I am beyond excited to see all the fanart that's submitted and featured. And speaking of "fanart," that was cheeky of you to include a screenshot of the *BetterEnd* mod as your thumbnail, especially with that title.
you made a huge mistake not mentioning mob vote removal in the title or thumbnail, seriously lol its crazy how big of a mistake that is considering how experienced you are. its SO BİİİG😊
I would bei happy with old ideas like an inventory solution for building, and stairs, slabs and walls for building blocks like concrete, terracotta. I Like more frequent, smaller updates so they might be able to regularly give all kinds of players something new or asked for.
A few weeks ago, I read through Minecraft's "Previously Considered Suggestions" list of things they considered but won't do. One thing on the list was baby dolphins. Five minutes later I saw the video that included baby dolphins
I imagine nothing for java, but probably stuff like the live event coming to Dallas, Texas, and those Bedrock Marketplace events with paid maps and skins and stuff, I don't imagine that the Mojang devs working on the main game would willingly work on content that is paid DLC.
I'm hoping it's just Mojang throwing shade at all of the people that have been complaining about the lack of monumental updates lately. Not every game gets updated for 15 years for free, unfortunately.
It's M$. They say "Free updates in the past" to avoid saying "Paid Game Drops in the future." out loud. It's amazing how everyone knew that was going to happen the moment M$ bought Mojang, but that it took this long. Way to hang in there Mojang! Sad you finally lost the battle.
1. Inventory Update 2. More points of interest: Varying sized Boulders, Fallen trees, Large Fallen Hollow Trees, Hot-springs, Steep cliffs with and without water falls, Rivers, Oasis in deserts, etc etc.
I would like to see seasonal forests, it would just be a regular forest with reskinned leaves making them red & yellow. You could probably chuck in a couple of mobs aswell, like deers or owls
They should extend the height and depth limit again and optimize the render distance better as well (just look at nvidium, if only a few backed devs can do it than a multibillion dollar franchise can do it)
Don't forget about wildlife! Adding mobs via the vote is not only slow, but loses important mobs since now we can't have the crab, penguin, etc. We need an entire update dedicated to mobs.
One thing I'd love to see--swamp oaks being made into their own tree. Azalea really should have its own log, but swamp oaks can't even be planted by a player, last I checked.
@@oddball7752 Not only that, Swamp trees have a larger canopy as well so you also have to make the leaves bigger (and make the tree overall taller) on top of putting vines.
@@yurifairy2969you’d have to go out of your way to farm turtle scutes and then either wear that helmet all the time over a more protective one or keep it on hand and put it on for fights… most people just won’t… seems like a good counter to me
There needs to be a food update. It doesn’t have to introduce hundreds of food and crop items to the game, just something similar to the Farmer’s Delight mod. Farming and food crafting is my favorite thing to do in Minecraft.
yeah perhaps a stove where you put in certain foods (and possible other items) in a pattern to combine them into a dish with perhaps increased hunger restoration and timed buffs like for exsample Bread and cooked beef/pork for Sandwich that could give a reduced hunger drain for a time or perhaps cooked beef/pork, cooked potato and a stick to for a Meat and Potato Skewers for a damage buff.
It really does need to introduce a ton of food options, though. It's stupid we have all these raw ingredients and nothing to do with them. Even if food was just aesthetic variants on what already exists that would be okay. Add rice, let us make sushi. Minecraft's biggest flaw is there was never "higher tier" crafting, they never made rich crafting trees for all this stuff we have.
I like the idea of new updates more frequently but as someone who uses a bunch of client sided mods it might be inconvenient for developers to keep updated and us who have to change the mods out. Like shaders, texture packs, and vanilla tweaks. It's only a minor concern and if we got 3-4 over the year it may not be too bad
Also won't hit the same when you wanna start a new world with the boys when you know all of the content hasn't dropped yet. My hope is that they drop small stuff in drops but also do more concentrated larger updates like they have now, only smaller in scale
I imagine the major updates (1.20 vs. 1.20.5) will remain the primary versions for modded, like they were back in the day. It means several small changes will end up getting effectively lumped in with the major update for modded players. I think it’s fine
My thoughts too. It would be bold. Then again, minecraft is owned by a company that thinks it's OK to put advertisements into a paid operating system...
@@lookash3048 Definitely not here at all. Minecraft is about creativity, and limiting the latest features behind a paywall would be super scummy in this context Besides, people will mod alternatives if that happens anyways
I feel like a downside of the new update staging is modders and mod users having to adapt to a lot more game versions to manage. Before it was one big update and once mods could be updated to that you pretty much had everything taken care of for the next year but a lot of smaller updates will require more work or people to miss out on features they would otherwise want to play
It's not so much the amount of work, some developers just decide to stop updating them and if there are more versions, even if they don't really mess with the mod, you still have to update more often. Even if nothing in the update would prevent the mod from working, the game will not run if you try to use a mod for a different version. It just won't let you.
Things like performance mods and fixes and stuff kinda need to update though, I wait several weeks after each major update to actually play the new version so that by then most important mods are updated. Sodium, Lithium, ModernFix, FerriteCore, Nvidium, C2ME, Noisium, and Entity Culling are all essential to get good fps
I think a lot of the nuts and bolts changes they're making are for the long term health of the modding scene, but it does suck being in the middle while that transition happens ofc
Less stressful? I'm sorry, but what do they actually do all year? Like genuine question because I'm curious. Maybe there's something I don't know that they work on
It's smart! It caters to people's shortening attention spans. There have been countless jokes about how people log on for two weeks after an update. If we get 4 smaller updates a year, say, that's 8 weeks instead of 2 that Minecraft is getting engagement.
@@Duckman2319 I'm not really talking about the quality of quantity or the content overall, I have my gripes with that. I'm speaking specifically to how the devs in the past have spoken about crunch and how yearly releases can be stressful. Caves & Cliffs and the Nether Update were reportedly pretty hard on them. You can think whatever you like about whether their output is good enough. I think this will only make it better, personally.
I may be a pessimist but I am somewhat alarmed by the numerous mention of "free" in the article. Like, it's true that minecraft's updates have been free, they have been for 15 years, so why the specification? Especially since the announced "content drops" (not even "updates") are lacking that mention... Idk, maybe I'm reading into it too much, but maybe it's a hint that they will try to monetize the Java edition more. It would be a bold move. Then again, Minecraft is owned by a company that thinks it's acceptable to introduce advertisements into a paid operating system...
They have, and have had for ages, paid content in Bedrock edition. They probably NEED to specify "free" because of that fact, so it doesnt necessarily mean anything. Don't get me wrong, its not impossible that they'll try to add something like the marketplace to Java, but I am pretty sure Java players would just keep using the free mods that the community makes over anything paid coming from Mojang. If they removed the ability to mod the game freely java players would riot, so i'm fairly certain that wont be happening anytime soon. At the end of the day though because they have paid content there is a fairly good reason for them to specify free updates, and most often the simplest solution is the accurate one.
X didnt seem to understand the bit about PS5 minecraft. so I will explain. since 2019 bedrock and crossplay has been on playstaion, and you can play it on your ps5, but it is the ps4 game. the ps5 version that they are working on will be quite similar, but optimised for the ps5, and it will probably have higher render distance, and probably not to much else, but this is good for play station minecraft.
Extremely odd decision when the game has never been optimized for Series X/S consoles - which belong to the Microsoft umbrella. Are they only going to do PS5? So many questions.
@@ScyrousFX I don't have an Xbox, so idk. I would suspect they do plan to do something with the series X/S at some point, It is odd that they are doing PlayStation stuff first.
@@ScyrousFXThey did release an update optimizing the existing Xb1 version for series X, but they haven't made an official "Series X edition yet" probably because it would be exactly the same as what we have now. Playstation architecture is a bit different so I think this official version was more necessary?
@@L3monsta the goal of a vote is to choose only one of multiples instances, imagine if you choose a president and the not chosen come after beside being not chosen
I must admit, I'm mildly worried about the phrasing around 2:40. Sure, it can be seen as behind-the-scenes work, but it can also easily be seen as prepping the community for adding DLC:s to Minecraft ("ensuring Minecraft's future development" sounds an awful lot like "keeping Minecraft lucrative enough" to me). That worry is also being supported by how much they mention that all updates up to this point have been free. But I do hope that I'm wrong.
It's going to be so stupid. Like you want to play with your friends on a server but then one person doesnt have the dlc that adds bundles or redstone fixes.
"free" updates tickled me the wrong way too. it feels like they are gonna do "free" small nuggets of features but paid big updates and they'll be like "uh oh we told you before". i guess microsoft's greed doesn't let something be purchased once and kept forever.
That’s exactly what I thought. They mentioned free too often for my liking. While I’m not opposed to paid DLCs I’m concerned what that would look like and what it might to to the modding community.
the frequent mentioning of " *free* updates" is whats scaring me the most, we all know these updates to be free, we expect them to be... why are you reminding us about this and making it sound like its some kind of favor they're giving us by keeping them free? 🤔
the use of 'free' in every other sentence has me worried too, something's definitely weird about how they're framing past vs future developments/updates
I remember thinking vertical slabs wouldnt be a good addition to the game until I actually played with them on mods. They feel like they should be in the game unlike other modded blocks. Would be cool to get them but super unlikely
1:02 "Each 'free' update has expanded our game's blocky- . . . ." .. ... .. That wording both made my stomach drop, and triggered a fight-or-flight response in me. There is no reason to specifically word it as "free", unless to specify it as 'currently' free.. .. I'm keeping my mouth SHUT.. I am NOT going to be "that guy" today.. No sir..
