Library FTK is the only combo deck I have an issue with. It's the only deck that wins a good majority of the time without your opponent even getting a chance to make a move. Empty Jar, for all the hate it gets, still has TONS more interaction between players than Library FTK does. Additionally, Library removes all skill from the format. Although the players would have you believe otherwise, Library FTK is NOT that hard of a deck to pilot. There is definitely room for error and it can be confusing to new players, but you are not constantly having to make decisions/reads like you would in the Chaos mirror. The games are entirely decided by whether you draw the counter cards vs Library or if you don't. If you do, you instantly win. If you don't, you likely lose. I had a ranked game this week against Library where I won RPS to go first (literally half the matchup imo) and then won because I set Ring of Destruction first turn to blow up Library. Lost game two without ever even getting to draw a card and then won game three by playing King Tiger Wanghu turn 1 and then the opponent instantly conceded. In about 40-50 minutes of "gameplay" I maybe played 2 minutes of Yu-Gi-Oh. I'm sorry man, but this is a cancer deck and doesn't deserve to be compared to other combo decks as this one is far worse. It becoming mainstream would absolutely murder GOAT Format since most people would quit and those remaining would just have to hope to get lucky and draw the counters on their first or second turn since they aren't getting anymore. No skill. No fun.
Thanks for the comment. I still am going to have to disagree with you about how the metagame would shape out if the majority of players used this deck. I think players would adapt and would find ways to combat the deck in tournaments. There are technical play nuances and sequencing lines separate those who took time into practicing the deck and those that just decided to pick the deck up without much practice. Since these players make more mistakes, they would be more likely to lose in a tournament setting.
@@duelingonearth I fundamentally disagree with the argument that, since bad players make mistakes and will misuse the deck, that the deck itself existing is not inherently flawed. I mean, I could make that argument about ANY deck. Chaos decks, when poorly played, are also more likely to lose in a tournament setting. Warrior decks, poorly played, are also more likely to lose in a tournament setting. It's a non-argument. When discussing a deck, we need to discuss it as though a good player is using it, one who is extremely familiar with the deck and won't make those misplays you're talking about. Again, I don't believe Library OTK requires half as much skill as people would have you believe; it takes maybe a week or two of practice to get it down most of the time for your average YGO player. Let's discuss the counterplay you bring up in this video against Library FTK. Yes, those side deck options are effective vs Library, but they suck vs any other deck. Furthermore, your side deck is limited to 15 cards and, to counter Library, you HAVE to run 3 of a specific counter since you need to make it so you draw it in your first or second turn (if you don't it's almost certainly GG). Of the cards you listed, running 3 of them SOLELY vs Library is very ineffective. It's not like cards that are good vs other decks. Prohibition? Spell Canceller (which requires a tribute to even get out on the field, so you can't even play it turn one even if you open with it)? Pikeru's Magic Circle? You're asking people to run a garbage side deck, making them disadvantaged towards basically every other deck in the metagame, solely so that they can beat Library. If Library ever became prominent enough, yes, people would HAVE to do it in order to even have a chance, but that makes it so that the game becomes far more luck dependent than it currently is (which would not go over well with the GOAT community who are playing this format due to skill). Royal Decree is a good side deck vs Burn but it is also effective vs Aggro decks which run lots of traps and is also effective vs PACMAN. Royal Oppression is effective vs Reasoning Gate but also can be helpful vs GOAT and Chaos if you need it to be. Good side deck options will help vs multiple decks. Now let's look at another combo deck; Empty Jar. You can get away with a single Neko Mane King in your sidedeck because, due to the nature of Empty Jar, you will draw your entire deck, so you're guaranteed to draw your counter at some point and disrupt their combo, giving you a chance to break it and secure the win. That doesn't work vs Library. Against Library, you have to side 3 of cards that are absolute garbage and then pray to god you draw them (there's still no guarantee you draw the counter, in which case you still lose). No matter how you slice it, this deck is absolutely horrible for the metagame. It is a deck that has essentially no interaction amongst players and comes down to whomever goes first and what cards were in the opening hand. There really are no viable sidedeck options against Library atm since it doesn't make up enough of the meta and, even if it did, the counters are still dependent on luck to draw them and weaken you vs every other single deck. The only reasons I believe it isn't played more is due to how boring it is and due to what is essentially a gentleman's agreement amongst GOAT players to not use this brainless deck. When you lose to this deck, it doesn't feel like you were outplayed or that you even had a chance at winning. When you win, you often win with your opponent never even drawing a card unless they went first. Can you really be satisfied with that win?
