney's Herbie and Tatsumi/Taito's legendary Buggy Boy -and Elite's superb conversion for the C64 we had at home-. Looking back, I had a great childhood.
It could sort of fit for the N64 however the tires would look very low quality due to the fact that the N64 focused more on the “3D”. Aspect of the consult and maybe also the eyes I know most people think it would be better but it might have a small amount of FPS issues like with Mario kart 64 wait how do you study space for the go carts considering 99% the tracks were rendered using 3-D polygons I know I might go off topic but Lego racers did have some family issues because the cars did use 3-D elements so ethics might work with a port but I don’t know it depends
The Snes2Sd flash cart allows similar performance via FX chip options. You can either run any FX game in either FX 1 or FX 2 chip mode.
It was kind of interesting to see how the original Star Fox would perform in FX2 chip mode.
Oh no kidding? It supports SuperFX now? It's been forever since I looked up any firmware updates for mine, thanks for the heads up!
I love that they added the Arwings flying overhead in Sky Ramp!
Not only that, but I think there are billboards in-game advertising Starfox as well!
Right in the feels! I used to love this game!
I played time trial on this for about 2 years in the 90s. I think it was the only game I owned. I was always disappointed Nintendo never made a follow up title. I think it morphed into Wave race which is also brilliant. A new Stunt race would push me towards buying a Switch.
Wow, the slowdown is almost nonexistent now. What an amazing difference.
@GodZpeed X7 No there still is some, but it's only at specific areas and very minor. Look at this point in the video [ at the 1:38 spot ua-cam.com/video/uWhZSMsRm9U/v-deo.html ], the fps goes dips when going under the bridge. It also dips a bit in the desert stage when going through the tunnel. But over all it is very consistent and shows that the game would have really benefited from being released on the 21.4mhz superFX2 chip instead of the original 10.7mhz one.
Overpasses always seem to lag, game must be doing some more intensive collision checking in those spots.
I like how the Super FX can actually do texture mapping!
The creativity for 2D back then...It was always a challenge.
This game, Mario Kart and F-Zero were my all time favourite racing games
I had a SNES at my daycare and oh man, this brings me back
Wow cool n64 game!
Wait WAHTT
Yeah, the old Super FX chip was ahead of it's time. Check out Star Fox when you get a chance.
Yeah, this is an SNES game. But, if you really want it to blow your mind, go to the Big Ravine course, and switch the camera to the first-person mode. The game has rain splatter on the windshield. And it subtly distorts the view through it. ON THE SNES.
@@Fix3rJ0e Virtua racer
@@R3d_Dr4g0n18
Fair enough but, in all fairness, Virtua Racing had additional hardware installed on the game cartridge without which the Megadrive/Genesis wouldn't have been able to handle the game.
@@oscarjimenezgarrido7591 It also made the game cost $99.95, roflmao. If you were going to blow that much cash you could just wait a couple months and get the vastly superior 32X version of the game.
Wow many memories about this game, i remember my father bought me a super nintendo in early 1995 and this was one of the games i rented in blockbuster it blow my mind with the graphics.
Why didn't Nintendo upload the game like this on snes online?
Yeah it should be called "expert mode" for games like this and starfox haha
Just play on a normal emulator bruh
I'm wondering the same thing. At this frame rate it looks fun to play. I love this game but the stuttering on the Switch feels worse than it did on the SNES. My guess is the Switch app isn't really optimized at all.
@@m0nt0y4 I think the perception may be due nostalgia goggles; I've played the hell out of Stunt Race back in the day and when I played in the switch it felt the same.
It could break. The game wasnt made to be played like this.
Dude, I was NEVER able to lap a car on that first level. That red car was always a challenge for me as a kid.
Can we all just take a moment to appreciate how tight the author is driving?
My goodness the nostalgia! I can't believe you guys pay multiplayer matches with the new view too, I thought me and my brothers were the only ones who competed like that :)
You deserve all the respect in the world because you managed to master those controls ,because not only is the viewing point very limited but those cources are very narrow to manouver propperly, they seems to seem to be out of place and with the official 10mhz speed, there is also input lag.
Trough it’s still impressive with nintendo did witg the super fx chip.
Ah man. I completely forgot this game existed. I remember honking the horn and seeing the cars jump. And I vividly remember trying to beat that truck off the track on the very first race. Never was able to do it though 😂
Beautiful driving, you ace at this game!
I seem to remember the Super FX chip was supposed to be 21.4MHz but due to production issues they had to clock it at half speed, 10.7MHz. More at wikipedia
Ismael Espínola Villalobos both SFX1 and SFX2 could do 21.4MHz, but Nintendo only allowed the SFX2 to ship with it enabled. You can read this on Wikipedia
@@mattsephton Didn't Stunt Race FX come already with the overclock enabled as it was labelled to use the FX2 chip?