People are promoting a mod let you pay 15 dollars per month and adds minimal content, well dissing mojang, I think that’s the main reason or parts of it that they are saying that. It’s not even a good mob! Free mods are better
Yeah I got that same sinking feeling but then I remembered that their entire financial model was built to facilitate continuing to make updates for the main game free, hence why we get all this tertiary media and other franchise games, Minecoins, plushies, etc. If they were gonna jump that shark already, they can kiss their dreams of being a "100 year game" goodbye
@@clamheaven Where? Who are these people? Sure there's probably a handful, but they don't make up the majority of MC content creators. People have a right to be worried about weird socmanager corpospeak implying there may be a shift in how Mojang monetizes their game.
1:39 I'm not sure the community wants more content more often, we want more relevant content that A) fits into the existing game and B) actually follows community suggestions like inventory management or an End overhaul. If doing that genuinely takes a year then that's fine, but currently they take that long to deliver something very few people actually asked for.
I agree. I would almost rather have a cycle with a smaller/medium update focusing on quality of life improvements and every other year have a large update with new mobs, new biomes, dimension overhauls, etc.
>like inventory management HOW though? Every suggestion i've seen has effectively boiled down to three routes: Add Backpacks (still a Hassle, like Shulkers) Add more Slots (This isnt going to be a major solution, especially when more items get added every update) Bigger Slots (Looks ugly if it's too big, again doesnt solve the issue, AND it'll hardly make a difference if you have 64 vs 99 cobblestone...) None of them are really decent :V
@@higueraft571 Literally all the QOL problems with minecraft can be solved in a weekend by copying mods or Terraria's organisation system. Either way it isn't my problem to fix the inventory issues, that's literally Mojang's job. Don't make excuses for their poor work ethic.
@@higueraft571 "HOW though?" WELL IDK, im no game designer, maybe a multibillion dollar corporation could figure it out already? It's not like they dont have the resources to do it even the least efficient way possible
They really should add more birds to mc just for ambiance. the skies are so empty in mc and just some birds who fly around would make it feel more alive. i hope they will add that as alot of people are asking for that.
I have a bit of mixed feelings about doing regular drops (mostly that it was more exciting having a bug update every year) but overall it's definitely looking more hopeful for the development of new features down the line, maybe the villager rebalance could be a drop or a transport rebalance with the minecart improvements could be a drop instead of having to tie this stuff into a major themed update
I think Curseforge would be the best option. That's what I use for The Sims 4, saves so much time going back and forth between websites and patreon accounts. It just lets me know when a mod or cc needs updating. I think it has an official partnership with The Sims franchise so I wouldn't be surprised if Minecraft announces the same partnership soon.
I lowkey don't like this. I feel like major updates are good for making sure they are adding high quality, well rounded features to the game. With minor updates its easier to just throw things at the game without thinking about how it will effect it in the future.
It makes me nervous they're moving Minecraft into "maintenance mode." This sort of change is something software projects generally make when they consider themselves "feature complete."
@@2gupsy4me With more frequent updates its more likely theyre not going to be fleshed out since theres less development time. Minecraft has shown they can make really good big updates, look at the nether update.
@@SirLiamTheGreat I don’t think it will change anything. They will release the content as it is done instead of releasing everything all at once as it is now
I hope they touch up on previous additions, like; -Add more seeds to the Sniffer. -Give functionality to one or more of the Sniffer seeds (For brewing for example). -Add fireflies to the swamp. -Add Spyglass stand (A spyglass that can be placed in the world as a block and can be interacted with, with a rightclick). -Add explorer maps for the Deep Dark which can be bought from villagers and found in Dungeons. -Add fallen trees and have mushrooms grow around the trunks. And additional features; -Make pots drain items from inventories placed above them (This would give pots a lot of applications in redstone, such as item filtering). -Improve Allay behavior, so they don't wander away from their noteblock. -Add a redstone block that automatically dispenses items into the world (Pretty much a repeating dropper). Those are the ones I could think of off the top of my head.
Since they seem to want more of these smaller drops happening, I could see the mob vote replaced with a drops vote, where they give us 3 main ideas the drops would be themed around, and we vote on /which order/ they come throughout the year, rather than which one gets done at all.
Voting on a theme for multiple drops instead of an outright pick this thing and the other 2 get yeeted into the abyss seems like a good idea. You're not voting for a singular thing but rather a collection of similar things. Could work out really well if done correctly
Ngl the mobvote could have worked like this. The winner is added in the next update, second place in a post update drop and third place in the update after.
They camt come out with one, 1, ONE, uno, eins good idea for a mob vote and now you think it would be good that they make 3 that WILL be added? Lord help us
They’re telling g people to stop complaining about feature count for an update that is being sent out for free. I doubt morning would ever release a paid dlc
It's to emphasize how you can have the full experience without a paywall, besides purchasing the game. Likewise, how you can play with a friend without needing to buy a realm/server. A little more work on java but it's still free.
It’s probably for clarification. Most of the modern player base of Minecraft is use to microtransactions in the base game. I don’t think they meant anything scummy from it.
This seems like a really good change of direction for minecraft. I think it addresses a lot of the community's concerns about the development cycle and how it's felt like the game has really lacked new content for a long time now. The two major criticisms have been: - Mojang devs seemingly do no work for the amount of updates that get pushed out, without changing the game nearly enough Obviously this isn't their fault, and the real issue here within Mojang is clearly bureaucracy, but it's certainly what it looks like from the outside, and: - The mob vote causes too much community divison. Doing away with the mob vote was a great decision if you ask me. Great news for the game all things considered.
more frequent smaller updates doesn't sound good for mods. Well, i've heard that fabric mods can update faster than forge mods, so maybe final nail in the coffin for neoforge?
X, the reason I skipped over your most recent Hermitcraft episode is the title and thumbnail didn't read as an HC episode but some secondary video where you were looking for fan art. As someone that doesn't make fan art, I skipped over it by mistake.
I hope they add all the former mobs that lost the vote. Also, they definitely should add real copper golems (and tuff), because those little chaps fit perfectly in the trials. They could make it so that if you feed them redstone dust, they activate and fight for you, or something, to make them useful?
Frankly I'd prefer the longer wait between updates to get a larger drop of new features. Getting an armadillo-level update with 3 things in it will not make me get back to Vanilla MC, but does actually hinder the modded experience I prefer, since mods always take some time to update to the final version. I am also a bit concerned about them feeling the need to mention "free" updates more than once in the same paragraph. Makes you wonder if there'll be a non-free one at some point.
@@yurifairy2969bc the updates where big as hell behind the scenes... dropping the technical changes one by one would make it easier and not harder to stay up to date...
@@Satwr case 1: technical changes are dropped at the same time as content updates and now modders have to frequently find the issues and update modloaders as well as mods. spreading out the work only makes it harder cus you have to problem solve multiple times more. case 2: technical changes are dropped at the same pace as they currently are. this is probably the best-case scenario, however we can't trust mojang to not make breaking changes on minor versions like they have recently (1.19.4 has breaking changes and isn't compatible with 1.19.2 mods, 1.20.1 isn't compatible 1.20.2 which isn't compatible with 1.20.3... up until 1.20.5. I can only expect it to get worse in the future.
The way I see it, the devs are urging people to stop complaining about the game not having A or B features yet because they have been giving out constant updates for 15 years on a game that costs 30 dollars once and never again. Basically a way of the devs saying: "Stop whining so much" to the community in an elegant, corporate way
@@adrianpaulochoa9825and that's a really annoying behavior: I paid the game and contribute to a community that constantly advertizes it, bringing new players to Mojang. The free updates is what keep alive the huge machine that make them make money, they have no right to tell us we should not ever complain for what they do
@@jabz1582If Mojang acted like a normal developer, every update would've been paid DLC, possibly they would've released "Minecraft 2" which is actually mostly the same as Minecraft, and you would have to pay for it again. Also, they'd have lawsuits about working conditions (e.g. Blizzard) It's basically a fluke that there is a game like Minecraft with a big budget.
I hope this means the abandoned experiments like Combat Balance and Trading Balance will come back, as they won't have to fit into a major update theme. I would really enjoy updates to little things and overlooking the update cycle could really benefit from it.
I agree, I think they'll be able to give us lots more of the tiny updates that help the game flow better without having to worry about some big shiny eye catching element like what the past updates have been centerer around
Trading Rebalance is not abandoned though, that's like saying the Bundle Experiment was abandoned when as we know now; isn't the case. It's not in the same league as the Combat Rebalance which IS seemingly abandoned/shelved
They don't. THAT'S the point, and why you shouldn't like this at all. What they've done is flat out admit they're not going to try and do updates with clever interconnected mechanics anymore.
Minecraft’s dev cycle felt very very outdated and I’m glad they’re modernizing it. I just hope they learned to stop cramming the minecraft live show with filler.
@higueraft571 As a software developer myself (not in game development but still), most software development teams work in a system called agile, with 2 week sprints and regular releases. This is kinda like the idea of how snapshots are developed and released weekly but they're experimental releases. In a modern software development life cycle regular official releases means a better ability to respond to end-user feedback and adapt to demand. Regular releases also means easier releases because the changes aren't as big and don't require as much downtime.