@@Prodigial I'm not massively familiar with goat format yet but from what I understand of the format and deck, I doubt you *necessarily* have to play hard counters to it like this. Library seems like the kind of deck which will immediately stop if you interrupt the right combo card, so you could just play generic disruption. Torrential the Library, Judgement them when they hit a bottleneck (and who cares if you pay lifepoints). You could also play aggro cards which wipe out their board and hit their lifepoints for when they have to pass turn. The cards he mentions could work really well if you want to specifically side for library, but I suspect lots of more conventional options might work quite well too.
I don't know about others, but whenever I go against this deck, they always win RPS, and always open with Library. The only hope you have is that they get stuck or make a misplay really
not even true. unless a few cards in a standard deck can stop the combo on turn one, and even then its not guaranteed because they have outs to your outs. If you lose the dice roll, you lose game 1, and then you can side to win game 2, but game 3 they go first and its over. AND the games take like an hour because they draw through their whole deck every game. its cancerous and goat format is shit and everyone secretly knows it deep down.
Derun Eldem Bal yeah. Like a video on how to calculate the ftk odds of a deck and the percentage jumps with stuff like card destruction, reload, and or upstart maybe.
The card to call with Prohibition is Giant Trunade. Am I correct?
Library FTK is the only combo deck I have an issue with. It's the only deck that wins a good majority of the time without your opponent even getting a chance to make a move. Empty Jar, for all the hate it gets, still has TONS more interaction between players than Library FTK does. Additionally, Library removes all skill from the format. Although the players would have you believe otherwise, Library FTK is NOT that hard of a deck to pilot. There is definitely room for error and it can be confusing to new players, but you are not constantly having to make decisions/reads like you would in the Chaos mirror. The games are entirely decided by whether you draw the counter cards vs Library or if you don't. If you do, you instantly win. If you don't, you likely lose. I had a ranked game this week against Library where I won RPS to go first (literally half the matchup imo) and then won because I set Ring of Destruction first turn to blow up Library. Lost game two without ever even getting to draw a card and then won game three by playing King Tiger Wanghu turn 1 and then the opponent instantly conceded. In about 40-50 minutes of "gameplay" I maybe played 2 minutes of Yu-Gi-Oh. I'm sorry man, but this is a cancer deck and doesn't deserve to be compared to other combo decks as this one is far worse. It becoming mainstream would absolutely murder GOAT Format since most people would quit and those remaining would just have to hope to get lucky and draw the counters on their first or second turn since they aren't getting anymore. No skill. No fun.
Thanks for the comment. I still am going to have to disagree with you about how the metagame would shape out if the majority of players used this deck. I think players would adapt and would find ways to combat the deck in tournaments. There are technical play nuances and sequencing lines separate those who took time into practicing the deck and those that just decided to pick the deck up without much practice. Since these players make more mistakes, they would be more likely to lose in a tournament setting.
@@duelingonearth I fundamentally disagree with the argument that, since bad players make mistakes and will misuse the deck, that the deck itself existing is not inherently flawed. I mean, I could make that argument about ANY deck. Chaos decks, when poorly played, are also more likely to lose in a tournament setting. Warrior decks, poorly played, are also more likely to lose in a tournament setting. It's a non-argument. When discussing a deck, we need to discuss it as though a good player is using it, one who is extremely familiar with the deck and won't make those misplays you're talking about. Again, I don't believe Library OTK requires half as much skill as people would have you believe; it takes maybe a week or two of practice to get it down most of the time for your average YGO player.
