Mechabellum gameplay: Game 33 and 34. (1100+ MMR) Can we crack the code to make hackers work?

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  • Опубліковано 28 жов 2024

КОМЕНТАРІ • 8

  • @greedandpride6060
    @greedandpride6060 2 місяці тому +1

    Keep up the good work man!

    • @PshycGamingChannel
      @PshycGamingChannel  2 місяці тому

      Ahhh thanks man! Sorry I have not popped over to your side... life has been busy! Much appreciated.

  • @VainerCactus0
    @VainerCactus0 2 місяці тому +1

    Your hackers must have used the legendary technique of two hackers per keyboard! Maybe they even use hacktyper dot com!
    I would not worry too much about the resolution, I still watch at 360 so I won't notice lol.

    • @PshycGamingChannel
      @PshycGamingChannel  2 місяці тому

      Yea, I really want to bring a good watching experience... but will have to go and rob a bank in order to get a new monitor.... hahaha. But hopefully people will not mind it too much as it will not be forever. Thank you for watching at 360p man... it must be a strange experience. Yea man, finally made hackers work, they are very limited in their use, but we got a fortress that ended up killing the last unit and the betrayal ran full circle. It was wonderful.

  • @ACriticalGeek
    @ACriticalGeek 2 місяці тому +1

    Nice second game!
    First game bunched too much in the center. Also, most of the stormcaller targets were dead by the time the stangs got into range.

    • @PshycGamingChannel
      @PshycGamingChannel  2 місяці тому +1

      Thank you very much, I actually find that in games that are not standard straight line face offs that I do much better. More room for creative thinking. I will experiment with this a lot more. Also, I think it should be said that the first game was technically just a big wash on my side. Trying to talk and think at the same time takes a little bit of time to get used to again.

    • @ACriticalGeek
      @ACriticalGeek 2 місяці тому

      @@PshycGamingChannel so, what I’m saying is, bunched units are vulnerable to skills like lightning storm, oil, and orbital bombardment. If you bunch like that, it needs to also include either units with energy shields or placed shields.
      When you saw that the first two stang units were arriving too late to protect your other units from the missiles, that should have at least prompted you to place the second set further forward.
      I’m not discounting the brain fog that happened in the first game, that happens every so often. I’m trying to instill automatic thought patterns that should happen first, that should turn into muscle memory like driving, that should happen even when brain foggy. “Center placed units respond to loaded sides.” “Bunched units need shields when ae cards are offered.” “Use air when they don’t have anti air.” It’s why this game is great, because instead of needing five billion actions per second, you need five billion strategy response options sorted per second. Step one is getting the basics on automatic. Step two is figuring out why they are the basics. Step three is anticipating the opponent’s best move and countering it. Trying to skip ahead to step three just gets you into analysis paralysis.

    • @PshycGamingChannel
      @PshycGamingChannel  2 місяці тому +1

      @@ACriticalGeek Yip, 100% man. I hear you and I am honestly trying to take all to heart. I think my though patterns are changing, all be it a little slowly. But you are 100% correct, I should be auto piloting the basics and then only worrying about actual decisions when they need to be made. Similar to muscle memory and mechanics in RTS games, there is a lot that I still need to cement properly.