@@seancampion319 They do use agile tho with Henrik Kniberg introducing it to them all the way back to 1.16, it's just that they use it for snapshots instead because developing an ever-evolving game is more than just developing software, because no game of Minecraft's size ever releases features weekly or two, at best you get bug patches. Besides; I'm pretty sure that's not what the OP is referring to anyways.
@@user-tzzglsstle585e38 Ah okay, thanks for clarifying, as I said no experience in game development lol. I hadn't heard that Henrique introduced agile, he was a great addition to the team, it was sad to see him leave.
Basically big updates occasionally with things like new biomes or revamping existing ones. But doing more occasional small updates adding things like new mobs, blocks, and tweaks.
A bit of clarification about the PS5 Edition mentioned at 2:59 for anyone wondering. According to Xbox's CEO Phil Spencer last year, Sony was reluctant to send a developer kit to Mojang because they're owned by Microsoft. As to reason why Sony was reluctant, I'm not fully sure but it's most likely because they're a competitor.
I hope they’ll add some new aquatic update, adding new mobs, such as sharks (neutral mob), jellyfish (passive mob) crocodiles (aggressive mob) And that they add the horizontal slab for a variation of blocks.
YYYYYYYEEEESSSS!! NO MORE MOB VOTE!! Oh my God I didn't think they would actually do it!! And they have finally switched to frequent updates, like they have been hinting at for the past 3 years, so hopefully these updates just simply add mob vote stuff every so often
I agree 100% about the marketing I think letting the devs do more dev work without being constrained by a huge marketing campaign will be super helpful especially with features that need to be reworked late in development. I do worry that this means we will get less overhaul or content updates in general though. I am still pulling for an end update and it kinda seems like that's not gonna happen from this announcement. I guess we will see in October though. Also thank God the mob vote is gone everything about that was getting annoying
one of my biggest complaints right now is how some mobs are only useful for a single thing. armadillos for wolf armour, when turtle scutes couldve done the same thing. also give sniffer a use, its completely useless. i would even take torchflowers emitting light and thats it, thatd make it so worth it to me
You know what would have been great. They stop doing the mob vote but say this year will be the last one. Then after all the votes are counted they announce the winner and say “but wait what’s this” and then they say the other mobs will be in the game as well.
I can see those game drops be used as an excuse to take more then a year for a certain update. (Perhaps an end update) If they release a bigger gamedrop for instance they might be able to use it as an excuse to Microsoft to not drop a big update.
some features id like 1 a way to get sand be it from trading or from a new block that breaks down cobblestone into gravel and sand , a better storage system because chests arent good enough, 3 id like a way to have multiple ends and nethers on 1 server .... maybe some system about being able to dye portals so they link to another version of the dimension
I think the mini drops will be good for things that won’t fit in a larger update. I would be happy with a mini update every 3 months and a larger update every 6. I know that time frame is different but doable. Also, do you notice how they really harped on the “Free” part in the beginning. I don’t know why but I feel like they are trying to possibly say something about that. 🤷🏼♀️ Regardless, love the game, happy to see it going in this direction.
I wish they would focus on adding a lot of QoL fixes that are already out there. There are many performance issues that have been solved with mods such as Sodium, Nvidium and more. Then there's a lot of mods like AppleSkin which fits well into Vanilla but gives you valuable info and even just a shaders mod built-in would be amazing (so you can just drag and drop a shaderspack as you can with resourcepacks). I usually have to download a modpack with most of these mods e.g. Breackneck: Optimized or Simply Optimized and then add a few mods on top like Distant Horizons and Advancement Plaques. It is a pain organzing and making sure all these mods are updated and work with each other as half of them break with each update of Minecraft. Having them implemented in the game itself would be a lot easier.
i'm down with more frequent updates but they need to make it easier for mod developers to update their stuff. cause otherwise we're just gonna see the community still concentrate on a single version until mod developers decide there's been "enough" to warrant updating their tools.
i see no real issue with that though tbh. its something bigger mods and modpacks already do anyway, so theres no real issue if they simply continue that. Maybe for things like Optifine/Iris, and (neo)Forge/Fabric it will be an issue, but most mods already focus on major update points so not much has changed there
@@pokerusfreak8194 fewer, larger updates gives mod authors something to plan around. They get a big update, wait a few weeks for the dust to settle on bugfixes and minor versions, then the community coalesces around that version going forward. without that, it'll be a lot harder to get the modding community to coalesce around an agreed version.
I'd love to see them update mushroom islands. Despite being a rarity, there's nothing really noteworthy about them compared to some stuff they recently added.
The Ketchup update. On the surface it adds tomato plants (which can be thrown), and made into ketchup which can slightly improve any meat food. But in actuality the name isba play on "Catch up" catching up on old ideas
It's funny that they mention the update that introduced the Jungle specifically since that's the update I started on ^^ 1.2.4 on the 23th March 2012. That was when I bought Minecraft :D
My fear is that making update intervals shorter will make working on big changes harder and we get lots of useless stuff in these small patches cluttering minecraft while stopping evolution. Another downside is that mods need to be ported even more frequently than now and many mod developers are already on their limit of support while doing it as a hobby and trying to add new features instead of just updating. I would assume mod developers to just support every other version thinning out modpacks as different developers do different skips. Overall I don't think more frequent updates are a great idea. And my feelings is that many including myself are thinking that recently updates lacked volume. Which is contrary to what they said. I would much rather get a big update every 1-2 years than multiple in 1. This sounds more like a marketing driven decision as having constant announcements is better for sales than 1 big announcement every so often.
I’m cautiously optimistic. I like the idea of kore regular and frequent updates, but an entirely unconvinced that big updates like 1.13 or 1.16 will be able to be made using such a system.
The issue with the copper bulb is more subtle. It's true that a more convenient way of introducing odd game tick delays would be useful and that is just what the community wants---but it's not what it's asking for. This feature happened to be present in the copper bulb for a coupe of snapshots, by complete accident, and instead of realizing what the characteristic they appreicated, they conflated it with the copper bulb itself. Had that feature been present in the copper trapdoor instead, they'd now be asking to revert the copper trapdoor. Which just goes to show how arbitrary the feedback is. The thing is, reverting the copper bulb objectively makes it less useful as a T flip-flop due to the fact that it will introduce synchronization issues in more circuits requring sharp timings than a copper bulb with the 1 gt delay. And the technical community is aware of that but the argument is "I would rather have this than that." Why is it a THIS or THAT problem? You see, the technical community is notoriously bad at giving feedback. I feel that, just like starting engineers, there is a tendency to focus on small, unimportant aspects and not see the big picture. I've seen it in the software engineering a lot over the years.
I think the best way to change the mob vote would just be to put in all the mobs, just in the order that was voted on, so the winners would be part of the big updates and the rest would come in smaller updates throughout the year. Still though, getting rid of it altogether is definitely much better than what hey had going on before
Yeah, this is going to make the work for datapack and modders more frequent since all the little updates are going to often break stuff between versions
I really appreciate them giving up some of their "flashiness" so that they can (hopefully!!) focus on some of the very long-standing game design problems minecraft has. And no, I'm not talking about them updating nether fortresses or adding new armor, I'm talking about them rethinking how progression+enchanting works, rethinking how food interacts with combat and whether the hunger bar is a useful system, and finally working on those combat tests again!!
I agree! Without the pressure to produce a flashy themed update every year, hopefully the developers can get down to brass tacks and seriously address the shortcomings of death, enchanting, brewing, hunger, lighting, and other aspects of the game which have never felt very fun to engage with. It would also be nice to see some general tweaks to progression, as I still think it’s odd that you can “beat” Minecraft without really building anything.
Small updates seem fun, but the game needs huge reworks in some areas, will they be able to keep it up? Imagine doing caves and cliffs(the full original thing) while doing these smaller drops. My hopes are that these are mostly fixes, like making stuff more pixel accurate, adding small extra functionalities and stuff like glowing torchflowers ik? Not gamechanging stuff but giving it the polish that the best selling game deserves
I believe it will continue a similar format to 1.20.5 or even 1.16.2, there is not only just Quality of life stuff, but new random features that don’t fit into the theme(e.g. nether update can have a target block drops). I think the amount of drops is not guaranteed. For instance, some original meant to be more disconnected update(trails and tales or village and pillage) will have 2-3 drops and larger update(like nether/end update/caves and cliffs) may only have one.
We now have Cats, Dogs, Horses, Pandas, Parrots and Villagers with multiple textures, with Hostiles we have different Skeletons, Zombie and Illagers and Piglin. What we need is to start diversifying the textures for the mobs a bit, Zombie's should have atleast three or four textures they could spawn as, while I know there is the Husk and Drowns they technically are just palette changes and function differently. Chickens, Pigs and Cows should have different textures based on Biomes. I'd also like to see Sheep have a naturally spawn chance with green wool if they are near a swamp for their wool would be all dirty and mucky like green wool.
I hope they work on increasing the render and simulation distance, the game is really held back by those two limits being so small. People really should stop thinking of minecraft as being infinite or even very large, when you take into consideration how much can actually be loaded all at once, it is a tiny game. It is even smaller than the satisfactory map, and that is always loaded.
Them referring to updates as 'free updates' has me a little concerned. They previously just called them 'updates'. But does it hint at alternative, paid updates in the future? I really hope I'm wrong.
