Would like to second the request for a video on lighting/shadows. If not that, I'd love a video on how to better distinguish background art from foreground interactables (and how many pixel-art platformers fail to do that well).
This video is the one thing that finally opened my eyes as to why my highlights and shading looked so wonky!! I could never put my finger on it until your mentioning of DECREASING saturation as a color get BRIGHTER and changing the hue as a color gets darker or lighter!! Thank you so much and I love your channel!
I have a poor english level, but I still wanna tell you that your description is so amazing you have a wonderful ability to let us understand what you said,so cooool🤯
I don't even do pixel art but this is super interesting and the tip about changing the hue with the brightness makes so much sense that I'm surprised I've never come across it before.
Your channel has helped me so much as a pixel artist despite not using asprite myself I am still able to take a ton of the tips from york videos to different programs
Figuring out colors is one of the hardest parts of drawing for me, and a large part of why I've been struggling to pick up Krita. Too many tools, and too many things to figure out simultaneously. Thank you for this brief explanation of color palettes, I will be making good use of it over the next few months.
I’ve been trying to understand colors better for years and this is the first time I’ve heard of hue shifting. I think it’s going to help me a ton. I’m struggling to figure out how to hue shift the right amount though. The degrees of hue, saturation, and value don’t change an equal amount between each shift so how do we properly make our own?
Interesting. It might be also good to use LCH (luminance, chroma, hue) palette instead of HSV. Advantage is better matching of luminance across color spectrum if that matters. Problem is that not all combinations are valid, so sometimes, it's like choosing the most saturated color available. They lose saturation towards white and black. But it's hard to work with it cause it's not widespread and only way to generate palette is either online utility or script.
Worth noting that colours in RGB/HSV are not uniformly bright to human eyes. Therefore you may find more success working in a system like OKLAB (or the HSV equivalent of that). RGB/HSV actually makes it harder to let go of some “beginner” mistakes, such as picking base colours of equal brightness. In HSB, blue and yellow of “equal” brightness will nonetheless contrast each other due to the non-uniformity mentioned before, making them work better for a colour palette than they “really should”. Working with OKLAB makes it super clear that a good palette makes use of both colour and brightness differences between colours. It’s certainly not required, but I’ve found it makes my mental process clearer.
I understand this is more of a theory video but i wanted to talk about the examples at 2:44. What is called beginner method has what we know is more contrast, and the advanced method is more washed out. but we obviously being pixel art we want it to pop out as much as we can. So… and this is my theory (only experience is truly only through photoshop photo’s and thumbnails, which i do have experience in) we could mix these styles, although i know some people may think its messy from the pixels artists eye. For example in this picture if we keep the same contrast and palette for the main subject being (presumably) tree house and even the wood then we use the bluer->yellower (advanced palette) for the leaves it will make the tree house pop more. And give more meaning and vibrancy to the image. This is probably something you wouldn’t want to recommend for a darker art style, but even then if you want something to pop this will definitely help. Theoretically.
Woah! this video is so well done! Keep the good job! The color palette always is the hardest part for me, it gets so hard to flat color the thing and it's so frustrating. But this definitely teached me something
Thanks for this very helpful video. Your way of explaining things, website links you shared, the pace and feel of this video were perfect for me. Liked and subscribed!
Please make video about how to use your Hardware. Do you use pen or mouse? How did you set it up? How do you work in Aseprite and Piskel? What is your setup and flow in these programs?
Mate, your videos are beyond UA-cam lvl!!!! Pleeeaseeeee tell me you have an actual playable game made or that you are in the process of making one! Cause I would die to play it! Your color choice and pixel art style is just beyond beautiful! I wanna get up and eat my monitor when your art is on it lol and your tutorials are just perfect!
Been watching several of your videos and gosh are they helpful. Thank you for making these! It helps a beginner like me a lot and I hope to make pixel art that represents the vision I have in my head. Cheers!
First of all thanks for the video, it's really helpful! I'm very new to trying my hand at pixel art for a game and am wondering about the scope of colour palettes. Would you use different color palettes for different levels or the one colour palette for the entire game? Additionally is there an upper limit of how many colours should be included in a palette? Thanks :)
Thanks for watching! As long as all the colours work well together, you can pretty much do anything you want. For the different palettes for different levels, some people have a big enough palette that they can just pick a handful of those colours for different 'biomes', but I don't see a problem with having entirely different palettes for different levels.
This video really helped me! I just wanted to ask if you could do a pixel art tutorial on shading/light sources/shadows for beginners. I’m just starting pixel art and have been watching many tutorials on shading/light sources/shadows but don’t really understand anything. I’ve gone and read through Pedro Medeiros’ Shading pixel art article as requested from a tutorial but I still really don’t understand anything. Thank you :)
Great video. But how about the number of the color in a palette? how i can sure the number of color is "enough" for a project. Let say i wanna make a pixel art style game or animation with realistic nuance. How many color in a palette i should have? 20 ? 30 ? 40? Is there any standard for a game or movie?
