A bit late to the party but love this tutorial. Very thorough process break down and well explained. Echoing previous sentiments of gladness that I've come across you. Please do some more xparticles stuff if you're still jamming with it :)
The reason there's an offset of the strings/particles, is because of the particle radius. By default it's 3, in Emission settings/Basic Particle Data, try something like "0.1", if you want it really close to the object.
Yup, got it! I appreciate the note. Didn't think to do it that way before this tutorial, but since I made this I've been using the offset approach all the time. Always learning!!
Love it! Thanks so much for sharing this. I join others who are much too lazy to find all this out for ourselves and just want to know what can be done.
From the emitter - Object tab - offset origin maybe by - 1 generates the particles right on the object/box instead of the extra box visible and collider.
Why did you have to stop? :) I can only hope you have enough time to make more episodes using different experiments on a particular effect. I’m very glad i’ve come across you on insta a while ago, the way you explain things it’s so relevant and consistent, also at the same time mesmerising. Cheers!
The effect is really good.
A bit late to the party but love this tutorial. Very thorough process break down and well explained. Echoing previous sentiments of gladness that I've come across you. Please do some more xparticles stuff if you're still jamming with it :)
Yes. Amazing looking forward on the next tutorial
awesome tut
Nice! Thanks for doing this!
Got a lot of encouragement from the ig community🥰
The reason there's an offset of the strings/particles, is because of the particle radius. By default it's 3, in Emission settings/Basic Particle Data, try something like "0.1", if you want it really close to the object.
Yup, got it! I appreciate the note. Didn't think to do it that way before this tutorial, but since I made this I've been using the offset approach all the time. Always learning!!
@@levelbevel Never stop learning! That's when things get boring.
Love it! Thanks so much for sharing this. I join others who are much too lazy to find all this out for ourselves and just want to know what can be done.
Most welcome! I'm glad you enjoyed it!
From the emitter - Object tab - offset origin maybe by - 1 generates the particles right on the object/box instead of the extra box visible and collider.
Yup! Right on. Thank you for the feedback, I just didn't think to do that during this tutorial, but have been using that approach ever since.
Brilliant man 🙏🏻
Thank you bruv 🙏🏻
Why did you have to stop? :) I can only hope you have enough time to make more episodes using different experiments on a particular effect. I’m very glad i’ve come across you on insta a while ago, the way you explain things it’s so relevant and consistent, also at the same time mesmerising. Cheers!
Thank you 😌 The effect is crazy! I could fiddle with each settings and combos haha! I'll definitely make more going down this rabbit hole.🙌
Just curious, the xp trails look low poly is there a way to get the trails to look smooth? Thanks!
its for beginner also