It's serving multiple purposes 1) differentiate from paid content on Bedrock 2) reassure the player base that content drops are just as free as regular updates
@@BryanLu0 reason 2 doesnt work, since you dont see for example anyone saying "oh thank god they're continuing with free updates" in this comment section. You do see a lot of "oh no, i hope it doesnt mean paid updates" and concern.
They should make modding easier by making it native instead of needing a modloader like forge, fabric, quilt, neoforge, etc. that would make mod developers more motivated to keep mods updated and probably ensure backwards compatibility. a lot of mod devs quit developing mods for newer versions because they're done with having to update for each separate version. for example: curios, a trinket/accessory mods, has stopped updating for versions past 1.20.1 because of this forwards compatibility issue (you can read more on the mod's page on modrinth and curseforge)
no no no no no. fabric and forge are both infinitely better than anything minecraft could officially release as a modloader. minecraft’s “official modding api” is data packs. and they suck
Something that has been scratching the back of my mind has come to the front with this news. Mojang point out that a lot of stuff they do is based on community feedback. A number of features they have added were initially mods, and we've seen some mod developers go work for Mojang. I wonder how much of the code for community requested features that have been added to vanilla was contributed by mod developers in one way or another?
Gonna be honest, really liking what I'm hearing. Have to wonder though, with these upcoming changes it's left me with a couple of concerns. 1. It may become more tedious for modders to keep up with the updates 2. No more big themed updates, meaning we aren't getting that much-needed End Update any time soon
This has been a thing since the 1.20 releases-they sold it as easier on the mod devs to keep up with smaller batches of more frequent changes, but in practice it means a lot more moving parts all flying through the aether at once.
The mention of your last Hermitcraft video was very useful. UA-cam put this one upfront for me, but I never saw the Hermitcraft episode when I was on youtube yesterday.
A suggestion I'd love to see if the original birch forest concepts could be taken up. Cherry grove has shown how magical it can be. An there might be some code and technique wich might be already there now...
“Confirmation of cross-platform play for the PlayStation 5” - erm, yeah? I mean, if the game’s coming to that system, then it’s evidently going to be full on Bedrock Edition, which in itself is cross-platform… so yes, obviously. Some truly unheard-of cross-platform capability would be Java and Bedrock being able to play together through Realms or something. Which might never happen, I don’t know where those parity changes are going apart from the abstract goal of consistency.
Smaller more frequent update will have kind of a negative impact on long term worlds or people who want to play a world for long terms...this tyoe of update style would be kinda inconsistent and big featured updates like the nether update or the caves and cliffs won't happen ever...i can see this doing more harm than good in terms of the scale of the update ...its like getting crumbs of bread.
The way I was thinking of the smaller update could be like a new mob or weapon or redstone item. I remember when the Bess update came out our server did not reset the map because we could still find them in a vanilla way without making a new map. Now, if they plan on adding a new biome I feel that would be a larger update but a world reset may not be necessary.
Idk what you mean. They aren't changing the way the update the game (with reference to the nether and caves updates), they're just not arbitrarily holding back content for a "big" release anymore. That's most likely not going to affect old worlds very much, as a lot of the small features can be accessed without starting new worlds. Furthermore, they've been setting down frameworks to make the game easier to modify, which means players will likely be able to add datapacks to make better use of changes. P.s. I notice those boomer dots.
I like the more random updates feature (possibly rip data pack updaters) but their use of FREE update scares me a bit for the future but idk might just be a company wording thing
I think they should do a mystery update. Like they don’t tell anyone all the features the add but the community kinda just talks about it and shares experiences and theory’s. I think that would create a lot of fun nostalgic feelings for veterans and create a new experience for new and younger players. I miss that the most about Minecraft, the familiar unfamiliarity.
Did you catch yesterdays big announcement on Hermitcraft?
ua-cam.com/video/2JUQDzpCQiU/v-deo.html
yes
I did!
Also,
This announcement is awesome. This is a HUGE change for the better.
I am beyond excited to see all the fanart that's submitted and featured.
And speaking of "fanart," that was cheeky of you to include a screenshot of the *BetterEnd* mod as your thumbnail, especially with that title.
you made a huge mistake not mentioning mob vote removal in the title or thumbnail, seriously lol its crazy how big of a mistake that is considering how experienced you are. its SO BİİİG😊
well its nice to see something new to minecraft finally xD
Next update shall be an update where they add everything that were scrapped before, and call it "Caves and Cliffhangers" just for the heck of it.
I wrote something a while back that if they did it should be called the lost and found update
We need an update where they add all of the mob vote losers, the 1.19 concept art, fireflies, and those combat test snapshots
OMG that would be amazing XD
I feel like adding floating moss to go around the edges of lakes would make a huge difference to world generation
I would bei happy with old ideas like an inventory solution for building, and stairs, slabs and walls for building blocks like concrete, terracotta. I Like more frequent, smaller updates so they might be able to regularly give all kinds of players something new or asked for.
A few weeks ago, I read through Minecraft's "Previously Considered Suggestions" list of things they considered but won't do. One thing on the list was baby dolphins. Five minutes later I saw the video that included baby dolphins
Wait they added baby dolphins?
@@tanner201x8 and baby squids and baby fish
@@tanner201x8And big salmon/small salmon. It's parity with Bedrock
@@jabz1582
DOPE
@@BryanLu0
DOPE AGAIN
2:01 The word "free" stands out to me.
Makes me wonder, if they say "free" 3 times in 4 sentences, what paid feature is coming?
I imagine nothing for java, but probably stuff like the live event coming to Dallas, Texas, and those Bedrock Marketplace events with paid maps and skins and stuff, I don't imagine that the Mojang devs working on the main game would willingly work on content that is paid DLC.
The things you can buy in the shop on bedrock probably, I hope it isn't an actual update you have to pay for.
I'm hoping it's just Mojang throwing shade at all of the people that have been complaining about the lack of monumental updates lately. Not every game gets updated for 15 years for free, unfortunately.
It's M$. They say "Free updates in the past" to avoid saying "Paid Game Drops in the future." out loud. It's amazing how everyone knew that was going to happen the moment M$ bought Mojang, but that it took this long. Way to hang in there Mojang! Sad you finally lost the battle.
I noticed the same and had the same thoughts.
Let's hope paid stuff stays with bedrock.
1. Inventory Update
2. More points of interest: Varying sized Boulders, Fallen trees, Large Fallen Hollow Trees, Hot-springs, Steep cliffs with and without water falls, Rivers, Oasis in deserts, etc etc.
This is the wild update we wanted
I would like to see seasonal forests, it would just be a regular forest with reskinned leaves making them red & yellow. You could probably chuck in a couple of mobs aswell, like deers or owls
They should extend the height and depth limit again and optimize the render distance better as well (just look at nvidium, if only a few backed devs can do it than a multibillion dollar franchise can do it)
Don't forget about wildlife! Adding mobs via the vote is not only slow, but loses important mobs since now we can't have the crab, penguin, etc. We need an entire update dedicated to mobs.
Boulders?? We are NOT turning Minecraft into terraria
Now that you showed me the old Armadillo texture, with the eyes at the front, I can't unsee Grian's face in there...
I might just be crazy...
Considering how mumbo thought a cod head was his face that's not the craziest thing I've seen lol
@@darknesswave100 to be fair, even Grian thought the cod head was his head for a solid second.
Someone make a texture pack that makes cod and armadillos have grian’s head
@@TheFlamingSlayerit would go so well with Beeralis and the Xisuma turtles that I've tweaked to shout "That's illegal!" when they take damage.
One thing I'd love to see--swamp oaks being made into their own tree. Azalea really should have its own log, but swamp oaks can't even be planted by a player, last I checked.
Yup they’re not renewable, you need to put vines on a tree yourself.
@@oddball7752 Not only that, Swamp trees have a larger canopy as well so you also have to make the leaves bigger (and make the tree overall taller) on top of putting vines.
Or yk, just make them mangrove with smaller roots
why are you commenting this on a video? post in on the mc feedback website
@@leadharsh0616 No gimme more wood
Turtle helmets blocking maces would be cool
But Turtles themselves blocking maces would be a funny useless trivia/feature
that would just make maces shit for no reason
its supposed to be viable
@@yurifairy2969 You need to use a turtle helmet instead of an actually good one just to counter maces
@@yurifairy2969you’d have to go out of your way to farm turtle scutes and then either wear that helmet all the time over a more protective one or keep it on hand and put it on for fights… most people just won’t… seems like a good counter to me
@@elliswebster7041not 100%, maybe 50% or something, you can still one-hit ko the opponent, just have to tower up even higher.
The maces already have a major weakness. Doing that defeats the purpose.
There needs to be a food update. It doesn’t have to introduce hundreds of food and crop items to the game, just something similar to the Farmer’s Delight mod.
Farming and food crafting is my favorite thing to do in Minecraft.
they should add sacks which can hold like 4 or 5 stacks of food items
anything to optimize the inventory
yeah and they have to do the first mainly food at the begging is bread just to discover more food types
yeah perhaps a stove where you put in certain foods (and possible other items) in a pattern to combine them into a dish with perhaps increased hunger restoration and timed buffs like for exsample Bread and cooked beef/pork for Sandwich that could give a reduced hunger drain for a time or perhaps cooked beef/pork, cooked potato and a stick to for a Meat and Potato Skewers for a damage buff.