This channel is criminally underrated.
Definitely
mood
Definetly
People discovered him right now, but then he disappeared!
@@taylan5579 true
Would like to second the request for a video on lighting/shadows. If not that, I'd love a video on how to better distinguish background art from foreground interactables (and how many pixel-art platformers fail to do that well).
Crazy good production quality, please keep it up, you are going to boom once! These videos are amazing.
Man what an excellent explaination. Great work.
This video is the one thing that finally opened my eyes as to why my highlights and shading looked so wonky!! I could never put my finger on it until your mentioning of DECREASING saturation as a color get BRIGHTER and changing the hue as a color gets darker or lighter!! Thank you so much and I love your channel!
Thank you pixel overload.
Your videos is just what I need to create my own animations.
I have a poor english level, but I still wanna tell you that your description is so amazing you have a wonderful ability to let us understand what you said,so cooool🤯
I don't even do pixel art but this is super interesting and the tip about changing the hue with the brightness makes so much sense that I'm surprised I've never come across it before.
I Subscribed to this channel because
I learn Alot from watching this videos
I've just started exploring and trying pixel art and this helped me out a lot! Thank you so much! Love your channel and your art
I love these videos, they’re so brief
Thank you for explaining this so visually, just brilliant.
Your channel has helped me so much as a pixel artist despite not using asprite myself I am still able to take a ton of the tips from york videos to different programs
This video is mainly for 'idea' of how to do it instead how to *actualy* do it but it's really nice and attention to detail is very good too.
This channel started already professional. Thanks for help, mate!
Figuring out colors is one of the hardest parts of drawing for me, and a large part of why I've been struggling to pick up Krita. Too many tools, and too many things to figure out simultaneously. Thank you for this brief explanation of color palettes, I will be making good use of it over the next few months.
Glad I found your channel!
Thank you for your cool videos
I'm so glad I found this channel. Your art is magnify and it makes the video so pleasant to watch! Nice tutorials!
I’ve been trying to understand colors better for years and this is the first time I’ve heard of hue shifting. I think it’s going to help me a ton. I’m struggling to figure out how to hue shift the right amount though. The degrees of hue, saturation, and value don’t change an equal amount between each shift so how do we properly make our own?
Interesting. It might be also good to use LCH (luminance, chroma, hue) palette instead of HSV. Advantage is better matching of luminance across color spectrum if that matters. Problem is that not all combinations are valid, so sometimes, it's like choosing the most saturated color available. They lose saturation towards white and black. But it's hard to work with it cause it's not widespread and only way to generate palette is either online utility or script.
This is just fun to watch. I alrady know this stuff but your editing, pixel art and just overall qulity of the video is just amazing! Keep it up man!
Excellent video still teach folks years later. Thanks.
Worth noting that colours in RGB/HSV are not uniformly bright to human eyes. Therefore you may find more success working in a system like OKLAB (or the HSV equivalent of that).
RGB/HSV actually makes it harder to let go of some “beginner” mistakes, such as picking base colours of equal brightness. In HSB, blue and yellow of “equal” brightness will nonetheless contrast each other due to the non-uniformity mentioned before, making them work better for a colour palette than they “really should”. Working with OKLAB makes it super clear that a good palette makes use of both colour and brightness differences between colours.
It’s certainly not required, but I’ve found it makes my mental process clearer.
I learned alot in 4 mins thanks bro
This is a goldmine dude such a good channel
Just found this channel and I really wish I can subscribe 1000000000000 times... It's so underrated!!!
This is Underrated!!!!!
This is just one of the best channel's on pixel art i've seen. How my just seeing this!
Well done, @Pixel Overload!
Great short video. Appreciate the crash course.
Love your channel! So clearly explained. And the example graphics are just perfect! Thank you so much for the time you put into these.
I understand this is more of a theory video but i wanted to talk about the examples at 2:44.
What is called beginner method has what we know is more contrast, and the advanced method is more washed out. but we obviously being pixel art we want it to pop out as much as we can. So… and this is my theory (only experience is truly only through photoshop photo’s and thumbnails, which i do have experience in) we could mix these styles, although i know some people may think its messy from the pixels artists eye.
For example in this picture if we keep the same contrast and palette for the main subject being (presumably) tree house and even the wood then we use the bluer->yellower (advanced palette) for the leaves it will make the tree house pop more. And give more meaning and vibrancy to the image.
This is probably something you wouldn’t want to recommend for a darker art style, but even then if you want something to pop this will definitely help. Theoretically.
Great explanation, which may also be applied outside of pixel art!
Nice!
This can also be applied to other styles (like 3D) and bring an original and great result 👌
Amazing work as allways!
Woah! this video is so well done! Keep the good job!