@@stucazzo2000 actually Stunt Race FX is not an FX2 game, rather just the plain old FX1
@@mattsephton FX1 and FX2 both can run at 21 MHz by setting a register, and also I think this game runs at this rate.
The MARIO CHIP, only used in Star Fox, that has this issue of running only at 10 MHz.
Thuthumerdinha what evidence do you have to back up the claim that a register can change the MHz? sources from Wikipedia state that all FX1 games ran at a hardware-half-clocked ~10MHz (of which this game is one) and all FX2 games ran at hardware-full-clocked 21MHz.
This video shows gameplay after overclocking the SuperFX chip through either emulation or hardware mod.
Love the visuals of this game
insanely underrated game
So many times I’ve remembered tunes from this game and been unable to place it. Love this game!
Man, this makes the game REALLY fast. :P I love it!
I forgot how good the music was in this game.
I remember loving this game as a kid, so much charm and a charming soundtrack
Now they just need to improve the draw distance and up the resolution and screen size and we could be onto something
Screen res is just fine, you can see quite well where you are going, and need to go.
3:24 The tunnel scene in this level in Stunt Race FX is pretty neat; if you put the video in 2X Speed it looks cool
This is sweet! I enjoyed it but even back then thought it was sluggish, this would have done WONDERS to the original console! Thanks for posting this. :) I wonder if it's possible/easy to overclock the actual cart....
That stupid Aqua Tunnel! I always launched myself over the edge into the water.
Omg I remembered how laggy this game was and seeing it overclocked like this might have made it control more smoothly.
The controls are much snappier when the game is running like this - sometimes almost too sensitive, even. It plays well at the faster speed for sure.
When it was released...ingested, regurgitated, studied, ingested again, and passed into the annals of history. But this new emulator mod is fantastic looking stuff.
One of the coolest racing games around! Like *Star Fox,* there are some really inventive uses of the magic SuperFX chip's (limited) capabilities here, effects-wise, like my absolute favorite track in the game is the one where you go underwater!
That is just amazing seeing that for the first time as a kid.
I like the cars too, and the fact that they have eyes. One of them reminds me of the *Mad Truck* from *EarthBound Beginnings!*
Or *ANY* Automobile Enemies From the *_MOTHER_* Games.
It's a damn shame no one likes this one. It's underrated as hell.
Just seeing that underwater tunnel again made me cry
the way i was hoping they could have done with the Switch version
Good for the Snes.This is Nintendo's Virtua Racing
With far more tracks too.
@@Bloodreign1 yed
Impressive game with the limitations of the hardware. Sure there were frame skips and choppiness but it was pushing the hardware to the max. It plays incredibly well given how novel this game design was at the time. I got hit how good the music was. More than anything though this game reminds me of my cousins. We played the shit outta this game! Watching this brings a tear to my eyes remembering the good old days. Thanks for the trip down memory lane.
the title screen looks amazing.
ANALOG NT + FX PAK PRO(SD2SNES) cartridge with SuperFX "FAST MODE" on comes close to this smooth but this is a bit better!
I want my childhood back
They should've released it this way for the Nintendo 64
Would be great to have a new one of these.
Seriously, I'd kill for a modern sequel. I thought that ExciteTruck did feel like a sorta sequel/followup to it, though. That's another game I'd love to see a new version of.
@@NintendoComplete ExciteTruck is a sequel of ExciteBike (Found it in the Wii shop)
Assuming this is coming to the Switch it would be great if they have the option of the original play mode and an improved mode like this one.
This looks really good
Never understand why nintendo did not had overclocked the fx chip a bit more , if nintendo wanted to make sure the controls would be smooth & responsive, they definitely should,ve futher tweaked the speed of that fx chip, but i guess nintendo was afraid probably overheat the fx chip or harm the snes because of the extra voltage it required, not sure.
this game....my childhood right here
you gonna try an overclocked starfox one day?
At first I thought I remembered it from my childhood days to be this smooth... Then I read the title of the video again and daaaamn boi this game was one of those "good idea, poor execution"
If you remembered it to be this smooth, that's because it actually _felt_ that smooth on CRT TVs of the time. Don't diminish the game's merits, quality and fun factor by looking at it through the wrong lenses.
5:26 I was trying to rotate the camera XDDD
Awesome.....i want this game
Nintendo should be shame on their selfes to to tweak their fx chip enough to make sure that the controls are smooth with instant response time.,
Now it’s up to us to overclock the fx chip to the point that those controls will be smooth as butter.
Really wish it had ran like this back in the day.
Now, you are playing with SUPER POWER.
Thanks to a chip called "Super FX". And Nintendo did not own it.