@@cuz9892 Bundles + Enchants like what you said! For ores and oreblocks as well.
It really does need to introduce a ton of food options, though. It's stupid we have all these raw ingredients and nothing to do with them. Even if food was just aesthetic variants on what already exists that would be okay. Add rice, let us make sushi. Minecraft's biggest flaw is there was never "higher tier" crafting, they never made rich crafting trees for all this stuff we have.
I like the idea of new updates more frequently but as someone who uses a bunch of client sided mods it might be inconvenient for developers to keep updated and us who have to change the mods out. Like shaders, texture packs, and vanilla tweaks. It's only a minor concern and if we got 3-4 over the year it may not be too bad
Tho if the updates are smaller it shouldnt need as much work for the devs to keep it working on the versions.
@@Nhshadow9H I was thinking the same thing. If it's light/small enough you may not need to update
Also won't hit the same when you wanna start a new world with the boys when you know all of the content hasn't dropped yet. My hope is that they drop small stuff in drops but also do more concentrated larger updates like they have now, only smaller in scale
I imagine the major updates (1.20 vs. 1.20.5) will remain the primary versions for modded, like they were back in the day. It means several small changes will end up getting effectively lumped in with the major update for modded players. I think it’s fine
Used to be like that all the time. Hopefully they got the infrastructure set up to be compatible.
They added "free content updates" a few times in there. They better not be considering paid content updates.
My thoughts too. It would be bold. Then again, minecraft is owned by a company that thinks it's OK to put advertisements into a paid operating system...
yeah, I froze when I read "Instead of providing one free update during the summer, as we’ve done in the past..."
@@lookash3048 Definitely not here at all. Minecraft is about creativity, and limiting the latest features behind a paywall would be super scummy in this context
Besides, people will mod alternatives if that happens anyways
@@daridon2483 ikr
That's probably just a jab at people complaining about not getting good enough continuous updates to a game they paid once for 10ish years ago.
I feel like a downside of the new update staging is modders and mod users having to adapt to a lot more game versions to manage. Before it was one big update and once mods could be updated to that you pretty much had everything taken care of for the next year but a lot of smaller updates will require more work or people to miss out on features they would otherwise want to play
Smaller updates mean less changes thus less work for the modders. I think it evens out
It's not so much the amount of work, some developers just decide to stop updating them and if there are more versions, even if they don't really mess with the mod, you still have to update more often. Even if nothing in the update would prevent the mod from working, the game will not run if you try to use a mod for a different version. It just won't let you.
Things like performance mods and fixes and stuff kinda need to update though, I wait several weeks after each major update to actually play the new version so that by then most important mods are updated. Sodium, Lithium, ModernFix, FerriteCore, Nvidium, C2ME, Noisium, and Entity Culling are all essential to get good fps
I think a lot of the nuts and bolts changes they're making are for the long term health of the modding scene, but it does suck being in the middle while that transition happens ofc
if they cared about modders they would have delivered the long promised mod API
Moving away from yearly updates is a win win since we get more new stuff often, and it seems less stressful for the devs. GG can’t wait
Yeah I’m excited too
Less stressful? I'm sorry, but what do they actually do all year?
Like genuine question because I'm curious. Maybe there's something I don't know that they work on
It's smart! It caters to people's shortening attention spans. There have been countless jokes about how people log on for two weeks after an update. If we get 4 smaller updates a year, say, that's 8 weeks instead of 2 that Minecraft is getting engagement.
@@Duckman2319 I'm not really talking about the quality of quantity or the content overall, I have my gripes with that. I'm speaking specifically to how the devs in the past have spoken about crunch and how yearly releases can be stressful. Caves & Cliffs and the Nether Update were reportedly pretty hard on them. You can think whatever you like about whether their output is good enough. I think this will only make it better, personally.
@@Duckman2319They had the trail chamber update at the start of the year and ever since then it’s just been broken snapshot after broken snapshot
I may be a pessimist but I am somewhat alarmed by the numerous mention of "free" in the article. Like, it's true that minecraft's updates have been free, they have been for 15 years, so why the specification? Especially since the announced "content drops" (not even "updates") are lacking that mention... Idk, maybe I'm reading into it too much, but maybe it's a hint that they will try to monetize the Java edition more. It would be a bold move. Then again, Minecraft is owned by a company that thinks it's acceptable to introduce advertisements into a paid operating system...
I wouldint be surprised, its mojang after-all.
@@2gupsy4mecloser to Microsoft
@@2gupsy4me That means what exactly?
Oh god can't unsee
They have, and have had for ages, paid content in Bedrock edition. They probably NEED to specify "free" because of that fact, so it doesnt necessarily mean anything.
Don't get me wrong, its not impossible that they'll try to add something like the marketplace to Java, but I am pretty sure Java players would just keep using the free mods that the community makes over anything paid coming from Mojang. If they removed the ability to mod the game freely java players would riot, so i'm fairly certain that wont be happening anytime soon.
At the end of the day though because they have paid content there is a fairly good reason for them to specify free updates, and most often the simplest solution is the accurate one.
X didnt seem to understand the bit about PS5 minecraft. so I will explain. since 2019 bedrock and crossplay has been on playstaion, and you can play it on your ps5, but it is the ps4 game. the ps5 version that they are working on will be quite similar, but optimised for the ps5, and it will probably have higher render distance, and probably not to much else, but this is good for play station minecraft.
maybe some options for the haptic feedback and adaptive triggers too!
Extremely odd decision when the game has never been optimized for Series X/S consoles - which belong to the Microsoft umbrella. Are they only going to do PS5? So many questions.
@@ScyrousFXMicrosoft has already admitted to losing the console war, so it's possible
@@ScyrousFX I don't have an Xbox, so idk. I would suspect they do plan to do something with the series X/S at some point, It is odd that they are doing PlayStation stuff first.
@@ScyrousFXThey did release an update optimizing the existing Xb1 version for series X, but they haven't made an official "Series X edition yet" probably because it would be exactly the same as what we have now. Playstation architecture is a bit different so I think this official version was more necessary?
>retiring the mob vote
Our long national nightmare is finally over
*international
The mob votes wouldn't be so bad if it were a vote for which mob gets added first and then the others were guaranteed in the update after.
@@Chris_Cross definitely more correct but I prefer the original quote
@@L3monsta the goal of a vote is to choose only one of multiples instances, imagine if you choose a president and the not chosen come after beside being not chosen
@@capitainerie why should the mob vote in any way resemble elections? The goal of the vote is dictated by Mojang and can be anything they say it is.
I must admit, I'm mildly worried about the phrasing around 2:40. Sure, it can be seen as behind-the-scenes work, but it can also easily be seen as prepping the community for adding DLC:s to Minecraft ("ensuring Minecraft's future development" sounds an awful lot like "keeping Minecraft lucrative enough" to me). That worry is also being supported by how much they mention that all updates up to this point have been free. But I do hope that I'm wrong.
It's going to be so stupid. Like you want to play with your friends on a server but then one person doesnt have the dlc that adds bundles or redstone fixes.
"free" updates tickled me the wrong way too. it feels like they are gonna do "free" small nuggets of features but paid big updates and they'll be like "uh oh we told you before".
i guess microsoft's greed doesn't let something be purchased once and kept forever.
That’s exactly what I thought. They mentioned free too often for my liking. While I’m not opposed to paid DLCs I’m concerned what that would look like and what it might to to the modding community.
the frequent mentioning of " *free* updates" is whats scaring me the most, we all know these updates to be free, we expect them to be... why are you reminding us about this and making it sound like its some kind of favor they're giving us by keeping them free? 🤔
the use of 'free' in every other sentence has me worried too, something's definitely weird about how they're framing past vs future developments/updates
I remember thinking vertical slabs wouldnt be a good addition to the game until I actually played with them on mods. They feel like they should be in the game unlike other modded blocks. Would be cool to get them but super unlikely
That checkmark next to the feedback suggestion was diabolical
1:02
"Each 'free' update has expanded our game's blocky- . . . ."
.. ... .. That wording both made my stomach drop, and triggered a fight-or-flight response in me.
There is no reason to specifically word it as "free", unless to specify it as 'currently' free..
.. I'm keeping my mouth SHUT.. I am NOT going to be "that guy" today.. No sir..
They might just be trying to reassure us that new updates will still be free, but if that’s the case, they couldn’t have failed any harder.
People are promoting a mod let you pay 15 dollars per month and adds minimal content, well dissing mojang, I think that’s the main reason or parts of it that they are saying that. It’s not even a good mob! Free mods are better
Yeah I got that same sinking feeling but then I remembered that their entire financial model was built to facilitate continuing to make updates for the main game free, hence why we get all this tertiary media and other franchise games, Minecoins, plushies, etc. If they were gonna jump that shark already, they can kiss their dreams of being a "100 year game" goodbye
@@clamheaven Where? Who are these people? Sure there's probably a handful, but they don't make up the majority of MC content creators. People have a right to be worried about weird socmanager corpospeak implying there may be a shift in how Mojang monetizes their game.
maybe to sound more apealing
1:39 I'm not sure the community wants more content more often, we want more relevant content that A) fits into the existing game and B) actually follows community suggestions like inventory management or an End overhaul.
If doing that genuinely takes a year then that's fine, but currently they take that long to deliver something very few people actually asked for.