The color palette always is the hardest part for me, it gets so hard to flat color the thing and it's so frustrating.
But this definitely teached me something
My favourite pixel video
You deserve more subscribers!
good video, even after 3 years helped
Applause👏this vid is very helpful for a starters like me. I just dont get why this channel is underrated.
Could you expand on this topic? Like how do we make sure all the other colors in the color palette work together and tips like that.
Thanks for this very helpful video. Your way of explaining things, website links you shared, the pace and feel of this video were perfect for me. Liked and subscribed!
I think I may focus on dark purples, greens, and browns.
so underrated
I love when i find a new channel to sub to ❤️
It's "Brightness" with H
Please make video about how to use your Hardware.
Do you use pen or mouse? How did you set it up?
How do you work in Aseprite and Piskel? What is your setup and flow in these programs?
Mate, your videos are beyond UA-cam lvl!!!! Pleeeaseeeee tell me you have an actual playable game made or that you are in the process of making one! Cause I would die to play it! Your color choice and pixel art style is just beyond beautiful! I wanna get up and eat my monitor when your art is on it lol and your tutorials are just perfect!
Hey and thanks for the kind words! I've got a couple of games that I helped work on at the bottom of my itch.io page: pixeloverload.itch.io/
Awesome channel. More people need to find it.
Just discovered your channel! Thank you so much for your videos :) They're easy to understand as well as incredibly helpful.
Some of the best content on YT
Can you please make a video of vines and hangs,and how to do that? I really need help there 😅,I also love ur video's alot!
Absolutely top notch quantity video. Thanks mate!
Yoo this was mad helpful bro, thanks
omgg u explained the colorbridging and showed it so satisfiyngly, thanks so much ;o;;;; :D
Been watching several of your videos and gosh are they helpful. Thank you for making these! It helps a beginner like me a lot and I hope to make pixel art that represents the vision I have in my head. Cheers!
phenomenal video-really clarified some questions i had been wondering about for a while. thanks! 🙏
Quite useful, even outside pixel art
I love your videos .. just seen a couple yet .. but hey , great stuff.. loud n clear .. and pacing is just superb
I found your channel recommended for me so I watch it and dude you are talented.
It was a very informative video, especially suggested pages are pretty facilitating to understand of basic color logic. Thanks too much.
Some really good tips here! Cheers! :)
soo much to learn... greate video
Man you are really underrated.....i would wish you could reach minimum of 1m subs or atleast be called as one of the bests
Thanks so much! Such high quality! Subscribed!
Very well done video, as always :)
Great pixel art channel! Very inspiring! Keep up da good work!
you are amazing, keep up the good work and thank you
Really cool video. You just gained a sub!
First of all thanks for the video, it's really helpful! I'm very new to trying my hand at pixel art for a game and am wondering about the scope of colour palettes.
Would you use different color palettes for different levels or the one colour palette for the entire game?
Additionally is there an upper limit of how many colours should be included in a palette?
Thanks :)
Thanks for watching! As long as all the colours work well together, you can pretty much do anything you want.
For the different palettes for different levels, some people have a big enough palette that they can just pick a handful of those colours for different 'biomes', but I don't see a problem with having entirely different palettes for different levels.
another great video !
Dude, your videos are high quality, informative and awesome. Keep it up!
Its pretty hard to me to feel comfortable when making a palette, thanks for the useful information!
Omg, I was doing all these things already! I feel so smart
Super helpful, thank you!
See you in UA-cam recommendations very soon, kind Sir!
That was suoer amazing! Thank you so much
great video, nice visuals, and overall very well done
I vote to rename this channel Pixel Overlord! Brilliant vid, thank you
This was awesome, thanks man
This is insanely good content!
Greatest channel
If there is one channel I could boost with subs it would be this channel!
Keep it up
It's amazing ✨
Really nice video!
This video was so cool!!!
Great and informative as always
how about level design next time?
Awesome Video! ! ! !
Love this!
Sick tutorial man! May I know what font did you use for making this video?
If you think I won't pick 2 colors at random and hope they look good you are sorely mistaken
How would you do it when you're colorblind like me and every color is a freaking hex code
tysm! very helpful
This video really helped me! I just wanted to ask if you could do a pixel art tutorial on shading/light sources/shadows for beginners. I’m just starting pixel art and have been watching many tutorials on shading/light sources/shadows but don’t really understand anything. I’ve gone and read through Pedro Medeiros’ Shading pixel art article as requested from a tutorial but I still really don’t understand anything. Thank you :)
great video.
Amazing!!!
Thank you for the great content!
What I got from this, start by making my game in grey scale, worry about color later. xD
Nice video bro!
Great video. But how about the number of the color in a palette? how i can sure the number of color is "enough" for a project. Let say i wanna make a pixel art style game or animation with realistic nuance. How many color in a palette i should have? 20 ? 30 ? 40? Is there any standard for a game or movie?