I wish this was on the SNES Classic collection
You can unlock it pretty easily... I've got about 100 games for my SNES Classic
@@kalebkelso1 100 what?
Dang, looks like it's really going fast like Sonic.
This was the first game to tease us with the broken promise of Star Fox 2.
The overclocking really trivializes this game's difficulty. Comparing your non-overclocked video to this one, you were able to do TWO LAPS on the novice class bonus stage when overclocked, yet not a single lap on the standard version. You also get a head start in the stunt trax on the overclocked version, getting pushed out of the starting stable well before the "go" signal.
That head start bug has been in some emulators too, regardless of OC. Probably a timing-sensitive delay routine if I had to guess.
Man I remember playing this game at my grandma's house (RIP to her).
Now imagine how could be if SNES was overclocked too
IT would be amazing if it was possible to do a ROM hack, or combination with a custom emulator ,that let the game run faster, better framerate, but didn't increase the game's speed, and also somehow tinkered with the game to let there be a slightly bigger draw distance too.
This game's on Nintendo Switch Online's games on demand service, and it's as slow as you think. This OC'd version seems to run better.
Damn, You are good. I remember this game from when Nintendo thought they could do anything... While the Super FX worked for Star Fox I felt this game failed to live up to the hype that surrounded it.
I thought this game looked better than Star Fox.
Thanks :) but tbh speeding it up does make the game quite a bit easier. But I loved this game way back. When it was new, I actually preferred it to Starfox! Both of them were great, though, I always thought
3D with SNES ! viva Nintendo!
and SELECT to change the camera to a wider angle
True story: I had to babysit someone’s kid at a police station and I put on this video to shut this screaming kid up. Thanks, NintendoComplete!
Lmao no problem. I'm glad it could serve such a practical purpose :D
A+
Nintendo was amazed by the success of Star Fox, and this game was an attempt to capitalize on it. Sadly, it was released on a wrong time that prevented the game to be financially successful despite the Big N giving it some promotion. I recall they even called Kellog's and Mattel to promote F-Type Hot Wheels figures.
Thanks to a company who maded a chip called "Super FX" Not Nintendo.
i swear... i think the map and the vehicles frame are 3d.. but the wheels and the eyes and effects are all 2D sprites..
Even in today standard that is very difficult to pull off... it looks awesome.
Yeah, this is pretty impressive.
I am wondering if it possible to overclock the SNES itself or the real software itself using the correct tools, I remember watching a video of someone overclocking a Gameboy Color, it was kinda interesting.
But I guess this kind of stuff should be relegated to emulators and PC, I am sorry for my lack of information but I guess that if you are not careful overclocking hardware you can damage/burn it, right?
The game looks amazing running at that speed, about the game itself I think it is cool, maybe I should play it soon and finally enjoy the world of Stunt Race FX.
Thank you for this interesting video, Alex!!
I'm sure it would be possible to overclock the system, but you'd probably break a lot of games in the process and like you said, there's a risk of breaking it because of heat or power draw. There are people that do modded cartridges for overclocked SuperFX stuff, though.
I watched the GBC one too! XD
Well played.
nicework
I liked that game much more than Starfox. But it was barely playable.
Oh shit it's actually playable now LOL
2:02 IT'S MEEEEE
use the JUMP to prevent to be slowed down
if you look closely you might find the cyber truck in this game
The start of the Stunt Trax courses doesn't seem synced to the timer, it just opens on a set routine.
Yeah, the overclock breaks a lot of things that rely on time sync
Cool
Stunt Race FX runs on the SuperFX 2 and not 1, doesn't it? So it'd be more like 32MHz or so
Why this game don't has a sequel nintendo?i mean you can do a stunt race 64,and this game looks fun a lot
better than super mario kart
Possibly this was recorded in 2008 the uploaded to UA-cam then published in 2019 Possibly
Wish I had this version over the original version.
Stunt Trax FX for Super Nes? What the heck is this? All right, Stunt Race is back! Who else are you?
You are right, Stunt race. He is Nintendo 1-4 players for SUPER NINTENDO Entertainment System.
How come the FX chip gave these cars more detail than m-oh forget it
Where can I find the patch for this game?
I prefer the game overclocked, but not by this much. I can't remember what I set it for on my SNES Classic. Even so, I still enjoy the way the original cart runs
Pls can u do a comparision between normal vs overclocked ?
I saw mario 0:38
the fps is fantastic
This game would be better with 32-bit graphics and more FPS as it could have been released for the N64 instead.
Tive o prazer de fazer 💯
Que jogo nostálgico.
cant tell what the hell corner is coming up
Why didn’t Nintendo set the clock speed to this from the factory?
Maybe they weren't confident the hardware could handle it regarding thermals and the such?