I agree. I would almost rather have a cycle with a smaller/medium update focusing on quality of life improvements and every other year have a large update with new mobs, new biomes, dimension overhauls, etc.
>like inventory management
HOW though? Every suggestion i've seen has effectively boiled down to three routes:
Add Backpacks (still a Hassle, like Shulkers)
Add more Slots (This isnt going to be a major solution, especially when more items get added every update)
Bigger Slots (Looks ugly if it's too big, again doesnt solve the issue, AND it'll hardly make a difference if you have 64 vs 99 cobblestone...)
None of them are really decent :V
@@higueraft571 Literally all the QOL problems with minecraft can be solved in a weekend by copying mods or Terraria's organisation system.
Either way it isn't my problem to fix the inventory issues, that's literally Mojang's job. Don't make excuses for their poor work ethic.
I wouldn't recommend speaking for the community as a whole because their are millions of players who hold the complete opposite view as you.
@@higueraft571 "HOW though?"
WELL IDK, im no game designer, maybe a multibillion dollar corporation could figure it out already? It's not like they dont have the resources to do it even the least efficient way possible
They really should add more birds to mc just for ambiance. the skies are so empty in mc and just some birds who fly around would make it feel more alive. i hope they will add that as alot of people are asking for that.
I have a bit of mixed feelings about doing regular drops (mostly that it was more exciting having a bug update every year) but overall it's definitely looking more hopeful for the development of new features down the line, maybe the villager rebalance could be a drop or a transport rebalance with the minecart improvements could be a drop instead of having to tie this stuff into a major themed update
I think Curseforge would be the best option. That's what I use for The Sims 4, saves so much time going back and forth between websites and patreon accounts. It just lets me know when a mod or cc needs updating. I think it has an official partnership with The Sims franchise so I wouldn't be surprised if Minecraft announces the same partnership soon.
I lowkey don't like this. I feel like major updates are good for making sure they are adding high quality, well rounded features to the game. With minor updates its easier to just throw things at the game without thinking about how it will effect it in the future.
It makes me nervous they're moving Minecraft into "maintenance mode." This sort of change is something software projects generally make when they consider themselves "feature complete."
I would rather have a bunch of fully fleshed out smaller updates that improve on the gameplay than to have 1 large update full of filler and bloat.
@@2gupsy4me With more frequent updates its more likely theyre not going to be fleshed out since theres less development time. Minecraft has shown they can make really good big updates, look at the nether update.
@@SirLiamTheGreat I don’t think it will change anything. They will release the content as it is done instead of releasing everything all at once as it is now
@@SirLiamTheGreatThat one took 3 years of behind the scenes work. Same thing can happen to an end update, even with the new way of adding content
I hope they touch up on previous additions, like;
-Add more seeds to the Sniffer.
-Give functionality to one or more of the Sniffer seeds (For brewing for example).
-Add fireflies to the swamp.
-Add Spyglass stand (A spyglass that can be placed in the world as a block and can be interacted with, with a rightclick).
-Add explorer maps for the Deep Dark which can be bought from villagers and found in Dungeons.
-Add fallen trees and have mushrooms grow around the trunks.
And additional features;
-Make pots drain items from inventories placed above them (This would give pots a lot of applications in redstone, such as item filtering).
-Improve Allay behavior, so they don't wander away from their noteblock.
-Add a redstone block that automatically dispenses items into the world (Pretty much a repeating dropper).
Those are the ones I could think of off the top of my head.
Since they seem to want more of these smaller drops happening, I could see the mob vote replaced with a drops vote, where they give us 3 main ideas the drops would be themed around, and we vote on /which order/ they come throughout the year, rather than which one gets done at all.
Voting on a theme for multiple drops instead of an outright pick this thing and the other 2 get yeeted into the abyss seems like a good idea. You're not voting for a singular thing but rather a collection of similar things. Could work out really well if done correctly
Ngl the mobvote could have worked like this. The winner is added in the next update, second place in a post update drop and third place in the update after.
They camt come out with one, 1, ONE, uno, eins good idea for a mob vote and now you think it would be good that they make 3 that WILL be added? Lord help us
Remember how that's what they said would happen with the biome vote? Remember how we've *never gotten the other biomes they said they'd add later?*
@rogoznicafc9672 you called?
The use of the word “free” in the post is a bit concerning. Why do they have to point it out, unless they intend to further monetize?
They’re telling g people to stop complaining about feature count for an update that is being sent out for free. I doubt morning would ever release a paid dlc
@@owenschulz9504 did perhaps the autocorrect mis-corrected you?
It's to emphasize how you can have the full experience without a paywall, besides purchasing the game. Likewise, how you can play with a friend without needing to buy a realm/server. A little more work on java but it's still free.
stop worrying the game is paid so you wont have to pay even more money for updates
It’s probably for clarification. Most of the modern player base of Minecraft is use to microtransactions in the base game. I don’t think they meant anything scummy from it.
Changing the update cycle is good but we need an official mod API in order to allow modders to stay on top of updates
the “official mod API” is data packs and it’s much worse than actual mods
This seems like a really good change of direction for minecraft. I think it addresses a lot of the community's concerns about the development cycle and how it's felt like the game has really lacked new content for a long time now. The two major criticisms have been:
- Mojang devs seemingly do no work for the amount of updates that get pushed out, without changing the game nearly enough
Obviously this isn't their fault, and the real issue here within Mojang is clearly bureaucracy, but it's certainly what it looks like from the outside, and:
- The mob vote causes too much community divison. Doing away with the mob vote was a great decision if you ask me.
Great news for the game all things considered.
fyi one of the timestamps in the description has a semicolon instead of a colon
Probably had his colon removed
more frequent smaller updates doesn't sound good for mods.
Well, i've heard that fabric mods can update faster than forge mods, so maybe final nail in the coffin for neoforge?
Why do they keep specifying the past updates as being ‘free’ in their wording? This makes me slightly apprehensive ..
X, the reason I skipped over your most recent Hermitcraft episode is the title and thumbnail didn't read as an HC episode but some secondary video where you were looking for fan art. As someone that doesn't make fan art, I skipped over it by mistake.
I hope they add all the former mobs that lost the vote.
Also, they definitely should add real copper golems (and tuff), because those little chaps fit perfectly in the trials. They could make it so that if you feed them redstone dust, they activate and fight for you, or something, to make them useful?
It’s kind of funny how Minecraft even has marketing at this point. It’s pretty much Game of the Decade for the 2010s.
Frankly I'd prefer the longer wait between updates to get a larger drop of new features. Getting an armadillo-level update with 3 things in it will not make me get back to Vanilla MC, but does actually hinder the modded experience I prefer, since mods always take some time to update to the final version.
I am also a bit concerned about them feeling the need to mention "free" updates more than once in the same paragraph. Makes you wonder if there'll be a non-free one at some point.
I think they’re just trying to stress that the updates are FREE and do not warrant the controversy they get
"Minecraft 2.0! Unlock this and all future updates ever for the bargain price of $39,99!"
I'm joking btw, I don't believe this is going to happen.
not super into the idea of frequent drops because it makes consistent modding updates almost impossible
it was already not feasible for most ppl
@@yurifairy2969bc the updates where big as hell behind the scenes... dropping the technical changes one by one would make it easier and not harder to stay up to date...
@@Satwr case 1: technical changes are dropped at the same time as content updates and now modders have to frequently find the issues and update modloaders as well as mods. spreading out the work only makes it harder cus you have to problem solve multiple times more.
case 2: technical changes are dropped at the same pace as they currently are. this is probably the best-case scenario, however we can't trust mojang to not make breaking changes on minor versions like they have recently (1.19.4 has breaking changes and isn't compatible with 1.19.2 mods, 1.20.1 isn't compatible 1.20.2 which isn't compatible with 1.20.3... up until 1.20.5. I can only expect it to get worse in the future.
I’m concerned on the emphasis on “free updates,” why do they need to specify that it’s free? They’ve always been free unless something is changing.
The way I see it, the devs are urging people to stop complaining about the game not having A or B features yet because they have been giving out constant updates for 15 years on a game that costs 30 dollars once and never again. Basically a way of the devs saying: "Stop whining so much" to the community in an elegant, corporate way
Because Bedrock has a _metric ton_ of paid features
@@Wyattporteryeah, the wording is concerning but I'm really hoping that they're just referring to the bedrock marketplace.
@@adrianpaulochoa9825and that's a really annoying behavior: I paid the game and contribute to a community that constantly advertizes it, bringing new players to Mojang. The free updates is what keep alive the huge machine that make them make money, they have no right to tell us we should not ever complain for what they do
Once again, maybe they are referring to Bedrock.
6:40, If just they listened when the community asked for a Animated Cinema Movie instead of pushing real life humans into the world of Minecraft... 💀
@@lookash3048 They got the rights to make it from Mojang/Microsoft. If they dislike it, WB cannot publish the movie.
This is crazy, maybe we have small updates and major ones in between?
Yes, more content in minor updates.
Yeah crazy that mojang is slowly starting to behave like a normal developer and not like a complacent lazyass!
@@jabz1582 The game is 15-16 years old and we're on version 21. Madden doesn't even put out updates that fast, and they charge full price every year.
