More Procedural Modeling with Scene Nodes (4/5) - Create with Maxon
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- Опубліковано 6 лют 2025
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More Procedural Modeling with Scene Nodes (4/5) - Create with Maxon
In the fourth livestream of our “Unlocking Nodes Magic in Cinema 4D” series, Cinema 4D Master Trainers Noseman and Jonas Pilz are going to show how you can create procedural setups using the Scene Nodes system in Cinema 4D. You will also learn how to use the Loop Carried Value node, and how it can be used to create geometry and splines as well as how you can create your own database and save your assets in there.
00:00:00 Waiting Loop
00:00:51 Welcome
00:01:51 Housekeeping
00:03:59 Scene Nodes - Magic- Text Sculpting
00:05:48 __ Project introduction, walk through
00:07:17 __ Create a base mesh for the Node set-up
00:08:10 __ Nodes Modifier [1], Tip - Geo connect
00:09:05 __ Node - Random Selection [1], from Input
00:09:14 __ Node - Split, Geometry, Remainder
00:10:11 __ Node - Select [1], Selection String -All
00:10:41 __ Node - Extrude [1], Use Island, Create Caps
00:11:52 __ Node - Inset
00:12:23 __ Node - Extrude [2], Node - Select [2], All
00:14:09 __ Node - Chamfer
00:15:14 __ Remainder Polygons next
00:15:28 __ Node - Select [3], copy part of the Node chain
00:16:28 __ Node - Subdivide [1], Smooth
00:17:04 __ Tip, Node - Remove Non-Manifold
00:18:12 __ Node - Connect
00:18:39 __ Node - Store Selections, Selections for Materials
00:19:35 __ Adding Parameter, Input - Nodes Modifier [2]
00:21:17 Tip - Control - Shift Drag, Nodes copy with connection
00:22:01 Q - More Node - Selections options [1], Rows, etc.
00:22:37 Q - Avoid Crash or Freeze if messing up nodes
00:24:15 Scene Nodes - Knurled Surfaces, Quick Tip 48
00:24:57 __ Preview, Example
00:25:30 __ The scope of this segment, the basic idea
00:25:40 __ How it works manually
00:29:08 __ Nodes Modifier [3]
00:29:38 __ Node - Transfer Selection, Polygon to Edge
00:30:03 __ Node - Shrink Selection, Node - Grow Selection
00:30:35 __ Node - Poke Polygon [1], Knurl prep
00:30:57 __ Node - Dissolve, Edges Mode
00:31:06 __ Problem-solving strategy, Use Edge Selection
00:34:03 __ Adaptable usefulness
00:34:29 __ Node - Poke Polygons [2], Knurl spikes
00:34:51 __ Node - Switch [1], Set inputs
00:36:32 __ Example Capsule
00:38:32 Q - Why growing then shrinking
00:42:28 Scene Nodes - Recursive Subdivision
00:42:35 __ Walk through the example
00:43:58 __ Nodes Modifier added to a cube
00:44:35 __ Node - Random Selection [2]
00:44:43 __ Node - Subdivide [2]
00:44:56 __ Demo - Control Shift Drag, duplications
00:45:34 __ Node - Loop Carried Value [1], add Nodes inside
00:47:47 __ Node - Range
00:48:47 __ Using Count of Range for the next step
00:50:09 __ Setting Inputs to Node - Loop Carried Value [2]
00:50:59 __ Node - Compare, affect Chance
00:51:54 __ Node - Switch Node [2]
00:53:50 __ Set Inputs, Seed, Chance 1 - 2
00:55:45 __ Creating Selections for each Iteration
00:56:05 __ Store Selection
00:56:54 __ Setting End Range input
00:57:18 __ Interface adjustments, Resource Editor - Asset
00:59:30 __ Debugging session [1], solved after Question block.
01:03:11 Q - More Node - Selections options [2], Rows, etc.
01:03:51 Q -- What defines a Polygon Loop, Selection variations
01:10:21 __ Debugging session [2], Limit last change to be lower
01:12:40 __ Save as Asset, Data Base
01:16:50 __ What appears on your drive
01:17:25 __ Modifier Capsule creation
01:19:46 __ Add Icon to Capsule
01:20:59 __ Update Asset
01:22:47 __ Some notes about the Asset Browser
01:25:36 Part five, Feb 10th
01:26:37 Q - The cylinder was editable, is that required
01:27:12 Q - Move the new asset to a different object
01:28:52 Q - Can one go to 100 percent
01:29:21 Q - Code options possible in future
01:30:03 Thank you and Bye