Let's discuss the counterplay you bring up in this video against Library FTK. Yes, those side deck options are effective vs Library, but they suck vs any other deck. Furthermore, your side deck is limited to 15 cards and, to counter Library, you HAVE to run 3 of a specific counter since you need to make it so you draw it in your first or second turn (if you don't it's almost certainly GG). Of the cards you listed, running 3 of them SOLELY vs Library is very ineffective. It's not like cards that are good vs other decks. Prohibition? Spell Canceller (which requires a tribute to even get out on the field, so you can't even play it turn one even if you open with it)? Pikeru's Magic Circle? You're asking people to run a garbage side deck, making them disadvantaged towards basically every other deck in the metagame, solely so that they can beat Library. If Library ever became prominent enough, yes, people would HAVE to do it in order to even have a chance, but that makes it so that the game becomes far more luck dependent than it currently is (which would not go over well with the GOAT community who are playing this format due to skill).
Royal Decree is a good side deck vs Burn but it is also effective vs Aggro decks which run lots of traps and is also effective vs PACMAN. Royal Oppression is effective vs Reasoning Gate but also can be helpful vs GOAT and Chaos if you need it to be. Good side deck options will help vs multiple decks. Now let's look at another combo deck; Empty Jar. You can get away with a single Neko Mane King in your sidedeck because, due to the nature of Empty Jar, you will draw your entire deck, so you're guaranteed to draw your counter at some point and disrupt their combo, giving you a chance to break it and secure the win. That doesn't work vs Library. Against Library, you have to side 3 of cards that are absolute garbage and then pray to god you draw them (there's still no guarantee you draw the counter, in which case you still lose).
No matter how you slice it, this deck is absolutely horrible for the metagame. It is a deck that has essentially no interaction amongst players and comes down to whomever goes first and what cards were in the opening hand. There really are no viable sidedeck options against Library atm since it doesn't make up enough of the meta and, even if it did, the counters are still dependent on luck to draw them and weaken you vs every other single deck. The only reasons I believe it isn't played more is due to how boring it is and due to what is essentially a gentleman's agreement amongst GOAT players to not use this brainless deck. When you lose to this deck, it doesn't feel like you were outplayed or that you even had a chance at winning. When you win, you often win with your opponent never even drawing a card unless they went first. Can you really be satisfied with that win?
@@Prodigial I'm not massively familiar with goat format yet but from what I understand of the format and deck, I doubt you *necessarily* have to play hard counters to it like this.
Library seems like the kind of deck which will immediately stop if you interrupt the right combo card, so you could just play generic disruption. Torrential the Library, Judgement them when they hit a bottleneck (and who cares if you pay lifepoints). You could also play aggro cards which wipe out their board and hit their lifepoints for when they have to pass turn.
The cards he mentions could work really well if you want to specifically side for library, but I suspect lots of more conventional options might work quite well too.
Imagine switch to goat because u tired of ftk, long turns and negation. And you end up play against this abomination lol
or Reasoning Gate
@@TrianglePants reasoning gate does small play and wati till next turn most of the time.
@@bocasuja22
I'm sure it does. I was just going off its reputation, and from personal experience.
I don't know about others, but whenever I go against this deck, they always win RPS, and always open with Library. The only hope you have is that they get stuck or make a misplay really
Lol the current VFD turbo meta is more interactive than this deck
These video are amazing
Thanks for the love
It's good when going first, but when going second, you're very likely f*cked
not even true. unless a few cards in a standard deck can stop the combo on turn one, and even then its not guaranteed because they have outs to your outs. If you lose the dice roll, you lose game 1, and then you can side to win game 2, but game 3 they go first and its over. AND the games take like an hour because they draw through their whole deck every game. its cancerous and goat format is shit and everyone secretly knows it deep down.
Very cool video man ! Keep it up. If you ever keen for a collab let me know 🔥
my boy J&T
Please do more videos and more often :)
Derun Eldem Bal yeah. Like a video on how to calculate the ftk odds of a deck and the percentage jumps with stuff like card destruction, reload, and or upstart maybe.
You tell em! Those jobbers play smash so that should let you know everything.
Dmoc launch them for game!