@@jabz1582I hope you realize Minecraft is an older game that is likely harder to update
@@jabz1582If Mojang acted like a normal developer, every update would've been paid DLC, possibly they would've released "Minecraft 2" which is actually mostly the same as Minecraft, and you would have to pay for it again. Also, they'd have lawsuits about working conditions (e.g. Blizzard)
It's basically a fluke that there is a game like Minecraft with a big budget.
I hope this means the abandoned experiments like Combat Balance and Trading Balance will come back, as they won't have to fit into a major update theme.
I would really enjoy updates to little things and overlooking the update cycle could really benefit from it.
I agree, I think they'll be able to give us lots more of the tiny updates that help the game flow better without having to worry about some big shiny eye catching element like what the past updates have been centerer around
Trading Rebalance is not abandoned though, that's like saying the Bundle Experiment was abandoned when as we know now; isn't the case.
It's not in the same league as the Combat Rebalance which IS seemingly abandoned/shelved
I like the idea of more smaller updates, but what about big things like an end update or farming update? How do they do larger updates in that format?
They don't. THAT'S the point, and why you shouldn't like this at all. What they've done is flat out admit they're not going to try and do updates with clever interconnected mechanics anymore.
Minecraft’s dev cycle felt very very outdated and I’m glad they’re modernizing it. I just hope they learned to stop cramming the minecraft live show with filler.
>felt very very outdated and I’m glad they’re modernizing it.
Outdated how, exactly?
@higueraft571 As a software developer myself (not in game development but still), most software development teams work in a system called agile, with 2 week sprints and regular releases. This is kinda like the idea of how snapshots are developed and released weekly but they're experimental releases. In a modern software development life cycle regular official releases means a better ability to respond to end-user feedback and adapt to demand. Regular releases also means easier releases because the changes aren't as big and don't require as much downtime.
@@seancampion319 They do use agile tho with Henrik Kniberg introducing it to them all the way back to 1.16, it's just that they use it for snapshots instead because developing an ever-evolving game is more than just developing software, because no game of Minecraft's size ever releases features weekly or two, at best you get bug patches.
Besides; I'm pretty sure that's not what the OP is referring to anyways.
@@user-tzzglsstle585e38 Ah okay, thanks for clarifying, as I said no experience in game development lol. I hadn't heard that Henrique introduced agile, he was a great addition to the team, it was sad to see him leave.
They change the bedrock movement keys and didn’t give us the option to change them back to the way they were
That sounds like corporate speak for "We're about to start charging for things"
I 100% heard that too when they were explicitly pointing out the free stuff they currently give us and will continue to give us.
they're just pointing out that we're getting more update drops like 1.20.5, instead of getting a single update like 1.20, 1.21, etc. once a year
corporations dont remind you of "all the FREE things we've given you" unless theyre planning to release things with a pricetag
@damianporter942 or to stop complaining about the quality of things they give you for free 🗿
@@damianporter942 Bedrock? :V
Basically big updates occasionally with things like new biomes or revamping existing ones. But doing more occasional small updates adding things like new mobs, blocks, and tweaks.
A bit of clarification about the PS5 Edition mentioned at 2:59 for anyone wondering. According to Xbox's CEO Phil Spencer last year, Sony was reluctant to send a developer kit to Mojang because they're owned by Microsoft. As to reason why Sony was reluctant, I'm not fully sure but it's most likely because they're a competitor.
I hope they’ll add some new aquatic update, adding new mobs, such as sharks (neutral mob), jellyfish (passive mob) crocodiles (aggressive mob) And that they add the horizontal slab for a variation of blocks.
YYYYYYYEEEESSSS!! NO MORE MOB VOTE!! Oh my God I didn't think they would actually do it!! And they have finally switched to frequent updates, like they have been hinting at for the past 3 years, so hopefully these updates just simply add mob vote stuff every so often
I agree 100% about the marketing I think letting the devs do more dev work without being constrained by a huge marketing campaign will be super helpful especially with features that need to be reworked late in development. I do worry that this means we will get less overhaul or content updates in general though. I am still pulling for an end update and it kinda seems like that's not gonna happen from this announcement. I guess we will see in October though. Also thank God the mob vote is gone everything about that was getting annoying
8:04 bottom left, the stone makes a question mark.
How 'bout that! Good eye
I remember when the wolf armour was announced and my first thought was that Pearlescent Moon's furture wolf army is going to be epic.
I'm curious about the crown. Where did that come from?
one of my biggest complaints right now is how some mobs are only useful for a single thing. armadillos for wolf armour, when turtle scutes couldve done the same thing. also give sniffer a use, its completely useless. i would even take torchflowers emitting light and thats it, thatd make it so worth it to me
You know what would have been great. They stop doing the mob vote but say this year will be the last one. Then after all the votes are counted they announce the winner and say “but wait what’s this” and then they say the other mobs will be in the game as well.
IM IN LOVE WITH THIS! I like having small updates here and there instead of one big update, it makes the game feel constantly fresh and up to date!
I can see those game drops be used as an excuse to take more then a year for a certain update. (Perhaps an end update) If they release a bigger gamedrop for instance they might be able to use it as an excuse to Microsoft to not drop a big update.
some features id like 1 a way to get sand be it from trading or from a new block that breaks down cobblestone into gravel and sand , a better storage system because chests arent good enough, 3 id like a way to have multiple ends and nethers on 1 server .... maybe some system about being able to dye portals so they link to another version of the dimension
3:58 I spit my soda out when I heard this
I'm excited to see how the changes work out for minecraft and the community moving forward
I think the mini drops will be good for things that won’t fit in a larger update. I would be happy with a mini update every 3 months and a larger update every 6.
I know that time frame is different but doable.
Also, do you notice how they really harped on the “Free” part in the beginning. I don’t know why but I feel like they are trying to possibly say something about that.
🤷🏼♀️
Regardless, love the game, happy to see it going in this direction.
I wish they would focus on adding a lot of QoL fixes that are already out there. There are many performance issues that have been solved with mods such as Sodium, Nvidium and more. Then there's a lot of mods like AppleSkin which fits well into Vanilla but gives you valuable info and even just a shaders mod built-in would be amazing (so you can just drag and drop a shaderspack as you can with resourcepacks). I usually have to download a modpack with most of these mods e.g. Breackneck: Optimized or Simply Optimized and then add a few mods on top like Distant Horizons and Advancement Plaques. It is a pain organzing and making sure all these mods are updated and work with each other as half of them break with each update of Minecraft. Having them implemented in the game itself would be a lot easier.
i'm down with more frequent updates but they need to make it easier for mod developers to update their stuff. cause otherwise we're just gonna see the community still concentrate on a single version until mod developers decide there's been "enough" to warrant updating their tools.
i see no real issue with that though tbh. its something bigger mods and modpacks already do anyway, so theres no real issue if they simply continue that. Maybe for things like Optifine/Iris, and (neo)Forge/Fabric it will be an issue, but most mods already focus on major update points so not much has changed there
@@pokerusfreak8194 fewer, larger updates gives mod authors something to plan around. They get a big update, wait a few weeks for the dust to settle on bugfixes and minor versions, then the community coalesces around that version going forward.
without that, it'll be a lot harder to get the modding community to coalesce around an agreed version.
I'd love to see them update mushroom islands. Despite being a rarity, there's nothing really noteworthy about them compared to some stuff they recently added.
The Ketchup update.
On the surface it adds tomato plants (which can be thrown), and made into ketchup which can slightly improve any meat food.
But in actuality the name isba play on "Catch up" catching up on old ideas
That'd be cute.
What a hot dog idea. They must-ard this to the game.
It's funny that they mention the update that introduced the Jungle specifically since that's the update I started on ^^ 1.2.4 on the 23th March 2012. That was when I bought Minecraft :D
My fear is that making update intervals shorter will make working on big changes harder and we get lots of useless stuff in these small patches cluttering minecraft while stopping evolution.
Another downside is that mods need to be ported even more frequently than now and many mod developers are already on their limit of support while doing it as a hobby and trying to add new features instead of just updating. I would assume mod developers to just support every other version thinning out modpacks as different developers do different skips.
Overall I don't think more frequent updates are a great idea. And my feelings is that many including myself are thinking that recently updates lacked volume. Which is contrary to what they said. I would much rather get a big update every 1-2 years than multiple in 1.
This sounds more like a marketing driven decision as having constant announcements is better for sales than 1 big announcement every so often.
yea im afraid more frequent updates means even more filler and slop. Maybe im wrong and they'll do something more experimental and that would be cool
I’m cautiously optimistic. I like the idea of kore regular and frequent updates, but an entirely unconvinced that big updates like 1.13 or 1.16 will be able to be made using such a system.
Today I realized Minecraft is almost as old as me
Today I realize how hurtful was this innocent comment to me hahahaha
Oh shi it is
@@mrjson3039😂 feeling the same way
I'm literally older than minecraft by a couple months 💀
Nice
Now, let's just hope that modifications (mods, resource packs, data packs) don't become only available to a new Marketplace for Java edition
The issue with the copper bulb is more subtle. It's true that a more convenient way of introducing odd game tick delays would be useful and that is just what the community wants---but it's not what it's asking for. This feature happened to be present in the copper bulb for a coupe of snapshots, by complete accident, and instead of realizing what the characteristic they appreicated, they conflated it with the copper bulb itself. Had that feature been present in the copper trapdoor instead, they'd now be asking to revert the copper trapdoor. Which just goes to show how arbitrary the feedback is. The thing is, reverting the copper bulb objectively makes it less useful as a T flip-flop due to the fact that it will introduce synchronization issues in more circuits requring sharp timings than a copper bulb with the 1 gt delay. And the technical community is aware of that but the argument is "I would rather have this than that." Why is it a THIS or THAT problem? You see, the technical community is notoriously bad at giving feedback. I feel that, just like starting engineers, there is a tendency to focus on small, unimportant aspects and not see the big picture. I've seen it in the software engineering a lot over the years.
