More Procedural Modeling with Scene Nodes (4/5) - Create with Maxon

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  • Опубліковано 6 лют 2025
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    More Procedural Modeling with Scene Nodes (4/5) - Create with Maxon
    In the fourth livestream of our “Unlocking Nodes Magic in Cinema 4D” series, Cinema 4D Master Trainers Noseman and Jonas Pilz are going to show how you can create procedural setups using the Scene Nodes system in Cinema 4D. You will also learn how to use the Loop Carried Value node, and how it can be used to create geometry and splines as well as how you can create your own database and save your assets in there.
    00:00:00 Waiting Loop
    00:00:51 Welcome
    00:01:51 Housekeeping
    00:03:59 Scene Nodes - Magic- Text Sculpting
    00:05:48 __ Project introduction, walk through
    00:07:17 __ Create a base mesh for the Node set-up
    00:08:10 __ Nodes Modifier [1], Tip - Geo connect
    00:09:05 __ Node - Random Selection [1], from Input
    00:09:14 __ Node - Split, Geometry, Remainder
    00:10:11 __ Node - Select [1], Selection String -All
    00:10:41 __ Node - Extrude [1], Use Island, Create Caps
    00:11:52 __ Node - Inset
    00:12:23 __ Node - Extrude [2], Node - Select [2], All
    00:14:09 __ Node - Chamfer
    00:15:14 __ Remainder Polygons next
    00:15:28 __ Node - Select [3], copy part of the Node chain
    00:16:28 __ Node - Subdivide [1], Smooth
    00:17:04 __ Tip, Node - Remove Non-Manifold
    00:18:12 __ Node - Connect
    00:18:39 __ Node - Store Selections, Selections for Materials
    00:19:35 __ Adding Parameter, Input - Nodes Modifier [2]
    00:21:17 Tip - Control - Shift Drag, Nodes copy with connection
    00:22:01 Q - More Node - Selections options [1], Rows, etc.
    00:22:37 Q - Avoid Crash or Freeze if messing up nodes
    00:24:15 Scene Nodes - Knurled Surfaces, Quick Tip 48
    00:24:57 __ Preview, Example
    00:25:30 __ The scope of this segment, the basic idea
    00:25:40 __ How it works manually
    00:29:08 __ Nodes Modifier [3]
    00:29:38 __ Node - Transfer Selection, Polygon to Edge
    00:30:03 __ Node - Shrink Selection, Node - Grow Selection
    00:30:35 __ Node - Poke Polygon [1], Knurl prep
    00:30:57 __ Node - Dissolve, Edges Mode
    00:31:06 __ Problem-solving strategy, Use Edge Selection
    00:34:03 __ Adaptable usefulness
    00:34:29 __ Node - Poke Polygons [2], Knurl spikes
    00:34:51 __ Node - Switch [1], Set inputs
    00:36:32 __ Example Capsule
    00:38:32 Q - Why growing then shrinking
    00:42:28 Scene Nodes - Recursive Subdivision
    00:42:35 __ Walk through the example
    00:43:58 __ Nodes Modifier added to a cube
    00:44:35 __ Node - Random Selection [2]
    00:44:43 __ Node - Subdivide [2]
    00:44:56 __ Demo - Control Shift Drag, duplications
    00:45:34 __ Node - Loop Carried Value [1], add Nodes inside
    00:47:47 __ Node - Range
    00:48:47 __ Using Count of Range for the next step
    00:50:09 __ Setting Inputs to Node - Loop Carried Value [2]
    00:50:59 __ Node - Compare, affect Chance
    00:51:54 __ Node - Switch Node [2]
    00:53:50 __ Set Inputs, Seed, Chance 1 - 2
    00:55:45 __ Creating Selections for each Iteration
    00:56:05 __ Store Selection
    00:56:54 __ Setting End Range input
    00:57:18 __ Interface adjustments, Resource Editor - Asset
    00:59:30 __ Debugging session [1], solved after Question block.
    01:03:11 Q - More Node - Selections options [2], Rows, etc.
    01:03:51 Q -- What defines a Polygon Loop, Selection variations
    01:10:21 __ Debugging session [2], Limit last change to be lower
    01:12:40 __ Save as Asset, Data Base
    01:16:50 __ What appears on your drive
    01:17:25 __ Modifier Capsule creation
    01:19:46 __ Add Icon to Capsule
    01:20:59 __ Update Asset
    01:22:47 __ Some notes about the Asset Browser
    01:25:36 Part five, Feb 10th
    01:26:37 Q - The cylinder was editable, is that required
    01:27:12 Q - Move the new asset to a different object
    01:28:52 Q - Can one go to 100 percent
    01:29:21 Q - Code options possible in future
    01:30:03 Thank you and Bye

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