I think the best way to change the mob vote would just be to put in all the mobs, just in the order that was voted on, so the winners would be part of the big updates and the rest would come in smaller updates throughout the year. Still though, getting rid of it altogether is definitely much better than what hey had going on before
the exact opposite what I want - updates rarely but a lot if features
Yeah, this is going to make the work for datapack and modders more frequent since all the little updates are going to often break stuff between versions
Why would you want that? Smaller updates means we get the features faster, so we don't have to wait for the deadline when they release everything New
It's always going to be the exact opposite of what someone wants...
Hold up a sign in protest outside of Mojang HQ, I'm sure they'll listen to you.
@@the10ofdiamondscard yes, exactly because of mods
I feel like mojang is saying this and then will drop like 3 small updates then a MASSIVE end update!
I really appreciate them giving up some of their "flashiness" so that they can (hopefully!!) focus on some of the very long-standing game design problems minecraft has. And no, I'm not talking about them updating nether fortresses or adding new armor, I'm talking about them rethinking how progression+enchanting works, rethinking how food interacts with combat and whether the hunger bar is a useful system, and finally working on those combat tests again!!
I agree! Without the pressure to produce a flashy themed update every year, hopefully the developers can get down to brass tacks and seriously address the shortcomings of death, enchanting, brewing, hunger, lighting, and other aspects of the game which have never felt very fun to engage with. It would also be nice to see some general tweaks to progression, as I still think it’s odd that you can “beat” Minecraft without really building anything.
Small updates seem fun, but the game needs huge reworks in some areas, will they be able to keep it up?
Imagine doing caves and cliffs(the full original thing) while doing these smaller drops.
My hopes are that these are mostly fixes, like making stuff more pixel accurate, adding small extra functionalities and stuff like glowing torchflowers ik? Not gamechanging stuff but giving it the polish that the best selling game deserves
I believe it will continue a similar format to 1.20.5 or even 1.16.2, there is not only just Quality of life stuff, but new random features that don’t fit into the theme(e.g. nether update can have a target block drops). I think the amount of drops is not guaranteed. For instance, some original meant to be more disconnected update(trails and tales or village and pillage) will have 2-3 drops and larger update(like nether/end update/caves and cliffs) may only have one.
We now have Cats, Dogs, Horses, Pandas, Parrots and Villagers with multiple textures, with Hostiles we have different Skeletons, Zombie and Illagers and Piglin. What we need is to start diversifying the textures for the mobs a bit, Zombie's should have atleast three or four textures they could spawn as, while I know there is the Husk and Drowns they technically are just palette changes and function differently. Chickens, Pigs and Cows should have different textures based on Biomes. I'd also like to see Sheep have a naturally spawn chance with green wool if they are near a swamp for their wool would be all dirty and mucky like green wool.
I hope they work on increasing the render and simulation distance, the game is really held back by those two limits being so small. People really should stop thinking of minecraft as being infinite or even very large, when you take into consideration how much can actually be loaded all at once, it is a tiny game. It is even smaller than the satisfactory map, and that is always loaded.
Them referring to updates as 'free updates' has me a little concerned. They previously just called them 'updates'. But does it hint at alternative, paid updates in the future? I really hope I'm wrong.
It's serving multiple purposes
1) differentiate from paid content on Bedrock
2) reassure the player base that content drops are just as free as regular updates
Funny how many of us are less reassured and more concernd by the inclusion of the word "free".
This is 100% a reason for concern.
@@BryanLu0 reason 2 doesnt work, since you dont see for example anyone saying "oh thank god they're continuing with free updates" in this comment section. You do see a lot of "oh no, i hope it doesnt mean paid updates" and concern.
@@benismann it didn't work doesn't mean that it wasn't their intention
3:16 the last part makes me hope for java and bedrock crossplay or java getting those friend features that bedrock has
Bedrock has features which java doesn't have and vice versa
This will lead to unfair disadvantages
What comes next? Revealing the end update?
The End update!
>literally ends all updates
@@Slaikkarinaj Minecraft last update leaked
They should make modding easier by making it native instead of needing a modloader like forge, fabric, quilt, neoforge, etc.
that would make mod developers more motivated to keep mods updated and probably ensure backwards compatibility. a lot of mod devs quit developing mods for newer versions because they're done with having to update for each separate version.
for example: curios, a trinket/accessory mods, has stopped updating for versions past 1.20.1 because of this forwards compatibility issue (you can read more on the mod's page on modrinth and curseforge)
no no no no no. fabric and forge are both infinitely better than anything minecraft could officially release as a modloader. minecraft’s “official modding api” is data packs. and they suck
@@gavinpicard3003 datapacks don't _suck_ per se. they're just way too limited with what you can do
Something that has been scratching the back of my mind has come to the front with this news. Mojang point out that a lot of stuff they do is based on community feedback. A number of features they have added were initially mods, and we've seen some mod developers go work for Mojang. I wonder how much of the code for community requested features that have been added to vanilla was contributed by mod developers in one way or another?
Considering just HOW many Modders have been hired over the years like Dinnerbone and kingbdogz, probably a VERY large amount
I'm fairly certain that Gnembon (carpet mod dev) is responsible for a lot of the new datapack function that came just in 1.21's development alone
what I’d like to see:
- BeeKeeper;
- regular stone fence - there are stairs and slabs but no fence
- cement stairs, half slabs, etc.
Gonna be honest, really liking what I'm hearing. Have to wonder though, with these upcoming changes it's left me with a couple of concerns.
1. It may become more tedious for modders to keep up with the updates
2. No more big themed updates, meaning we aren't getting that much-needed End Update any time soon
I'm really hoping they will show us more update features before the official announcements 🙏
this is gonna be an absolute nightmare for mod developers and mod users
This has been a thing since the 1.20 releases-they sold it as easier on the mod devs to keep up with smaller batches of more frequent changes, but in practice it means a lot more moving parts all flying through the aether at once.
you're acting like this wasn't an issue from 2011-2013
Are you a mod dev yourself, they constantly have to deal with these types of issues 😂
@@undynesgaming9462 and this will make it worse
The mention of your last Hermitcraft video was very useful. UA-cam put this one upfront for me, but I never saw the Hermitcraft episode when I was on youtube yesterday.
3:58 WE WON 🎉
all those memes worked 😂
Lol
Oh shit, the protest actually worked. ...Well, it worked LATE.
Ah well!
Their language change has me scared: look at how and when / where they now use the word “free.”
A suggestion I'd love to see if the original birch forest concepts could be taken up. Cherry grove has shown how magical it can be. An there might be some code and technique wich might be already there now...
“Confirmation of cross-platform play for the PlayStation 5”
- erm, yeah?
I mean, if the game’s coming to that system, then it’s evidently going to be full on Bedrock Edition, which in itself is cross-platform… so yes, obviously.
Some truly unheard-of cross-platform capability would be Java and Bedrock being able to play together through Realms or something. Which might never happen, I don’t know where those parity changes are going apart from the abstract goal of consistency.
Smaller more frequent update will have kind of a negative impact on long term worlds or people who want to play a world for long terms...this tyoe of update style would be kinda inconsistent and big featured updates like the nether update or the caves and cliffs won't happen ever...i can see this doing more harm than good in terms of the scale of the update ...its like getting crumbs of bread.
No it won’t, they have learnt to make it compatible, plus this might be even better because it isn’t all at once
Also there’s a chance we will get a big update in between mini oned
The way I was thinking of the smaller update could be like a new mob or weapon or redstone item. I remember when the Bess update came out our server did not reset the map because we could still find them in a vanilla way without making a new map.
Now, if they plan on adding a new biome I feel that would be a larger update but a world reset may not be necessary.
Idk what you mean. They aren't changing the way the update the game (with reference to the nether and caves updates), they're just not arbitrarily holding back content for a "big" release anymore.
That's most likely not going to affect old worlds very much, as a lot of the small features can be accessed without starting new worlds. Furthermore, they've been setting down frameworks to make the game easier to modify, which means players will likely be able to add datapacks to make better use of changes.
P.s. I notice those boomer dots.
@@cakeyeater7392 what man😂 come on im not even in my 20s and its just a habit to use the dots.
vertical slabs woukd be seriously cool
3:56 LET'S GO NO MORE MOB VOTE
Sad
@@LukynkaCZE I agree
I like the more random updates feature (possibly rip data pack updaters) but their use of FREE update scares me a bit for the future but idk might just be a company wording thing
I don't know if this video is going to be released in the future
I think they should do a mystery update. Like they don’t tell anyone all the features the add but the community kinda just talks about it and shares experiences and theory’s. I think that would create a lot of fun nostalgic feelings for veterans and create a new experience for new and younger players. I miss that the most about Minecraft, the familiar unfamiliarity.
I'm glad that the armor for the wolves came into the game Finally you can take the dog out on adventures again
I just wish I didn’t have to trim my worlds after every update. It’s not particularly hard but it’s one of those things I just don’t like doing.